* That leaves one die for reconstruction support. I'm intentionally NOT expanding the Mogadishu space centre, because I think we can hold off on that. We don't need a 500-ton pad until our next major rocket family anyways, and that's going to be the culmination of a lot of design work that can be done on sub-scale prototypes.

If you're doing that, why are your proposing to slow-roll the more expensive Signapore launch site?

And not building the pads means that the Mogadishu site is seriously backlogged even without a bigger launcher, because every single launch from Mogadishu has to use the same pad. That seriously complicates maintenance, upgrades, and risks throwing entire schedules array if there's even one mistake.
 
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If you're doing that, why are your proposing to slow-roll the more expensive Signapore launch site?

And not building the pads means that the Mogadishu site is seriously backlogged even without a bigger launcher, because every single launch from Mogadishu has to use the same pad. That seriously complicates maintenance, upgrades, and risks throwing entire schedules array if there's even one mistake.
For a few reasons:
  • We committed to a launch complex in Singapore, which means I want to put multiple dice on it now. I don't want to then immediately stop it completely, because going from round-the-clock construction to nothing probably isn't good for the local economy. Better to keep one die on it going forwards?
  • I want to see if we can get bigger pads in Mogadishu without building a 500-tonner. Those pads are good for our routine launches out of Singapore, but something bigger could be nice. If that option doesn't show up within a year or two, we pull the trigger on Mogadishu expansions.
  • Program slot that, at 1 die per quarter, should activate in about 4.5 years. That, IMO, is the real prize; I suspect within a few years of that we'll be looking at our first space station based on when Gemini MOL was supposed to happen, and being able to hand-off resupply runs would be a useful savings.
 
Hmmmm it doesn't *seem* like there are gonna be any intermediate steps, considering singapore started with 500tonners and the launch expansion option has been a 500t since we have had it?
 
For a few reasons:
  • We committed to a launch complex in Singapore, which means I want to put multiple dice on it now. I don't want to then immediately stop it completely, because going from round-the-clock construction to nothing probably isn't good for the local economy. Better to keep one die on it going forwards?
  • I want to see if we can get bigger pads in Mogadishu without building a 500-tonner. Those pads are good for our routine launches out of Singapore, but something bigger could be nice. If that option doesn't show up within a year or two, we pull the trigger on Mogadishu expansions.
  • Program slot that, at 1 die per quarter, should activate in about 4.5 years. That, IMO, is the real prize; I suspect within a few years of that we'll be looking at our first space station based on when Gemini MOL was supposed to happen, and being able to hand-off resupply runs would be a useful savings.
Hmmmm it doesn't *seem* like there are gonna be any intermediate steps, considering singapore started with 500tonners and the launch expansion option has been a 500t since we have had it?
HB is correct. I'll tell you straight out that it's going to be a 500-ton pad because I'd like to save everyone the time voting, writing, and reading about it.
 
For a few reasons:
  • We committed to a launch complex in Singapore, which means I want to put multiple dice on it now. I don't want to then immediately stop it completely, because going from round-the-clock construction to nothing probably isn't good for the local economy. Better to keep one die on it going forwards?
  • I want to see if we can get bigger pads in Mogadishu without building a 500-tonner. Those pads are good for our routine launches out of Singapore, but something bigger could be nice. If that option doesn't show up within a year or two, we pull the trigger on Mogadishu expansions.
  • Program slot that, at 1 die per quarter, should activate in about 4.5 years. That, IMO, is the real prize; I suspect within a few years of that we'll be looking at our first space station based on when Gemini MOL was supposed to happen, and being able to hand-off resupply runs would be a useful savings.
There's no reason we can't also get more program slots, cheaper, in Mogadishu.

It's just that those upgrades are going to end up being locked behind path availability.
 
I just want more space probes (RTGs my beloved)
Also I know the world council moves each year, but the idea of the capital of the world being in Hawaii is really funny to me for some reason.
 
Well, time to focus on ourselves for a year! Some real self-care. And by self-care I mean upgrading our own facilities so we can do more ambitious projects.
 
Thread consensus last vote was that animal cosmonauts was unnecessary, and why change our minds now? Anyways, my personal obsession that want to vote for is Staged Combustion, that gives us powerful engines and we have the ceramics for it! I admit that making a plan for this quest feels overwhelming: We have a lot of options. Do y'all plan makers have a system to make things easier, or do you manually recalculate all the resource usage total and per category every time you shuffle something in your prototypes?
 
I just want more space probes (RTGs my beloved)
Also I know the world council moves each year, but the idea of the capital of the world being in Hawaii is really funny to me for some reason.
RTGs are really only needed beyond Mars/for over-night missions on the moon. For now, they're a useful but niche tool.


Thread consensus last vote was that animal cosmonauts was unnecessary, and why change our minds now? Anyways, my personal obsession that want to vote for is Staged Combustion, that gives us powerful engines and we have the ceramics for it! I admit that making a plan for this quest feels overwhelming: We have a lot of options. Do y'all plan makers have a system to make things easier, or do you manually recalculate all the resource usage total and per category every time you shuffle something in your prototypes?
I generally start by not carring too much about money-I pick what I want and trust that I'm not over or under too much until I finish-THEN I account, tabulate and find the margin by which I am over or under, and adjust accordingly. As for animal cosmonauts, I was never thinking they were unnecessary, it was just a matter of when they were necessary.
 
RTGs are really only needed beyond Mars/for over-night missions on the moon. For now, they're a useful but niche tool.
sure they won't be useful at all until we send a Mars mission, but I for one really want to send a Mars mission as soon as possible. Also they are far more reliable than solar panels.
An idle thought I had, the point of departure from our world was in the late 19th century, right? So has Pluto been discovered, and is it still called that?
For that matter, there are a couple of other dwarf planets that are visible with 1950s telescope, if barely.
 
Really enjoyed catching up on this quest! Cool stuff. Thought I'd try my hand at throwing together a plan now that I'm here for a vote.

Operations - 6 dice (2 R4a stock) - 135R
Other than the impactor, not a lot we need done this turn in ops. If we need to cut for resources this is where I'd try to pull from, but I don't think that's necessary.

Build mark I SOC (1 dice, 45R)
Build R4a (3 dice, 90R)
-Launch x2 (2 dice, 0R)
--Lodestone impactor
--SOC unmanned orbital test

We should test launch the impactor built last turn this quarter. It's possible to fail so the sooner we get trying the better odds we have at launching by Q3.(1 dice, 0R)

We should also build and launch another SOC to see how it holds up in geosynchronous orbit this time. (2 dice, 45R)

Facilities - 8 dice - 220R
We really need to fulfil our promise on the singapore complex. There are some other options we've been putting off that we can get to now as well.

Singapore launch complex (3 dice, 105R)
Wind tunnel I (1 dice, 0/2 turns, 20R)
Wind tunnel II (1 dice, 0/2 turns, 25R)
Mission control (2 dice, 50R)
Mogadishu launch complex upgrade (1 dice, 20R)

We need to finish Singapore this turn, so 3 dice there. We'll finish the launch complex eventually so the overflow will be fine and give us pretty low odds of failure on the promise. (3) 35 each, 105R

We also should start the wind tunnel upgrades while we have the time/free dice. (2) 45 R

Mission control should get underway again now that we don't have any facilities commitments. 2 dice should have decent odds of finishing, worst case another dice next turn will finish it off. Not like this is time sensitive. (2) 25R each, 50 total

And then there's the Mogadishu launch complex upgrades, that should also get underway. Barring future conflicts, this is going to be getting all 3 of the dice going forwards. This turn, though, it'll get 1 to start. (1) 20R

We don't have any active promises to do construction/reconstruction projects, there's nothing pressing that's really impacting either our operations or standard of living, and it's pretty far outside our remit as a space agency so I think that we can avoid prioritizing this.

Tentatively, next turn we'll do 3 dice on Mogadishu, 2 locked for wind tunnel, leaving 3 to either keep working on Singapore, do a construction project, finish mission control if needed, or work on a new project that comes up next turn.

Engineering - 6 dice - 1 locked - 105R
Lots of goodies in Engineering, should definitely expand the dice this year if possible. One is locked on lander studies.

We're working towards probes in the next 3 years and a manned orbital flight as our "long" and mid range priority with no external commitment.

Lander studies (1 dice, 2/4 turns, 15R)
Spaceplane (1 dice, 15R)
Solar Thermal engine (1 dice, 15R)
staged combustion (1dice, 0/4 turns, 20R)
Expandable nozzles (1dice, 15R)
RTG (1 dice, 0/2 turns, 25R)

This plan should make slow progress towards probe tech and the next rocket generation, and starts on the spaceplane. In the next two turns a number of dice will free up (and we'll hopefully add some through recruiting) so we can either get started on some future projects or speed up progress on nozzles or spaceplane. My logic is since we're not in a time crunch for anything we can afford to go wide and hope for critical success boosts, which will also make it a bit easier if we need to rush anything in the mid future.

Tentatively, this should also work as next turn's plan as well assuming nothing major changes.

Orbital station - projected 9 dice at 20R
This is nice to have, and definitely should get research when we have the dice but is not a high priority for any projects currently. We won't even be able to launch a basic station until, at minimum, the next rocket generation anyways.

Spaceplane - projected 6 dice at 15R - 1 dice
Definitely should get looked at if possible.

Design/ redesign rocket - 4/2 turns at 15R
Not really worth doing until some next Gen engine/material/process/etc improvements happen.

Spacesuit- 2 turns at 15R
Current orbital pods don't need suits and are pretty heavily weight constrained, so this likely can wait until the next generation of major projects.

Solar thermal engine - projected 3 dice at 15R - 1 dice
Will be great for the probes and spaceflight, in general. We've already been focusing on this and can finish soon.

Staged combustion - 4 turns at 20R or unknown turns at 40R - 1 dice (20R)
Worth doing for next Gen rockets. Probably better to do the 4 turn version as opposed to full flow, especially as I imagine we can upgrade the concept later when we have a better idea of how it works, and a working model.

Nozzles - projected 7 dice at 15R - 1 dice
We'll want this for either this upcoming rocket generation or the following. Definitely worth working on.

Snapper-1 - 2 turns at 25R
We'll want this for later probe generations, and possibly station/space based infrastructure in the future, but can probably be put aside for now.

RTG - 2 turns at 25R -1 dice
This will be big for the probes. Should start commitment either now or soon.

Nuclear engine - projected 10 dice at 20R
We keep getting authorization to do these, so it's worth working on.

Science - 5 free dice, 2 locked (100R)
Transistors (1 dice, 4/6 turns, 20R)
SAR (1 dice, 2/4 turns, 20R)
Supersonic jet research (2 dice, 30R)
All sky survey (3 dice, 30R)

As a side note here, I can't find why air breathing rocket theory and space telescope studies are locked out? Both of those projects might be worth locking dice to. Without that, the big ticket items are jet research and the all sky survey, getting 2 dice and 3 dice respectively.

Ion engines are neat but are a long, LONG way from being something we can really practically consider, and the atomic rocket launch theory will cost us some support and isn't something we need at the moment. Hopefully, further nuclear support will drive the support cost down soon which will make it a lot more tempting. I think there's still some testing we can do before doing animal launches, and we aren't in a time crunch so we can afford to go as slow as is necessary to ensure safety. Also, it looks like last vote people were arguing that we don't need to do this prior to a live human launch. Is that an option?

I don't really have any suggestions on next turn yet other than the locked dice.

Politics/bureaucracy - 5 dice - 10R
Chief scientist (1 dice, 0R)
Propagandize nuclear (2 dice, 0R, -2PS)
Engineering recruitment (2 dice, 10R)

Whether or not we give up nuclear research, we should do it A) after we finish propagandizing and B) closer to a council date so as to lose fewer R/turn.

Both outreach choices are good uses for dice. Either one on each or 2 for nuclear. I think that might finish/update at 1000, which we might hit this turn. -2 dice

Chief scientist is a must pick. For science! -1 dice

We need more Engineering dice so I'd put at least 2 dice on the recruitment action. With bonuses, 2 should be fine. - 2 dice, 5R each and then 5R/turn payroll

Science and facilities are both plenty ok for now, although we should try to get that science dice by end of year if possible.

My math puts this at 570R cost for turn. I'm not sure when the payroll cost kicks in, but counting that in for this turn's costs will still cost 575R. We'll be net negative versus income for turn by 20R, which will drop us to 630R saved (with income at 550R) at start of next turn. If needed, without affecting any core developments, we could drop an extra R4a dice to bring us to net income of 10R. Two would get us to net income of 40R.

[ ] Plan: Finishing the Singapore Space Center
-[ ] Operations (6/6, 135R)

--[ ] Construct an R-4a Dawn - (0/100) (3 dice, 90R)
---[ ] And launch it (2 dice; specify payload)
----[ ] Mk 1 Pod Orbital test
----[ ] Lodestone-class impactor
--[ ] Construct a Payload
---[ ] Mark 1 Single Crew Capsule (1 die, 45R, 1 turn)
-[ ] Facilities (8/8 dice, 220R)
--[ ] Build a new Space Center (Singapore) - (543/600) (3 die, 105R)
--[ ] Build a Mission Control Center - (133/250) (2 dice, 50R)
--[ ] Hypersonic Wind Tunnel Upgrade - (0/2 turns) (1 die, 20R)
--[ ] Arcjet Wind Tunnel - (0/2 turns) (1 die, 25R)
--[ ] Expand the Launch Complex - (0/350) (1 die, 20R)
-[ ] Engineering (6/6, 105R)
--[ ] Lander Design Studies - (2/4 turns) (1 die, 15R)
--[ ] Prototype Spaceplane - (0/300) (1 die, 15R)
--[ ] Solar Thermal Rocketry [PHYS] - (300/450) (1 dice, 15R)
--[ ] Staged Combustion Engines (PROP) - (0/4 turns) (1 die, 20R)
--[ ] Expandable Nozzles (PROP) - (36/400) (1 dice, 15R)
--[ ] Radioisotope Thermoelectric Generators - (0/2 turns) (1die, 25R)
-[ ] Science (7/7 dice, 100R)
--[ ] Conduct Supersonic Jet Research (Phase 3) [AERO] - (147/640) (2 dice, 30R)
--[ ] All-Sky Survey (Phase 2) [PHYS] - (53/600) (3 die, 30R)
--[ ] Synthetic Aperture Radar - (2/4 turns) (1 die, 20R)
--[ ] Transistor Computing Investigations - (4/6 turns) (1 die, 20R)
-[ ] Politics & Bureaucracy (5/5, 10R)
--[ ] Propagandize for Nuclear Power - (895/???) (2 dice, -2PS)
--[ ] Select a Chief Scientist of the IEC - (1 die, 0R)
--[ ] Engineering Job Fair - (33/150) (2 dice, 5R)

Couple of questions that impact some choices/dice:
Do we still have the lodestone impactor from last turn, or will we need to build a new one?

Are air breathing rocket theory and space telescope studies valid choices? I mentioned earlier but I can't find anything mentioning a reason they'd be crossed out. I might just have missed it though.
 
I think working on reconstruction and the antarctic program would bring us valuable public support.
Which we already have quite a bit of without wasting our own time. We do a lot of projects with tangential benefits.

We're not at a point where we need to worry about popularity, especially if we put a human in space in the next year or two.

That leaves one die for reconstruction support. I'm intentionally NOT expanding the Mogadishu space centre, because I think we can hold off on that. We don't need a 500-ton pad until our next major rocket family anyways, and that's going to be the culmination of a lot of design work that can be done on sub-scale prototypes.
Don't we already need the large pad for a Dawn+Boosters?

I'd rather get the pad done, and just working in and on Mogadishu does quite a bit for reconstruction efforts in Africa.

It just seems a bit absurd to say we don't need to expand Mogadishu because we don't need those pads, but we just built an entirely new space center.
1 on Animal Cosmonauts
Not much we can really learn here that can't be learned in some other method, IMO. I feel like this is a bad pr issue just waiting to happen.
 
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Thread consensus last vote was that animal cosmonauts was unnecessary, and why change our minds now? Anyways, my personal obsession that want to vote for is Staged Combustion, that gives us powerful engines and we have the ceramics for it! I admit that making a plan for this quest feels overwhelming: We have a lot of options. Do y'all plan makers have a system to make things easier, or do you manually recalculate all the resource usage total and per category every time you shuffle something in your prototypes?
Thread consensus is wrong. While we know, unlike people in-timeline, that human beings won't instantly die and/or go permanently insane* from going into space, there are still thousands of smaller points that require study. Even today, OTL, we are still making discoveries. For example, the very unfortunate discovery that the human immune system stops reproducing itself in microgravity and that your kidneys will inevitably shrink and fail, was made only recently.

Beyond that, experience lowers the secret DCs. Practice makes perfect.

But thankfully, I am doing Staged Combustion, so you may accept the temptation to vote for my plan.

I do everything in planmaking by hand. Normally I calculate probabilities with AnyDice, again by hand, but this quest has bonuses all over the place that I don't feel like tracking down.

*Yes, there was a belief that as people are generally afraid of heights by instinct, and space is infinite height, that a human beholding the void might be mentally shattered by it and killed or at least made irrational. Even after Gagarin, there was concern that this would happen during EVAs. The overview effect was an unexpected outcome, but they were actually right about the danger - on Gemini 4, Ed White did become enraptured by the beauty of his spacewalk and refused orders to get back inside the craft for 10 minutes. Eventually James McDivitt got him to come back inside, and White said it was the saddest moment of his life.


Anyway, brass tacks on the animal testing. Humans use animals, including onto death. While it could upset some people, the PR risk is nothing compared to killing our first cosmonauts, having not even tested with animals.
 
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[] Plan: No animals in Space and Nuclear Engineering
-[] Operations (5/6, 145R)
--[] Construct an R-4a Dawn - (0/100) (2 dice, 60R)
---[] And launch it (1 Operations dice; specify payload)
----[] Lodestone-class impactor
--[] Construct a Payload
---[] Mark 1 Single Crew Capsule (45R, 1 turn)
---[] Lodestone-class impactor (40R, 1 turn)
-[] Facilities (7/8 dice, 180R)
--[] Build a new Space Center (Singapore) - (543/600) (1 die, 35R)
--[] Build a Mission Control Center - (133/250) (1 die, 25R)
--[] Hypersonic Wind Tunnel Upgrade - (0/2 turns) (1 die, 20R)
--[] Arcjet Wind Tunnel - (0/2 turns) (1 die, 25R)
--[] Construction and Reconstruction Support - (0/250) (3 dice, 75R)
---[] Sub-Saharan Africa
----[] Electrification (25R/die)
-[] Engineering (6/6, 135R)
--[] Lander Design Studies - (2/4 turns) (1 die, 15R)
--[] Solar Thermal Rocketry [PHYS] - (300/450) (2 dice, 30R)
--[] Staged Combustion Engines (PROP) (Full Flow) - (0/4 turns) (1 die, 40R)
--[] Snapper-1 - (0/2 turns) (1 die, 25R)
--[] Radioisotope Thermoelectric Generators - (0/2 turns) (1 die, 25R)
-[] Science (7/7 dice, 105R)
--[] Conduct Supersonic Jet Research (Phase 3) [AERO] - (147/640) (3 dice, 45R)
--[] All-Sky Survey (Phase 2) [PHYS] - (53/600) (2 die, 20R)
--[] Synthetic Aperture Radar - (2/4 turns) (1 die, 20R)
--[] Transistor Computing Investigations - (4/6 turns) (1 die, 20R)
-[] Politics & Bureaucracy (5/5, 15R)
--[] Propagandize for Nuclear Power - (895/???) (1 die, -1PS)
--[] Propagandize for Space - (138/???) (3 die, 15R)
--[] Select a Chief Scientist of the IEC - (1 die, 0R)

580/650
 
My own two cents regarding the safety of NERVA - it's worth noting that, AFAIK, most of the benefit of NERVA is for shoving large payloads to high energy orbits in a time efficient manner. And that's the sort of thing that you can do with an orbital kick stage on top of a conventional lift rocket - and by putting it into orbit before ever starting the nuclear motor for a maneuver, you have the time to make the nuclear motor completely fail safe in its launch configuration, and then reconfigure it on-orbit (either with onboard mechanisms or with a servicing mission using remote manipulators) to be an operational reactor. And, of course, if the mission plan already calls for on-orbit assembly, there's always the option of shipping the nuclear engine up by itself inside a sarcophagus that would contain it in the event of a failure to reach orbit, or deliberately using an overkill launch vehicle to guarantee that the nuclear engine reaches orbit successfully.
 
Anyway, brass tacks on the animal testing. Humans use animals, including onto death. While it could upset some people, the PR risk is nothing compared to killing our first cosmonauts, having not even tested with animals.
Also, thus far, our cosmousenauts have gotten off maybe with injuries and the shuttles are designed with recovery in mind, so maybe we shouldn't be framing it as "we are sending animals to their inevitable demise" and more "we are making sure we can keep making safe returns from orbit"?. In the long, long, long term we are gonna need to face the notion of transporting live animals regardless.
 
[X] Plan: No Animals in Space and Nuclear Engineering
-[X] Operations (5/6, 145R)
--[X] Construct an R-4a Dawn - (0/100) (2 dice, 60R)
---[X] And launch it (1 Operations dice; specify payload)
----[X] Lodestone-class impactor
--[X] Construct a Payload
---[X] Mark 1 Single Crew Capsule (45R, 1 turn)
---[X] Lodestone-class impactor (40R, 1 turn)
-[X] Facilities (7/8 dice, 180R)
--[X] Build a new Space Center (Singapore) - (543/600) (1 die, 35R)
--[X] Build a Mission Control Center - (133/250) (1 die, 25R)
--[X] Hypersonic Wind Tunnel Upgrade - (0/2 turns) (1 die, 20R)
--[X] Arcjet Wind Tunnel - (0/2 turns) (1 die, 25R)
--[X] Construction and Reconstruction Support - (0/250) (3 dice, 75R)
---[X] Sub-Saharan Africa
----[X] Electrification (25R/die)
-[X] Engineering (6/6, 135R)
--[X] Lander Design Studies - (2/4 turns) (1 die, 15R)
--[X] Solar Thermal Rocketry [PHYS] - (300/450) (2 dice, 30R)
--[X] Staged Combustion Engines (PROP) (Full Flow) - (0/4 turns) (1 die, 40R)
--[X] Snapper-1 - (0/2 turns) (1 die, 25R)
--[X] Radioisotope Thermoelectric Generators - (0/2 turns) (1 die, 25R)
-[X] Science (7/7 dice, 105R)
--[X] Conduct Supersonic Jet Research (Phase 3) [AERO] - (147/640) (3 dice, 45R)
--[X] All-Sky Survey (Phase 2) [PHYS] - (53/600) (2 die, 20R)
--[X] Synthetic Aperture Radar - (2/4 turns) (1 die, 20R)
--[X] Transistor Computing Investigations - (4/6 turns) (1 die, 20R)
-[X] Politics & Bureaucracy (5/5, 15R)
--[X] Propagandize for Nuclear Power - (895/???) (1 die, -1PS)
--[X] Propagandize for Space - (138/???) (3 die, 15R)
--[X] Select a Chief Scientist of the IEC - (1 die, 0R)

580/650

[X] Plan: Animals in Space and Nuclear Engineering
-[X] Operations (5/6, 145R)
--[X] Construct an R-4a Dawn - (0/100) (2 dice, 60R)
---[X] And launch it (1 Operations dice; specify payload)
----[X] Lodestone-class impactor
--[X] Construct a Payload
---[X] Mark 1 Single Crew Capsule (45R, 1 turn)
---[X] Lodestone-class impactor (40R, 1 turn)
-[X] Facilities (7/8 dice, 180R)
--[X] Build a new Space Center (Singapore) - (543/600) (1 die, 35R)
--[X] Build a Mission Control Center - (133/250) (1 die, 25R)
--[X] Hypersonic Wind Tunnel Upgrade - (0/2 turns) (1 die, 20R)
--[X] Arcjet Wind Tunnel - (0/2 turns) (1 die, 25R)
--[X] Construction and Reconstruction Support - (0/250) (3 dice, 75R)
---[X] Sub-Saharan Africa
----[X] Electrification (25R/die)
-[X] Engineering (6/6, 135R)
--[X] Lander Design Studies - (2/4 turns) (1 die, 15R)
--[X] Solar Thermal Rocketry [PHYS] - (300/450) (2 dice, 30R)
--[X] Staged Combustion Engines (PROP) (Full Flow) - (0/4 turns) (1 die, 40R)
--[X] Snapper-1 - (0/2 turns) (1 die, 25R)
--[X] Radioisotope Thermoelectric Generators - (0/2 turns) (1 die, 25R)
-[X] Science (7/7 dice, 165R)
--[X] Animal Cosmonauts - (1 die, 75R)
--[X] Conduct Supersonic Jet Research (Phase 3) [AERO] - (147/640) (2 dice, 30R)
--[X] All-Sky Survey (Phase 2) [PHYS] - (53/600) (2 die, 20R)
--[X] Synthetic Aperture Radar - (2/4 turns) (1 die, 20R)
--[X] Transistor Computing Investigations - (4/6 turns) (1 die, 20R)
-[X] Politics & Bureaucracy (5/5, 15R)
--[X] Propagandize for Nuclear Power - (895/???) (1 die, -1PS)
--[X] Propagandize for Space - (138/???) (3 die, 15R)
--[X] Select a Chief Scientist of the IEC - (1 die, 0R)

640/650
 
[X] Plan: Research Sabbatical
-[X] Operations (5/6, 145R)
--[X] Construct an R-4a Dawn - (0/100) (2 dice, 60R)
---[X] And launch it (1 Operations dice; specify payload)
----[X] Lodestone-class impactor
--[X] Construct a Payload
---[X] Mark 1 Single Crew Capsule (45R, 1 turn)
---[X] Lodestone-class impactor (40R, 1 turn)
-[X] Facilities (8/8 dice, 195R)
--[X] Build a new Space Center (Singapore) - (543/600) (2 dice, 70R)
--[X] Expand the Launch Complex - (0/350) (1 die, 30R)
--[X] Build a Mission Control Center - (133/250) (2 dice, 50R)
--[X] Hypersonic Wind Tunnel Upgrade - (0/2 turns) (1 die, 20R)
--[X] Arcjet Wind Tunnel - (0/2 turns) (1 die, 25R)
-[X] Engineering (6/6, 105R)
--[X] Lander Design Studies - (2/4 turns) (1 die, 15R)
--[X] Solar Thermal Rocketry [PHYS] - (300/450) (3 dice, 45R)
--[X] Staged Combustion Engines (PROP) (Fuel/Oxidizer Rich) - (0/4 turns) (1 die, 20R)
--[X] Radioisotope Thermoelectric Generators - (0/2 turns) (1 die, 25R)
-[X] Science (7/7 dice, 170R)
--[X] Animal Cosmonauts - (1 die, 75R)
--[X] Conduct Supersonic Jet Research (Phase 3) [AERO] - (147/640) (3 dice, 45R)
--[X] All-Sky Survey (Phase 2) [PHYS] - (53/600) (1 die, 10R)
--[X] Synthetic Aperture Radar - (2/4 turns) (1 die, 20R)
--[X] Transistor Computing Investigations - (4/6 turns) (1 die, 20R)
-[X] Politics & Bureaucracy (5/5, 15R)
--[X] Propagandize for Nuclear Power - (895/???) (1 die, -1PS)
--[X] Propagandize for Space - (138/???) (1 die, 5R)
--[X] Select a Chief Scientist of the IEC - (1 die, 0R)
--[X] Engineering Job Fair - (33/150) (2 dice, 10R)

630/650R
 
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[X] Plan: Research Sabbatical

I favor more dice towards our own facilities over infrastructure development.
 
[X] Plan: Research Sabbatical

If someone proposes a plan that replaces the RTGs with nuclear reactors and that shifts away from the engineering job fair, I'll switch to that, but for now this works.
 
Is one dice really going to be enough for Singapore? I'd hate to fail a second promise because we didn't invest enough.
 
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