Voting is open for the next 1 hour, 36 minutes
I mean. The reason for the Plan is I'm not looking forward to the War going more than one turn? Granted that's just me. This is also under the assumption that we will have at least House Kelon with us as the other Houses might opt to pick the other theater of wars which... Is possible. Oof.

It's also possible to switch either the Mecha Idols or the Arcanis Mages for the Light Cruiser + Bomber Airwing or even nab both the Kelon Regiments if we want to further allow mingling between House Iris and Kelon somewhat.

Yeah, there's a lot of things to do. Could also drop the last 'elite' and focus on quantity rather than quality... @_@;
 
The reason for the Plan is I'm not looking forward to the War going more than one turn
I don't think that's possible unfortunately. Fighting a battle to take one city almost took a full cycle. Utredt is a capital system with four worlds. I'd imagine it will basically be like trying to conquer Andernia. Granted, we might not have to fight for every last city.

And then after the system is taken, we have to withstand the counter attacks. I have no idea how long they'll take.

It's also possible to switch either the Mecha Idols or the Arcanis Mages for the Light Cruiser + Bomber Airwing
Unfortunately that would actually be more expensive. 1 more Resource/cycle than an Elite Regiment. Might still be a good choice though if we're worried about winning in space and air.

We could take the Destroyer plus one of the Kelon regiments. Those together would be 2 Resources/cycle cheaper.
 
Nevermind. I see that the cost of all units was increased in Cycle 31.2. And our Resource Income has been slashed. Oh bother.
Aye, it's one of those "taking a chainsaw to the mechanics until shit works" moments. I do feel a bit bad, it's always bothersome when there are growing pains in the original system. It's always interesting to juggle between intent and circumstance for this sort of thing.

Tell you what, since I was talking about the idea having half of Industry contribute to the stockpile, let's do that. Your stockpile is now 60 + 25 = 85. And I'll tack on that 25 to help give up just a bit more breathing room with where you are right now.
Quick question if I may: will we be charged for our auxiliaries for this cycle - i.e. Whilst traveling to our chosen theater- or only once we arrive. I ask mainly because we've already paid the upkeep for our base units.
You'll arrive in Cycle 34, which is when the next bill arrives. That will include your chosen auxiliaries but you'll also begin the subcycles because it'll be time to start getting to work.
 
-[X] PLAN: LOGISTICS WINS WARS
-[X] [Theater] Thera System.
Two (2) planets, local military-industrial complex.
-[X] [Auxiliary] 16th Ababil Airwing.
-[X] [Auxiliary] 9th Kelon Siege Regiment.

-[X] [Auxiliary] 5th Mars Armored Regiment.

total command points: 22/22
total Resource consumption: 22
total aux/merc points used 5/6
while i understand why we would want the capital, taking away the enemy's ability to continue the war long term might sway the other houses to continue the war thus giving us even more loot.
 
total command points: 22/22
total Resource consumption: 22
Auxiliaries don't take command points. Also I'm afraid the total Resource consumption per cycle with that plan would actually be 30/cycle. After subtracting our wartime Resource income that amounts to -8 Resources per cycle.

85/8 = 10.625.
Round down as costs are paid in full at the start of a cycle.
This plan could last for 10 cycles.

So we could probably afford to at least replace one of those regiments with an Elite merc.

Sidenote: DiscordOxymoron's plan could now last 4 cycles.
(85/18 = 4.72)
-Rounded down = 4 cycles.

[X] Plan Rolling Thunder
-[X] [Theater] Thera System.
Two (2) planets, local military-industrial complex.
-[X] [Auxiliary] 11th Saturn Airwing.
-[X] [Auxiliary] 16th Ababil Airwing.
-[X] [Auxiliary] 5th Mars Armored Regiment.
-[X] [Auxiliary] OSS Glorious Bust


I believe this is the most effective overall fighting force that we can take, that will also give some nice breathing room in terms of Resources. We don't know how many allied battlegroups will come with us to any given front so this plan tries to make sure we can win this theatre "on our own".

By the time this plan would be running low on Resources, Asenmach will probably be colonised. And that's accounting for giving it a tier 1 capital building. Just not a tier 2 or higher one.

TL;DR the Resources will last for 7 cycles.

Total R.C: 16+4+4+4+6 = 34
Net R.C. = consumption - production = 34 - 22 = 12
Total Cycles = Stockpile/Net R.C.
= 85/12
= 7.08
Rounded down = 7 cycles.

EDIT: On the homefront, if we colonise Asenmach before the war ends we would be able to increase our Resource income substantially. Like by 16/cycle.

It might also be worth exploring and colonising some of those systems adjacent to Calenwyrm if it seems like the war is going to be particularly prolonged.
 
Last edited:
Auxiliaries don't take command points. Also I'm afraid the total Resource consumption per cycle with that plan would actually be 30/cycle. After subtracting our wartime Resource income that amounts to -8 Resources per cycle.
ahh i see, though wasn't it only merc's and not allies that cost extra?.
was going to update it but yours is beter

[X] Plan Rolling Thunder
-[X] [Theater] Thera System.
Two (2) planets, local military-industrial complex.
-[X] [Auxiliary] 11th Saturn Airwing.
-[X] [Auxiliary] 16th Ababil Airwing.
-[X] [Auxiliary] 5th Mars Armored Regiment.
-[X] [Auxiliary] OSS Glorious Bust
 
Last edited:
Voting is open for the next 1 hour, 36 minutes
Back
Top