When you're someone who grew up in the West, under the thumb of or the threat of the Imperial Navy and the Water Fleet, and then become a Solar and have a couple run-ins with Peleps backed Wyld Hunts, it becomes very easy to think "hurting the Water Fleet would save more lives than it would take". And also it becomes very easy not to empathise very much with, say, Clever Sparrow the dockside tailor who has lived all his life in Bittern.I love how the author makes it a circle of violence. The Wyld Hunt is a constant threat to the other Exalted so they look for ways to strike back. The Dragon-Blood's biggest advantages are the infrastructure and bureaucracies they have built up over the centuries, but trying to destroy those inevitably results in mass causalities. Which in turn reinforces the need for Wyld Hunts in the first place. no one ges to have clean hands, everyone equally perpuates the cycle. It doesn't matter who threw the first punch, everyone's trapped in a war that cannot have a victor.
Medieval real-politic and sensibilities are a hell of a thing.Yep, not helped at all by the fact the Empress has made it a personal point of pride to make the setting as shitty as possible in order to make sure she had no realistic competition for hegemony.
Gonna be real, I hollered for the ambush from underwater with three Water Aspects. No such thing as a cheap shot in a Wyld Hunt!
[X] A dark passage ahead, with little room to maneuver and less room for error
Where their animas glowing will stand out all the more in the thick of the tension.
This combination would probably genuinely work against a number of melee supernal Dawn Caste builds.Gonna be real, I hollered for the ambush from underwater with three Water Aspects. No such thing as a cheap shot in a Wyld Hunt!
The secret "4th wall bookhit" charm.If you actually used it on a real PC, the player would be within their rights to beat you to death with the corebook, but this is the price we must pay, sometimes.
This combination would probably genuinely work against a number of melee supernal Dawn Caste builds.
If you actually used it on a real PC, the player would be within their rights to beat you to death with the corebook, but this is the price we must pay, sometimes.
What really throws the entire fight for them is the Twilight getting ganked cause they couldn't take a hit. That tosses out any surprise demons they got hiding in their caste mark and any form of quick battlefield clear.
That is certainly a key effect to the chances for the Solar's defeat, but I'm pretty sure the infiltrating Sidereal disabling the Twilight Caste before she could summon counter spirits or demons and firebomb the mortal Archers position was pretty critical.Honestly in a pure math sense, this fight is survivable technically. But what really fucks up the Solar's chances is the Demon Battle Group and Mortal Archer Battle Group.
That's honestly kind of a wild comment to make in the context of a group specifically trying to disarm the imperial oppression of an entire Direction.Solars are bad news for anyone who isn't part of their In-Group.
That's honestly kind of a wild comment to make in the context of a group specifically trying to disarm the imperial oppression of an entire Direction.
Like, I get it, I too enjoy how Gazetteer presents the default protagonists of the setting through the eyes of people who fear and revile them with good reason, but like... the Realm, and Heaven backing it, explicitly acts as an engine to immiserate most of the world to benefit a tight-knit core who aren't just an "in-group" but the literal extended family of an immortal(?) tyrant. Grace is in the position of defending this status quo as better than the alternatives, and she surely has good arguments on her side, but it's hardly a moral failing of Solar Exaltation that those who suddenly have a lot of power and direct knowledge that the hegemonic force in Creation is built on lies about that power might decide that they get to count all the murdered, enslaved, destitute, and downtrodden on their side of the equation when working out what counts as acceptable collateral damage when doing something about it.
If I had to put a finger on it, what's sort of characterizing this Circle the most is a kind of thoughtlessness which is a really interesting note to strike. They're introduced casually bulling through one moral quandary (what do you do with a mortal Immaculate monk who's just barely past being an initiate and isn't a real threat, answer: "enh kill her, she's got it coming"), and the next couple of updates expand on two others. Firstly: the fact that murdering Bittern might break the back of House Peleps but at the low, low cost of killing tens of thousands whose greatest crime is, in the main, being ordinary citizens of the Realm (and leaving entirely open such questions as "what will a mortally wounded House Peleps and an Admiralty Board do in their death throes, with four full fleets elsewhere in Creation and the Water Fleet still in the West"). And then also the fact that…
These are interestingly all people who seem to themselves come from privileged backgrounds in some capacity. Warrior-priestesses, men of Azure, dispossessed princes, and Raki being the child of a pekumi. As self-professed champions of the abject and wronged they're sort of dubious, and it's borne out by how they treat the mortals (or, well, "mortal" in Grace's case) around them. Rather than consciously cruel, they read as careless, casual, and blithely untroubled by their own callousness. Idle godlings who recognize no limits set upon them or their actions, if it feels morally congruent. And as a thematic note it's all very…illustrative I think? They don't have a solution to the Realm, to what it is, why it is, and who makes it up.
It's just another problem that they can easily smash through. I almost think they don't have a real conception of what they're actually doing or see any reason to spare it a thought.
The city has a population of hundreds of thousands actually and Rika Estimates that this pillar will suck in half the city alone as it collapses, with the rest of the city likely to follow as the water and debris of the fleet knocks down others.
Which is part of Singular Grace's entire stance on why the realm should stand.Major: Replacing one flawed system with another is not an improvement
On another note, given her part in choosing that name, I'm surprised Ambraea isn't Defining instead of major.Defining: I embody my name
Major: V'neef Ambraea (Conflicted sisterly affection and resentment)
It probably was at one point, but has Grace even seen her in the last 5 years?On another note, given her part in choosing that name, I'm surprised Ambraea isn't Defining instead of major.
Probably. I mean,It probably was at one point, but has Grace even seen her in the last 5 years?
Birth Sign: The Sword
A constellation in the House of Endings that governs the end of hopes and dreams, whether by being fulfilled or dashed, as well as slow and painful deaths. The Expectant Maiden. There is always an ending.