[X] Plan: We Are Back in Business
-[X] FA1: Create a research team of mortals to assist in the research and creation of new technologies.
-[X] FA2: Change the structure of a Company to make it standard for there to be 3 Librarians per Company.
-[X] FA3: Order your Tech Marines to investigate, compare, and reverse engineer all the anti-gravity technologies in your possession to find out which is the best to further develop. The grav-tech on Tau vehicles, Tau drones, and the Bunkers Jetbikes are of particular note. (2 Tech Marines)
-[X] Skald: Covertly invite Tau diplomats to Midgardia to begin negotiations over possibly starting a technology trade between the Asgardia Sector and the Tau Empire. Ensure the meeting is kept as quiet as possible.
-[X] The Asgardia Crusade (1,2,3,4,5,10th Companies, 1,2nd Chapter Fleets)
-[X] Raiding Heimdalls Supply and Trade lines (11,7,12th Companies, Protector of Asgardia ,5th Chapter Fleet)
-[X] Purging the Strulrot (8,9th Companies, 3,4th Chapter Fleets)
-[X] Home Guard (13th Company)
-[X] Patrolling (6th Company, Might of Storms)
-[X] Repair Strike Cruiser Eternal Hurricane at Midgardias dock yards
-[X] Repair Strike Cruiser Lightning Vengeance at Forge World Thor (1 Major Favor)
-[X] Repair Battle Barge Storm of Salvation at Forge World Thor (2 Major Favors)
-[X] Production (21 Points & 8 Techmarine available)
--[X] 30 Tarantula Turret = 10 Points (all to the 13th Company)
--[X] 25 Jump Packs = 5 Points
--[X] 1 Castaferrum-pattern Dreadnought = 4 Points & 1 Tech Marine
--[X] 1 Rhino = 2 Points (to the 13th)
-[X]Development
-[X]Vehicle Targeting Cogitator Manufactorum 40RP (100/100)
-[X]level 1 orbital defenses (Danlan) 10RP
-[X]level 1 orbital defenses (Valha) 10RP
-[X] Industrial Complex (Minvir) 10RP
-[X] Industrial Complex (Midguardia) 1RP (1/10)
-[X] Spartha Frigate 4RP
-[X] Gladius Frigate 4R