[X] "She's my niece - a close association is dangerous, I know, but it might prove worthwhile here. She associates with the national associations here in Caldera, not Ozai's, the youth ones; I know you're not fond of the modernist movement, but it might be useful to attach them to our government, let some new blood into the court in order to take attention away from reliable hands such as yourself and I. It might make the conservatives uncomfortable, all the talk of meritocracy and youth, but I wouldn't mind throwing up a distraction to take attention away from us in these trying times…"
While it is often the new industrial and commercial elites that often stabilise and even drive change, that change cannot occur without an intellectual core of dedicated ideologues who can codify doctrine and look at the long term and immaterial reasons for change.
The Mercantilists are first and foremost pragmatists - change is a means, not an end, to them. That end being greater growth and prosperity (at least for them). Their idea of peace is essentially colonial pragmatism; their main problem with slavery and genocides being that it's inefficient.
The Colonials have no concrete proposals for change; their ideal would probably just be Sozin's empire but with more equal-opportunity initiatives. They are good partners for reform, but cannot drive it by themselves.
Even if our MC wants radical change, it will be difficult to accomplish if their powerbase is centred on these factions.
The Modernists, however, are a group of people whose ideologies are centred around making things better for everyone. I e. NOT committing genocide, wantonly cruel campaigns of plunder and destroying civilian populations. They are also driven by the youth and progressives - traditionally not demographics risk averse to struggle in the name of progress. Furthermore, the Modernists seem to have an egalitarian basis to their ideology, judging by their humanistic and meritocratic tendencies. This means that they are the only faction who wants to reform society into something that we'd not consider terribly stratified and authoritarian - none of the other factions seem to have much of an issue with aristocratic rule.
[X] "Revisionist" (Uncertain Clique, Personal Interest, Moderate Divergence)
While playing a faster fasterfasterfasterfasterFASTER type Accelerationist, or a communist revolutionary, would indeed be very Funni, I don't think we'd be be able to gather the support to stay in power.
I'm thinking that the best path would be to reform the Modernist faction away from 'Greater East Asian Co-prosperity Sphere' towards 'Liberal Internationalism'. We'd be able to introduce at least some democracy to the Fire Nation, and bring along the Colonials and Mercantilists with us in our progressive block without making the general population too upset.
If reactionary powers try to block change? Well, Fire Nation society seems to be tense and divided, and these sorts of times are ripe for a Cultural Revolution. We are the party of the youth, after all, and revolutionary times have a tendency to make even moderate voices adopt radical measures...(hint: one of them starts with 'Re-' and ends with '-public').
Zuko probably wouldn't even be too mad at us, if only to spite his family.
While it is often the new industrial and commercial elites that often stabilise and even drive change, that change cannot occur without an intellectual core of dedicated ideologues who can codify doctrine and look at the long term and immaterial reasons for change.
The Mercantilists are first and foremost pragmatists - change is a means, not an end, to them. That end being greater growth and prosperity (at least for them). Their idea of peace is essentially colonial pragmatism; their main problem with slavery and genocides being that it's inefficient.
The Colonials have no concrete proposals for change; their ideal would probably just be Sozin's empire but with more equal-opportunity initiatives. They are good partners for reform, but cannot drive it by themselves.
Even if our MC wants radical change, it will be difficult to accomplish if their powerbase is centred on these factions.
The Modernists, however, are a group of people whose ideologies are centred around making things better for everyone. I e. NOT committing genocide, wantonly cruel campaigns of plunder and destroying civilian populations. They are also driven by the youth and progressives - traditionally not demographics risk averse to struggle in the name of progress. Furthermore, the Modernists seem to have an egalitarian basis to their ideology, judging by their humanistic and meritocratic tendencies. This means that they are the only faction who wants to reform society into something that we'd not consider terribly stratified and authoritarian - none of the other factions seem to have much of an issue with aristocratic rule.
[X] "Revisionist" (Uncertain Clique, Personal Interest, Moderate Divergence)
While playing a faster fasterfasterfasterfasterFASTER type Accelerationist, or a communist revolutionary, would indeed be very Funni, I don't think we'd be be able to gather the support to stay in power.
I'm thinking that the best path would be to reform the Modernist faction away from 'Greater East Asian Co-prosperity Sphere' towards 'Liberal Internationalism'. We'd be able to introduce at least some democracy to the Fire Nation, and bring along the Colonials and Mercantilists with us in our progressive block without making the general population too upset.
If reactionary powers try to block change? Well, Fire Nation society seems to be tense and divided, and these sorts of times are ripe for a Cultural Revolution. We are the party of the youth, after all, and revolutionary times have a tendency to make even moderate voices adopt radical measures...(hint: one of them starts with 'Re-' and ends with '-public').
Zuko probably wouldn't even be too mad at us, if only to spite his family.