Time is short. If you want to get into the United Darkness's stronghold you'll need to ride the edge of disaster. And if you are going to take the hardest path you'll need to be as strong as you can possibly get.
A bolt of lightning strikes a point near a mountain peak. You see hundreds of large spikes reaching into the sky from the apparent position of the dome. The extensions connect and spread like a sort of umbrella, a cover against helicopters and artillery fire you surmise.
"Can we get some support to punch through these walls?" you transmit.
"I can get the nearby fairies to send something fun our way, and Shah is the best FO there's ever been." Cook responds.
"Which part of the wall should I direct them to hit?" Shah adds with a note of smugness.
"The four sections with the green flames north of the pile of rubble. There's less towers that way. I'm going to cause some trouble south of there." you direct.
"This is a very unorthodox method of keeping a low profile." Cook mutters.
You ignore the comment and rush out of the divot you're hiding in to invade the trenches. The downpour softly roars, drowning out sight and hearing. It's really quite convenient that heavy rainfall started almost as soon as you started this mission. So much easier to hide in the curtains of falling water.
Reaching out with Elsewhere you sweep a sense of the surrounding area to feel our where demons are gathered as you leap alongside a trench. It's disappointingly empty for the first two bunkers you spot, then you find a gathering of hundreds of demons (Chaos).
There's some kind of haze in the local space that you've noticed. You aren't entirely sure what it is or what it does, but you have a bone-deep hunch that it's an attack that strikes at teleportation.
**Danger
You've learned to pay attention to that hunch. You slam an arm of your Panoply on the ground and try to pick out where the tunnel that leads to the occupied room is. You strike the earth again.
There.
You throw yourself into the empty trench, fly down for a heartbeat, grab a corner, drop the beacon for a moment, slither down a rather narrow tunnel, and slam into the stone slab covering the door into the bunker. For a moment the quarrelling mass of lesser demons looks blankly at you as your Panoply flows through the opening you've made.
**Now
The bunker isn't tall enough for the demons to stand up straight in, or empty enough for them to swing their axes. When you throw yourself among the first rank and begin snapping necks the mass that assaults you is restricted to knives and teeth. A fully swung demon axe couldn't pierce your armor, their desperate struggles likewise fail to mark you.
What it does do is to awaken something within you. A mix of fury, satisfaction, and awakened power that ticks upward with every attack that strikes your Panoply. As demons fall dead by your hand or crush themselves trying to flee or charge you it grows, then stops, apparently full. With the power surging within your blows strike with the speed of thought and the demons that dare attack you diminish.
You reconfigure your Panoply and fill the room with streams of orange light and dull explosions. In moments every demon that remained alive in their bunker was now dead. You weigh the idea and decide not to hunt down the ones that fled through the other entrance, you'll be elsewhere by the time news spreads.
(Combat Report:
177 Dead Demonic Footsoldiers
301 Dead Imps (I'd give these guys about a 10% chance of beating a housecat in mortal combat BTW)
Summit is unharmed
Ceaseless Warrior is fully charged)
You crawl out of the bunker to the sound of a 155mm shell impacting the wall. As those echoes die down you hear a heavy thud reverberate through the ground and shouts from your south. Outside the rain has gotten stronger, gusts intermittently shriek and the rain falls in heavy sheets. With a heave you resecure the beacon to yourself.
It's actually quite hard for you to get a clear look at anything. The droplets are being whipped up into a sort of fog near the ground and covering the ground features all the way to the wall. You stay low in that mess and beeline back to your bolthole.
"I stirred up some trouble. How did things go here?" you ask.
"Artillery has hit and destroyed the glowing bits you were concerned about." Shah transmits.
"The Immortals tossed an angry pile of rocks our way. It won't last too much longer though." Cook adds.
"I've gotten more powerful from fighting. I'm going to assault the northernmost point where I think the remaining flames won't target me. Once I start shooting you should leap through the middle section and try to find somewhere to-." you're cut off by the sound of dissonant horns and the grinding noise of parts of the wall opening up.
It's hard to make out figures in the rain. There's enough of them that you can see three columns of demons running behind the ubiquitous ground commanders. Bulky, rhino-sized beasts (Blood) march beside the middle column.
"You planned for this, right?" Cook sends with a strained voice.
None of them looked exceptionally powerful. Even the unknown forces holding the towers along the wall shouldn't be too much of a problem. You should be able to run away from anything you can't overpower. Worst comes to worst you can chance a hit from the UD's anti-teleport weapon to make an exit, there were a couple of bunkers in range….
"I can handle this. I'll let you know when there's a clear spot."
"We should abort before something blocks our escape," Shah sends as you rush away,
"Summit!"
You skim the ground at a speed that won't send a noticeable shock wave then pull on the ground to make a turn and rush at you current best speed towards the advancing army. To pull this off you'll need to get the attention of all the columns of demons and lead them away from overrunning your group. For long enough that the army will be in enough disarray for Cook and Shah to sneak through them. And then you'll need to follow them somehow.
**Aim Low
It's worth the risk. It's the only way to win, anything less will lead to being turned back. You dive into a formation of footsoldiers and fire at their knee-level with a withering spray of shots in all directions.
Flying limbs and demon screams fill the air. You shake off a couple of persistent demons and jump into the thickest part of the next group to repeat your action. Fresh moans rise as the crippled demons are trampled by the battle-hungry demons behind them, and more as the demons that tripped on the fallen are themselves crushed as the dense column tries to advance.
**I love a job well done
Perfect. It's slowing them down from reaching your group but still letting them clear the gates. You dive, shoot, and rise from another knot of running demons when a burning figure (Fire) dives from the closest tower. You land ahead of the army and send out a spray of shots at the front line while waiting for the figure to arrive.
A demon with three faces and six arms approaches. In five hands she holds swords, in the sixth a small black crossbow. The face she displays to you is scowling with rage. The demonic army has stopped and is cheering her as she hovers towards you.
"You are an idiot, Dark Steel." She says briskly, then fires the crossbow at you.
(Corrosion: 4500 Base Damage, +1598 Dice, +340 Wrathful Flames, Metalslayer Ineffective! = 6438 Damage
Magical Girl Summit: 680 Resilience, +266 Dice, +965 Reactive Field, -411 Armor Pierce, +205 Adamantine, +300 Faster Combatant, +2551 Wonderwall = 4556 Damage Reduction
1882 End Damage
60% Ceaseless Warrior
753 Final End Damage
Magical Girl Summit: 12200 - 693 = 11447 Health)
Instead of a single bolt it unleashes a dark cloud that almost moves faster than you can track, a cloud that bursts into flames. It strikes you in a dozen points with piercing needles. All to little effect.
The demon is partway through raising the still-smoking crossbow to her mouth when the rain clears the cloud and you fire back.
(Full Auto Panoply: 1040 Base Damage, +84 Dice, +104 Ire Raised, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2468 Damage
Full Auto Panoply: 1040 Base Damage, +3 Dice, +104 Ire Raised, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2387 Damage
Full Auto Panoply: 1040 Base Damage, +148 Dice, +104 Ire Raised, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2532 Damage
7387 Total Damage
Asura: 3500 Resilience, +943 Dice, -700 Overconfident and standing still = 3743 Damage Reduction
3644 End Damage
Asura: 40000 - 3644 = 36356 Health
Full Auto Panoply: 1040 Base Damage, +56 Dice, +104 Ire Raised, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2440 Damage
Full Auto Panoply: 1040 Base Damage, +472 Dice, +104 Ire Raised, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2856 Damage
Full Auto Panoply: 1040 Base Damage, +147 Dice, +104 Ire Raised, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2531 Damage
7827 Total Damage
Asura: 3500 Resilience, +691 Dice, +350 Blocking with Swords = 4541 Damage Reduction
3286 End Damage
Asura: 36356 - 3286 = 33070 Health)
"Summit! Get out of there!" Shah sternly commands.
"No, I'll deal with her. Stay put until it's clear."
"Black will hand us over to elves to be crucified if you die protecting us." Cook talks over you.
While transmitting the many-armed warrior before you speaks through the large swords she holds to protect herself. You suspect she's not a demon since the injuries you inflicted look more like they've revealed glowing coals beneath her skin. Perhaps some sort of elemental?
"It seems we've both made mistakes today. I thought you were Dark Steel and
you made me bleed!
Inferno Rush!"
(Super-Heated Blade: 4500 Base Damage, +37 Dice, +340 Wrathful Flames, +1019 Inferno Rush, +2250 Asura's RAGE = 8146 Damage
Super-Heated Blade: 4500 Base Damage, +752 Dice, +340 Wrathful Flames, +1019 Inferno Rush, +2250 Asura's RAGE = 8861 Damage
16327 Total Damage
Magical Girl Summit: 680 Resilience, +53 Dice, +2449 Reactive Field, -2346 Juggernaut, +1173 Adamantine +340 Seen it Coming, +300 Faster Combatant, +2551 Wonderwall = 5200 Damage Reduction
11127 End Damage
60% Ceaseless Warrior
4451 Final End Damage
Magical Girl Summit: 11447 - 4451 = 6996 Health
Rising Flame Triggers!
Asura: 33070 + 445 = 33515 Health)
With a bit of a dance she slams two of her swords together and turns into a whirling mass of flames that hits you square in the chest. When the flames diminish the elemental reappears with a blade sunk into your shoulder and turning the flesh it hit black with heat.
You, however, weren't idle during the time it took for her to grandstand her attack.
"
Wave Force!"
(Wave Force: 32000 Base Damage, +375 Dice, +200 Light of Discovery = 32575 Damage
Asura: Unstoppable
32575 End Damage
Asura: 33515 -32575 = 940 Health)
The effect is dramatic. As the ripples compress and distort her body the "blood", glowing coals, burst out of her. Flames spews out of holes appearing suddenly in her figure and the arm holding the sword embedded in your shoulder is shorn off by a powerful twist in reality. She collapses before you. She turns to show her only non-ruined face with an expression of pain and fear.
"Please. Stay your hand gentle one, I'm so cold…"
**Gone
She weakly moves her only working arm to try and cover the glowing coals revealed under her skin as the rain continues to fall with extreme force. You realize that she's going to expire, be extinguished maybe, in moments as she lies the the pools of rainwater dotting the ground.
You focus on fixing the damage her attack inflicted upon you, which is substantial. The forces that had spectated your brief fight seemed unsure of their next move as you stare at them from less than a dozen meters away.
(16 Self-Repair actions: 1920 Health
Magical Girl Summit: 6996 + 1920 = 8916 Health)
Your Panoply writhes as it pulls at the edge of where your flesh lost feeling, cutting the burned and ruined parts free with surgical care. The chunks were Fused back as soon as the wound was clear. Reconstituted nerves ache as the parts fall into shape.
The two swords remaining whole and your foe's black crossbow are Fused as well. Tendrils appearing from your Panoply to grab the items of interest.
The Asura isn't handling the weather well, her shivers are growing less energetic and the steam rising from her is growing thin. A quick attack snaps out to end her suffering. A sharp spike into her skull.
(Panoply: 1040 Base Damage, +323 Dice, +200 Light of Discovery, +5200 coup de grace = 6763 Damage
Asura: 3500 Resilience, Dice Withheld, -2000 Dying = 1500 Damage Reduction
5263 End Damage
Asura: 940 - 5263 = -4323 Health)
When the attack lands the nearly-extinguished coals that made up her body flare to life. And keep burning. A wave of fire bursts out in a mighty conflagration upon her death, pouring past you, into the army, and upward.
(Death Nuke: 4500 Base Damage, +976 Dice = 5476 Damage
Magical Girl Summit: 680 Resilience, +480 Dice, +821 Reactive Field, -300 Engulfed, +2551 Wonderwall = 4232 Damage Reduction
1244 End Damage
60% Ceaseless Warrior
498 Final End Damage
Magical Girl Summit: 8916 - 498 = 8418 Health
Demonic Footsoldiers: 50 Resilience, +3 Dice, +10 Armored Skin = 63 Damage Reduction
5413 Damage
x500 Target - Army
2706500 End Damage
3608 Footsoldiers perish)
"Enemy champion is down and a bunch of the army caught fire. You should move forward." You transmit.
The downpour thankfully douses the flames that tried to linger. You fire a bright line of orange into the sky to try and rouse what's left of the forces that had moved through the gates, the more you can tie up the easier time your team will have in getting to the next area.
"Summit, fall back. The army was meant to roll over us, they know we're here and continuing just exposes us to more attacks. There's things they keep in reserve just to kill girls like you." Cook pleads.
You catch a glimpse of two figures bounding towards you from the north (Chaos, Darkness and Chaos, Blood). The dark mass of the army in front of you is scattering in different directions, dispersing themselves so you can't have them trample each other again. You spy a pair of wagons attended by the larger figures of Ground Commanders when lightning dances across the sky.
The flash of lightning also illuminated the still open gap in a thick stone dome. There's still a way inside the UD's fortress.
"I'll fall back when something makes me or the dome closes. Don't give up now!"
The dark mass of you Panoply turns itself inside out as you direct it to tear down and restore burnt and broken sections. The grinding noise of your weapon drowns out the fall of rain for half a minute as the newest arrivals bound to where you can see them without relying on your ability to spot their magic through the smallest gap in raindrops.
(32 Self Repair actions: Restored to full Health)
One is surrounded by a shimmering field of darkness and an inky black hooded cloak. The other is garbed in intricate armor.
The hooded figure points at you and lets out a dry groan. The armored one throws a dart that you throw yourself out of the way of easily.
(Bloodstained Arsenal: Attack negated by Inhuman Skill!
Dark Lance: 2000 Base Damage, +514 Dice, +500 Blood Bond = 3014 Damage
Dark Lance: 2000 Base Damage, +658 Dice, +500 Blood Bond = 3158 Damage
6172 Total Damage
Magical Girl Summit: 680 Resilience, Dice Negated, +925 Reactive Field, +300 Faster Combatant, +2551 Wonderwall, +400 Resistant to Darkness Effects = 4856 Damage Reduction
1316 End Damage
60% Ceaseless Warrior
527 Final End Damage
Magical Girl Summit: 12200 - 527 = 11673 Health)
A dull ache springs up where the spike of darkness that erupted from the hooded demon struck you. You respond with a shout.
"
Ramming Speed!"
(Ramming Speed: 1700 Base Damage, +105 Dice, +100 Death from Above = 1905 Damage
Pollux: Armor of Darkness Triggers!
Damage Negated.)
The shadowed figure is slightly shoved by the attack, but seems otherwise unharmed. You leap back in an instant and spray a fusillade of orange light at the pair.
(Full-Auto Panoply: 1040 Base Damage, +408 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2688 Damage
Full-Auto Panoply: 1040 Base Damage, +84 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2367 Damage
Full-Auto Panoply: 1040 Base Damage, +387 Dice, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +208 Full Auto, +200 Light of Discovery = 2667 Damage
7722 Total Damage
Castor: Armor of Blood Triggers!
Damage Negated.
Pollux: 1800 Resilience, +417 Dice, +500 Blood Bond = 2717 Damage Reduction
5005 End Damage
50% Out of Phase
2503 Final End Damage
Pollux: 17000 - 2503 = 14497 Health)
The shots plink harmlessly off of the armored figure, but the hooded one grunts and tries to avoid your fire.
"I'm engaged with a pair of tough champions. Where are you?" you transmit.
"My protection be yours brother. Destroy the intruder!" The armored figure shouts and holds his fist to his armor.
The shadowy hooded demon has a haze of magic appear around it (Blood), "I am Pollux. My brother is Castor. Know the names of your destroyers."
Another sweep with the ranged fire of your Panoply doesn't inflict and notable harm on the pair. Could they render each other completely invulnerable?
And you haven't heard back from your team, after you sent a question.
A bad feeling takes hold in your gut. They might be in danger! You need to keep them alive if you want to succeed.
You take note that the armored demon, Castor, hasn't moved since sharing his protection with his shadowy brother. A weakness perhaps?
You force your way through intervening space to take to the sky and dive for the bolt-hole where Shah and Cook had been waiting. Something tries to grab you and keep you from teleporting, as well as working to rip you apart while doing so. You grit your teeth at the pain and force your way through.
(Summit: 2440 Teleport backlash damage
Summit: 11673 - 2440 = 9233 Health)
The distance is crossed swiftly, but still too slow for your tastes. Thankfully you arrive to the sound of your teammates blasting a charging group of demon footsoldiers to ribbons with their shotguns.
(Mohammad Shah -- Lawgiver Shotgun: 850 Base Damage, +2 Dice, x6 Anti-Infantry = 5112 Damage
Lysander Cook -- Lawgiver Shotgun: 850 Base Damage, No Dice, -100 Poor Visibility x6 Anti-Infantry = 4500 Damage
9612 Total Damage
x2 Rain of Lead
19224 Total Unified Damage
Demon Footsoldiers: 50 Base Resilience, +7 Dice, -50 Into the Jaws of Death = 7 Damage Reduction
19217 End Damage
All 18 Footsoldiers perish.)
"Radio's out! We've been spotted! Run!" Cook shouts while reloading and swinging his head around to look for targets.
Shah pulls the pin out of a grenade that then vanishes from his hand.
Your sense of magic spots demons crawling along the ground to surround your group. And a flicker of an unwelcome magical signature (Light, Darkness, Legend) to your east, probably ducking through a trench.
You don't think that Magical Girl is here to help you out.
The constant roar of rain grows harsher as hail begins falling all around you. It drowns out the thud as you land by Cook and Shah, the pair still nearly invisible in their armor.
"That way. It has the most demons, but it takes us away from the Magical Girl I spotted." you point.
"Fuck! I knew this was going too well. I'll hold her off-" Cook curses, but is cut off by his companion.
"We're right behind you." Shah says crisply.
As is a pair of rather irritating demons and probably a Legend-class Magical Girl, you think to yourself as you set the pace along your chosen direction. It's thanks to the weather that you think you have a shot at getting away from all of this and back to the Unified Light's lines.
As if your thoughts triggered something a quintet of figures (Blood, Horror) appears in the air above you.
"Filthy thing."
"Her mother died from her foolishness."
"Her father died from her stubbornness."
"Her mouth is still stained from subsiding on filth."
"Her soul is black from her betrayal of her sworn oath."
"Submit to our judgement filthy oathbreaker."
Their words cut into your soul. You see them descend, but you are trying to cover your eyes as guilt overwhelms you. You also see your mother falling into a void you failed to spot until it was too late, your father promising to catch up after helping to evacuate people from Boston's suburbs, the oppressive darkness that covered you after you signed Marax's agreement and promise to serve -- before he ordered you to stay in the dark and live in regret until the demon called for you.
The taste of bitter crickets and muddy water raises on your lips. The grounded figures belittle you as four wrap barbed whips around each of your arms and legs. The largest draws back her lash-.
Everything goes white and your ears briefly ring from a flashbang tossed in your face.
"Summit!" Cook shouts.
**NO
You will not be trapped in this manner.
The Furies make condemning noises and visions come and go, but you are ready for them now. You will prevail. If you have to drag your limp body along with your Panoply it is what you shall do.
----
Status of Forces:
Magical Girl Summit: 9233 Health, Cursed, Stunned, Blinded (Only Curse is currently effective). Wonderwall active for 2551 points of Damage reduction. 21 bonus Attacks per Turn from Ceaseless Warrior. 4 of the Furies have barbed whips attached to you.
Lysander Cook: Unharmed, starting to panic.
Mohammad Shah: Unharmed, trying to use his radio.
Pollux and Castor: Trying to figure out where you went. Angry.
Magical Girl Star Lancer: ███████ ████████.
Furies (x5): Unharmed.
Lesser Demons: 87 Footsoldiers nearby, 2 Ground Commanders nearby. Lots more seeking shelter from the hailstorm.
[X] Plan?
Furies have a retaliation attack and lingering damage. Engage with caution.
[X] Destination?
-[X] Head north to where Commander Black and other Magical Girls were fighting. It's your best chance to get useful reinforcement that can get you out of trouble.
-[X] Head west to where Moral High Ground's defences are. It's the quickest way to get out of the area where the UD can teleport thing on top of you.
-[X] Head east. They won't expect you to keep trying and you don't know when to fold 'em.
+300 EXP Killed an Asura!
+50 EXP Killed ~4000 Demonic Footsoldiers
+200 EXP And various other support forces when the death nuke went off.
+75 EXP Things went wrong.
+10 EXP Traded blows with Castor and Pollux
+50 EXP Fused an interesting item.
+1 EXP Showing off the Super Ability
506 + 686 = 1192 Total EXP
[X] EXP Plan?