THAT is one of my points. We dont know ANYTHING. But you think and act like you will defenitly get something of that sort. Maybe there are ways to get such things but first we need to survive until then/long enough. It is useless if we know that somewhere are a huge amount of Exp could be possible for us to get, but if we cant survive that (a fight as an example) then it is pointless.
It's exceedingly unlikely that we'll have a really big fight soon. Someone will need to guide us to the other MG faction, which means that a much more experienced MG will be with us.
That means that the only serious threat that could come up is an MG working for the government. And if that happens, pumping up our defenses slightly is not going to be what saves us. The Skilled and Skillful Dodge abilities that we just got will be what saves us in that situation, with being able to use our spells to provide backup for our escort being the next most helpful thing there.
You can beat something way out of your league by attacking first with overwhelming firepower. You cannot do so with Health and Resilience.
I agree that getting defenses is important. I do not think it's
urgent. I want to focus on getting the hax that we know about, rather than taking a shot in the dark at unlocking the hax that we're clueless about.
Also, I feel bad that we've spent a lot more EXP on Moon than on Sun, and want to balance that out a bit.
Lastly, you kinda contradicted yourself on the thing about not knowing if we'll get more than one super powerful thing. You brought up Naron saying that the Connection is stuff is our most interesting gimmick, but not necessarily our most powerful. We can already see that the Connection is by no means a weak gimmick, and we've still got at least two tiers to unlock for it. So that plus the supposedly more powerful thing (which we don't have even the slightest clue how to get) is already two powerful gimmicks. We know we have at least two things like that available, but have no clue if we have more than two.