The idea in my head was to shift right next to her, so we're effectively just pushing Mica away instead of crashing into her — having started our charge right before Mica.Floral Glory risks just getting put in between us and pancaked.
1) We're effectively the only one on hand that is tanky & fast enough to close in and save Floral Glory. Arc is too slow and needed to burst Mica, Blue Bandit is too squishy, except maybe as a follow up grabber once Mica is occupied.1) The "Save Floral Ferry" part is really rough. Please give your input.
2) I'm not sure if an attempt to grapple the dark angel might work. If it has merit, if it'll get us killed, et cetera. Please give your input.
Hmmm. I'm amending my plan slightly. We're casting shield on Floral Glory, immediately shifting into "in your face" range, throwing apart both Mica and Floral Glory to separate them, THEN starting to play goalkeeper. See my plan post in a few minutes.The idea in my head was to shift right next to her, so we're effectively just pushing Mica away instead of crashing into her — having started our charge right before Mica.
Or we could just Shift -> Aggressive Absorption.
We're effectively the only one on hand that is tanky or fast enough to close in and save Floral Glory. Arc is too slow and needed to burst Mica, Blue Bandit is too squishy, except maybe as a follow up grabber once Mica is occupied.
Mmm depending on how Aggressive Consumption works, it could possibly give us an edge if we're in too close for Mica to swing her big stick at us. And I think Disintegrate might help with False Existence? Still not too sure on the mechanics.
It'd be distracting at least, to have a mass of orange energy trying to eat you alive.
If you look at the start of Crossworlds you'll see that Insight is alive. And Team GEAR was dog tired despite backing away to the barricades. And Juggernaut Drive doesn't show up at all.It's also the first thing to pop up on screen that is absolutely, 100%, irrevocably non-canon. Congrats Kelll, you're officially AU now.
A narrower what?If this had been set up in a narrower you would be able to cover most of the field without trouble.
Shouldn't this be bolded?
I don't follow your logic on this one actually.The tricky thing about this situation is that Wave Force would kill Floral Glory. And we didn't spend EXP in the way that lets us get the long range version.
Who?
I said there's two flaws. One being that it would kill Floral Glory and the other being that we don't have the right upgrades.I don't follow your logic on this one actually.
Long-range or short-range, Wave Force is Wave Force. Herokiller Mica using Floral Glory as a body shield could have still happened regardless.
You never saw anything. Incidentally, have you played Sorcerers in Exalted 2nd Edition?
I still don't get how having the "right upgrades" for Wave Force could have helped.I said there's two flaws. One being that it would kill Floral Glory and the other being that we don't have the right upgrades.
I meant that if she didn't have a hostage, this situation, taking out a powerful Greater Nightmare who doesn't know about us, would be a perfect time for the long range version of Wave Force.I still don't get how having the "right upgrades" for Wave Force could have helped.
Roger that.I meant that if she didn't have a hostage, this situation, taking out a powerful Greater Nightmare who doesn't know about us, would be a perfect time for the long range version of Wave Force.
There are still sizable advantages to outspeeding your opponent past where they can react/sizable penalties to them, if I remember correctly.Actually, not really. Yes, she won't be able to track us well. But Ramming Speed is obvious enough that interposing Floral Glory is still an option. Straight-line attack. We don't have the Boosted Flight to be able to take advantage of it as best as we could.
Yes, there are.There are still sizable advantages to outspeeding your opponent past where they can react/sizable penalties to them, if I remember correctly.
You're probably thinking Vista shenanigans.So I know that we can't use Elsewhere to crush or rip apart enemies, but could we use it to expand either of the following distances:
- The distance between Floral Glory and Mika's weapon (make Floral Glory fall to the ground).
- The distance between the part of Mika's weapon that's in Mika's hand and the part of Mika's weapon that's touching Floral Glory (make the weapon stupidly long so that we don't need to worry about friendly fire).
I have no clue what either of those terms are referring to.You're probably thinking Vista shenanigans.
The QM will probably institute the equivalent of Manton Effect.
everything else could be given some spin and said to be canon. Not this though.If you look at the start of Crossworlds you'll see that Insight is alive. And Team GEAR was dog tired despite backing away to the barricades. And Juggernaut Drive doesn't show up at all.
First thing you say.
Don't forget that the quickcast version of Wave Force is the Grand Dispel version. The slower to cast version is the damage only version.Basically, I realized that if we can get into zero range and she can't use Floral as a meatshield we should just Wave Force her to death. Even with Spell Boost though we need to hit her with the twin Wave Force to kill her in one hit.
Can we use our distance contraction ability while holding the slow-cast version?Don't forget that the quickcast version of Wave Force is the Grand Dispel version. The slower to cast version is the damage only version.
My goal with the space expansion was do the close range slow -> quick combo before Floral dies. Use the spacial expansion to get Floral out of the AOE of Wave Force.Can we use our distance contraction ability while holding the slow-cast version?Whenif the Nightmare kills Flora we could just double slam it with a slow-cast, quick-cast hit.
I'm not sure if that would kill it though.
I'm... not sure that would work? We'd need to get her off the spear and then let space snap back to normal so the wave force didn't just carry through the twisted space. Or in the case of the Grand-Dispel version (probably) just cancel the expansion.My goal with the space expansion was do the close range slow -> quick combo before Floral dies. Use the spacial expansion to get Floral out of the AOE of Wave Force.
She has at least another turn, possibly two, and:My goal with the space expansion was do the close range slow -> quick combo before Floral dies. Use the spacial expansion to get Floral out of the AOE of Wave Force.
We're going to be teleporting again next turn.
Shifts are very accurate. Within a couple of centimeters.Sorry to double post, but I have a few questions for @kelllogo, as well as a note that the above plan is dumb.
First, the questions:
How accurate are our Shifts?To 1cm? 10cm? 1m?
Next, how much distance is between Floral Glory and the Nightmare? 10cm? (Enough for us to stick our hands in) 30cm? (enough for us to stick our body inbetween) More? Less?
Finally, related to the above, can we cast Wave Force forward from an outstretched hand? Can we cast it with our hands pushed back against our chest?
Basically, I realized that if we can get into zero range and she can't use Floral as a meatshield we should just Wave Force her to death. Even with Spell Boost though we need to hit her with the twin Wave Force to kill her in one hit.
Yeah, I'm pretty sure the mission to clear Milidia doesn't even have Solid Core visit the fortress.everything else could be given some spin and said to be canon. Not this though.
There is nothing between them. Unless you want us to also impale ourself on the spear.Floral Glory has been impaled and is being waved around by a dark mockery of an Angel. The area around them is mostly clear, though covered in gore.