Alright so I think there's an interesting side effect of going towards a higher Heart kind of robotics, a kind of robotics with more independent thought. We're going to be one of the Eggmans that's least susceptible to enemy tech dominating effects.

It's somewhat a "magical" effect (at least it's not entirely technological).

Yeah. Giving increasing amounts of independent thought to bots that may soon be powered by Rings is gonna be fun. I hope for an "Eggpunk" aesthetic to really take off as we progress. Hell yeah.

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The lack of a Darscen bonus to Ragnite mining in the city seems to me like it's the product of not having enough of a population to get a bonus to collective knowledge about it. I can imagine such a bonus to potentially kick in once the population is meaningful. Wouldn't be surprised if it's a personal Isara action to try to get a larger population settled into their new city.

Which is what it is. It's not a Darscen City on paper, but if all the population is Darscen it'll be a Darscen City which is a big deal! Slaves stuck in dangerous jobs (especially mining) finally getting to have a whole city where the only amount of mining they get engaged with is advisory and management roles? Everyone that feels like mining is their life and livelihood will be able to leverage their skill safely while any that want to branch out will have the space for it. <3 love that

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I LOVE THA FERRIS WHEEL!!!!

When I was thinking of an Eggman Wonderland tall build inventions like that Ferris Wheel are exactly what I was imagining. Hell Yeah.

Now I'm thinking of all the other weaponizable funland fighters. I love the Funhouse Mirror Maze Angel idea!

"Test your strength!" posts that can move the bell at their top to the side to function as cannons/mortars. Teacup ride teacups thrown like big spinning tops into enemy lines. Bumper-car heavy vanguards. Carousel cavalry. Trashcans that lightly shock those that litter! Rollercoasters that can jump rails and ride through the air. In fact a full Jimmy Neutron style airforce! Why not?!

Ooo! Ooo! Those rides where you have a little laser gun and you have to shoot the enemies that pop up as you go, except it can leave the internal track and crank the power to shoot damaging lasers at enemies that aren't just cut-outs!
Laser Tag equipment that can act as range-finders and target-painters for artillery and missiles! (I don't think we want Laser Tag equipment with the ability to accidentally hurt the park-goer)

We could even have a zoo! Just a normal research and conservation zoo without direct military purpose! Everyone will assume it's weaponized like everything else but actually we just want the ego-boost that is being so powerful and wealthy we can run a zoo even with the world threatened with a hundred different kinds of apocalypse! They'll never see that coming!

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From reading the thread it looks like we're finishing up a lot of the long hanging threads we've been wanting to do.

It's funny how much we're doing that's unrelated to unifying Green Hills.

I'm inclined to have GUN and The Restoration continue to exist. GUN we already have a working relationship with and The Restoration has a lot of experience with resisting an evil authority (useful for the Rudies, Darscen, other resistance factions we bump into). I'm . . . not actually inclined to conquest for either group. I think they're better for us as minor factions with relatively similar goals rather than subsumed in the greater Eggpire. They have a better action economy self-governing than suborned, pretty sure.

GUN Routes(?):
- Independent Government focused on being an Interventionist Anti-BlackDoom Mercenary Group/Nation (think Switzerland) that's not explicitly flying our banner. Let the build up a reputation as a Prince faction that'll aide various rulers that are being attacked by Black Doom. We act as a major/primary client of theirs. This would free us up from having to explicitly work against Black Doom while we do other things. On the maps they're an independent Princedom. Functionally we have to assist in hardening up their borders as if they were a protectorate, but they're at least a layer separated from us diplomatically (when that matters).
- Conquest. Boring. Counterproductive. Boo.
- Independent Governance that's explicitly a protectorate. We keep the current deal, but we harden up their external borders from assault and infiltration in exchange for being explicitly a protectorate of the Eggpire that we can "count" as being part of the Eggpire on maps and with-regards-to international diplomacy with Kings. Leeway to work with Princes and lower on their own deals. Unlike the Mercenary Nation idea our interactions will be explicitly be between Eggpire and Protectorate. This gives others (especially those that don't know us) a case study to look at if they also want to become a protectorate.
- "Equals." We allow the Eggpire to be considered an "equal" to GUN in an anti Black Doom coalition. This opens a lot of diplomatic options up, and while it'd only last as long as there's an external existential threat going on there are actually a lot of those. The Eggpire would end up the most influential member of any coalition if no other King joins and it'd let us fold in other Princedoms fairly cleanly compared to demanding explicit subservience. I could imagine Knuckles ending up in the coalition, as an example of "Helpful Outcomes"

Restoration Routes(?):
- Conquest. Simple. Unlikely to stop Restoration subversive actions in conquered territories.
- Coup+Sabotage+Conquest. We have a pretty excellent intrigue apparatus in Restoration. We could leverage it pretty hard to smooth out a transfer of power, though it'd let people know about our infiltration capabilities.
- "Equals." Invite them to an anti Black Doom coalition and call The Restoration an "equal" of the Eggpire. Like with GUN I actually think a Princedom with a common cause is better for us than explicit control over a region, as I suspect the action economy will be better (even if they "waste" actions prepping to fight us).
- Protectorate. We want to be considered in control of Green Hills more than we really need to be explicitly in control of Green Hills. Harden up their external border and see what else they'd need to be happy enough to accept being part of the Eggpire on maps. They're free to negotiate with factions under the King level of their own accord (especially with the princedom of Knuckles).
- Charm Offensive. It's an uphill battle, but try to diplomatically absorb The Restoration?? We understand there are some bad Robotniks/Eggmen out there, and frankly those guys deserve perpetual rebellion. Not us though. We're the cool Eggman. The greatest Eggman. Frankly, probably the very best Eggman. Like no one ever was.
- Subsume them. With a strong enough intrigue apparatus and/or the right application of muscle we could surround the territory of The Restoration. From there we can unilaterally declare them a Protectorate or a Special Administrative Area or a Designated Rebel Zone or allow them to stay independent as we wish. Or we can negotiate from a place of supreme strength. With enough of a network in the underworld it'll be a pretty good place for us to deal in the shadows without things explicitly coming back to us. Any negotiations after this point will be from a position of obvious strength, alongside the knowledge that we've not outright conquered them and are letting them govern themselves. I will say I think it's very "fun Eggman" to declare a region a "Designated Rebel/Rebellion Zone." As if they're only allowed to rebel out of the permission that Eggman gives them to do so. What an ass, ho ho ho. I think the Rudies would find it funny/punk and the Darscen would think it's confusing/strange.
- Just like, talk to them. UGHHH Yeah probably we should just talk to them or whatever. UGHHH (I'm joking. I think this option is good and way better than conquest.)

My mild preferences would be for a Switzerland-esque GUN and Talking to them. I'd lean towards getting GUN better terms than whatever The Restoration gets to incentivize actually talking to us. As other Kings have found out the hard way, if you don't talk to Eggman he'll just unilaterally do his thing. Oh wait, they never found out it was Eggman in any of the actions we've taken against Kings that aren't Black Doom. Hilarious. Ho ho ho.
Anyway. Incentivize talking to us. That's for the best.
 
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Hey, with the talk before about Black Doom, all these tier 3 badniks gained from biodata, I wonder what people would think about making a Metal Black Doom? The guy is a high Power unit with incredible survivability, and Eggman definitely takes him seriously enough to consider the idea. It also would be interesting because it mirrors Gerald in a way. Using Black Doom's DNA to create our own "ultimate lifeform" (although ours would be a machine), but this time it will be to fight Doom, and if it beats Doom it will be yet another testament to how we surpassed Gerald, by surpassing his greatest work.

It shouldn't be that hard to improve upon here, what with how hard Shadow is jobbing.
 
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The lack of a Darscen bonus to Ragnite mining in the city seems to me like it's the product of not having enough of a population to get a bonus to collective knowledge about it.
Or the fact the Darscen don't want to work in a mine after the Empire.

Speaking of Egg Bosses any ideas on who we should send to rescue Sleet and Dingo, cause why Rusty can do it would she have any ideas on what egg Bosses she could meet?
 

Robot amusement park would be great, as for GUN/Restoration...as long as the result of the 'talks' result in them being under us it should be fine.

They have our actions after all. We kind of need those.


That...sounds like it could go very very wrong. Hive mind remember? Or worse we succeed! ...And have two Black Dooms to kill.


On another note does anyone know what all of our achievements since the start of the quest have been? Kinda want to list them all out as an in-universe trophy room or something for a negaverse to panic over.

...And I just realized I haven't written anything about Metal Selvaria in the Imperial Negaverse. I should do that.
 
On another note does anyone know what all of our achievements since the start of the quest have been? Kinda want to list them all out as an in-universe trophy room or something for a negaverse to panic over.

...And I just realized I haven't written anything about Metal Selvaria in the Imperial Negaverse. I should do that.
Achievements as in the list of achievements or feats of greatness?
 
That...sounds like it could go very very wrong. Hive mind remember? Or worse we succeed! ...And have two Black Dooms to kill.


On another note does anyone know what all of our achievements since the start of the quest have been? Kinda want to list them all out as an in-universe trophy room or something for a negaverse to panic over.

...And I just realized I haven't written anything about Metal Selvaria in the Imperial Negaverse. I should do that.
Yes, he is a hivemind, but we'd be making Metal Doom out of, well, metal. No biological matter for him to control, and although it might mimic him the mechanisms behind it are quite different. I will also note that even though Shadow has his actual DNA, but by the way of the game Black Doom could not control him with just mind control, Doom needed to do something to strip Shadow of his free will. We can also program in forced loyalty. I will also note that Doom can regenerate from any Black Arms, so either he can make multiple Dooms already, or there is something preventing him from having more than one at once.

On the achievements, the ones we have are Dear Father (get Sage), Lovebirds (reunite Caanan + Maria), Get a Load of This! (beat a kaiju with a mech). We are probably getting close to Jet-Set-Egg (make/takeover Rudies gang), The Work of A Lifetime (complete the cure), The Rise of Under-Camelot (make alliance with Merlina), and Eggman, Hero of the Darcsen (have the Darcsen join the Eggman Empire).

Wait, I don't suppose Metal beating anti-Sonic would help with the I'm Starting to Think You're the Fake achievement would it?
 
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Yes, he is a hivemind, but we'd be making Metal Doom out of, well, metal. No biological matter for him to control, and although it might mimic him the mechanisms behind it are quite different. I will also note that even though Shadow has his actual DNA, but by the way of the game Black Doom could not control him with just mind control, Doom needed to do something to strip Shadow of his free will. We can also program in forced loyalty. I will also note that Doom can regenerate from any Black Arms, so either he can make multiple Dooms already, or there is something preventing him from having more than one at once.

On the achievements, the ones we have are Dear Father (get Sage), Lovebirds (reunite Caanan + Maria), Get a Load of This! (beat a kaiju with a mech). We are probably getting close to Jet-Set-Egg (make/takeover Rudies gang), The Work of A Lifetime (complete the cure), The Rise of Under-Camelot (make alliance with Merlina), and Eggman, Hero of the Darcsen (have the Darcsen join the Eggman Empire).

Wait, I don't suppose Metal beating anti-Sonic with Metal would help with the I'm Starting to Think You're the Fake achievement would it?
No, it wouldn't count because metal is already hero for us to get that achievement. We would have to scan an enemies, hero character, and then make the metal variant of them and have the metal variant to win.

That's why we want to make metal Sevria…. They're just been a few road bumps in the way….. like namely servia getting bummed by zhor.

Which has put her out of commission.

We already have the lance and we are going to study at all we're missing is just her bio data and to be convinced that she's a threat to do make a metal her.
 
Achievements as in the list of achievements or feats of greatness?

Feats of greatness. Like our metoric rise, what we did to Goji, that sort of thing.

Yes, he is a hivemind, but we'd be making Metal Doom out of, well, metal. No biological matter for him to control, and although it might mimic him the mechanisms behind it are quite different. I will also note that even though Shadow has his actual DNA, but by the way of the game Black Doom could not control him with just mind control, Doom needed to do something to strip Shadow of his free will. We can also program in forced loyalty. I will also note that Doom can regenerate from any Black Arms, so either he can make multiple Dooms already, or there is something preventing him from having more than one at once.

Hrm...still don't think it's a good idea but fair enough. We might want to look into that limitation as well...

Also see above on achievements.

No, it wouldn't count because metal is already hero for us to get that achievement. We would have to scan an enemies, hero character, and then make the metal variant of them and have the metal variant to win.

That's why we want to make metal Sevria…. They're just been a few road bumps in the way….. like namely servia getting bummed by zhor.

Which has put her out of commission.

We already have the lance and we are going to study at all we're missing is just her bio data and to be convinced that she's a threat to do make a metal her.

We're pretty well on our way to MS as things stand. The Lance should hopefully be done next turn, and knowing about the Final Flame should handle the 'think of her as a threat' part.

That just leaves getting her biodata and having her Metal version beat her, and as much as I want to put Zhor six feet under for hurting her he did us a favor incapitating her so we can build up before we deal with her.

And incidentally the 'have Metal unit beat the original' never said it had to be one on one did it?
 

*Whistles* Well, lot's of thought put into this.

It is funny to me that Belle is legitimately the second hardest of Eggman's creations to control through force, due to her 26 Heart. The ones who have loyalty hard coded in only have 10 plus their heart scores. The only one harder is Sage and that comes from her adoration of her father.

I don't know that I'd expect a Darcsen ragnite bonus to be much of a thing no matter what we do. They were mining it, that's not necessarily the same thing as expertise.

But for the Big Stuff (tm), GUN and the Restoration. I don't care about GUN's fate myself, while I'd like to spare the Restoration if possible. But to me that means some manner of subsuming them, given that for as long as they remain an independent Prince faction, we don't get their actions. Yes, there are more actions happening if they are independent, but we don't control those actions and they don't advance our agendas. Not necessarily a problem for as long as our interests align, but becomes one once they don't.

I'd argue that GUN's action is more important than the Restoration's, since it's a Brains action as opposed to the Restoration's Heart, given the sheer stat disparity in play there.
We were given a list of actions that could make GUN more likely to join us, several of which should also apply to the Restoration. I don't care what happens with them, as I said before, I just don't want to initiate hostilities with them or the Restoration since that'd result in a two v. one. Or at least to hold off until there are no other Green Hills factions around.
I'm in favor of seeing if we can reignite that schism that was forming to cause a civil war and then have the faction that backed us forced to join up due to sunk cost fallacy. Probably won't be an option though, due to how long it'd take.

The Restoration though, I'd like to absorb through a mix of subterfuge and diplomacy. Gives us a way to progress while also dealing with other factions. There are very few good factions around and they're one of the other Sonic franchise ones, both major reasons for my preference. Plus character development and not lowering some hero's loyalties. I don't think we'd lose Belle, but the loyalty drop would still be unfortunate. Honey, we might well lose if we don't get her loyalty high enough to weather. Not sure who else would risk heavy drops though. Or at least try the 'nice' option, if only to hopefully mitigate those losses.
Plus, for the people who want to conquer, we still have a massive selection of targets after.

and as much as I want to put Zhor six feet under for hurting her he did us a favor incapitating her so we can build up before we deal with her.

Thank you, Zhor!
 
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I don't know that I'd expect a Darcsen ragnite bonus to be much of a thing no matter what we do. They were mining it, that's not necessarily the same thing as expertise.

But for the Big Stuff (tm), GUN and the Restoration. I don't care about GUN's fate myself, while I'd like to spare the Restoration if possible. But to me that means some manner of subsuming them, given that for as long as they remain an independent Prince faction, we don't get their actions. Yes, there are more actions happening if they are independent, but we don't control those actions and they don't advance our agendas. Not necessarily a problem for as long as our interests align, but becomes one once they don't.
We'd be designing and optimizing Ragnite mining from scratch. It's unknown how much overlap this has with other kinds of metal mining. By contrast the Darcsen have been Ragnite mining for what, centuries? You just don't spend that many generations doing the same task without learning tips, tricks and skills through cultural learning even if you aren't aware of the reasons you're doing what you're doing.

As an example the cassava has cyanide in it that'll lead to heavy metal poisoning when consumed in large amounts over a long period of time. The peoples that eat cassava in South America developed traditions for preparing cassava that remove the cyanide through a multistep, multiday process. They couldn't explain exactly why they prepared it that way, but they knew that it's the way one prepares cassava to eat.

So without an explanation people decide to take cassava over to Africa to help as a food staple in food insecure communities. They didn't bring the traditions because they're just traditions, you don't need traditions to eat a plant. This worked out pretty well . . . until the people started suffering from unexplained heavy metal poisoning.

If the Darcsen don't have any long term mining knowledge that's probably not known by The Empire outside of the Darcsens I'd be surprised. Even if they can't immediately explain why certain traditions are done, there should be good knowledge stored in those traditions. Well. Some of the traditions. The traditions most related to mining. Human adherence to tradition is a double edged sword in that way. It can both store helpful knowledge even when understanding isn't there, and can store unhelpful/outdated/incorrect teachings/beliefs even when understanding would otherwise dispel them.

This is Sociology btw. Which if I remember right is the specialty of a certain platypus of ours, heh

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My main push for keeping GUN (and maybe Restoration) more independent is that so long as we're a good kind of Eggman there are just . . a lot of existential threats out there. Sure we let GUN form a Switzerland-esque Mercenary State focused on supplying extra forces and assistance as an Anti-BlackDoom force for now . . but there'll be other forces of Doom out there. It's not as strong of a bond as a Coalition would be, but it's also at a greater distance from Eggman personally. This gives them an ability to be a diplomatic force that's removed from us, but that'll be primarily motivated to fight mutual enemies and make inroads diplomatically with the enemies of our enemies. Diplomacy between egotistical Kings can be fraught. Having a Prince faction that can act as something of a bridge or third party would be good for us. They're also something of a promise to future independence-minded Princes/Kings that may interact with us. This is an Eggman that can tolerate (or even assist) an independent neighbor. At least, so long as that neighbor is playing ball with them.

~~~~~~~~~~~~~~
My main draw to The Restoration as a faction is the fact that this is a collection of resistance movements that stood up to many kinds of Eggman. Hypothetically this is the greatest faction of resistance fighters and tyranny survivors of any of the franchises we know about. Sure we can conquer them . . . but like. How solid will that rule actually be? How many traits and heroes do they have specifically specc'd to resist an occupying Eggman and perform partisan actions to sabotage the occupier?

I legitimately think that having a place to outwardly, publicly govern is weird for them. It's not really where their strengths lie. It's kind've like watching Knuckles run his faction, except The Restoration is more competent. Obviously.

So if we're already going down a nicer Eggman route (or even an El Gran Gordo "Champion of the People" sorta vibe) I think there's a lot of tyranny kicking around that could be undermined and overthrown by some talented partisan tactic specialists. The Rudies and the Darcsen off the top of my head.

Having The Restoration do that gives us plausible deniability, but it also gives the rebels a layer of legitimacy. They're not betraying their country to a foreign King, they're working with fellow resistance and revolutionary experts to tear down evils. And if the supplies distributed keep being Eggman Brand well where else would The Restoration be stealing these resources from.

What I'm describing would be the sort of "The Restoration" that's a subversive and revolutionary training specialist nation living in our shadow. This would be the "GUN Switzerland" equivalent for The Restoration. An independent nation that works with us to tear down tyranny, allowing us to profit or otherwise ally with the revolutionary government which takes over. This one is more niche than the GUN Switzerland independent Princedom, because it heavily limits the options we'd have with regards to invading and occupying our neighbors. That said, it'd be pretty good alongside a Tall build. Between the two we could focus heavily on infrastructure and research, while staying under the radar as a relatively minor Kingdom that hasn't even unified their whole starting area yet (heh).

The more interesting Statement way of handling them is to encircle their territory fully with our claims before we negotiate. The message being that GUN went out of their way to talk with us and were rewarded. The Restoration didn't, so we literally worked around them and now they have to talk to us. For the same reasons stated above in which I suspect them to be extremely talented at surviving occupation, I don't really want to occupy them.

In fact I'm more convinced than ever that we should just talk to them. I duno what you're talking about for "brain action" or "Heart Action" but if the bonus for annexing them is two total actions then for sure I'd rather keep them independent. They're going to be mostly aligned with us against the worst monsters anyway. I mean, hell, even Gouji is a worse monster than this version of Eggman. And we're Eggman!
 
We'd be designing and optimizing Ragnite mining from scratch. It's unknown how much overlap this has with other kinds of metal mining. By contrast the Darcsen have been Ragnite mining for what, centuries? You just don't spend that many generations doing the same task without learning tips, tricks and skills through cultural learning even if you aren't aware of the reasons you're doing what you're doing.
The Darcsen don't have centuries of mining experience. They are hated and persecuted group, it's only when industry advanced far enough that many Darscen were used as a source of cheap labor, because the job was simply that hazardous.

Before that, it was likely a matter of finding what work was available. They aren't some united people, they actually are a group that is scattered across all the nations.
 
In fact I'm more convinced than ever that we should just talk to them. I duno what you're talking about for "brain action" or "Heart Action" but if the bonus for annexing them is two total actions then for sure I'd rather keep them independent. They're going to be mostly aligned with us against the worst monsters anyway. I mean, hell, even Gouji is a worse monster than this version of Eggman. And we're Eggman!

Oh, I guess you weren't here for the discussion or gone through the Informationals; I'll give a quick summary then

The important thing to note it that a King should have two actions in each section (Power, Heart, Trickery, Logistics, Brain, and Mystic); this is true for Goji, Dural, Max of the Empire, Napoleon and all proper Kings.

Due to the situation in Green Hills, we started off with one in each and we gain action for each faction that we kick out; having gained our second Power action from dealing the final blow to push out Black Arms and our second Logistics from recovering out territory and Pyramid from Zavok.

For the other factions
- defeating the Restoration will give us our second Heart action
- defeating GUN will give us out second Brain action
- Defeating the hidden Clutch faction will give us Trickery
- Mystic is probably the kaka girl's brother

What you're suggesting is almost certainly not going to be acceptable because you are effectively suggesting we never achieve the proper action economy that someone of our level should have (thus reducing out capacity t fight off said existential threats you mentioned) but more importantly than that...

Eggman Drives:
Complete your conquest of Green Hills!
Talk with Sage....you must
Side Drives:
Find information about Sonic the Hedgehog.
Find Zavok and deal with the Zeti once and for all


Deal with GUN once and for all.
Take Care of the Restoration

You're suggesting acting against Eggman's own Drives; the core focus of what he wants as an individual.

And the result of not following drives is to start stacking debuffs until enough progress is made to going with them... I guess theoretically it might be cleared if the Drive is changed but there's no way that would be an easy thing to do.


This is why there's been discussion on how to subvert or make them surrender because those options would fulfil Eggman's Drive and give us access to the proper power output we'll need in if we want to properly match the other Kings.
 
so, I just realized I never actually explained my plan for dealing with the Restoration "nicely" on the thread, only ever on Discord.

essentially, I think we should kidnap their leaders and replace them with android duplicates. if we wantt o keep them around, I think that's the only way we'd get the Restoration to submit to us.

my conquest based plan is that once we've dealt with the other Green Hills factions, we alpha strike Knuckles to take him out of the equation right away and steal the Master Emerald, forcing Gun and the Restoration to respond. it should hopefully mitigate the loyalty loss if we aren't the ones who declared war first.
 
essentially, I think we should kidnap their leaders and replace them with android duplicates. if we wantt o keep them around, I think that's the only way we'd get the Restoration to submit to us.

Has merit but requires a lot of high difficulty trickery actions and several turns just to set it up...let alone complete it. Still doing that once or twice to key units (say Jewel) might work.

my conquest based plan is that once we've dealt with the other Green Hills factions, we alpha strike Knuckles to take him out of the equation right away and steal the Master Emerald, forcing Gun and the Restoration to respond. it should hopefully mitigate the loyalty loss if we aren't the ones who declared war first.

...Two problems.

One requires we anger a protagonist tier unit.

Two, attacking a small peaceful island to stael their stuff is very much a valid reason for people to declare war on us.


On another note--
Coalition Victory - Perform a collaborative Power action to attack another faction and Critically Succeed.
Reward: Increased relationship with the faction you performed the collaboration with.

We have the perfect target for this don't we?

Oh Anti~ :D
 
One requires we anger a protagonist tier unit.
no, this plan requires we either kill or capture a protagonist tier unit. what do you think "alpha strike Knuckles to take him out of the equation" means?

and from what we've seen of stats so far, we already aren't far off being able to take out Knuckles. if we developed a superweapon to tip the balance we could probably take him out without much difficulty.
Two, attacking a small peaceful island to stael their stuff is very much a valid reason for people to declare war on us.
we want them to declare war on us in this scenario.
 
I was doing some thinking, and I may have gotten an idea on a way to maybe defeat Dural. As we know she is really strong, and in a full war she will be fighting our heroes and gaining their traits if she wins, and she has a fair chance of beating a lot of them. This means the best way to fight her, is to deal with her in one strike. But how do we get to that point?

Her organization is a company, so we fight her economically. She is powerful, but she doesn't have any interest in the economics side of things, which Breezie does. She is reliant on Breezie. So, we kidnap her, making it much harder for Dural to run her company. Then, with Honey as a figure head we set up a conglomerate. We compete against her, taking away customers, sabotaging attempts for her to make money until she is so unprofitable and in debt that the company will be falling apart. Make it into a sinking ship and have her heroes leave for better opportunities. We can buy territory away from her, or maybe wait until the entire company collapses. Then with Dural alone and with no territory and no defenses, we can take her out in one strategic attack (if her losing her company doesn't just make her give up outright).

We negate most of Dural's power, we secure Honey's loyalty by putting her in charge of a massive company, we make a LOT of money, and we get Lightningbolt a new friend to read fanfiction with. QMs, does this seem feasible?
 
Yeeeeeah....bout that.

Good luck capturing Breezie with Majima on their payroll.

And even if we succeed with kidnapping, again, MAJIMA. Dude knows how to conduct business. He helped steer plenty of them before.
 
Yeeeeeah....bout that.

Good luck capturing Breezie with Majima on their payroll.

And even if we succeed with kidnapping, again, MAJIMA. Dude knows how to conduct business. He helped steer plenty of them before.
Majima is high 20s in Trickery I believe, yes, that might prevent us from steamrolling over Dural. But it's still much easier than actually fighting her. We also have the advantage of having a high Logistics King with heroes like Sage and Stone backing us. To my understanding, the important skills for companies are Logistics (to create stuff) and Heart (to make deals to sell stuff), and although we have bad Heart so does she. Breezie is her Heart hero, so without her, Dural would have to rely on her Logistics (which I imagine is a mid tier stat).
I'd like you all to know that thanks to difer if we put stone on making disguises we will get maid eggman
I didn't think Stone was into that sort of thing.
 
I was doing some thinking, and I may have gotten an idea on a way to maybe defeat Dural. As we know she is really strong, and in a full war she will be fighting our heroes and gaining their traits if she wins, and she has a fair chance of beating a lot of them. This means the best way to fight her, is to deal with her in one strike. But how do we get to that point?

Her organization is a company, so we fight her economically. She is powerful, but she doesn't have any interest in the economics side of things, which Breezie does. She is reliant on Breezie. So, we kidnap her, making it much harder for Dural to run her company. Then, with Honey as a figure head we set up a conglomerate. We compete against her, taking away customers, sabotaging attempts for her to make money until she is so unprofitable and in debt that the company will be falling apart. Make it into a sinking ship and have her heroes leave for better opportunities. We can buy territory away from her, or maybe wait until the entire company collapses. Then with Dural alone and with no territory and no defenses, we can take her out in one strategic attack (if her losing her company doesn't just make her give up outright).

We negate most of Dural's power, we secure Honey's loyalty by putting her in charge of a massive company, we make a LOT of money, and we get Lightningbolt a new friend to read fanfiction with. QMs, does this seem feasible?

Seems pretty smart too me. We sidestep Dural's main trick, and buff our own forces up in the process.

Though it will likely prove to be a bit more difficult in practice.

Hmm...I wonder what our plans for the other kings would look like.


For Dural it's targeting her logistics and gnerally anything that would allow us to not fight her. In Max's case we have to hit his logistics and sabetoge everything he's set up already...in Doom's case we need to cut him off from the hive mind and then wipe them out.

...Anyone have a more eloquent way to put it?

I'd like you all to know that thanks to difer if we put stone on making disguises we will get maid eggman

...How? Why?
 
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