How much EXP you think we will get, but even then it is far more logically if we level up our defense now and took the others things then. Naturally I know that the majority here will ignore what i say in that regard, but I most likely will be simply waiting (even when i dont want that) to the point you will see where your way leads to and will say: "Called it." or "Just like I said."
Well, we haven't met the leader of Kibo yet, so that's about an extra 150 EXP. And if it's around 150 for each, that's 300. Quite a nice amount for defense.
 
Well, we haven't met the leader of Kibo yet, so that's about an extra 150 EXP. And if it's around 150 for each, that's 300. Quite a nice amount for defense.

Therefore you want to go the way, just to level up our defense if we REALLY need it? Because you think that will be absolutely enough? Like stated, I will go in wait-mode, but dont fret i wont forget to say: "Called it."

PS: But dont cry about unfair if you have a situation where you cant do anything but loose or get the game over because you think it is unfair. You brought it upon yourself.
 
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Therefore you want to go the way, just to level up our defense if we REALLY need it? Because you think that will be absolutely enough? Like stated, I will go in wait-mode, but dont fret i wont forget to say: "Called it."
I'm not the biggest fan of the plan myself. There is an idea that I desire to do, but it's too late to gain traction for it. Incandescent Armor looks nice after all.
Adhoc vote count started by DarkKing98 on Nov 28, 2017 at 8:53 AM, finished with 1827 posts and 8 votes.

  • [X] Spend time with Iron and Mirror; you have been waiting for them a long time!
    [X] Hand of Fate looks interesting, maybe she wants to play?
    [X] XP Plan Shadow (-782 XP)
    -[X] Tip the Scales (-42 XP)
    -[X] Flight to Level 5 (-40 XP x2 = 80 XP)
    -[X] Lunar Blessing to Level 7 (-110 XP)
    -[X] Protective Silhouette to Level 7 (-110 XP)
    -[X] Moonlight Scepter to Level 7 (-110 XP)
    -[X] Solar Blessing to Level 7 (-110 XP)
    -[X] Shell of Light to Level 7 (-110 XP)
    -[X] Sunlight Scepter to Level 7 (-110 XP)
    [x] EXP Plan Forward Thinking (802 EXP)
    -[x] Purchase Tip the Scales (42 EXP)
    -[x] Purchase Complete Connection (380 EXP)
    -[x] Purchase Radiance (150 EXP)
    -[x] Upgrade Sunlight Scepter to level 8 (180 EXP)
    -[x] Upgrade Lunar Blessing to level 6 (50 EXP)
    [x] EXP Plan Forward Thinking (802 EXP)
    [X] Now that you are leaving... maybe youcan use the training field one last timefor trying to make some spells?
    [X] EXP plan: new hotness
    -[X] Radiance
    -[X] Otherworldly Radiance
    -[X] Complete Connection
    [X] EXP-Plan defenses
    -[X] Tip the Scales (42 EXP)
    -[X] Shared Reflexes (185 EXP)
    -[X] Lunar Blessing 5 -> 8 (180 EXP)
    -[X] Protective Silhouette 5 -> 8 (180 EXP)
    -[X] Solar Blessing 5 -> 7 (110 EXP)
    -[X] Shell of Light 5 -> 7 (110 EXP)
    -[X] Remaining EXP: 0
 
[x] Spend time with Iron and Mirror; you have been waiting for them a long time!
[x] Hand of Fate looks interesting, maybe she wants to play?

[x] EXP Plan Forward Thinking (802 EXP)
 
Don't forget that all the plans are giving us an Existence Bonus. At our current stats, that should be a pretty significant bump to our defenses.

Remember that existence bonuses tend to go in multiples of 100 and are added on to your Defensive String.

Even if it's only a bonus as small as 100, that's still a larger increase than multiple levels in our Resilience abilities.
 
[X] XP Plan Celestial Defense (-782 XP)
-[X] Tip the Scales (-42 XP)
-[X] Incandescent Armour (-300 XP)
-[X] Lunar Blessing to Level 7 (-110 XP)
-[X] Protective Silhouette to Level 7 (-110 XP)
-[X] Solar Blessing to Level 7 (-110 XP)
-[X] Shell of Light to Level 7 (-110 XP)

What I, personally want to do with or boat load of experience, minus Radiance, since that's too expensive for the plan to obtain.

Edit: Also, I feel that Sun's Super is locked behind Incandescent Armour and Incandescent Weapon.
 
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My personal thought process was the following.
  1. Existence Bonus is a huge benefit for its cost, obvious buy.
  2. Our connection seems to be our biggest gimmick, and thus probably gates our biggest and most powerful upgrades. Munchkin this like hell. This is almost certainly the skill tree containing our INDESTRUCTIBLE CORE level hax.
  3. We need to buy offensive shop items to reveal more of Sun's shop items.
  4. The ratio of Sun's defenses to Moon's defensive isn't unbalanced enough. No reason to upgrade Sun's defenses any more until Moon's are noticeably higher than Sun's, if ever.
Also, I get the feeling that somewhere on the Joint Shop (probably behind Complete Connection) is the ability to replace the "if one dies, then both die" with a "neither dies unless both die" (like what Cosmos and Void have).
 
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My personal thought process was the following.
  1. Existence Bonus is a huge benefit for its cost, obvious buy.
  2. Our connection seems to be our biggest gimmick, and thus probably gates our biggest and most powerful upgrades. Munchkin this like hell.
  3. We need to buy offensive shop items to reveal more of Sun's shop items.
  4. The ratio of Sun's defenses to Moon's defensive isn't unbalanced enough. No reason to upgrade Sun's defenses any more until Moon's are noticeably higher than Sun's, if ever.
Also, I get the feeling that somewhere on the Joint Shop (probably behind Complete Connection) is the ability to replace the "if one dies, then both die" with a "neither dies unless both die" (like what Cosmos and Void have).
I agree with most of the list. Except for one thing. We know that Eva's Super Ability grants a boost to her Defense and Health modifiers. That is something that will probably put her way ahead of Rico's defense. And I'm willing to make Rico a bit less squishy than what she already is by giving her the Armour. Especially since I feel that her Super is locked behind the Incandescent abilities.
 
I agree with most of the list. Except for one thing. We know that Eva's Super Ability grants a boost to her Defense and Health modifiers. That is something that will probably put her way ahead of Rico's defense. And I'm willing to make Rico a bit less squishy than what she already is by giving her the Armour. Especially since I feel that her Super is locked behind the Incandescent abilities.
I could see stuff being locked behind the Incandescent abilities, but the fact that Moon's first super (they probably have multiple possible ones each) is locked behind purely defensive stuff makes me think that Sun's is locked behind purely offensive stuff.

There's also that some shop upgrades (like doubling Sun's Magic Modifier) have EXP costs that are absurdly expensive unless she can get Spell Boost pretty easily, which makes me think that she'll get that from weapon level 10.
 
I could see stuff being locked behind the Incandescent abilities, but the fact that Moon's first super (they probably have multiple possible ones each) is locked behind purely defensive stuff makes me think that Sun's is locked behind purely offensive stuff.

There's also that some shop upgrades (like doubling Sun's Magic Modifier) have EXP costs that are absurdly expensive unless she can get Spell Boost pretty easily, which makes me think that she'll get that from weapon level 10.
Incandescent Weapon is offensive. And probably what is needed for her weapon to do any damage by itself. I am also beginning to think that the connections will eventually allow the two to share Magical Modifiers. Meaning to combine them into one stat. Not too sure on it though, so take that with a grain of salt. Still though, if I remember correctly, Kibo is on the other side of the planet. Meaning that we might run into more zombies.
Adhoc vote count started by DarkKing98 on Nov 28, 2017 at 10:09 AM, finished with 1835 posts and 9 votes.

  • [X] Spend time with Iron and Mirror; you have been waiting for them a long time!
    [X] Hand of Fate looks interesting, maybe she wants to play?
    [X] XP Plan Shadow (-782 XP)
    -[X] Tip the Scales (-42 XP)
    -[X] Flight to Level 5 (-40 XP x2 = 80 XP)
    -[X] Lunar Blessing to Level 7 (-110 XP)
    -[X] Protective Silhouette to Level 7 (-110 XP)
    -[X] Moonlight Scepter to Level 7 (-110 XP)
    -[X] Solar Blessing to Level 7 (-110 XP)
    -[X] Shell of Light to Level 7 (-110 XP)
    -[X] Sunlight Scepter to Level 7 (-110 XP)
    [x] EXP Plan Forward Thinking (802 EXP)
    -[x] Purchase Tip the Scales (42 EXP)
    -[x] Purchase Complete Connection (380 EXP)
    -[x] Purchase Radiance (150 EXP)
    -[x] Upgrade Sunlight Scepter to level 8 (180 EXP)
    -[x] Upgrade Lunar Blessing to level 6 (50 EXP)
    [x] EXP Plan Forward Thinking (802 EXP)
    [X] Now that you are leaving... maybe youcan use the training field one last timefor trying to make some spells?
    [X] EXP plan: new hotness
    -[X] Radiance
    -[X] Otherworldly Radiance
    -[X] Complete Connection
    [X] XP Plan Celestial Defense (-782 XP)
    -[X] Tip the Scales (-42 XP)
    -[X] Incandescent Armour (-300 XP)
    -[X] Lunar Blessing to Level 7 (-110 XP)
    -[X] Protective Silhouette to Level 7 (-110 XP)
    -[X] Solar Blessing to Level 7 (-110 XP)
    -[X] Shell of Light to Level 7 (-110 XP)
 
[X] Spend time with Iron and Mirror; you have been waiting for them a long time!
[X] Hand of Fate looks interesting, maybe she wants to play?

[X] EXP Plan Forward Thinking (802 EXP)
-[X] Purchase Tip the Scales (42 EXP)
-[X] Purchase Complete Connection (380 EXP)
-[X] Purchase Radiance (150 EXP)
-[X] Upgrade Sunlight Scepter to level 8 (180 EXP)
-[X] Upgrade Lunar Blessing to level 6 (50 EXP)

Ultimately, I am forced to choose a plan that is calling to me more, from those already presented... But had I been free, the plan below would have had it. Because honestly, I would like to have our heroines be able to RUN AWAY from danger in this cruel, cruel world. It's a valuable survival trait.

[ ] XP Plan Go Faster (780 XP)
-[ ] Primordial Moon Flight 4---10 (390 XP)
-[ ] Primordial Sun Flight 4---10 (390 XP)

Now, on the chapter and new revelations:
1) Abyss Knight does not like being touched. Presumably it is a side effect of Avatar of Ruin - and Ignition Knight is actually a precedent for "indiscriminate damage aura".
2) We now know the base traits of Soul Queller (and her weapon). DeathSlayer, huh.
3) Hand of Fate has two extra folders in her writeup, currently unfilled... Iiiinteresting.
4) Interesting how Ruin Purple's weapon is the shield, with ??? as one of her abilities. I would not be surprised she has Auto Counter on it. Neither, in fact, would I be surprised she has some kind of synergy ability with Ruin Red. They seem rather similar to Maidens of the East and of the West, in CWMGQ proper.
5) I have this feeling Paramount Merchant has not escaped the trend of MGs having drawbacks. She is probably compelled to trade or something like that - cannot help others for free.
 
Thematically appropriate:

Adhoc vote count started by Naron on Nov 28, 2017 at 2:38 PM, finished with 1845 posts and 10 votes.

  • [X] Spend time with Iron and Mirror; you have been waiting for them a long time!
    [X] Hand of Fate looks interesting, maybe she wants to play?
    [X] XP Plan Shadow (-782 XP)
    -[X] Tip the Scales (-42 XP)
    -[X] Flight to Level 5 (-40 XP x2 = 80 XP)
    -[X] Lunar Blessing to Level 7 (-110 XP)
    -[X] Protective Silhouette to Level 7 (-110 XP)
    -[X] Moonlight Scepter to Level 7 (-110 XP)
    -[X] Solar Blessing to Level 7 (-110 XP)
    -[X] Shell of Light to Level 7 (-110 XP)
    -[X] Sunlight Scepter to Level 7 (-110 XP)
    [X] EXP Plan Forward Thinking (802 EXP)
    [X] EXP Plan Forward Thinking (802 EXP)
    -[x] Purchase Tip the Scales (42 EXP)
    -[x] Purchase Complete Connection (380 EXP)
    -[x] Purchase Radiance (150 EXP)
    -[x] Upgrade Sunlight Scepter to level 8 (180 EXP)
    -[x] Upgrade Lunar Blessing to level 6 (50 EXP)
    [X] Now that you are leaving... maybe youcan use the training field one last timefor trying to make some spells?
    [X] XP Plan Celestial Defense (-782 XP)
    -[X] Tip the Scales (-42 XP)
    -[X] Incandescent Armour (-300 XP)
    -[X] Lunar Blessing to Level 7 (-110 XP)
    -[X] Protective Silhouette to Level 7 (-110 XP)
    -[X] Solar Blessing to Level 7 (-110 XP)
    -[X] Shell of Light to Level 7 (-110 XP)
 
Thematically appropriate:

Ever since watching Season 3, which incidentally was the last season I've found time to watch (pity, that), I've been seeing hints on so many plot twists in this song. So. Many. Hints.

This does not feel me with confidence. :p

Also... "day and night will sever, hope and peace are lost forever?"
 
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My personal thought process was the following.
  1. Existence Bonus is a huge benefit for its cost, obvious buy.
  2. Our connection seems to be our biggest gimmick, and thus probably gates our biggest and most powerful upgrades. Munchkin this like hell. This is almost certainly the skill tree containing our INDESTRUCTIBLE CORE level hax.
  3. We need to buy offensive shop items to reveal more of Sun's shop items.
  4. The ratio of Sun's defenses to Moon's defensive isn't unbalanced enough. No reason to upgrade Sun's defenses any more until Moon's are noticeably higher than Sun's, if ever.
Also, I get the feeling that somewhere on the Joint Shop (probably behind Complete Connection) is the ability to replace the "if one dies, then both die" with a "neither dies unless both die" (like what Cosmos and Void have).

You know that even Naron said that it isnt our most powerful gimmick but just our most INTERESTING gimmick. Sometimes I really wonder if you truly read comments.

Why should that gimmick "if one dies both die" be replaced, that would make us by far too powerful. And another thing you seem to forget:

Naron´s quest might have inspiration, but that is his OWN story with some things changed how he likes it. Why do you assume that we get something that some got in a different quest/story? Naron wouldnt make such a incredible powerful ability that soon reachable. At leastit would be completly different compared to his normal style. You really are going YOLO and think everything will work out and do gambles like: Spellboost will be behind Weapon level 10.
But even when it would be it would be pointless, because we WONT survive, if our enemy hit us 1!! time.
What is your logic on that point? Please tell me how do you plan on surviving without defense? You are totally gambling on the existence-bonus to save us. You dont even know how big that is or if that we have such a bonus in that quest. Sorry if that is a bit harsh or seems more insulting then it should, but such thinking ist just STUPID.

I dont mind comparing it with Crystalwatchers quest or other quests of that sort, but you should draw a line somewhere, because you cant expect that all things from the other quests are apply here too. More so when it was stated that some changes are done.
 
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You know that even Naron said that it isnt our most powerful gimmick but just our most INTERESTING gimmick. Sometimes I really wonder if you truly read comments.
I vaguely remember something like that being said a while ago not that you bring it up, but my memory gets foggy about that kind of thing.

And I never said that it is our most powerful, just that it might gate our most powerful.

Also, look at the example I mentioned. INDESTRUCTIBLE CORE is the gimmick that most encapsulates Nepgear's build, but it's only arguably Nepgear's most powerful gimmick. Core Connection + Echo of Peace (both 'buff allies' abilities) gives it a very serious run for its money.
 
I vaguely remember something like that being said a while ago not that you bring it up, but my memory gets foggy about that kind of thing.

And I never said that it is our most powerful, just that it might gate our most powerful.

Also, look at the example I mentioned. INDESTRUCTIBLE CORE is the gimmick that most encapsulates Nepgear's build, but it's only arguably Nepgear's most powerful gimmick. Core Connection + Echo of Peace (both 'buff allies' abilities) gives it a very serious run for its money.

IF we can get that too. Naron isnt Crystalwatcher, why sould he gave us that too?

EDIT: Such a reasoning like that of Darkking is something I can except and buying incedescent things would be the next thing after defense and after that mor offensive power, but first we nee to be able to survive a hit, so that a surprise-attack isnt instant a game over.
 
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IF we can get that too. Naron isnt Crystalwatcher, why sould he gave us that too?
Huh? Those were just examples of getting multiple really fucking powerful abilities. That is not something unique to Nepgear.

For example, it's also true of Summit. Can you really say which is more powerful of a gimmick between the way her weapon works and the sheer power of her spell?
 
Huh? Those were just examples of getting multiple really fucking powerful abilities. That is not something unique to Nepgear.

For example, it's also true of Summit. Can you really say which is more powerful of a gimmick between the way her weapon works and the sheer power of her spell?

THAT is one of my points. We dont know ANYTHING. But you think and act like you will defenitly get something of that sort. Maybe there are ways to get such things but first we need to survive until then/long enough. It is useless if we know that somewhere are a huge amount of Exp could be possible for us to get, but if we cant survive that (a fight as an example) then it is pointless.
 
THAT is one of my points. We dont know ANYTHING. But you think and act like you will defenitly get something of that sort. Maybe there are ways to get such things but first we need to survive until then/long enough. It is useless if we know that somewhere are a huge amount of Exp could be possible for us to get, but if we cant survive that (a fight as an example) then it is pointless.
It's exceedingly unlikely that we'll have a really big fight soon. Someone will need to guide us to the other MG faction, which means that a much more experienced MG will be with us.

That means that the only serious threat that could come up is an MG working for the government. And if that happens, pumping up our defenses slightly is not going to be what saves us. The Skilled and Skillful Dodge abilities that we just got will be what saves us in that situation, with being able to use our spells to provide backup for our escort being the next most helpful thing there.

You can beat something way out of your league by attacking first with overwhelming firepower. You cannot do so with Health and Resilience.

I agree that getting defenses is important. I do not think it's urgent. I want to focus on getting the hax that we know about, rather than taking a shot in the dark at unlocking the hax that we're clueless about.

Also, I feel bad that we've spent a lot more EXP on Moon than on Sun, and want to balance that out a bit.


Lastly, you kinda contradicted yourself on the thing about not knowing if we'll get more than one super powerful thing. You brought up Naron saying that the Connection is stuff is our most interesting gimmick, but not necessarily our most powerful. We can already see that the Connection is by no means a weak gimmick, and we've still got at least two tiers to unlock for it. So that plus the supposedly more powerful thing (which we don't have even the slightest clue how to get) is already two powerful gimmicks. We know we have at least two things like that available, but have no clue if we have more than two.
 
I mostly agree with Justinkal. Furthermore, improving defense is useful against a very small subset of enemies - those who's damage is reduced below certain thresholds by the changes. Most enemies that are a danger at all hit so hard we could not survive a hit either way.

Of course, this stops holding true for defenses that aren't just HP/Resilience, but we can't get those yet, so...
 
End Damage reducers and Super Abilities are really the only things ever actually worth it. I mean... okay, there is a minimum you're going to want to hold on the basics for Health and Defense, but it's really not something to actually invest into.

Not unless you're trying to brute force a Super Ability for them, which is possible I'm fairly sure. Invest enough in something and it will mutate/grow.
 
It is useless if we know that somewhere are a huge amount of Exp could be possible for us to get, but if we cant survive that (a fight as an example) then it is pointless.
Allow me to interject.

To be fair, this point of surviving things is why I have voiced a non-vote on raising Flight to 10 for both of them. Amazingly enough, but most video games tell us that the most valuable ability of a character to survive masses of enemies is being capable of escaping them, and Flight would have given us that. Airborne vehicles would have been a problem... But that's what Scorching Sunlight is for - and helicopters only have 1000 hp, less than half damage we already have. And flight is generally useful for many things... With just 200 more XP we'd have gone beyond the first tier of High Speed Combat afterwards, which is a yet another level of benefit. After all, if most rifleman squads cannot track us, we aren't getting hit.

On the topic of Connection - the reason I'm in favor of upgrading it is because it's likely to improve our situational awareness - something that will help us use Skill to negate most attacks. After all, the current level of upgrade did improve said situational awareness.
 
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