You Have 3 [Three] Actions.
So in future will be getting more action per Turn or getting bigger effects from Scale

Because in Glittering Federation it realy dont show how much it have grown.

Like getting more AP per Turn would be probably more effective way of showing us growth of Faction and let us better direct its growth/actions.
The Ephemeralis Astra Castellum, already a beacon of knowledge and defense, can evolve into an even greater citadel of power and discovery.
So while I get what others expansions are for what do Infrastructure does?

Is it pure industrial build up increasing our raw ability/personal number to build stuff as oposed to R&D or military units?
Tech Tree Informational Updated
What was changed?

And how do we read it actualy?

Like we have 'Hexagramic Wards: (Crude)' but things under it are mostly primitiveor non-existent?

So do those shows they general absolute level or show their advancment when compared to main tech?

Or is it opposite and main tech level is result of adding/averaging sub techs?
 
So in future will be getting more action per Turn or getting bigger effects from Scale

Because in Glittering Federation it realy dont show how much it have grown.

Like getting more AP per Turn would be probably more effective way of showing us growth of Faction and let us better direct its growth/actions.
The tag "AP Hell" is there for a reason.
So while I get what others expansions are for what do Infrastructure does?

Is it pure industrial build up increasing our raw ability/personal number to build stuff as oposed to R&D or military units?
Right now, the Citadel Infrastructure is Size 1. Completing the Infrastructure expansion will put it on Size 2.
Added the Sub-Trees of PsyTech.
Not that there's anything there yet.
Or is it opposite and main tech level is result of adding/averaging sub techs?
This one.
 
- Psychic Craft: (Non-Existing)
- Warp Craft: (Non-Existing)
Whats diffrence between those two?

Like isnt psychic and warp the same?

Or is thise diffrence between psyker natural/instinctual manipulation and sorcery one based on knowledge even if one is psychical 'blind'?

Or is this diffrence between techs that are materium based with warp bits and warp 'spell' craft with materium bits as an anchor?
The tag "AP Hell" is there for a reason.
No matter how many AP we would have there would always be AP Hell.
 
The new Ward Language of the Mechanicum
[X] Plan: Lets make a warp BS detector

Psychic Craft is Psyker specific craft, that is, things made specifically for Psykers or can only be made by Psykers.
Warp Craft: are things like the Warp Drive and the Gellar Field, that is, things made by Non-Psykers for Non-Psyker use.
Or is thise diffrence between psyker natural/instinctual manipulation and sorcery one based on knowledge even if one is psychical 'blind'?
So this one from my post?
Hexagramic Wards: (Crude)
- Strength: (Primitive)
- Durability: (Primitive)
- Scope: (Non-Existing)
- Manufacturation Rate: (Crude)
- Against Chaos: (Crude)
You know I just got funny idea.

Like tech priest while making wards would inscribe them in a way that makes sense to them by Faith/Knowledge as such Faith/Tradition/Subjectivity affects/shapes Warp.

So instead of using letters or some glyps what if they decide to encode stuff like machines see that.

In Holy Binary.

Ones and zeroes.

Burned oyt spaces and not.

Lines of Prayers folded on each other to take less space.

Then encoded again and again so that even if most if destroyed all can still see the Prayer and denousement of Demons it is.

Or in other words a very fine fractal QR codes wrapped around Mechanicum holy symbols used as wards/decorations.

 
Vote closed
Scheduled vote count started by Khororhoth on Oct 10, 2024 at 4:45 PM, finished with 51 posts and 31 votes.

Research Geiger: 1
Research Scope: 85
Khororhoth threw 2 100-faced dice. Reason: Research Total: 86
1 1 85 85
 
Last edited:
Back
Top