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And, again, I definitely do not want us to vote away our ability as a thread to influence the tone and terms of Virmire's Declaration of Independence, just because we're in a hurry to get it passed.
I'm not in a hurry to get it passed, that's not why I'm voting to let it pass. I'm voting for it to pass because it's what the people want by a huge margin and I dont think the Citadel is going to act against their own interests at this stage in a galactic war. I also think if we get into a situation where the war isn't such an immediate threat then the Council wont immediately be hostile and try to undermine us, our existence is a black mark on them, a reminder that they kinda fucked up bad and Virmire paid for that, mistreating us would look terrible to the galactic community and it's in their interest's for a friendly reconciliation to happen.
 
It isn't a blank check bill, it is a declaration of intent. If we really want to, we will probably be able to veto the actual declaration once they get to writing it.
I'm pretty sure Poptart just said we couldn't do that. I may be misunderstanding, but I'm pretty sure.

They will probably vote on the text itself, and we can veto at this time if the document is ludicrous. If that's not how it works, we should probably put some pressure to ensure there is a vote on the actual declaration. But I doubt it's needed because I doubt they would do anything without votes.
Which simply means that the Assembly can pass the bill over our objections if they can get a majority for it, which neutralizes

If the yes wins, we have some time to act on them and the people to shape the actual declaration.

It's not a blank check because they won't write it in isolation, even if we say yes.[/QUOTE]
I've stated multiple times that the result of this bill is going to be binding, or it wouldn't be on your desk. Mira sure can and will make suggestions, as the declaration goes through the process of revision, but if you pass it right now, they will only be suggestions, and you (as in the players) will not actually be the ones who get to make them. If this bill passes, I take the average of the Assembly's thoughts on the matter and Mira's own opinions and ability to influence their discussion, and present the result to you all as a fait accompli. If you want to mandate changes, you must -- as I've said -- veto it, and take subsequent actions.
Note the three underlined passages.


Folks, the declaration issue would not be crossing your desk if the resulting draft (and second draft, etc., and final draft) was not going to be binding.
In other words, if we pass it, the Declaration "goes live" and is considered law/reality, without further input from us?
Yup. This is them saying, "We the legislative body of Virmire would like to declare independence and are seeking approval for the creation of the legal document to effect that."

Now, I suppose there is SOME slim ray of uncertainty as to whether @PoptartProdigy means "no, you do not get to have a veto over whether Virmire declares independence at a later time" or "no, you cannot veto the text of a specific objectionable declaration of independence at a later time, even if it contains provisions you want to veto."

The point remains, there is a large element of 'blank check' here. If we pass this, I would not be at all surprised if the Assembly does something similar in the future. Why wouldn't they at least try? Why NOT pass a "blank check" bill that gives the Assembly permission to make a few spending decisions, then use them to write into law some cushy deals for corporate sponsors? Or to institute bureaucratic 'reforms' and then use them to give the assembly more power over who we do and do not appoint to our cabinet, or things like that?

Don't get me wrong, I don't mind us considering revising Virmire's constitution to include things like this at some later date. But this format, in which Mira has to choose between vetoing something popular (say, tax cuts) or sacrifice her ability to veto the final bill for reasons specific to its wording? Yeah, I don't like that. It's going to come around and bite us in the butt sooner or later.



I'm not in a hurry to get it passed, that's not why I'm voting to let it pass. I'm voting for it to pass because it's what the people want by a huge margin and I dont think the Citadel is going to act against their own interests at this stage in a galactic war.
Do you want it to pass in a way that abdicates our influence over the tone and wording of the Declaration and Independence?

This is clearly going to be very much on the political radar even if we veto this particular bill. If we're not in a hurry, taking another year or two to sort out how we handle independence costs us little or nothing. And it means we're not compromising the authority of our own office and our (thread voters') power to veto major legislation that impacts Virmire.

I also think if we get into a situation where the war isn't such an immediate threat then the Council wont immediately be hostile and try to undermine us, our existence is a black mark on them, a reminder that they kinda fucked up bad and Virmire paid for that, mistreating us would look terrible to the galactic community and it's in their interest's for a friendly reconciliation to happen.
Yes, and that sentiment may well last us for, oh, fifty years. Maybe a hundred. Two hundred?

Then we just have to worry about the 1800 or 1900 years after that.

I mean, in canon, the krogan saved the galaxy from giant monsters. The gratitude that earned them wore out pretty fast when they started muscling in on asari colony worlds.

We're only doing like 5% of the work the canon krogan did. Why should we expect to get more than 5% as much gratitude and forbearance from the Council?

That gratitude will last a couple of salarian lifetimes, and then we'll have the Council starting to show favoritism for whichever Council-affiliated entities are challenging us. Because it's to the Council's advantage to do so, as long as we're on the outside of their system and power structure, looking in.
 
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Yes, and that sentiment may well last us for, oh, fifty years. Maybe a hundred. Two hundred?

Then we just have to worry about the 1800 or 1900 years after that.

200 years is more than enough time to get us favorable terms from the citadel and to convince the population that it's the best thing to do, if it is which it probably will be, and since no one has been arguing "independence forever!" then mentioning "what about thousands of years in the future" is completely pointless and misleading. The argument is about here and now not about in a century or in two millennia.
 
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200 years is more than enough time to get us favorable terms from the citadel and to convince the population that it's the best thing to do, if it is which it probably will be, and since no one has been arguing "independence forever!" then mentioning "what about thousands of years in the future" is completely pointless and misleading. The argument is about here and now not about in a century or in two millennia.
So, the plan involves persuading people in the future to rejoin the Council, when Mira or her successor is less popular and independence has become the status quo and part of the national founding mythos?

That souds like it's probably going to be hard.
 
Tally:
Adhoc vote count started by gutza1 on Jan 14, 2018 at 6:08 PM, finished with 8205 posts and 118 votes.
 
To clarify my vote to veto: I'm not against Virmire pushing for independence. I am very much against giving up control over how it will be done, which seems to be the case in this instance. Now, if it were a declaration of intent to seek independence once the war is over, with assurances that nothing serious would be pursued until then, I'd be much more inclined to support it. But that doesn't seem to be the case.
Also, if the Council hears "oh, Virmire is now independent", they may be less inclined to push to rescue us from the counterattack that we know has to be coming.
 
It isn't a blank check bill, it is a declaration of intent. If we really want to, we will probably be able to veto the actual declaration once they get to writing it. They will probably vote on the text itself, and we can veto at this time if the document is ludicrous. If that's not how it works, we should probably put some pressure to ensure there is a vote on the actual declaration. But I doubt it's needed because I doubt they would do anything without votes.
None of that is true.
Quoting the GM:
I've stated multiple times that the result of this bill is going to be binding, or it wouldn't be on your desk. Mira sure can and will make suggestions, as the declaration goes through the process of revision, but if you pass it right now, they will only be suggestions, and you (as in the players) will not actually be the ones who get to make them. If this bill passes, I take the average of the Assembly's thoughts on the matter and Mira's own opinions and ability to influence their discussion, and present the result to you all as a fait accompli. If you want to mandate changes, you must -- as I've said -- veto it, and take subsequent actions.
Fait accompli. Done deal. No takebacks.
What you have stated is not what you are voting for.

That's WoG.
Adhoc vote count started by uju32 on Jan 14, 2018 at 10:24 PM, finished with 8208 posts and 119 votes.

Adhoc vote count started by uju32 on Jan 15, 2018 at 7:09 PM, finished with 8248 posts and 125 votes.

Adhoc vote count started by uju32 on Jan 16, 2018 at 3:02 PM, finished with 8252 posts and 125 votes.
 
[X][TIMING] Veto, you belligerent idiots.
[X][BUOYS] General Distress Call
[X][BUOYS] Update the Maps
[X][BUOYS] Reconnaissance Pulse

I'm baffled by the current workings of the veto system. How come that we decide to pass/veto the first draft and not the final one? Our seal of approval should mean that we approve this document in this form, not that we approve any and all of its later revisions. As I see it, legislature should first iron out all kinks and work out all the details (like the need for referendum or whatnot) and only then pass it to us.
 
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Do I have to have contributed significantly to discussion before being able to vote, or can I join and vote at the same time?
 
[X][TIMING] Veto, you belligerent idiots.
[X][BUOYS] General Distress Call
[X][BUOYS] Update the Maps
[X][BUOYS] Reconnaissance Pulse

I'm baffled by the current workings of the veto system. How come that we decide to pass/veto the first draft and not the final one? Our seal of approval should mean that we approve this document in this form, not that we approve any and all of its later revisions. As I see it, legislature should first iron out all kinks and work out all the details (like the need for referendum or whatnot) and only then pass it to us.
I suspect there's a detail in the language of Virmire's new constitution that makes tricks like this possible. Given that the absolute executive veto is the single biggest check on the power of the Assembly, I'm not at all surprised to learn that some of the Assembly's best and brightest have spent months if not years scouring the system for potential loopholes that would enable them to bypass it.

Do I have to have contributed significantly to discussion before being able to vote, or can I join and vote at the same time?
Many of the voters have not participated in the discussion. Hopefully they read it before coming to their conclusions, but they did not state opinions.


Bearing in mind that I may be biased pro-Veto and think Pass is a pretty bad idea...

In this case, the key points for "Pass" are:
1) Independence is the will of the Virmirean people and Assembly, by a supermajority.
2) Vetoing the first popular major bill passed by the legislature will have grave political ramifications.
3) Declaring independence before the Council and us make contact again will protect us from their interference.

The key points for "Veto" are:
4) Contra 1, we have such high popularity that we can afford to take the hit; we may be even more popular than independence is.
5) Contra 2, the bill is a legislative blank check that apparently gives the Assembly permission to draft a declaration of independence without our input, which sets a troubling precedent. If the Assembly can pass "bills to pass a bill" and thus exempt the final text of the bill from the veto, we have a serious loophole in our constitutional power to exercise the veto.
6) Contra 3, declaring independence before contact with the Council will not protect us from their interference, and may in fact attract more interference than would otherwise be coming our way.
7) In addition to the above, "Veto" is the only option that leads to us having input or feedback, or any control over when the Assembly declares independence and in what fashion it does so. Some consider this desirable. Others do not.

I myself am strongly "Veto" but am trying to be fair; many people find (1 2 3) more persuasive than their opposite counterpoints (4 5 6). If anyone feels I'm misrepresenting the basic structure of the arguments, though, I would encourage them to tell me.
 
@Simon_Jester
The Rachni wars lasted for what? 200 years?

Hard to fire up morale in service to a mostly forgotten government. Virmire needs to rely on itself for a ridiculous amount of time, the measure can be reversed when/if contact is restablished to our benefit, and the council in cannon was so hilariously incompetent I'd rather not pretend to rely on them.

I have no idea how this measures to the recent discussion, because I have not read them. -edit other than reading the small OP notices
 
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@Simon_Jester
The Rachni wars lasted for what? 200 years?

Hard to fire up morale in service to a mostly forgotten government. Virmire needs to rely on itself for a ridiculous amount of time, the measure can be reversed when/if contact is restablished to our benefit, and the council in cannon was so hilariously incompetent I'd rather not pretend to rely on them.

I have no idea how this measures to the recent discussion, because I have not read them. -edit other than reading the small OP notices
Um.

I'd like to point out that, we've been fighting on our own for about 40-50 years if not more and morale has held up just fine. It is not in danger of imminent collapse, and we've already been relying on ourselves for a long time. We're fairly likely to reconnect with the Citadel in the reasonably near future, so it may be very hard for us to reverse course on independence fast enough to benefit us. The voters who saw us pass this bill today are going to be mostly the same voters who will judge us if we about-face on independence when a Citadel envoy shows up in fifteen or twenty years' time.

Meanwhile, there are some pretty serious concerns that the "Veto" side has about the merits not just of independence in general, but this particular independence vote. The vote isn't just "be independent, y/n." We are going to have plenty of chances to choose independence later.

It's also "Accept that the legislature can bypass our protagonist's absolute veto on legislation, by writing and passing a 'bill to draft a bill' and cutting the protagonist out of the process of actually writing that bill. Y/N."

...

As to the Council being incompetent, I'll admit that's a valid point. But at the same time, I'd bet that their incompetence has about as much potential to screw us over if they're outside the tent, throwing stuff inward as if they're inside our tent, throwing stuff outward. The main difference is that if we have a formal, negotiated place in the Council power structure they have an incentive to sometimes back us in disputes against other Council races and interest groups, whereas in we are an independent nation they rarely if ever have such an incentive.

If I had my druthers, we'd wait on independence until we knew what kind of terms the Council was willing to offer us. In the extreme not-gonna-happen limiting case of Virmire being offered a Council seat, for instance, we'd probably be wise to accept rather than going it alone. More realistically we'll be offered some deal significantly less good than that- but it might still be good enough that we'd want to think it over.
 
[X][TIMING] Veto, you belligerent idiots.
[X][BUOYS] General Distress Call
[X][BUOYS] Update the Maps
[X][BUOYS] Reconnaissance Pulse

Well, that's that I suppose. Now it's time to sit back and, uh ... wait.
 
[X][TIMING] Veto, you belligerent idiots.

I might consider the other option under the circumstances, but not with how the vote is structured now. I think it's extremely bad that the Assembly can draft a bill to draft a bill and that makes the second bill immune to veto. That's bull. It doesn't make any sense to me why we can't veto the second bill after we actually get the text, so I'm going to veto the first one to kill the precedent now.

It's actually ridiculous that passing a bill to later pass a bill renders that second one immune to veto. It gives the Assembly enormous power. All they would have to do is pass a bill to pass something that isn't vetoed and when they actually get around to writing the text of the bill, load it with riders and poison pills to absolutely destroy everything the Prime Minister wants to do. I can't think of any reason why you would set up a veto system to work like this. It promotes a profound degree of dysfunction where the Assembly and Prime Minister are constantly forced to go for each other's throats. The Assembly should only be able to pass bills where their full text is written. Doing an end run around and being able to manipulate a law after it's effectively passed is bonkers.
 
There may be a misunderstanding or a constitutional gray area here. It's not like the Virmireans are going to catch every possible failure mode of their own system. And it's hardly unheard of for fundamental provisions of early constitutions to have to be "commented in" by someone setting a basic precedent very early on.

Consider the principle of judicial review, which is pretty fundamental to the US system's concept of constitutional government. Insofar as the US system works, it would work a lot worse without judicial review. But judicial review was a precedent established twenty years after the Constitution passed, and the precedents in common law prior to that time were by no means clear on the matter. It's nowhere in the written constitution, it's just so obviously important that people generally agree to accept it (with occasional dishonorable exceptions).

I can easily imagine a case where, relatively inexperienced with the workings of legislatures, it just didn't occur to Mira or anyone on her staff that the rules being drawn up for vetos would allow this kind of "bill to pass a bill" nonsense.

...

Or we may be misunderstanding @PoptartProdigy 's intent, which is possible. It could be that Poptart is saying that passing this binds us to pass a declaration of independence but still gives us a YES/NO veto of the final text. But I'm pretty sure Poptart would have cleared it up, since we've been discussing the matter at least since this morning and maybe longer.
 
I suspect there's a detail in the language of Virmire's new constitution that makes tricks like this possible. Given that the absolute executive veto is the single biggest check on the power of the Assembly, I'm not at all surprised to learn that some of the Assembly's best and brightest have spent months if not years scouring the system for potential loopholes that would enable them to bypass it.

We should probably improve the constitution to make sure vetoable votes are held on the full text, not vague intentions. The current system is way too easy to exploit, as said earlier.

Could we use our PR department to make it clear to the people we are rejecting the bill because of the abuse in the system, not necessarily because we disagree with it? It could make the rejection pass more smoothly to the people.
 
[X][TIMING] Veto, you belligerent idiots.
[X][BUOYS] General Distress Call
[X][BUOYS] Update the Maps
[X][BUOYS] Reconnaissance Pulse

Changing my vote because even if I think we're going to declare independence no matter what the probes show, having more control over the wording of the declaration and how it goes into effect is worth taking the popularity hit. "Drafting a bill to draft whatever bill we feel like" isn't acceptable.
 
Hmm... I voted 'Pass' because I don't mind us players being unable to vote on the bill's miniature, and I trust Mira and her advisors to get us something we'd be satisfied with.

On the other hand, if this bill is designed to be a loophole to remove our ability to veto changes to our Declaration of Independence then we should veto it, and then go over what wording would be best suited to our goals... Which is an independent Virmire.

[X][TIMING] Veto, you belligerent idiots.
[X][BUOYS] General Distress Call
[X][BUOYS] Update the Maps
[X][BUOYS] Reconnaissance Pulse

@PoptartProdigy since we are all for Virminian independence, and are only vetoing to argue specifics, will that mitigate most of the PR blowback?
 
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