Character Creation Part 2:
Choose Your Education:
[]Diplomacy: Ever since you were a child, you had mastered the art of talking your way out of trouble. You were good enough to receive praise from speakers everywhere for you eloquent arguments and debates. (Will roll for what your diplomatic education will be when you are 16 and finish your training. Gains: +5 to diplomacy stat. +1 diplomacy action)
[]Military and Personal Combat: You wanted to be a soldier as far back as you could remember. The lifestyle they led was so different than yours, and the stories of glory and honor filled your dreams every night. Every day you went to the yard to train with all manner of weapons and swords. By night you read as many texts on strategy as you could read (Will roll for what your Martial education will be when you are 16 and finish your training. +5 to martial. Gain trait Skilled Fighter +1 to Martial action.)
[]Stewardship: You loved gold. The sound of it jingling in a bag on your side, and the joy you had whenever you earned it by by working honestly. When you were old enough, you invested all your gold into a tavern with your mother to help her family. After all, you had no reason to believe you would inherit anything. Soon you found yourself investing in all sorts of enterprises, making even more money than before. (Will roll for what your Stewardship education will be when you are 16 and finish your training. +5 to stewardship. Gain trait Administrator. Starting taxes increased by 10%/ +1 to Stewardship action.)
[]Intrigue: Gossip, Rumor, Anonymity. Those were words you learned from an early age and you learned their meaning well. Information could do more damage than a blade to the heart, start and stop wars, and even make the most lowly man into a powerful player in politics. Court intrigue suited you and you rose quickly in your elegance and grace for your allies, and brutality to your enemies. (Will roll for what your Intrigue education will be when you are 16 and finish your training. Gain: Trait: Ruthless +5 to intrigue. +1 to Intrigue action)
[]Learning: Nothing interested you like the knowledge of books, and you had little patience for anything else. Sure you were able to do all your studies with little effort, but you only craved for knowledge and the study of the world.(Will roll for what your Learning education will be when you are 16 and finish your training. +5 to learning. Gain Trait: Scholar. +1 to Learning action. Certain matters will be brought to your attention.)
Do you want to roll for a Genetic trait: (Be warned, you can get a bad Genetic triat)
-[]Yes
-[]No
Choose 2 traits:
[]Diligent: You are a hard worker. When you set your mind to something, you will complete it. (+1 to all stats except personal combat)
[]Patient: You were always one to sit and wait... and see what happens (+1 to all stats)
[]Just: You will always try and bring criminals to justice. (+4 stewardship, +2 to diplo)
[]Gregarious: You can talk like no one's business, and get people to fall in love with you (+4 to diplomacy)
[]Temperate: You have never wasted anything, be it time, money, or food. (3 to Stewardship)
[]Administrator: You know how to delegate important tasks to your underlings (+4 to stewardship, +1 to diplomacy)
[]Brave: You are utterly fearless on the battlefield and off it. (+2 to martial stat and +2 to diplomacy, +2 to Personal combat.)
[]Trusting: You have always tried to see the good in people and give them the benefit of the doubt. (+4 to diplomacy. -4 to intrigue)
[]Formidable Fighter: Your skill in personal combat is legendary, to the point where your body has not even been touched by a blade (+4 to martial. +16 to personal combat)
[]Kind: You always try to brighten up someone's day, even when it costs you. (+4 to diplomacy, -2 to intrigue)
Choose 2 bad traits:
[]Deceitful: You were not what one would consider the trustworthy type. (+4 to intrigue, + 2 to personal combat -6 to diplomacy)
[]Proud: You think yourself better then anyone else. (-1 to diplomacy, +5 to personal action rolls)
[]Paranoid: You don't trust many new people, and are always wary of the ones you know. (+3 to intrigue -1 diplomacy)
[]Wroth: You are quick to anger, especially with your children involved. (-2 diplomacy, +2 to personal combat)
[]Ruthless: You will do anything to accomplish your goals. (-4 to diplomacy, +2 to intrigue, martial and Personal combat)
[]Slothful: You never really try at anything. (-1 to all stats)
[]Lustful: You have enjoyed many of the finer things in life, notably the pleasures of the flesh. (-2 to diplomacy, +20 for fertility rolls)
[]Blind: You have no sight in your eyes. (-2 martial. -1 stewardship -1 learning. Personal combat skill locked at 0)
[]Shy: You never liked to go out in front of people and talk to them. (-2 to diplomacy)
[]Stutter: You have had a stutter ever since you were born. (-4 diplomacy)
[]Crippled: Either due to an accident or a troubled birth, you have been born crippled. (-5 to martial, -5 to personal combat skill)
[]Wounded: You got injured, either in battle, a personal duel, or your own stupidity. (-1 health, -4 to personal combat skill, -2 to martial)
AN: I am calling A Manditorium. You can all make plans but you cannot vote on them until 4 hours after this has been posted. I want a lot of discussion and be warned, these traits will not go away that easily once chosen.
And to repeat above: If you choose for a genetic trait be warned, You can get bad genetic traits if you roll low enough.
Enjoy! And please vote in plan format.
Edit: Something didn't get posted in the intrigue and I had to put it back in.