Of course everything would be happening at once and everyone would want you to be everywhere. Floral Glory is simple enough to dismiss on practical grounds, she can get around quick enough without you and doesn't need extra firepower to handle the hordes of hell. Arc Mastermind has the biggest request, fight an enemy Magical Girl while flying into enemy lines, but there's a good chance that the critter will come closer if you wait. Which leaves Blue Bandit's proposal -- something you can make a difference by just showing up and disrupting enemy mages before they get to accomplish anything. If you're quick, and you expect you can be, you'll be able to return to contribute to the other crises.
"I can't back you up right now. Blue Bandit wants to spot the flankers before they can disperse." you transmit to Arc and say to Floral, then Shift away to Blue's location.
A heartbeat later you're descending to where Blue Bandit was situated. A nook between two rocks that has had a number of plaster bits stacked to make it look like a single stone. Blue is already crouching outside of the nook with her rifle strapped to her back, she waves to you when she sees you.
"Summit! Great, pick me up and let's go! Felix was already at the wall and his flight will be there shortly."
You scoop her up and secure her to your back so you won't be slowed as much as the last time you carried her.
As you kick off from the ground and start your Panoply to tear through the air Blue adds something. "Let me know when you teleport, I want to close my eyes to brace for it. Your hops are a lot rougher than mine or Ambers."
"Two seconds." you warn.
Blue Bandit exhales slowly and closes her eyes right before you pull on space just so. She twitches as the shock of falling into realspace catches up to the two of you.
"Ugg."
"Nine seconds."
Beneath you the leading parts of the demon horde start falling as machine guns bark. The collapse of handfuls is followed by an artillery round bursting into submunitions that mauls a rough circle of demons with a righteous roar.
On your side of the field a very odd platform is being floated to the center of the combined forces. Instead of the smaller platforms with guns it has banks of speakers and a quartet of Counter Force soldiers… somewhat in uniform? The drummer has forgone a shirt and the other three (Music Affinity on the frontmost) have rolled up their sleeves or removed their coats. A mess of cables twists underfoot from microphones, guitars, and a keyboard.
How does a rock band help fight?
A distorted sound erupts and the drums thump out a beat.
"Ah-ah-ah-aah-ah-ah-aaah-ah." Blue Bandit hums at a whisper.
(Rock On: 74
All allied forces have +74 to Offensive and Defensive strings!)
That's something. You feel a thrum of power enhancing your every action and the the slight fatigue of the night being lifted by the music. It reminds you that you should empower someone as well.
"
Guardian Touch." you declare before shifting again.
(
Guardian Touch: Blue Bandit's Health is now 4900! Resilience is now 1540!)
"Ouf. Better than the last one. Head about one-and-a-quarter miles east of our lines and fly over the peak from the east."
"Understood. Two seconds."
This time Blue stays quiet as the pair of you shift.
"Two more shifts until we're there."
"We're making good time. Please just fly over while carrying me so I'm not dizzy when we pop in behind them."
Below you the horde of demons has gotten about a quarter of the way from their fortifications and trenches to the Light's positions. The number of slain demons is already in the thousands, but more are still pouring towards the guns. Tanks and halftracks inch along behind the conjured stone that guards them, the Elven legions are forming up in lines behind the Counter Force, and nearly a hundred fairies are floating their way up the mountains to the north.
You shift once more.
Blue Bandit reaches to hold her rifle, "Give me a moment, I saw someone with a fancy hat."
She exhales, aims, and sends out a thin line to hit a larger demon gesturing beneath the two of you. The shot lands somewhere on it's back and it is engulfed with sparks before falling over dead.
(Wind's Kiss: 975 Base Damage, +17 Dice, +243 Slicer of Throats, +10 Surprise, +74 Rock On= 1319 Damage
x16 Backstab
21104 Total Damage
Interloper Arban: 600 Resilience, +41 Dice, -100 Rogues Do it From Behind! = 541 Damage Reduction
20563 End Damage
Interloper Arban: 8000 - 20563 = -12563 Health
+1 stack of Slicer of Throats (now 6 stacks, +30% to Damage, MM, and Resilience))
"Got him! Go!"
You make a final shift to near the peak and dive the last bit to minimize visibility. The shear, crumbling wall of rocks appears to have been hewn away at this angle.
"We're here."
"Uh, good. We made good time, yeah. Set us down somewhere in shadow and we should see the casters flying by soon. Hopefully I won't still be dizzy then." Blue Bandit says while rubbing her head.
You've started moving to a suitable spot before she finishes talking.
"Where do you expect them to arrive from?"
"From the north. I expect they used a higher peak to snipe our drone platforms and will move to one we're overlooking to blast the platforms protecting our foothold. If that happens they'll have a position where they can hit our reinforcements and shoot down our aircraft while being protected by the mountains. That's why I told you to get us here to keep 'em down." Blue Bandit explains.
"Makes sense." you reply as you set Blue down and sink into a hiding spot of your own. She vanishes as soon as she props her rifle on a handy outcropping.
"This is Blue Bandit. Summit gave me a lift to ambush the delsees in the mountains. We're on the peak at the southwest corner of B-6. I'm expecting contacts shortly." Blue spoke into her radio.
'Jerk. I wanted to show off.' Floral transmits.
'That is a sub-optimal move. Felix was leading his flight in an exercise and will cover that location shortly.' Arc Mastermind sends.
'Understood. Felix will be there shortly, disrupt them and focus on dropping anything that looks capable of giving a War Angel trouble when you have contact.' A woman's voice replies to Blue.
'Floral Glory, official business on this channel.'
You hear a thunderous noise as something slams into the wall on the other side of the peaks. Judging by the pillar of fire that follows it's an artillery-sized spell aimed at where Blue Bandit had been when she fired her rifle.
"Scout out a spot to teleport to. If there's too many for me to behead with my combo attack we are going to want to be elsewhere when they notice us. I'll shout out 'scoot' if I think that's the case." Blue Bandit says while remaining invisible.
"Understood. If I think we are in danger I will relocate." you answer.
The pair of you wait in tense silence as the battle you flew over rumbles.
There. A 4-meter-tall misshapen demon (Murder, Fire) jogs into view. On his right side one large arm is trailing flames and on his left two smaller arms hold short spears. Behind him a quartet of cloaked figures (Chaos) float with no visible features beneath their cloaks.
"Bingo." Blue said in a whisper, "I don't think that's the boss, so hold your fire. There's more than one group."
You extrude parts of your Panoply, careful to keep the orange light that flows around it hidden as you start gathering power for a telling shot. Barrels emerge to track your target as a part of you empowers and restrains a mass of energy.
The next group has a much more intimidating figurehead. Black leathery wings flutter as a slightly shorter demon (Evil, Darkness, Air) takes long strides after the leader. Each of his arms is bigger around than you are and he is armed with a heavy sword, a tall shield, and covered by blackened plate armor.
"
Bolt From the Blue."
Everything is cast into stark relief as a lightning bolt appears out of the open sky.
(Bolt From the Blue: 4900 Base Damage, +77 Dice, +1470 Slicer of Throats, +10 Surprise = 6457 Damage
X15 Lethal Surprise
96855 Total Damage
Overseer Irons: 1500 Resilience, +852 Dice, -500 Dead Before he Knew it = 1852 Damage Reduction
95003 End Damage
50% Iron Fortitude
47502
Overseer Irons: 20000 - 47502 = -27502 Health)
The light is gone in a flash, but the winged demon falls lifelessly over when he hits the ground. The rest of the group starts to scatter, with the exception of the three-armed demon, he fell into a rolling crouch and turned into a puff of smoke.
Some way to jump across dimensions from the ripples you feel emanating from that point.
You fire on the remaining forces with your gathered power. Three rays of light reach out and through the hovering demons.
(Panoply: 1200 Base Damage, +15 Dice, +8400 Laser (x7), +74 Rock On, +200 Light of Discovery = 9889 Damage
Panoply: 1200 Base Damage, +15 Dice, +8400 Laser (x7), +74 Rock On, +200 Light of Discovery = 9889 Damage
Panoply: 1200 Base Damage, +15 Dice, +8400 Laser (x7), +74 Rock On, +200 Light of Discovery = 9889 Damage
Summit spreads her three hits!
Dark Star Caster A: 750 Resilience, +192 Dice, +100 Run Away! = 1042 Damage Reduction
8847 End Damage
Dark Star Caster: 5000 - 8847 = -3847 Health
Dark Star Caster B: 750 Resilience, +240 Dice, +100 Run Away! = 1090 Damage Reduction
8799 End Damage
Dark Star Caster: 5000 - 8799 = -3799 Health
Dark Star Caster C: 750 Resilience, +342 Dice, +100 Run Away! = 1192 Damage Reduction
8697 End Damage
Dark Star Caster: 5000 - 8697 = -3697 Health)
Your targets turn into fluttering rags. The surviving caster from the second group ducks behind the slope it had appeared from. Those from the leading group had flown into a crevice that blocked them from your sight -- and your attacks unless you shifted to them.
"Targets engaged. I popped a big one and Summit erased most of one group. They're good and suppressed now." Blue Bandit says smoothly.
'Good. I informed Felix of your position. He should be there in moments.' the woman from earlier transmits.
Moments is a good descriptor. You spot a pair of angels with shining swords and bronze armor maneuvering around a peak towards the ambush site.
'This is Basilicom. Team GEAR has embarked on a helicopter to assist, what's the status of active MGs?' a new voice asks.
"This is Blue Bandit. I was ambushing a flanking force and will return to the fieldworks when the angels give an all-clear."
'Floral Glory. I'm swatting demons!'
'Arc Mastermind. I am providing supporting fire and awaiting backup to engage monstrous forces.'
'Blue Bandit, Felix says there's nothing but casters and a pair of watchers. Summit, carry Blue back to the lines and await instructions.' the woman from before says smoothly.
Blue appears and fastens her rifle to her back. "Sounds like someone else has a plan. I bet it's Arc. Let's go!"
----
(Floral Glory's perspective)
You tap your foot as the wave of demons finally reach the mines. This is all so irritating. If this had been set up where the pass narrows you would be able to cover most of the field without trouble. Now you had to run back and forth to reach the bonsai trees of your 'fast travel network'.
As the staggered front runners are blasted by the scattered mines the horde of demons wavers in its path. Dense patches start to form, your cue to act.
You haul yourself atop the rock with one arm to stand next to the machine gun emplacement. "
Thousand Cutting Blades of Grass!"
In three places a spiky flower emerges from the ground to puncture the onrushing horde. Dozens of demons are run through by the thin leaves that comprise your spell. And then…
The world holds still as dozens of brightly glowing pink petals shoot forth from the hearts of the slain axedemons. Each one responding to your intentions and swinging wildly to cut into their comrades. And when a razor-sharp petal slices a mortal wound into a surrounding demon a new blossom grows, blooms, and scatters.
When the pace of new blossoms slackens there is little left of what had been thousands of demons, just shredded flesh and a multitude of swirling petals. Your razor petals slow their furious pace and fall to the ground with a pleasing motion of the now-clear battlefield.
No, there's one figure left unmolested by your demonstration. She snaps open blackened wings and darts forward with a forked spear held high.
As soon as you've risen your arm to point her out the machine gun next to you fires upon the dark angel, joined by tracers from a dozen sources. To no visible effect as she continues undaunted.
(Ma Deuce A: 400 Base Damage, No Dice, +80 Full-Auto, +80 Full-Auto, +80 Full-Auto, +80 Full-Auto, +80 Full-Auto = 800 Damage
Ma Deuce B: 400 Base Damage, No Dice, +80 Full-Auto, +80 Full-Auto, +80 Full-Auto, +80 Full-Auto, +80 Full-Auto = 800 Damage
Ma Deuce C: 400 Base Damage, No Dice, +80 Full-Auto, +80 Full-Auto, +80 Full-Auto, +80 Full-Auto, +80 Full-Auto = 800 Damage
Half-Track A Autocannon: 550 Base Damage, No Dice, Full-Auto not active (Target too fast!) = 550 Damage
Half-Track B Autocannon: 550 Base Damage, No Dice, Full-Auto not active (Target too fast!) = 550 Damage
Super-Heavy Infantry A: 250 Base Damage, No Dice, +74 Rock On, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto = 574 Damage
Super-Heavy Infantry B: 250 Base Damage, No Dice, +74 Rock On, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto = 574 Damage
Super-Heavy Infantry C: 250 Base Damage, No Dice, +74 Rock On, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto = 574 Damage
Super-Heavy Infantry D: 250 Base Damage, No Dice, +74 Rock On, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto = 574 Damage
Super-Heavy Infantry E: 250 Base Damage, No Dice, +74 Rock On, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto = 574 Damage
Super-Heavy Infantry F: 250 Base Damage, No Dice, +74 Rock On, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto = 574 Damage
Super-Heavy Infantry G: 250 Base Damage, No Dice, +74 Rock On, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto, +50 Full-Auto = 574 Damage
Counter Force: 6944 Unified Damage, x5 Synchronization Bonus (Staccato of Slaughter) = 34720 Total Damage
Herokiller Mica: 999 Resilience, +27 Dice, +69440 False Existence, + 499 Faster Combatant = 70965
0 End Damage
Attack Ineffective!)
A pit forms in your stomach as she draws near. You're going to have to hold her at bay since conventional attacks have done nothing other than outline her with tracer fire. A treacherous part of your mind chimes in that she's kind of hot.
"I am your enemy! Face me!" You scream with considerably more enthusiasm than you are presently feeling. As tough as you are and as quick as you heal you should at least be able to hold her attention for a minute. Hopefully Arc Mastermind or someone is on the ball, you don't think you can come close to the amount of firepower the dark angel ignored.
"That's right. I am going to tear you to bloody pieces hero. And as you die the rabble will uselessly pray for protection when I come for them. You are doing me are great service this day." she says in a melodious voice.
To your right you see streams of light cutting through demons. To your left streams of napalm pour from the Counter Force's lines. And in front of you a vast shape has started moving closer….
"Bring it. I'm tougher than-"
"
Extinguish."
(Extinguish: 1000 Base Damage, +33 Dice, +5000 Lightslayer = 6033 Damage
Magical Girl Floral Glory: 1560 Resilience, +526 Dice, +74 Rock On, -150 In the Open = 2010 Damage Reduction
4023 End Damage
25% Iron Body
3018 Final End Damage
Magical Girl Floral Glory: 13000 - 3018 = 9982 Health)
Something pulls the breath from your lungs, the thoughts from your head, and the strength from your body. You're looking up at something that glares in your eyes.
A hacking cough tears loose from your mouth. Focus, your power will make you whole. Everything is going to get better.
It doesn't.
(Vitality Surge Negated by Absence of Light!)
You convulse as a shadow covers your field of vision. The dark angel! Her wings are spread wide as she reaches down and grabs you by the throat.
"Behold your champion!" she crows.
Fear gives you desperate strength as you try to use you hands to pry her loose. It gives speed to hundreds of pink glowing razor petal that pelt her. All for naught.
(Razor Petals: 770 Base Damage, Dice Unavailable, +74 Rock On, +154 Easy Target = 998 Damage
Herokiller Mica: 999 Resilience, +815 Dice, +1996 False Existence, -998 Weak against Legend, -200 Grandstanding = 2612 Damage Reduction
0 End Damage
Attack Ineffective!)
The dark nightmare carefully lines up her spear with your naval...
----
(Back to Summit)
'Greater Nightmare at the central strongpoint! We need an Angel flight now!' a panicked voice transmits.
'Dont! That's Herokiller Mica. She can drop an Angel in a flash. Team GEAR will engage.' Basilicom transmits.
Another shift has you out of the peaks and over the northern-most strongpoint. Below you pools of fire ignite demons as they try to press closer to the human defenders. Mines detonate with deep voices.
It looks like the enormous crab has only inched forward. Blue Bandit's errand hadn't taken long after all.
Then you spot an odd Angel? (Darkness, Despair) holding Floral Glory aloft…
Floral Glory has been impaled and is being waved around by a dark mockery of an Angel. The area around them is mostly clear, though covered in gore.
Blue Bandit still has her eyes closed against the shocks of teleporting, "They'll want us to do something about the Nightmare, but we'll need to be careful."
Arc Mastermind has noticed and is rushing towards Floral Glory and the monster at her full speed. Everyone else looks to be trying to get away from the battle, none of them appear powerful enough to be relevant against your foe.
You can close the gap in moments once you can teleport again.
----
[X] Plan?
Floral Glory is impaled. You might want to do something about that…
Arc Mastermind will be in range momentarily.
Blue Bandit's spell needs five more turns to recharge.
Status of Forces
Summit: Unharmed, +74 Rock On bonus.
Blue Bandit: Unharmed, +74 Rock On bonus, five turns of spell Cooldown remaining, 6 stacks of Slicer of Throats (+30% Resilience, MM, and Damage).
Arc Mastermind: Unharmed, +74 Rock On bonus.
Floral Glory: Impaled, 7272 Health, +74 Rock On bonus
Team GEAR: Inbound, 10 turns.
Emissaries of Light: Scholar and Monk left for "something" yesterday and still haven't returned, present members are embarking on a helicopter.
----
+100 EXP High Value Targets
+60 EXP 3 Dark Star Casters
+150 EXP Thwarted a flanking attempt
+25 EXP Meet the New Boss…
75 EXP + 335 EXP = 410 EXP
[X] EXP Plan?
-Standby for Basilicom Transmission-