[X] Plan: Sick days and Instilling Loyalty
-[X] You are injured (You currently have two wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
-[X] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
--[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
--[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Arch (Give him the books, spend some time together)
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Bury the Alicja case (Cannot be taken with taking the case)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Grail)
-[X] On furthering the cause.
--[X] Assist somebody else in their task
---[X] Arch, the Loremaster
----[X] Arch could use some money for items he may find (200 funds, ask for a weapon)
--[X] Search out the talented, teach them Edge
--[X] Build up the loyalty of the cult, ensure they'll listen to you if need be
I went different direction than H2F2. Using our sick days we have more actions and they are spent on cadre and taking over the case. No Mansus exploration though.
[X] Plan: Sick days and Mansus
-[X] You are injured (You currently have two wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
-[X] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
--[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
--[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
-[X] On furthering the cause.
--[X] Assist somebody else in their task
---[X] Arch, the Loremaster
----[X] Arch could use some money for items he may find (200 funds, ask for a weapon)
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Arch (Give him the books, spend some time together)
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Bury the Alicja case (Cannot be taken with taking the case)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Grail)
-[X] The Mansus, a place of contradictions. It calls to you, reach out.
--[X] Explore the Woods and it's many secrets
---[X] Explore the Luster-Drowned Well
--[X] Explore the Woods and it's many secrets
This is the same as above Plan except loyalty is replaced twice with Mansus. We are bound to get more Lore here, if we survive.