[X] [Aspect] Primordial Truth
[X] [Leader] Valsen Stockhouse, the Scheming Clerk
[X] The Human Ascension, To Claim For Humanity The Glory The Necrons Once Possessed
 
Another question what would the Clippers be dressed like? I need to know for the Omake.

I hope they have a hat.
As the local law enforcement, Clippers are no way near the level of the Arbites. I'd imagine they have, at best, flak armour, and equipped with basic batons and autopistols. I have no firm idea on what they actually look like, but probably something clerk/office based.
You wanna give them a hat? Give them a hat.

Really?

Primordial truth just gives a bonus to recruitment. Ruinous gods allows us to get more bonus, perks and generally good shit from fickle gods

how is this not winning
Like dealing with jealous cats. Cats that can eat you.

This line makes it sound like if things get out of balance bad shit happens, and this is a riot quest keeping things balanced might be a bit tricky. Especially if the gods go off of successful actions in their names rather than just attempted actions.
1) Primordial truth fits thematically and story wise with the Acension option.
2) Jealous Cats are a nightmare to handle. Now imagine they aren't a dozen times weaker than you and can rip holes in reality.

This isn't just keeping it balanced, it's convincing every god that we totally like them best, simultaneously.
Again I've not properly explained things, I should get better than that. While it is true Primordial Truth will indeed be more recruitment focused than Ruinous Gods, you will still be getting boons, just less often and less focused on specific gods. There will also be other thematic stuff.
Also it's not like a couple "rogue" votes can instantly turn you into a Nurgle cult, even if you took Ruinous Gods. I might make a mechanics threadmark today to explain in more detail.

Now that I know what a riot quest is, i.e. where everyone has a character, I must point out that by word of gm this is *not* a riot quest.
We vote on what actions the cult takes in the normal quest format.
I do believe you are talking about this post?

And I have to disagree as, that is just one sort of riot quest, and honestly probably not the best examples were given mechanics wise (writing-wise those are rather good ones), in general parlance a riot quest is one in which all voted upon actions are taken with commitment and effort equal to the number of votes.

Also, riot quest is still in the tags and there isn't something like "no not that kind of riot quest" or "actual riots" and the cult (hopefully) isn't starting out with a riot right away as much as it would please the blood god.
My version of a Riot Quest is one I've cobbled together from ScottishMongol's Ant Quest and my own ideas on how it works. Again, will hopefully do a mechanic explanation soon, but to sum it up;
  • Each person has one vote each turn, which they can use on actions.
  • The number of votes on a action will equate to the number of cultists that engage in an action.
  • At the moment you have 100 cultists. If 20 people vote, every vote is 5 cultists
  • I'll be doing actions in rolls, and the cultist numbers will be modifiers.
Hope this makes sense. If this actually all means I'm not actually looking to do a Riot Quest, I can just change the title & tags.

[*] The Human Ascension, To Claim For Humanity The Glory The Necrons Once Possessed
Hmmm, there's something wrong with this, I'm just not sure what...
(JK. For the record this is a totally acceptable vote)
 
As the local law enforcement, Clippers are no way near the level of the Arbites. I'd imagine they have, at best, flak armour, and equipped with basic batons and autopistols. I have no firm idea on what they actually look like, but probably something clerk/office based.
You wanna give them a hat? Give them a hat.
Alright one last question. Can I use the losing leader options? Because I use two of them in the Omake.
 
A Routine Beating
A routine beating.

Jimmy was not having a good day.

He was just minding his own business in this pub a mate of his owned, just drinking away his troubles, when all of a sudden two clippers came into the pub guns blazing, they where shouting for him, HIM, like they owned the place. He had tried to make a run but they somehow managed to notice him as he was trying to sneak out and managed to grapple him together. He couldn't understand it.

It didn't make any sense, the apes in the Clippers weren't ballsey enough to just raid a place out of the blue, and they never came round these parts, and Jimmy was pretty sure he hadn't done nothing to earn their attention, recently. So, he was honestly at a loss for words wracking his brain to try and find an excuse for himself or a reason for his arrest. He couldn't find any, so he tried using his famous charm. Though he might have lost a little of it on behalf of his drunkenness.

"I got friends you bastards, friends you can't even imagine!" Jimmy shouted as he was manhandled into a medium sized van the clippers often used for in plainclothes operations. Ok maybe he had lost more than a little of his charisma but to be fair he wasn't in the best in situation at the moment both being drunk and manhandled. The men forced his wrists together and placed a pair of handcuffs on him.

"Look fellas, do you want names? Cause I didn't do nothing, but I might know someone you want!" Jimmy said trying to weasel his way out of this. That apparently wasn't the answer they wanted as one of the men punched him square in the jaw before forcing a gag into his mouth and a bag over his head.

It was a long while in the dark after that. He didn't know where he was going or how long he had been going. It felt like hours in the dark with only the sounds of the van to make him aware of his surroundings.

Then the van stopped, he heard the vans doors open, and he was roughly dragged out of the van by two pairs of hands each holding one of his arms. Once he was pulled out the bag was ripped from over his head, and he was briefly blinded by the light. Before his vision recovered and he began taking in his surroundings. He was in a large, dilapidated warehouse, with two men at his sides holding him down.

He heard a click, and turned his head to look at the van, on the left side a stranger got out of the van, on the other side someone who very distinctly wasn't a stranger got out.

Dreyfus Kindly strolled towards Jimmy like he was the king of the world, he was a tall, muscular, dark haired and blue-eyed man, clean shaven with a perpetual sneer on his face and an air of brutal authority around him as he wore the typical grey and blue uniform of the clippers with a flack armour vest on top of that along with the customary peaked cap on his head. He strolled towards Jimmy uncaring of the glare being sent his way.

"Hello Jim boy how are you doing?" the large man mockingly asked fully aware of how he was doing.

"The hell are you doing Dreyfus thought we had a thing going!" Jimmy shouted at the man in front of him, the hell was going on he thought, he was going to say something else but he was interrupted.

"Indeed, we did Jim, indeed we did, unfortunately the boss wanted you taken in." Dreyfus replied evenly.

"Well so what? Tell that bastard that" he was stopped before he could continue by a punch to the gut from one of the men holding him.

"No Jim, you don't get it, the Boss wanted you taken in." he said with the same even tone he always used.

That threw Jimmy for a loop, and he started to sweat. "The boss? Don't lie to me, she wouldn't touch me. I'm too valuable for her I'm one of her crew!" He shouted as the men around him just stared.

"Don't oversell yourself, you're just a rat I know it you know and she sure as hell know it. First thing you did when my boys caught you started begging for a chance to say names. She can't have that" the man said. That got him worried.

"Look, I'm sorry ok, listen I made a mistake. I'm drunk I'm not in my right mind. Remember I've been good to you and her. If you don't want me that's fine, I'll go you'll never hear from me, and I swear ill never tell a soul." He pleaded trying to convince the man in front of him of his genuineness.

"Sorry Jim afraid I can't do that; you see you'll be spending the rest of your life in this warehouse here." The man said a smile creeping onto his face.

"Hell, you mean?" Jimmy said, his voice etched with confusion and worry.

Dreyfus sneer went wide, and that scared Jimmy more than anything else.

Dreyfus took of his hat and gave it to the man on his left. He then took out a long thick metal baton and began speaking.

"Jimmy, how'd you feel about meeting the Emperor's?"

His eyes widened in terror, and he opened his mouth to say something, but his words caught in his throat. Then he felt something he didn't expect. Anger.

"You son of a bitch, your gonna get what's coming to you, you and that fucking whore. You know she's going to kill you right? Kill your wife, your kids, everyone you love once she's used you up." He shouted at the top of his lungs. The only thing stopping him from attacking him was the handcuffs and the men holding him down.

Dreyfus's sneer stretched wider, but Jimmy could tell he'd gotten to him, before he started speaking again. "Sure Jim, whatever makes you feel better, pissant."

Then the beatings started, and he screamed.

++++++++

It took a while for the little bastard to die, Dreyfus Kindly thought.

It was a fairly typical beating. First there was a lot of screaming, cursing and threats. Once those were beaten out of the man he started begging and sobbing like a woman. Then he couldn't even do that anymore and started mewling and quivering like a leaf. Then he was beaten some more and couldn't even do that. Overall, he took it better than a lot of other people that Dreyfus had seen in his position had done kind of respectable to be honest.

He was still a little rat though.

Dreyfus took out a handkerchief from his pocket and wiped his brow with it. Before placing his now bloodstained steel baton on the ground, gave his neck a quick crack, and turning to the man on his left, gestured for his hat back which he got without much fuss.

"Hey uh Kindly." Igor the man to his right said as he pointed to Jim's body. "I think he's still alive." He said and sure enough when Dreyfus returned his gaze he found the wreck twitching on the floor, bloodied and broken but certainly not dead.

"Oh, he is alive." The older man said, looking disinterestedly at the quivering man at his feet, "When the little rat stopped squirming and mewling, I thought that was it." He uttered like he was discussing a particularly boring sporting event.

Dreyfus paused for a second then deciding what to do next, before finally speaking up.

"Frak it." He said before taking out his autopistol and shooting the quivering wreck in the head. Jimmy never quivered again after that.

They were in a hive city nobody cared would care.

The tall man returned his pistol to his pocket and gave his neck a quick crack, before walking forward over the dead man and the pool of his blood. He then turned to his companions and addressed them.

"This never leaves this warehouse, understand?" he waited for them to nod before continuing. "He wasn't arrested by us, he just disappeared. We never saw him, nothing happened we're all on break are we clear?"

They all nodded.

"Good, we'll dump him in one of the lower levels, nobody's going to notice another body, and I doubt any one of his friends will care enough to start looking for him." He spoke.

They all nodded again.

"Now let's get to it lads, we got a rat to dispose of. Thank you, guys, for doing me this favour" Dreyfus said, and he meant it, he then turned to go back into the van.

Stockhouse ought to be happy be happy with this.

"Hey uh Kindly?" Igor said behind him. Dreyfus turned to him then to acknowledge his friend and his question.

"What is it?" he asked quickly.

"You said Emperors, like plural, what'd you mean by that?" Igor asked inquisitively.

Dreyfus paused then, before he answered.

"Eh slip of the tongue on my part, its nothing to worry about." He lied as easily as he breathed. Maybe he'd introduce them at one point. Hopefully they'd accept, if not then. That'd be a real shame.

Igor shrugged his shoulders and prepared to get back into the van.

And that was that.

++++++++++++++++

Just made this what'd you think? Any critique.
 
Last edited:
Just made this what'd you think? Any critique.
I think it's pretty good, vibes well with the quest theme so far. Grammer is a bit wobbly in places, but that's fine. It's also the right level of graphic violence, I'd say.
I might wait to see what others think before giving it a bonus, but it's defiantly a good first Apocrypha
 
[X] [Aspect] Primordial Truth
[X] [Leader] Valsen Stockhouse, the Scheming Clerk
[X] The Human Ascension, To Claim For Humanity The Glory The Aeldari Once Possessed
 
Mechanics
Recruitment
Each turn you gain a passive number of cultists. You get 1d6 for every ten cultists you have.
If you perform a recruitment action, you will receive an additional 2d6 per ten cultists applied to the action.
Both of these methods can be improved by research.

Voting
Every turn each person has one vote that they can apply to any action. This can be one of the options I suggest, or one of your own choosing.
Each vote commands a percentage of the general cultist population, calculated each turn. If there are 100 cultists, and 10 people vote, each vote is worth 10 cultists. Those 10 cultists will then take part in the specified action.
The action success rolls will be done CK2 quest style, rolling a d100 with scaling difficulty levels. There are modifiers that are added for specific action types, such as a +5 bonus to Stealth actions. Every 10 cultists, at the start of the quest, gives a +1 modifier. So if 38 cultists are applied to a single action, it receives a +3 bonus, as well as any applicable modifiers.
If you are unsure if voting is active, check the blue bar at the bottom of the page.

Stealth Rolls
Almost every action you take will require a stealth roll. This is the Cult trying to avoid official notice. As the Cult increases in size, or if you devote a great many cultists to a single task, the stealth debuff will be higher. There was ways to lower this debuff, such as debuffs and systems.
Simply being discovered does not end the game. You might be able to hide the truth of the cult, or the one who discovered you might want to cut a deal.

Infiltration
It is possible to gain control over other organisations. With a high enough infiltration, you receive bonuses, can perform certain actions, or even direct it towards the goals of your cult.
Like Recruitment, Infiltration can be done via action rolls, but can also grow passively, as long as you have initial infiltration.
Infiltration is done in scaling levels. Level 0, or starting to infiltrate the organisation, is five points. Level 1 is points, Level 2 is twenty, so on. Each time you increase a level your points reset. Reaching Level 10 means you control the organisation; for all intents and purposes it is part of the Cult's structure.

Devotion
Shows how strong your connection to your God(s) are, or how much attention they are paying towards you.
Using Khrone worship as an example;
  • You do something Khorne likes, such as committing a series of murders, you get +1 devotion to him
  • You do something he REALLY likes, such as making a pile of 88 skulls and watering them with blood, you get +2 or 5.
  • You do something Khorne dislikes such as doing acts that please/in the name of another god, you lose devotion.
At certain benchmarks you get offered Boons or gifts that you can choose to accept. Accepting them will grant bonus devotion from, refusing them will lose some.
Accepting/Refusing the boon of another god will also lose/gain you devotion. For instance, if you accept Khorne's gift you lose devotion with the other three, while refusing it will give you devotion with them.
(This'll be expanded upon after the first turn)

Resources
Can be thought of as a combination of money, skilled physical labour, self-owned equipment; anything a cultist can offer the cult that is not time.
Some actions, units or systems will take up resources, either as a one time "purchase" or as upkeep.
Going into minus income causes debuffs, cultist dissatisfaction and other, worse problems. Completely running out of money will cause cultists to leave.

There are also unique resources, that can confer bonuses, as well as being sold to other groups;
Water Supply - +5 to recruitment

Cult Mood
How happy your basic cultists are. If problems arise, such as failed actions, it will slowly drop. It can be raised by actions such as ceremonies.
Low Cult Mood causes debuffs and other problems, such as leadership challenges.

This post will be expanded upon as new mechanics become relevant or revealed.
 
Last edited:
[X] [Aspect] Primordial Truth
[X] [Leader] Jimmy "The Slip", the Fast-Talking Criminal
[X] The Human Ascension, To Claim For Humanity The Glory The Aeldari Once Possessed
 
Wouldn't tzeenche be happy if any of our plans succeed especially without calling his name since the best sneaky plans are the ones no one else hears about?
 
[X] [Aspect] Ruinous Gods
[X] [Leader] Valsen Stockhouse, the Scheming Clerk
[X] [Goal&Name] The Human Ascension, To Claim For Humanity The Glory The Aeldari Once Possessed
 
So it must be elaborate. Can we gain bonuses from multiple gods for the same event like spreading a plagu, hiding the information about that and arranging it so the blame falls on a rival?
Yeah, definitely. Also it doesn't have to be full on complex plots, although those will get you more points with Old Bird Face.
 
Cult Creation Part 2 - Results
Scheduled vote count started by Dragonofelder on Apr 18, 2022 at 12:34 PM, finished with 72 posts and 27 votes.
 
Vote's done, with clear winners. You are The Human Ascension, worshippers of the Primordial Truth, and led by Valsen Stockhouse you will claim the glory the Aeldari once possessed.
I'm honestly surprised more people didn't note for Newitt, since he's the most priest-ey.
Next update should be up in a couple of days
 
Vote's done, with clear winners. You are The Human Ascension, worshippers of the Primordial Truth, and led by Valsen Stockhouse you will claim the glory the Aeldari once possessed.
I'm honestly surprised more people didn't note for Newitt, since he's the most priest-ey.
Next update should be up in a couple of days
Well, a clerk with historic book "access" is very fitting given our plot justification.
 
Back
Top