Two Minds Joined in Harmony
Together forever...
-Primordial Sun and Primordial Moon are mind-linked and also life-linked; their brains work in tandem to increase their ability to react and also allow them to grasp concepts that should be beyond their age.
If one dies, so does the other. Remains active even when transformation is dropped. Can not be interrupted or blocked.
The main crux of Primordial Sun and Moon's magic. What makes them truly unique and stand out. This Super Ability is the source of their greatest power, and greatest weakness. With enough work, this ability is what all battle plans should be based around.
Complete Connection
-Anything that one experiences, the other knows about, making them more difficult to surprise. The twins are capable of auto-synchronising attacks against the same target; Total Damage from such synchronisation is doubled
-Capable of pooling ApT for using Skilled, Skillful Dodge or any of their derivatives
Part of an ability line that is the boon of Two Minds Joined In Harmony. This is what is keeping the ability from crippling the twins and will, one day, make them a dangerous enemy to have. Especially since they can share their APT to stop attacks or dodging them, making otherwise useless skills useful. And once they gain more ATP, the more dangerous this makes them. Along with any future evolution of the connection or dodging/Skilled abilities.
Skilled
-Sacrifice four moves to negate an opponent's action
A useful ability for Sun to take advantage of for attacks that may or may not be capable of crippling, if not outright killing, her. And for Moon as well, at a much more limited capacity.
Skillful Dodge
-Sacrifice four moves to dodge an attack
See my analysis on Skilled.
Discipline
-No skill-based malus from using unfamiliar weapons; any familiar weapon used deals an additional 25% of its Base Damage
Truly, the twins greatest, besides appearance untransfotmed, similarity to their elder sister, Bianca. With having no malice from using unfamiliar weapons and a boost to families ones, be afraid. Very afraid, for this allows them to be dangerous with any weapon they can get their hands on. And once it evolves, the danger shall only get greater.
Sunlight Scepter
Level 10
Attacks Per Turn: 3
Affinities: Sun | Balance
Ability: Modifier Save | Knockback | Detonate
Rico's weapon. By far her greatest form of defense. By vastly increasing her Magic Modifier, it allows her to increase her defenses a considerable amount thanks to her own Super Ability, Veil of the Solar Goddess. Also a great offensive tool as well, especially when combined with Radience and the Synchronization bonus with Moon's attacks. Further leveling this up may just lead to it being more dangerous than her most powerful offensive move.
Scorching Sunlight
May the glorious rays of the sun set you ablaze
Level 9
Base Damage: 10,240
Magic Modifier: 205
Affinity: Sun
Ability: Burn | Armor Removal
Truly, the most dangerous of Rico's attacks in her arsenal, even if it only consists of two attacks. With the ability to double its offensive power every level up, and an unknown level 10 ability, this has the potential to be even more dangerous than any other spell Rico will ever make.
May unlock something in the shop at level 10 or make progress in doing so.
Radiance
-Once per turn, either increase the damage of your attack by 50% or reduce incoming damage by 50%.
A dangerous ability that not only helps Rico offensively, it can help protect her as well, which greatly increases her survivabilty in fights with stronger enemies. Truly, something to keep in mind for fighting, because while dangerous for opponents, it can also be dangerous for any nearby allies.
Veil of the Solar Goddess
All opposition crumbles on my chosen path, for I guide your way.
-Add 100% of your Magic Modifier to basic attacks and 200% as additional resilience; immune to mind-altering effects. Smite is counted as Judgement in regards to this Ability.
Rico's Super Ability. This is the key to Rico's Melee power and primary defense. Also note that this ability can not be effected by any mental fuckery. This makes it reliable under most circumstances. But we must keep our eye on things such as Smite and Juggernaut or else we'll be in for a very nasty surprise.
Solar Blessing
Level 5
-Increases Primordial Sun's Maximum Health
A neglected defensive ability. It was previously one of Rico's main defenses. But with the obtainment of Veil of the Solar Goddess it has fallen to the way side. May hold a hidden shop item or two. May not. We will not know for a good while, if at all.
Shell of Light
Level 5
-Increases Primordial Sun's Base Resilience with a protective layer of hardened sunlight
Another neglected defensive ability. Like Solar Blessing, it's defensiveness has been replaced by Veil of the Solar Goddess. It too, may be helping hide a shop item.
Flight
Level 4
-Primordial Sun can take to the air and up to 30mph.
The twins primary way of traveling. Not the fastest thing yet, but still helpful and easy to travel entire land masses.
High-Speed Combat (lv1)
-Primordial Sun is able to track objects moving at up to 90mph
The Twin's ability to keep track of things at a higher than normal speed. The level can help or not depending on the speed of an opponent. Though leveling it is difficult it can be found quite helpful in combat against speedster types.
Moonlight Scepter
Level 5
Attacks Per Turn: 2
Affinities: Moon
Ability: Return | Levitate
Eva's only form of offense, it is mainly neglected in favor of her defensive abilities. Though it has potential for a great third Ability, it's primary usefulness is the incremental increases to ATP and helping Rico's damage output through Synchronized Attacks.
Soothing Moonlight
My light's gentle touch will ease your pain
Level 8
Base Damage: 2,167
Magic Modifier: 260
Affinity: Moon
Ability: Heal | Status Recovery | Target by Level
Increasing at 80% per level this ability does great healing. With its Target by Level Ability it can heal many others on the field. It will only increase in usefulness as it levels up. Unfortunately while having no third ability for level 10, it may be hiding something at that level mark for the shop. And even if it isn't, it's still highly worth leveling to match Veil of the Lunar Goddes.
New Moon's Aegis
-While on the same field as Moon, Primordial Sun ignores pain from injuries.
-Primordial Sun can ignore mental pain and trauma up to a moderate amount
A great support ability for helping out Rico, it makes sure that the attacker of the duo can keep trucking on. It is unknown at the moment if it is hiding anything greater.
All is Equal
-Negate all damage multipliers up to x5 at will
An unused ability, mainly due to it not being around attacks that fall under its effect. It will one day be a great defensive ability though.
Veil of the Lunar Goddess
Even in the darkest of nights, even if you can not see me, I will watch over you.
Level 12
-Increases Maximum Health and Base Resilience.
-Total End Damage below 25% of your Maximum Health is nullified; immune to mind-altering effects.
Eva's ultimate form of defense. It makes her nigh immortal to most new Magical Girls, and some experienced ones. To fight through her defense, you better be packing massive fire power. Will grow even more useful for any level up.
Flight
Level 4
-Primordial Moon can take to the air and up to 30mph.
See Flight under Rico's list.
High-Speed Combat (lv1)
-Primordial Moon is able to track objects moving at up to 90mph
See High-Speed Combat under Rico's list.
Absolute Connection
-Complete Connection
-650 EXP
Replaces Complete Connection and upgrades it
The seemingly final upgrade for the Connection abilities, this has potential to be a great Super Ability. Or very disappointing. Still, not a priority at the moment in the wake of everything else.
Harmonious Incorporation - The Devourer
-World Eater: Character Sheet Level 4 [Currently level 2]
-Complete Connection
-1,333 EXP
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An ability worthy of the Horror Affinity, this allows the Twins to incorporate Magical Girl Workd Eater into their Two Minds Joined in Harmony. If it is worth it or not can be heavily debated. Especially with the price compared to everything else.
Sunlight Scepter: Spellslinger
-Sunlight Scepter lv10
-350 EXP
Add the Ability "Multi-Caster (Lvl 1)" to Sunlight Scepter
An ability granted for Rico, this would allow her to cast more than one spell at once per turn. Will increase in value through gaining more spells and potentially more levels.
Sunlight Scepter: Advanced Catalyst
-85 EXP
Double Primordial Sun's Magic Modifier
A great boon to Veil of the Solar Goddess, the doubling of Rico's MM will not only double her offensive Melee attacks, but also Quadruple her defense. A very important ability to buy later.
The Light Never Fades
-100 EXP
Add the Ability Double Cast to Scorching Sunlight
A dangerous ability for Rico, with the Armor Removal already existing on Scorching Sunlight, this will allow for layering on both Armor Removal and Burn with one attack, making this a very deadly Ability.
Neverending Sunlight
-Veil of The Solar Goddess
- 350 EXP
Receive a special Omni-Caster
An ability that will grant a 'special' Omni-Caster. What makes it special is unknown, but one thing is for certain. The more spells we can cast, the better.
Moonlight Scepter: Judgement
-100 EXP
Adds the Ability "Judgement" to the Moonlight Scepter
Able to add Judgement to Eva's weapon, this can grant a more offensive ability to Eva for Melee, and thusly a better use for Synchronized Attacks.
Radiant Conductor
-Soothing Moonlight lv.5
-Lunar Blessing lv.10
-180 EXP
Modify Sun's damage and bolster your own
A not fully understood ability, the safest to say is that this will majorly help with Eva's ability to deal some damage to the enemy. Also to note, is probably the other needed ability for the Super Ability Mistress of the Tide.
Otherworldly Radiance
-300 EXP
Become more resilient to damage within your shell of moonlight
An ability that effects damage to Eva, this will synergize with Veil of the Lunar Goddess greatly. A must for those who want to go massively defensive.
Shining Protector
-200 EXP
Allows Eva to protect others in battle
The ability to protect. Something that describes Eva quite well, for her hatred of others getting hurt. With Veil of the Lunar Goddess, she is definitely capable of tanking lots of incoming hits. Combined with Otherworldly Radience, she may just be capable of tanking damn near anything.
Neverending Moonlight
-Veil of the Lunar Goddess
-350 EXP
Receive a special Omni-Caster
A Omni-Caster just like Neveendinf Sunlight, what makes it special is unknown. What is known though is that spamming heal spells will make Eva a massive pain to any opponent. And a massive target.
Mistress of the Tide
-???
-All is Equal
-700 EXP
For only the moon directs the flow. Become the conductor of the battlefield.
Eva's only other known Super Ability unique to her. It is suspected that the requirement that is currently unknown is Radient Conductor. It may reduce damage, nullify multipliers, increase attack power, do something new, or some combination of them all. The second biggest mystery of all the abilities in the shops.