I think even Noncanon pieces do, so sure. Not hat that's important.
Still, as it is? There's a reason it is !!FUN!!. And that's because Losing Is Fun, if it's taken exactly for what I based it from.
 
Week 5
Week 5

It's been a month since you awaken one morning to find yourself the chosen champion of some eldritch entity beyond the comprehension of mortal men and it has been quite a thing.

The current situation is...interesting to say the least.

Your best friend in now possibly the master of all ninjas, the holder of legendary ninja powers, or the keeper of the ultimate ninja technique - one of the three - thanks to being able to draw a legendary weapon that his grandfather had originally given him for safe keeping. Asuka is now living at Ando's place and has already beaten back a couple of would-be ninja assassins while Ando was asleep. The ninja clans have been divided into three main groups over what to do concerning Ando and his possession of the Yoiyami blade and while conflicts between these clans have yet to escalate, it is only a matter of time before things turn ugly.

Over on the magical side of things, there's a bunch of cursed artifacts in the city that contains the soul fragments of some super evil mage and every mage that isn't evil have been trying to find them before some idiot accidentally blows up the city or something like that. Atticus has gained some attention thanks to the high-quality enchantment materials you gave the guy but you've also got some nosy mages sniffing around for your existence. Troublesome.

The magical girls have been busy, all three types. The Company which you're most familiar with have been doing well in their Void Seed collecting. Wraiths are being destroyed before they can kill people thanks to your early detection services. The girls from the company are truly grateful for your support and it shows with the regret that they can't let you absorb more fallout than what was agreed on.

Type A Magical girls are a strange bunch. While it's obvious that these other magical girls are facing an organized opponent, they seem to be half-assing it most of the time. They also seem to be incredibly lucky with how they keep on accidentally stumbling into one of their enemy's energy gathering schemes. You have to admit though that the monster ladies these girls are fighting having exactly been subtle with their schemes. Type B in comparison is at least able to find enemy strongholds and take them out before they do anything. Which you have yet to figure out. It doesn't help that the enemy of Type B girls comes in a much greater variety, along with their own motivations. A burger monster trying to make people eat more junk food and some stupid looking disco anteater trying to force people to dance non-stop to disco music are just a couple of the weird monsters the Type B magical girls are fighting.

The discovery that there's also this goofy looking demon guy who does some very monstrous things like tricking people into becoming meat puppets controlled by demon skeletons powered by the suffering of their loved ones' soul is quite disturbing. Luckily, taking out these type of demons is one of the main duties of the exorcists. However, the fact that there's a demon actively targeting those who have suffered the loss of a loved one kinda pisses you off. You applaud the Exorcists for their vigilance concerning the matter.

At least things are looking up for you. With a large amount of money you got from selling that jewellery you made, you don't need to worry about monetary concerns for a long while or so you hope. You are starting to get tired of having to give some old guy a hundred bucks a week to stay on the caravan lot. Maybe it's time you did something about it. $100 Rent Paid

You still need a larger income of Ebon Power though. While absorbing Fallout is quite nice and all, you really should look into getting more prisoners to drain energy from. It doesn't help that you've got someone who actually needs Ebon Power to continue function. 450 Ebon Power Income

Evetta is someone who served one of your predecessors before their downfall and her subsequent transferral to the Vault. A living marionette who has an army of combat dolls at her disposal (well not really since you wiped out most of them but she's been working to replenish her stock), she was once the second in command of her creator and now she's your subordinate. Loyal to the Ebon Emperor, she seems trustworthy but you still have your doubts about the living doll. Regardless, she's here now and you've proven your superiority so you don't have anything to really worry about. With her magical expertise on your side, the way forward for your ultimate goal has begun to reveal itself.

On that note, the number of Ebon Shadows at your disposal seems to have grown significantly while you weren't watching. You're starting to get a little curious about how your Shadows work. +20 Shadows

And so, in the name of the Ebon Emperor, you welcome the new week.

...

1290 Ebon Power Available

$54900 available in funds.

2 Human Captives Available

1 Wishing Stone Available

60 Ebon Shadows Available


Martial
: Violence is the answer to a lot of problems. However, while the amount of violence that you can mete out is not insignificant, you are still only one person and your army of consists of living toys and assorted junk, Ebon Shadows, and what's left of Evetta's doll army. To truly begin extending your influence, you'll need the power of an army to do so and you need more than just toys and shadows. (Choose 1)

[ ] Soldiers in disguise
: After the debacle from last week, you've got some advice from Evetta on how to actually go about improving the combat capabilities of your Golems. According to her, you could theoretically grant your golems a more combat capable form though it would also depend on the intelligence and ego of the golem themselves. Your attempt last week has made it possible to do such a thing but whether you can pull it off is a different matter. Cost: 100 EP. Chance of success 70% Reward: Minion Type - Golem Rank Up. All existing Golems gains combat upgrade. Certain Golems evolves into Tsukumogami.

[ ] The Growing Shadows:
Your Ebon Shadows are your weakest but arguably your most important minions due to them sharing your ability to drain energy as well as the fact they seem to have limited self-replication abilities. However, you feel that with a dose of Ebon Power, you can make them into a much more viable threat. At the very least, you believe you can make them tougher and stronger, and perhaps something more. Cost: 100 EP. Chance of Success: 80% Reward: Minion Type - Shadows Rank Up. Unlock Shadow Upgrade Paths.

[ ] Steel Sentinels
: Ebon Steel does not lend itself to life very easily. It's not impossible if you consider Evetta's Ebon Steel Doll Soldiers. Even if it\ was on the same level as your weakest golems, they were intelligent or at least sapient. Having examined some of the few remaining Ebon Steel Dolls, combined with your greater mastery of Ebon Power, you believe you can create your own versions. Cost: 500 EP. Chance of Success: 100%. Reward: New Minion Type - Knight gained. ???

[ ] Beasts of the Black Kingdom:
You realized that before you try making monsters out of people, you should try making loyal monsters out of ordinary animals. There are lots of stray cats and dog as well as wild animals out in the city that you can use. PETA would be on your ass for using animals to test your powers but you're a villain so screw them. Cost: 50 EP. Chance of Success: 70% Reward: New Minion Type – Beast.


Stewardship:
You've got money to spare for the time being but you realize that your energy problems will never go away. You get the feeling that if you're going to make any progress in your ultimate goal, you're gonna have to be spending more Ebon Power than you currently got on hand. However, Evetta has provided some interesting insights on how to procure more Ebon Power. Considering she has had experience with this kind of thing back when she served her creator, she probably knows more about Ebon Energy than you do. (Choose 1)

[ ] Human Harvest:
The easiest way to get more Ebon Power is to increase the number of captives that you can drain energy from. With the number of Shadows you have under your control, it should be child's play to capture a bunch of people to act as your Ebon Power generators. You'll have to make sure that whoever you kidnap will not be missed anytime soon. Cost: 60 Ebon Shadows. Chance of Success: 70% Reward: 2d6 Human Captives. Increased Ebon Power Income.

[ ] What Is a Man? A Pile of Energy:
You've discovered that a person holds Life Energy, Magic Power, and two types of Emotional Energies. However, there are still more pools of energy that you haven't been able to grasp hold but they are denser than the types of energy that you've discovered so far. You still have a couple of test subjects available to drain. Let's see if you can get at those remaining pools. Cost: 0 EP, 1 Human Captive. Chance of Success: 60% Reward: Gain the ability to Drain people of their ??? and convert it into Ebon Power. Unlock New Options.

[ ] Wraith Resource
: The entities that Company Magical Girls fight are practically living masses of negative and magical energy ripe for the taking. With your ability to sense Wraith long before the Company can pick up on their existence, you could easily harvest a bunch of Wraiths without the Company ever learning of your deeds. Plus with fewer Wraiths around, Company Girls will have to come to you for cleansing! Cost: 100 EP. Chance of Success: 60% Reward: 3000 Ebon Power. ???


Diplomacy
: The Ninjas are on the verge of erupting into a ninja war. The mages are throwing all their effort into looking for the soul fragments of the evilest mage ever. The Exorcists have their hands full, hunting down demons. And one of the magical girl groups in the city is having monster problems. Diplomacy is all about making connections and helping other groups out so maybe this is your chance to forge some alliances or at least give a good impression to one of these groups. (Choose 1)

[ ] Making Nice with Ninjas:
There are at least a dozen different ninja groups ranging from whole clans to individual mercenaries for hire in this city that you call home. With Ando being thrown head-first into the deep end, it has become important for you to better understand the nature of these ninjas who live far away from the home of their origins. Cost: 0 EP. Chance of Success: 50% Reward: Information on Ninja Factions. Support Link Gained. ???

[ ] The Mage Circle and the Cursed Junk: A set of cursed objects have made their way into the city and it has gotten all the good mages' knickers in a twist. With your ability to sense various kind of energy, you could probably help them out with locating these mysterious objects. It'll make a good first impression if you showed up and gave them one of these cursed items. Cost: 50 EP. Chance of Success: 70% Reward: Information on Mage Factions. Support Link gained. ???

[ ] Skeleton Demon Hunt
: There is a grinning monster from hell that turns innocent people, blinded by grief, into vessels for its skeleton minions. The Exorcists make hunting down these abominations one of their top priorities. However, they do not seem to have the means to locate these skeleton demons until they act out but by then there are already victims. You can sense the difference between a normal person and a demon skeleton meat puppet. Offer them your services and see how things go. Cost: 50 EP. Chance of Success: 70% Reward: Information on Exorcist Faction. Support Link gained. ???

[ ] Magical Girl Mayhem:
A Magical Girl fights for love, peace, and friendship. The means they do so are varied. Type A uses love-empowered magical elemental attacks while Type B uses empowered fists of love and justice. Both, however, don't really have a support network like the Company do. Thus, you find both types running themselves ragged fighting all these strange monsters. How about you go and take the pressure off them a little by destroying a bunch of these posers? How dare these magical villains try and home in on your energy harvesting schtick. Cost: 100 EP. Chance of Success: 100% Reward: Information on Magical Girl Factions. Support Link gained. ???

[ ] Getting an In with the Independents:
There are a few other groups and people, including yourself right now, that do not operate like the other four main ones. They may be totally unrelated or they may be a far offshoot of some other order who wanted to strike out on their own. Whatever the case, while not as big or influential on their own, they may prove to be unique opportunities or potential sources of disasters. Cost: 0 EP, $3000. Chance of Success: 70% Reward: Information on independent groups. Possible Hero Unit/Advisor.


Intrigue
: While you're not predisposed to the backstabbing game, it's clear that in order to make some changes around in this city of yours, you'll have to start properly manipulating things from behind the scenes. Information is power in this regard and you like power. A potential ally is also a potential enemy and the best way to deal with an enemy without killing them is to weaken their position so that they can do nothing but shake your hand when you extend it to them. You still wish you had some proper help with all the goddamn data that your Seekers are bringing in. Golems can only go so far. (Choose 1)

[ ] Fallback:
Anonymity is one of your greatest tools at this point of the great game. With the cash that you have, you can start making full use of it. You'll need secret identities to hide your civilian actions behind since doing Ebon stuff as Jacob is just asking for trouble. Your glamour needs an upgrade so that you can appear as more than just a guy in a black coat with glowing red eyes. You'll need to also make sure your base is extra secure since it's not actually that hard to break into. You need to truly hide all traces of your assets if you want to keep some nosy idiot from getting lucky and finding their way into your base. Cost: 300 EP, $20000. Upkeep: $1000. Time: 2 Turns. Chance of Success: 100% Reward: Base properly hidden and secure. False identities acquired. Better Glamour. Loose threads severed.

[ ] Welcome to the Darkside:
There is evil in this city which you call home. Youmas, Kaijins, Demons, Supernatural criminals, and more hide amidst the ignorant masses, waiting and plotting, killing and exploiting. As one who seeks to forge the foundations of the Black Kingdom using this wonderful city of yours, you should go and meet these monsters that hide in the shadows and engage in some "aggressive negotiation". Cost: 100 EP, $5000. Chance of Success: 100% Reward: Information on the villainous elements in your city. Possible Hero Unit/Advisor.

[ ] Seeker Swarm:
Your Seekers are your eyes and ears in this game of cloak and daggers. However, you and the golems are only able to process so much data before it becomes a tedious and trek through a desert of inane records with an oasis of vital information occasionally being found. You think it's time to give the Seekers another upgrade. Maybe if they could think for themselves and spy at their own volition then maybe then you won't have to spend hours a day slogging through days of information. Cost: 200, Upkeep: 100 EP. Chance of Success: 100% Reward: Phantasm Seeker upgrade. Proper Rumour Mill acquired. ???

[ ] Do the Ninja Thing:
Evetta has revealed to you that despite being Ebon Lord, you are somehow able to hide your energy signature. According to her, previous Ebon Lords are almost impossible not to recognize on sight since they have this presence around them that betrays their true nature. Regardless of why this is the case with you, you figure that you might as well make the best of it. If you can hide everything else about you, wouldn't that mean that you'll become impossible to find? Cost: 100EP. Chance of Success: 70% Reward: Cloaking Ability gained. Increased Intrigue. Possible Trait.


Learning
: The Power of Ebon does weird things to the laws of physics and normal science, even when you're not using it as a source of magic. The Science-dominated society that you live in is just something that you need to learn how to mess with using the power of Ebon. (Choose 1)

[ ] Ebon Power Substitution:
The Power of the Ebon Emperor is incredibly malleable. With effort, it changes according to your thoughts. Could you recharge a phone with it? Can you use it as nourishment instead of actual food? And can you fire Ebon Power instead of lead out of a gun? Just what can you do with this? Cost 50 EP. Chance of Success: 50% Rewards: Learn how to replicate mundane energies.

[ ] Ebon Fabrication:
You can create any substance using Ebon but what about whole items? Surely with enough time and practice, you'll be able to create complex machinery and gadgets using your powers. It's worth at least a look into. If you can make a brand new phone out of Ebon, it would help so much with communicating with others without having to use your Caravan as a meeting spot. Cost: 150 EP. Chance of Success: 70% Rewards: Learn how to fabricate normal complex objects out of Ebon Power.


Piety
: You finally have someone who knows what they're doing concerning magic and the likes. Evetta, even without her dolls, is a powerful mage with enough magical knowledge to fill up a library with tomes on magic. While her specialty lies within the creation of magical constructs and controlling them, she has experience with various schools of magic. With Evetta having taken over as your magic expert, who knows what magic secret will be unlocked. (Choose 2)

[ ] Power of a Wish:
The Wishing Stone is an object of great power that is capable of altering reality to grant wishes. You had originally planned to try and replicate this incredible power by absorbing the Wishing Stone. However, Evetta has informed you that such an approach would either result in nothing but a large influx of Ebon Power or you being bound by rules and compulsions beyond your current means to resist, essentially partially becoming a wish-granting machine. Instead, she has theorized that you might be able to create your own version of the Wishing Stone. It'll require a lot of effort but it'll be worth it to create your own magical girl army. Cost: 500 EP, 1 Wishing Stone. Chance of Success: 60% Reward: Gain the ability to create your own Wishing Stone variant.

[ ] Restoration and Renewal:
Through brute force, you've healed wounds and restored the loss of limbs through recreating the flesh that had been destroyed. For a number of schools, that is pretty much what healing magic is. However, Evetta shows you a much more powerful and efficient style of healing. She demonstrates by having you cut off your arm and destroying it. Afterward, she restores your arm like it had never been lost in the first place in mere seconds. You want to know how she did that and you wanted it several weeks ago. Cost: 100 EP. Chance of Success: 60% Reward: Gain Greater Healing capabilities.

[ ] Company Power Replication:
The powers of a Company Magical Girl are varied but in Evetta's eyes, they are all easily replicated. Weapon creation, high-speed flight, elemental infusion, and other abilities - the spells needed to recreate such powers aren't easy to learn for a normal mage but you are anything but normal. In your hands, the powers of a Company Magical Girl, according to Evetta, will be far greater and more varied than what several squads could bring to bear. Cost: 200 EP. Chance of Success: 80% Reward: Gain Black Armament Traits. Increased Piety. Increased Martial.

[ ] Circle Magic:
According to Evetta, the 'easiest' and most common form of magic available is Circle Magic. it uses innate energy to form a perfectly memorized array in the mind, project it into the world, and (after you add energy to it) unleash a desired effect. The problem lies in the fact you've only got one basic 'array' and any decent mage including Evetta had dozens at their disposal. You'll need to find more, or better yet get the foundation book to make your own! Thankfully, you've got a bit of a lead on where to get such books. Cost: $2500. Chance of Success: 100% Reward: Circle Magic Books (Rank depends on success) (Greater Than 80= Foundation Book) Increased Piety.


Personal
: Jacob has been in control of your personal life as of late. Not that you mind since that's what you made him for but receiving the experiences second-hand feels kinda weird. Perhaps you should change things up a bit and see what's going on with your normal life with the eyes of the Ebon Lord. (Choose 1 or Extra Action)

[ ] Ebon Meditation:
From a source unknown, the power of Ebon flows into you. It is a great and powerful thing but the flow is small. Weak. You need more than what is being given to you and you know if you can widen the gates even by a little, you'll be able to draw upon so much more Ebon Power. What you simply need is a clear mind and to see the flow. Cost: 0. Chance of Success: 40%. Reward: Increased Ebon Power Generation. ???

[ ] Training:
No sense in slacking off your training. Even with all this power in your body, you still need to sharpen the skills needed to fully harness said power. When the whole world is against you saving a dark god-like thing from death, the only thing you can truly rely on is your own body. Cost: 0. Chance of Success: 50% Reward: 1 Martial. Greater than 80 gets two Martial.

[ ] Friends and Family:
While you do have a clone doing the things that Jacob Anderson should be doing, not to mention you also gain his memories when you come and replace him with a new clone, it'd be nice to take a break and hang with your friends and family for a bit for real. Plus you may spot things that Jacob misses as well. Cost: 0. Chance of Success: 80% Reward: Increased Relationship with Friends and family. Lowered Suspicions from Friends and Family.

[ ] My Little Slime:
You've got a pet slime of magical ebon-fueled origins. Cuddles seems capable of eating anything organic and it can blow bubbles. It is also technically your first minion. Spend some time with it. Get to know it better. Build up your bond with the little fellow. Cute is justice and nothing's cuter than Count Cuddles. Cost: 10EP. Chance of Success: 80% Rewards: Increased Relationship with Count Cuddles. ???

[ ] Ando's Ninja Problem:
Your best friend is still having trouble adjusting to the fact that not only is he the target of various ninja assassins, he now has a cute and sexy ninja babe at his beck and call. Though you're sure that he'll eventually get used to things, you could help him out a little. It'll also go a long way in building up trust with Asuka as well. Who knows, maybe with your full powers, you might learn a thing or two about the situation that your clone missed. Cost: $100. Chance of Success: 60% Reward: Increased Relations with Ando. Lower Distrust from Asuka. Learn more about Ando's ninja heritage.

[ ] Extra Action: You may choose to forgo your personal action and choose any one of the actions above actions in the previous sections.

-[ ] (Choose Action)


Please use the following Vote Format:

[ ] Plan
-[ ] Choice
-[ ] Choice
-[ ] Choice


AN: Apologies for the lateness of this update as well as not updating Evil will Triumph. I've been busy with Secret World Legends and Fate Grand Order English Release.
 
[X] Plan Going for Broke
-[X] Steel Sentinels
-[X] Wraith Resource
-[X] Magical Girl Mayhem
-[X] Welcome to the Darkside
-[X] Ebon Fabrication
-[X] Restoration and Renewal
-[X] Company Power Replication
-[X] My Little Slime

Cost:
500 + 100 + 100 + 100 + 150 + 100 + 200 + 10 = 1,260 EP
5000 = $5000
 
[X] Plan Shadowy Ninjas
-[X] The Growing Shadows: Cost: 100 EP. Chance of Success: 80% Reward: Minion Type - Shadows Rank Up. Unlock Shadow Upgrade Paths.
-[X] Wraith Resource
: Cost: 100 EP. Chance of Success: 60% Reward: 3000 Ebon Power. ???
-[X] Making Nice with Ninjas: Cost: 0 EP. Chance of Success: 50% Reward: Information on Ninja Factions. Support Link Gained. ???
-[X] Fallback: Cost: 300 EP, $20000. Upkeep: $1000. Time: 2 Turns. Chance of Success: 100% Reward: Base properly hidden and secure. False identities acquired. Better Glamour. Loose threads severed.
-[X] Ebon Power Substitution: Cost 50 EP. Chance of Success: 50% Rewards: Learn how to replicate mundane energies.
-[X] Restoration and Renewal: Cost: 100 EP. Chance of Success: 60% Reward: Gain Greater Healing capabilities.
-[X] Power of a Wish: Cost: 500 EP, 1 Wishing Stone. Chance of Success: 60% Reward: Gain the ability to create your own Wishing Stone variant.
-[X] Ebon Meditation: 0. Chance of Success: 40%. Reward: Increased Ebon Power Generation. ???

100+100+0+300+50+100+500+0= 1150 EP

$20,000=$20,000
 
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[X] Plan Proper Coverage
-[X] The Growing Shadows: Your Ebon Shadows are your weakest but arguably your most important minions due to them sharing your ability to drain energy as well as the fact they seem to have limited self-replication abilities. However, you feel that with a dose of Ebon Power, you can make them into a much more viable threat. At the very least, you believe you can make them tougher and stronger, and perhaps something more. Cost: 100 EP. Chance of Success: 80% Reward: Minion Type - Shadows Rank Up. Unlock Shadow Upgrade Paths.

Really could use better quality shadows. They're our primary field agents, even if not that threatening, they can drain and hold energy, so we can use them to delegate.

-[X] What Is a Man? A Pile of Energy: You've discovered that a person holds Life Energy, Magic Power, and two types of Emotional Energies. However, there are still more pools of energy that you haven't been able to grasp hold but they are denser than the types of energy that you've discovered so far. You still have a couple of test subjects available to drain. Let's see if you can get at those remaining pools. Cost: 0 EP, 1 Human Captive. Chance of Success: 60% Reward: Gain the ability to Drain people of their ??? and convert it into Ebon Power. Unlock New Options.

May as well finish testing on the last captive.

-[X] Getting an In with the Independents: There are a few other groups and people, including yourself right now, that do not operate like the other four main ones. They may be totally unrelated or they may be a far offshoot of some other order who wanted to strike out on their own. Whatever the case, while not as big or influential on their own, they may prove to be unique opportunities or potential sources of disasters. Cost: 0 EP, $3000. Chance of Success: 70% Reward: Information on independent groups. Possible Hero Unit/Advisor.

Should grab the Independents ASAP. Things are heating up and they won't be independent for very long.

-[X] Fallback: Anonymity is one of your greatest tools at this point of the great game. With the cash that you have, you can start making full use of it. You'll need secret identities to hide your civilian actions behind since doing Ebon stuff as Jacob is just asking for trouble. Your glamour needs an upgrade so that you can appear as more than just a guy in a black coat with glowing red eyes. You'll need to also make sure your base is extra secure since it's not actually that hard to break into. You need to truly hide all traces of your assets if you want to keep some nosy idiot from getting lucky and finding their way into your base. Cost: 300 EP, $20000. Upkeep: $1000. Time: 2 Turns. Chance of Success: 100% Reward: Base properly hidden and secure. False identities acquired. Better Glamour. Loose threads severed.

More important than ever due to the whole exorcists and mages hunting for stuff. We need cover.

-[X] Ebon Fabrication: You can create any substance using Ebon but what about whole items? Surely with enough time and practice, you'll be able to create complex machinery and gadgets using your powers. It's worth at least a look into. If you can make a brand new phone out of Ebon, it would help so much with communicating with others without having to use your Caravan as a meeting spot. Cost: 150 EP. Chance of Success: 70% Rewards: Learn how to fabricate normal complex objects out of Ebon Power.

We have enough EN for this for now, and it's handy.


-[X] Company Power Replication: The powers of a Company Magical Girl are varied but in Evetta's eyes, they are all easily replicated. Weapon creation, high-speed flight, elemental infusion, and other abilities - the spells needed to recreate such powers aren't easy to learn for a normal mage but you are anything but normal. In your hands, the powers of a Company Magical Girl, according to Evetta, will be far greater and more varied than what several squads could bring to bear. Cost: 200 EP. Chance of Success: 80% Reward: Gain Black Armament Traits. Increased Piety. Increased Martial.
-[X] Circle Magic: According to Evetta, the 'easiest' and most common form of magic available is Circle Magic. it uses innate energy to form a perfectly memorized array in the mind, project it into the world, and (after you add energy to it) unleash a desired effect. The problem lies in the fact you've only got one basic 'array' and any decent mage including Evetta had dozens at their disposal. You'll need to find more, or better yet get the foundation book to make your own! Thankfully, you've got a bit of a lead on where to get such books. Cost: $2500. Chance of Success: 100% Reward: Circle Magic Books (Rank depends on success) (Greater Than 80= Foundation Book) Increased Piety.

Learning more magic should make the Wishing Stone easier.

-[X] Ando's Ninja Problem: Your best friend is still having trouble adjusting to the fact that not only is he the target of various ninja assassins, he now has a cute and sexy ninja babe at his beck and call. Though you're sure that he'll eventually get used to things, you could help him out a little. It'll also go a long way in building up trust with Asuka as well. Who knows, maybe with your full powers, you might learn a thing or two about the situation that your clone missed. Cost: $100. Chance of Success: 60% Reward: Increased Relations with Ando. Lower Distrust from Asuka. Learn more about Ando's ninja heritage.

And get in on this early[/b]
 
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The discovery that there's also this goofy looking demon guy who does some very monstrous things like tricking people into becoming meat puppets controlled by demon skeletons powered by the suffering of their loved ones' soul is quite disturbing. Luckily, taking out these type of demons is one of the main duties of the exorcists. However, the fact that there's a demon actively targeting those who have suffered the loss of a loved one kinda pisses you off. You applaud the Exorcists for their vigilance concerning the matter.

...

Oh fuck that's the Millennium Earl.

...

OH FUCK THAT'S THE MILLENNIUM EARL!
 
[X] Plan Knight Time
-[X] Steel Sentinels


I want Knight Minions badly.

-[X] Wraith Resource


I'd like to figure out those extra sources of energy, but this is a win-win in getting a lump sum of EP from the Wraiths and hopefully increase our income from the Company girls.

-[X] Magical Girl Mayhem


Another excellent opportunity to get an in with another group of Magical Girls.

-[X] Fallback


Very costly, but well worth improving our glamor and hiding our base.

-[X] Ebon Power Substitution


Either is good, just picking the cheaper option.

-[X] Restoration and Renewal


Greatly improved healing is extremely useful.

-[X] Company Power Replication


And so is working out our version of the Company girls' abilities.

-[X] My Little Slime


Either Cuddles or Asuka.
 
So... I kind of made a plan. But then I saw veekie take more than half of the options I wanted to go for anyway; the rest is fine with me as well, so I will throw my own out of the window and say

[X] Plan Proper Coverage
 
Glance wise, here's my plan, though it's ALL Bias towards Ando, and aiming to make him an Intrigue Adviser, somehow...

Warning, heavy bias towards Ninja.

[X] Plan "Ebon Ninja Getup plan"
-[X] Soldiers in disguise
-[X] What Is a Man? A Pile of Energy
-[X] Making Nice with Ninjas
-[X] Do the Ninja Thing
-[X] Ebon Fabrication
-[X] Restoration and Renewal
-[X] Circle Magic
-[X] Ando's Ninja Problem


Past a horrific 'lack' of Personal actions...

I'd say that Soldier Golems => Tsukumogami could be very useful in an Intrigue manner, short term. At least under 'better prepare and hide'. While getting more possible resource pools opens up more options for later.

As for Ninja? Well, short term, I don't feel/think we can safely/reasonably invest heavily in a two turn Intrigue action JUST yet? So, better focus on upping our Intrigue through Ninja training, get in contact with Ninjas AND focus personally on Ando's growing Ninja Arthur problem (which we may want to spend some omake bonuses on.)...

And past last minute medical care, just in case we or our allies need an 'Ebon patch up' from some shady guy in an Ebon cloak and red eyes. The last thing is Circle Magic, 'cause we kinda need to up our Piety stat like no tomorrow, I feel.

Feel free to critique, or propose an altered version of this plan, if you feel it's justifiable.
 
Oh right, vote.

[X] Plan "Ebon Ninja Getup plan"

That said... If the Black Order and Millennium Earl are around, or at least expies of them... The Exorcists are wielding instruments of light. Akuma, or their expies, are running around. That is bad. The longer an Akuma goes undestroyed, the more powerful it gets as it kills more and more humans. Even more ticking time bombs are fun... That said, Jacob can sense them, which is a good thing. No idea how well Ebon Power will react to Dark Matter/it's equivalent here, though, and vice versa.
 
[X] Plan Knight Time

(If it doesn't get enough traction then [ ]Plan Proper Coverage )

This, because it's not humping the ninja story trying to hijack our friend's destiny and helping which ever of our friends to gain a powerful ally against us in doing so. You read that right. Every friend who's story we get involved in just makes the one whom is supposed to fight us even stronger when they all find out we're the bad guy.

In case those still wanting to get involved don't understand. Butting into Ando's story means that Ando is stronger when it concludes. This means that we go from hard fight against a good friend, to destructive fight leaving us bruised, bloody, down a good number of offense, grieving on having to kill a friend, and two more to roll. In short, you people fixated on being Naruto, are just making it harder for us to triumph in this quest. ESPECIALLY if you're wanting us to be the villain. The Ninja votes are explicitly schmuck bait, and you're chomping down likes it's the best flavor. So, get a good nights sleep, think about how it would hinder/hurt our goals, and then if you're still wanting to vote for the ninja path, ... well there's nothing nice to say about you if you're still wanting to then.

Yes, yes I am salty, this is a good quest, and I refuse to accept shinny munchers ruining it just because they got a one track mind that got stuck on making ourselves the star of Ando's story. And they themselves refusing to see how that would hurt our character.
 
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That said... If the Black Order and Millennium Earl are around, or at least expies of them... The Exorcists are wielding instruments of light. Akuma, or their expies, are running around. That is bad. The longer an Akuma goes undestroyed, the more powerful it gets as it kills more and more humans. Even more ticking time bombs are fun... That said, Jacob can sense them, which is a good thing. No idea how well Ebon Power will react to Dark Matter/it's equivalent here, though, and vice versa.
Of the top of my head, I'm just as worried on cover as anyone else. And before anyone says anything else, using omake bonuses on a two turn expense, could easily help ensure it could potentially become a 1 turn expense, or reduce possible 'loose threads/clues' even tighter for snooping magi, for all I know.

That aside, longer some Millennium Earl wanders around, the longer there's going to be a Demon issue that could be easily confused with the Black Kingdom. However, if we were to so happen... 'Lend a hand' to struggling Exorcists, or better yet brutally exorcise or purify those possessed corpses by power of Ebon extraction, we could end up having a possible tsundere SL out of a potential enemy.

So, there's thoughts to consider. As much as I'd suggest better think of focusing on Ando, in order to try and secure a Ninja Adviser potential.
 
...

Oh fuck that's the Millennium Earl.

...

OH FUCK THAT'S THE MILLENNIUM EARL!
I share those exact same thoughts amigo :cry: :cry: :cry: :o :o :o

Hardcore boss fight senses tingling...
Other than the Dark Kingdom parody on the magical girl side, this Earl look alike is probably the biggest threat \ competition out there.

:V If this is like D Gray Man... Is there 'Innocence' or some sort of material that's super effective against these Akuma?
Or is it more like grab whatever you can and start throwing shit at it until it dies?

If there is innocence, then i really want to recreate Grave of Maria.

But then again, We do have Doll so there's that...
LOL if Doll is somehow made of Innocence. We can be Cross!! :rofl: :lol :grin:
 
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