Finding the Spark (Pathfinder 1E Quest)

[x] Speak to Leontas about the Stonewilds

Gorok will move his whole tribe next door, might as well give the bones the proper burial then.
 
DP, one of the things we players balance is resource expenditure to aid in a task vs. the odds of other tasks/combat before the next long rest.
A consequence of the Quest format is that in order to allow good narrative flow, you have to jump forward a few days, but that means that we sometime have to fit a lot of 'stuff' into one day.

For example, (as I understand it) we're going to be having our cargo inspected 20 miles downriver from this island.

If there's not going to be a long rest beforehand, then a highly buffed attempt at getting stuff from Breolia's book now is a really bad idea; but if we players leave it 'until later' then we might have a three or four days long timeskip where we don't do anything, even though quite reasonably our characters could have spent a third of their spells/surge points over the course of a few minutes to cast suitable buffs on Sirim/those helping him.

I do understand the importance of not trying to fit every moment as 'productive' - I really really do; but there are a lot* of opportunities that we've missed - one that has really jumped out at me are the timeskip days when we were going through the forest and we didn't take an hour to heavily buff Pepper, and have him try to ID Gavhauls psionic items.

*Maybe not 'a lot' but IDing Gavhaul's items has been looming rather large in my mind.

[X] Gorok does want to get those old iruxi skulls. Seeing as you are here already now seems the best time
-[X] Gorok uses up to three Surge Points on any rolls he makes
-[X] Pepper changes his racial ability to Diplomacy, and goes with whoever all is talking to the druids and attemps to Aid Another (needs a 4 or higher on the roll)
 
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DP, one of the things we players balance is resource expenditure to aid in a task vs. the odds of other tasks/combat before the next long rest.
A consequence of the Quest format is that in order to allow good narrative flow, you have to jump forward a few days, but that means that we sometime have to fit a lot of 'stuff' into one day.

For example, (as I understand it) we're going to be having our cargo inspected 20 miles downriver from this island.

Oh no, you were going to have it inspected at the island, but then you cut a deal with Pisca and you just get to skip that. That is just how Taldan Bureaucracy do. :V
 
Oh, I thought we'd be inspected, and he'd have to make some sort of diplo/bluff check.
I underestimated the power a noble holds in Taldan.
 
Oh, I thought we'd be inspected, and he'd have to make some sort of diplo/bluff check.
I underestimated the power a noble holds in Taldan.

He is closely related to a Grand Duchess. The River Guard could technically search him and it would be legal but nine times out of ten that would lead to the captain who did it being reassigned to a logistical position ashore from which they would somehow never get promoted.
 
[X] Frustrated by the difficulty of gaining druidic solutions Sirim has decided to start reading Breolia's book, see if you can help
 
Gorok just wants to collect ancestor bones, should be nothing wrong with that.

[X] Gorok does want to get those old iruxi skulls. Seeing as you are here already now seems the best time
-[X] Gorok uses up to three Surge Points on any rolls he makes
-[X] Pepper changes his racial ability to Diplomacy, and goes with whoever all is talking to the druids and attemps to Aid Another (needs a 4 or higher on the roll)
 
[X] Gorok does want to get those old iruxi skulls. Seeing as you are here already now seems the best time
-[X] Gorok uses up to three Surge Points on any rolls he makes
-[X] Pepper changes his racial ability to Diplomacy, and goes with whoever all is talking to the druids and attemps to Aid Another (needs a 4 or higher on the roll)
 
Votes are pretty close, I'll leave this up for a bit.
Adhoc vote count started by DragonParadox on Sep 30, 2024 at 5:50 AM, finished with 18 posts and 6 votes.

  • [X] Gorok does want to get those old iruxi skulls. Seeing as you are here already now seems the best time
    -[X] Gorok uses up to three Surge Points on any rolls he makes
    -[X] Pepper changes his racial ability to Diplomacy, and goes with whoever all is talking to the druids and attemps to Aid Another (needs a 4 or higher on the roll)
    [X] Frustrated by the difficulty of gaining druidic solutions Sirim has decided to start reading Breolia's book, see if you can help
    [x] Speak to Leontas about the Stonewilds
 
It has been a while and I do want to get this done today so off we go.
Adhoc vote count started by DragonParadox on Sep 30, 2024 at 9:21 AM, finished with 20 posts and 7 votes.

  • [X] Gorok does want to get those old iruxi skulls. Seeing as you are here already now seems the best time
    -[X] Gorok uses up to three Surge Points on any rolls he makes
    -[X] Pepper changes his racial ability to Diplomacy, and goes with whoever all is talking to the druids and attemps to Aid Another (needs a 4 or higher on the roll)
    [X] Frustrated by the difficulty of gaining druidic solutions Sirim has decided to start reading Breolia's book, see if you can help
    [x] Speak to Leontas about the Stonewilds
 
Arc 9 Post 12: Reasons to Seek
Reasons to Seek

25th of Neth 4707 A.R. (Absalom Reckoning)

The boats or, as Oka reminded you today at dinner, ships lie still at anchor among the other half dozen proper River Guard Galleons and the eight trading barges seeking sanctuary at Arenway. By ancient decree, or simple happenstance of custom, the port here bears no name but that which the island lends it. The soldiers and sailors here do not speak of what is beyond the wardstones often, and when the do its when they are usually deep in their cups, or so Sirim has informed you after taking the chance to flit from shadow to shadow to overhear things, and with a kind of fearful circumspection. Given the circumstances in which you met the last druid of their order, perhaps they are not fools to do so.

All the stranger then to speak in favor of Gorok's plan to slip beyond the stones, follow the path the leshies had given them, and take back the bones of the long dead iruxi druids.

Mina certainly seems to think so. Her look says, 'I expected this of Cob, but not you' to which you can only shake your head. "I have met my ancestors and they rest fitfully under stone, their breath ash and their thoughts heavy with regret. How many others like that there are I do not know, but I fear that it's many. Do Gorok's kin sleep more easily here, in a place his kin have not set foot in for generations if not centuries?"

"We do not know that for sure..." Mina starts, but much to your surprise it's Sirim who speaks up.

"Then we should ask. That is the purpose of this whole endeavor, is it not? Should they at the moment of their deaths been pleased to rest where they are, then we will return them."

"What, and say we just stumbled across them?" she asks more sharply than usual.

"Say nothing, just hand them over to the leshies," the shade replies with heat to match the question, then reels himself back to cold calculation. "They seem amenable enough, if odd in reason and manner." Catching your curious gaze, and Pepper's come to that, he explains. "The days of ancestor worship in Nidal are long since past, or at least of admitting to do so where pious Kuthites might hear, but respect for those who came before, for blood and bone and oath of kin, not even ten thousand years of dogma have been able to fully extinguish. Though I never partook of it myself, I will not ask a companion in arms, a... friend," the word comes haltingly, as though he hasn't used it in a long time, "to leave the bones of his kin behind where he feels they do not belong."

"Bones aren't souls though, they are just a vessel for souls that have passed on. These ones have long since passed, surely," Mina insists.

"And yet when you question them they speak."

"That's just..." It's not hard to guess what she might have said, 'just the spell' or something of that sort. It is as though for the moment she and Sirim had changed places, but there's a deeper meaning buried in her words. To the folk of haunted Ustalav the remains of the dead are more a source of peril than comfort, often consigned to flame. Only nobles can afford tombs guarded with spell and blade, the common folk consigning their loved ones to the pyre and taking what comfort they can in the soul's journey to the Great Beyond. "You're sure you want to do this?"

Gorok starts to give one of his wordless nods, then he too stops himself to explain. "In Augustana, in Almas, soon in Cassomir, I am strange. To some of interest, to others a thing of fear, 'anímeros', savage, and yet we as you built walls of stone, sowed fields, forged steel, and wove magics before the dark times. Why did your people pass as you did and mine did not? How?"

You hear the fear that is not spoken. What if the sneering masses of humanity are right and the iruxi are in some way flawed to have fallen so far and not raised their heads since?

If you were to wager a guess against the vagaries of history, it most likely was nothing more than mischance. In a time of great dying the thinnest edge would separate the living from the dead, not some great chasm, but that is not what Gorok wants to hear. He's looking for certainty from those who lived in those days.

So it's stealing bones from druids.

"I can do it, I'm better sneak," Cob's cheery offer cuts the silence like a knife.

Gorok considers it and nods. He does not offer thanks aloud, there's no need.

What do Gorok and Cob do by way of preparation, and what items do they take with them to raid the ossuary?

[] Invisibility and Mythic Heroism

[] Mina uses Hermean Potential as well, the druids might be able to feel the spells being used, but that's probably better than just being seen by their guards

[] Write in


OOC: No rolls on this one, there was no way Mina was going to contest Gorok once he made his reasoning known and Sirim understands the concept of not leaving your ancestors unwatched. On top of tradition saying you shouldn't doing that, Nidal has a way of ending up with them being press-ganged into some vampire or ghoul noble's undead armies.
 
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If you guys want me to re-do the update I will for the record. I like the way the moment came together, but I value player agency more.
No, that isn't necessary, IMO. It was a good chapter and I don't see why you should need to redo it.

Just be kind if the dice don't like us on this heist? ;)
 
Okay, I think this should be a group of Gorok (obviously), Cob, and Sirim. Cob provides the Rogue expertise needed to pull this off, and Sirim is there for the magical end of the equation. His spells could be very useful, including Wild Arcana for goodies like casting an Invisibility Sphere, Mythic Haste for rapid retreating, etc.

I'm reluctant to cast too many additional buff spells on them now, especially from Sirim, since we don't know how long this will take or what he'll need to cast on the group to help them pull off the mission.

[X] Bone Burglars
-[X] Gorok, Sirim, and Cob will raid the ossuary for Iruxi bones while Kori and Mina remain behind to maintain the fiction of everyone's presence, and to create a distraction if it proves necessary.
--[X] Gorok will prepare Hide from Animals and Nature's Paths spells. He'll cast Hide from Animals on everyone, and Nature's Paths on himself before they set out. He'll also wear the Spectacles of Discern Shapechangers.
--[X] Mina will cast Mythic Heroism on Gorok, Cob, and Sirim before they depart, and use her Pass Without Trace SLA on them.
--[X] Kori will use Inspired Spell to cast Water Walking on everyone, then cast Mythic Invisibility on Gorok, Cob, and Sirim.
--[X] Sirim will maintain constant surveillance as he, Gorok, and Cob infiltrate the ossuary using Detect Magic to search for magical auras from traps, wards, alarm spells, etc.
--[X] Gorok will wear Cob's Scoundrel's Cloak to increase his Stealth bonus by +5 and Cob will wear Kori's Cloak of the Hedge Wizard so he can use its at will Detect Magic power to help as he searches for traps and other magical phenomenon.
-[X] Kori learns Dark Whispers as his new Dark Secrets spell. He casts it on everyone so they can remain in contact for longer, and the infiltrators can potentially signal for help if they're close enough.
 
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Oh dear, I should have made that clearer. The British Museum isn't giving ancient bones to people who have a legitimate claim on them.
While a misunderstanding like this can be big enough to warrant a re-write sometimes, in this instance I'm very happy to go on a heist too :D

[*] Plan: Goldfish does the thinking bit
-[*] Do Goldfish's plan
:p

[I'll actually read his plan when I have time in 25 min]
 
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