Dark 2-3
Mechasaurian
Big Bossu
- Location
- Lost among fields of history
- Pronouns
- They/Them
[Roll result: (5+2)+1=8]
The radio signal emanates through the atmosphere, and in turn you receive…
…
Nothing.
"She's not here," you declare. "We have to try elsewhere."
Hunter looks so disappointed, standing below with the truck convoy. One would almost think she was the one getting the prize, not you.
"Now, where to next?" you murmur to yourself. You make your way down the sand dune. The sand slides down around your boots as you descend, which feels nice. You make your way to one of the trucks, opening up a door and climbing into the front cabin-
-and suddenly Hunter is there too, climbing into the other seat. "Ouroboros. I have a suggestion."
Oh, the pawn has a suggestion? "Spit it out."
"I think we'd find Ex… Executioner faster if I were to split off. Take a portion of the forces with me, scout ahead."
"Oh, really? The piece sees fit to talk about strategy now? Why on earth would we split off? You said we needed to worry about enemy response. Why weaken ourselves?"
"Because…" She clenches a fist. "Because reconnaissance is what I do. I'm good at it. Not only would we find Executioner faster, but if I encounter a Griffin patrol, it would give you time to set up an adequate defence. You'll probably take fewer casualties."
"If you do find them." You scoff. "How many of my resources would you want for this idea of yours?"
"Erm…half?"
"Denied."
"The cavalry — your dragoons. And maybe a harpy detachment."
"Hmm..."
The green area highlights what has been scanned.
[ ] Choose what to grant to Hunter and her recon unit, if anything
Note: Hunter's recon element will scout 1 square ahead of Ouroboros, unless ordered otherwise
[ ] Initial direction
-[ ] Go north (cross-country)
-[ ] Go northeast (cross-country)
-[ ] Go east (road)
-[ ] Go southeast then east (road)
-[ ] Go south (cross-country)
-[ ] Go southwest (road)
-[ ] Go west (road)
-[ ] Specify a square on the map to make your way towards (example: "keep going straight east until you hit something interesting")
Ouroboros will find Executioner if she moves over the same square. She must send a transponder ping to detect Executioner from further away.
[ ] Transponder ping
-[ ] 1 tile in every direction (2d6)
-[ ] 2 tiles in every direction (2d6+1)
-[ ] Don't send a ping yet
[ ] Write-in (more detailed plan - e.g., (example: "beeline for the middle of the map then send a strong ping")
-[ ] Any special instructions
Roll under 12 to avoid detection by the Griffin kill team.
Vote by plan.
[CURRENT FORCE CONTINGENT]
6x Fireteam Squads (2x Vespid + 1x Striker + 1x Jaeger)
4x Breach Squads (2x Ripper + 1x Guard)
1x Cavalry Unit (3x Dragoon)
1x UAV Force (4x Harpy)
Ouroboros
Offensive Tactics - 1
Artillery Tactics - 1
CQC - 1
E-war - 1
Deception - 1
Recon - 1
Hunter
Offensive Tactics - 1
Defensive Tactics - 2
CQC - 1
Recon - 2
Micromissile barrages: 2/8
Morale: 4/6
Modifiers:
The radio signal emanates through the atmosphere, and in turn you receive…
…
Nothing.
"She's not here," you declare. "We have to try elsewhere."
Hunter looks so disappointed, standing below with the truck convoy. One would almost think she was the one getting the prize, not you.
"Now, where to next?" you murmur to yourself. You make your way down the sand dune. The sand slides down around your boots as you descend, which feels nice. You make your way to one of the trucks, opening up a door and climbing into the front cabin-
-and suddenly Hunter is there too, climbing into the other seat. "Ouroboros. I have a suggestion."
Oh, the pawn has a suggestion? "Spit it out."
"I think we'd find Ex… Executioner faster if I were to split off. Take a portion of the forces with me, scout ahead."
"Oh, really? The piece sees fit to talk about strategy now? Why on earth would we split off? You said we needed to worry about enemy response. Why weaken ourselves?"
"Because…" She clenches a fist. "Because reconnaissance is what I do. I'm good at it. Not only would we find Executioner faster, but if I encounter a Griffin patrol, it would give you time to set up an adequate defence. You'll probably take fewer casualties."
"If you do find them." You scoff. "How many of my resources would you want for this idea of yours?"
"Erm…half?"
"Denied."
"The cavalry — your dragoons. And maybe a harpy detachment."
"Hmm..."

The green area highlights what has been scanned.
[ ] Choose what to grant to Hunter and her recon unit, if anything
Note: Hunter's recon element will scout 1 square ahead of Ouroboros, unless ordered otherwise
[ ] Initial direction
-[ ] Go north (cross-country)
-[ ] Go northeast (cross-country)
-[ ] Go east (road)
-[ ] Go southeast then east (road)
-[ ] Go south (cross-country)
-[ ] Go southwest (road)
-[ ] Go west (road)
-[ ] Specify a square on the map to make your way towards (example: "keep going straight east until you hit something interesting")
Ouroboros will find Executioner if she moves over the same square. She must send a transponder ping to detect Executioner from further away.
[ ] Transponder ping
-[ ] 1 tile in every direction (2d6)
-[ ] 2 tiles in every direction (2d6+1)
-[ ] Don't send a ping yet
[ ] Write-in (more detailed plan - e.g., (example: "beeline for the middle of the map then send a strong ping")
-[ ] Any special instructions
Roll under 12 to avoid detection by the Griffin kill team.
Vote by plan.
[CURRENT FORCE CONTINGENT]

6x Fireteam Squads (2x Vespid + 1x Striker + 1x Jaeger)
4x Breach Squads (2x Ripper + 1x Guard)
1x Cavalry Unit (3x Dragoon)
1x UAV Force (4x Harpy)
Ouroboros
Offensive Tactics - 1
Artillery Tactics - 1
CQC - 1
E-war - 1
Deception - 1
Recon - 1
Hunter
Offensive Tactics - 1
Defensive Tactics - 2
CQC - 1
Recon - 2
Micromissile barrages: 2/8
Morale: 4/6
Modifiers:
- Recent vehicle maintenance, plus not overloading the vehicles, means the vehicles will operate with 100% mechanical reliability
- Camouflage cloaks equipped to all available forces makes them harder to spot, particularly in dense areas like forests or urban centres
With thanks to the following for proofreading and beta editing:
@Lurkman
@ApH
@ARBITRACOM
With thanks to the following for custom art assets:
@ApH for the map
Sharku (Pixiv user ID 83355752) for the order-of-battle diagram
@Lurkman
@ApH
@ARBITRACOM
With thanks to the following for custom art assets:
@ApH for the map
Sharku (Pixiv user ID 83355752) for the order-of-battle diagram
Last edited: