[X][Behavior] The Full Jinx Experience
[X][Entertainmet] Tour Of The Academy
[X][Entertainmet] Show off Cool Hextech
[X][Willpower] Spend Zero
At this point the goal of the quest for most people just seems to be make "Jinx" as little like Jinx and as much like Jayce/loyal Piltie as possible.
Like there was absolutely nothing in the time skip vote that was even remotely Jinx. At All.
No real weapons (a glorified taser), no explosions, no violence, no wild actions, no fun, no spontaneity, no creativity.
It was literally "Plan: Be a Good Little Piltie" - like Good Student AND acting like a Kiramman (i.e. Piltie Noble) AND No Vigilantism AND Infrastructure Work AND Health/Safety Work
It wasn't even a mix - like Good Student by day but wild violently lethal vigilante by night, helping with public works but ALSO making big fucking booms, staying with the Kiramman's but NOT aping them etc
If options were on a Piltover-Zaun behaviour scale they would ALL be full on the Piltover end.
Even the ONE option chosen to help Zaun was IN A PILTOVER WAY - building a Water Treatment Plan IN PILTOVER that is owned and provides profits to Piltover. i.e. the kind of thing Jayce/Mel would do to throw Viktor a bone for helping the "Undercity" - yes it DOES help Zaun but in a very "Noblesse Oblige" way. The Piltover Council owns it, controls it, runs it, and staffs it.
It's a Piltover operation ultimately reinforcing their control and superiority over the Undercity (like, they LITERALLY now control access to clean water - Undercity scum start getting uppity? Well they can just turn off the plant, Piltover would still have clean water after all).
Like the options to help Zaun were in the Zaun way - harassing abusive Enforcers, taking down Silco's goons, fucking up Chembaron plans etc
Or
In the Piltover way - start a business that is ultimately owned by and profits the Piltover Council
And you guys did the second.
This isn't about "effectiveness" or "morality" or anything like that - purely about BEHAVIOUR - what would a Zaunite do? vs what would a Piltie do? - and every single decision was full Piltover.
As the person who made the winning plan I'm going to point out that things were balanced. I specifically picked 3 Piltover things and 3 Zaun things. They even made sense.
Jinx spends time assisting with hexgems and fitting in with the Kiramman's, and gets encouraged to do better in the academy, which in turn has her do better in both of these.
Jinx spends time with the fireflies, so she builds the Zapper, because Sevika was Messy and that proved a problem in the end, so she has something a bit more effective at range but not necessarily ineffective or dangerous at close quarters, the way grenades would be while still having her nailgun for if things need to get messy. She also get's the water filtered because that's one of the big things she notices.
I also made a plan for going full on immediately. With Jinx flying around, bombing Silco's goons, and pushing controversial mage reform. Two balanced but opposite extremes. People wanted to take things slower. Nothing wrong with that when Jinx was twelve.
Jinx does fun things. She goes to Seraphine's concerts, she hits the shooting range with Caitlyn, she goes down and helps Ekko with some stuff and probably Zaps Silco's goons of they try anything. She's still a rockstar even If she isn't rocking an instrument.
Also, the plant is for cleaning up the river, not just extracting clean water. Good luck convincing the 5 out of 9 councilors who care more about it running than any troubles with Zaun. Hoskel and Salo care more about having the river not stink, Heimerdinger and Mrs Kiramman will be against it, and Mel will both see resort to such measures as weak and want to keep the Hextech project she has a stake in running.
Also, we haven't seen the Zaun end of what she's been doing.
"Hello fellow Pilities, Piltie fellows. Shall we talk about how much we love money and hate the poor?
Daughter of a high-ranking noble family from Demacia who's around the same age as Jinx? And when the quest opening said I'd be pondering on ways I could work Lux in at some point? It could be anyone, really...
Pretty much. It's one of those plot threads I'd been thinking of working in for a while, but a Jinx that wasn't being a good student and playing political games might be meeting the character under very different circumstances (or I could've decided it just didn't fit and dropped the idea). Plus at least one aspect of the current plot setup was something I came up with in the middle of writing up the update.
So basically the SV standard of "I have a vague outline of plot ideas and directions, but keep it flexible depending on Quest choices."
It's the bread situation isn't it. As an agricultural exporter, their ability to irrigate there crops is key. If they've been selling less bread not by choice but because of a shortage do to some important source of fresh water getting contaminated, the plant opening, which Piltover is clearly boasting about to the world, would draw there attention.
You misunderstand. If they're more on high alert looking for mages don't drag the super mage snitch to our mage friend with magic music's show
Unfortunately I'm not sure if we'll get it switched over at this point. People want to go to the concert and it has a strong majority. Fortunately, we're showing her Hextech first, so probably we can blame it on that. It's not like they know enough about it to actually call us out.
[X][Entertainmet] Meet The Firelights
[X][Entertainmet] Show off Cool Hextech
[X][Behavior] The Full Jinx Experience
[X][Willpower] Spend Zero
About the Air filtration. It's a bit early to be discussing this given it's literally the first update of a new set of arks which will be pretty impactful as to the quests direction, but assuming they finish the Hexgates for the council (it should have received a boost from early Hexgem refining completion) the kiramman's would probably push Jayce and Viktor to begin working towards a Hextech upgrade to the air filtration on their own.