Fair but we have 14 T2 left... That's not a lot. Well change of plans 44% of Our resources is a bit much, will we get option to integrate it later?
Yes. You do have that option later, but that would take more time as it would be a set up workshop action, though less resource heavy.

You are trading resources for time.
We can take this next turn:

[] Expand Facility Capacity:

And it will cover us.
You can, but it will only apply the turn after so it will not apply in time.
 
So how do you guys think we should specialize our new Akuma clones?

With the way the system works we get 5 Discipline points free and can spend 30 BP at a rate if 10 for a dot of discipline which means that any one clone can have a maximum of 8 in a single discipline which I think we should seriously consider doing. Elder Disciplines 5+ is where the true game changers are.
 
[X] Begin the process of integrating the Nanoforge into your infrastructure

That's a lot of resources, but we do have unlimited resource planet, so it's an obstacle that would be easy to overcome

Starting on a road to bulk T5 technology production is well worth it
 
So... I have been thinking on how we can kill the Emperor if we have to. Here are my assumptions in case so you guys can see the whole process:
  1. The Emperor has arbitrarily high supernatural multipliers (for the sake of argument lets say x12) so it has to be Fan to kill him since he ignores those
  2. The Emperor has too many health levels to wear down in ordinary combat, if we are to kill him it has to be in a single overwhelming blow
  3. The Emperor has both a Surprise Negator and a Perfect Defense, we have not seen either on Lorgar, but then he is drawn from the talk-y and spiritual part of the Emperor not the more combat focused one so we need something to spend that counter before we can kill him
  4. The Emperor does not have immunity to the warp, since nothing ensouled can have it and also in canon it was warpfire that crippled him
All that out of the way I give you:

Plan Speak Softly and Carry an Artifact Nuke
  • Get some Ebon Dragon Charms for stealth in order to get close to him
  • Build a dual warhead Artifact Warpfire Nuke
  • Get one Extra Speed Mutation so we have two actions to attack with
  • Fan Action 1: Fires first half of nuke
  • Emperor Reaction: Perfect Defense
  • Fan Reaction: Perfect Defense
  • Fan Action 2: Fires second half of nuke blowing both the Emperor and himself away
  • ...but unlike the Emeror Fan has SGI clones so he can just throw his Exaltation at one of them and he no worse for it while also reaping the Emperor's soul with Inner Darkness Internalization

What do you guys think? Is that enough overkill or should I have added onto it? Because I do have even more overkill to throw at him, though it gets costly on XP fast.
One thing I do feel need to point out is the Emperor can just teleport. He can also teleport really far like from the surface of a planet to the orbit of a planet that's how he engages in his fight with Horus. Once the first half of a new comes out or he just thinks I'm being attacked he could literally just go back out into orbit and have a ship nuke us from orbit. The emperor due to the extended Canon of GW is like a Mage on crack in a couple books it's shown he's outright capable of selectively stopping time, he is capable of just teleportation, physical transformations, telekinesis is strong enough to force a demigod and his entire Army of lesser demigods to kneel.

Also it wasn't warp fire that crippled him in Canon it was his son and his Mythos for lacking another way of saying it empowered by the dark Gods he swung his mace into his father it's a narrative as old as time the son kills the father a demigod on chaos juice essentially struck him it wasn't warp fire it was both a narrative and actual injury. Then he gets entombed on The Golden Throne because well the necessity of the Throne functioning supersedes the quick healing of injury for the emperor which means he just never heals from what is essentially a partially collapsed chest and missing eye.
 
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One thing I do feel need to point out is the Emperor can just teleport. He can also teleport really far like from the surface of a planet to the orbit of a planet that's how he engages in his fight with Horus.

He cannot, he is not acting yet. You cannot use psychic powers as a reaction that takes a proper action and we always act first in combat per Joy In Violence Approach which we just bought this turn. Unless he can beat an Infernal charm he does not get to contest that and the Yozis are above his paygrade.
 
He cannot, he is not acting yet. You cannot use psychic powers as a reaction that takes a proper action and we always act first in combat per Joy In Violence Approach which we just bought this turn. Unless he can beat an Infernal charm he does not get to contest that and the Yozis are above his paygrade.
Okay so what's stopping him from just using his perfect defense again because those are either usually reflexive so he can spend Mythos or Mana or whatever he has to use it again, work against a specific opponent for a number of actions or can be used X number of times whether that X is permanent Mythos or Essence.
 
Okay so what's stopping him from just using his perfect defense again because those are either usually reflexive so he can spend Mythos or Mana or whatever he has to use it again, work against a specific opponent for a number of actions or can be used X number of times whether that X is permanent Mythos or Essence.

That on the other hand is a fair point, we are going to need more actions... and more nukes. Adjoran charms to break the multiple action cap it is. Anyway:

Proposed Akuma
The Diviner: Tzu Wei 8 for Fate of the Court which allows us to perform strategic level divination
The Martial Artist Internalize 8 for Steel Soul and Armor of Enlightenment, although we could lower this to internalize 7 and pick up 1 Black Wind for more actions
The Demon: Hellweaving 3 for Favor of the Yama Kings, Black Wind 3 for the max number of extra actions and Iron Mountain 2 for some agg soak
 
He cannot, he is not acting yet. You cannot use psychic powers as a reaction that takes a proper action and we always act first in combat per Joy In Violence Approach which we just bought this turn. Unless he can beat an Infernal charm he does not get to contest that and the Yozis are above his paygrade.

Depends on if Danger Sense works on us. If so he may get a heads up a turn before we attack.
 
Depends on if Danger Sense works on us. If so he may get a heads up a turn before we attack.

If it's precog based t shouldn't, if not just because we are outside of fate then with Sufficient Ebon Dragon (TM) charms. Anyway what do you think of the Akuma? The Demon's a bit of a placeholder, but I can't think of anything else that is worth going up to 8 on.
 
If it's precog based t shouldn't, if not just because we are outside of fate then with Sufficient Ebon Dragon (TM) charms. Anyway what do you think of the Akuma? The Demon's a bit of a placeholder, but I can't think of anything else that is worth going up to 8 on.

As I've said before, being outside fate doesn't generally block precognition. It only blocks precognition that's based on contacting the Loom of Fate and asking what the Loom thinks is going to happen.

Other forms of precognition work just fine, like the Alchemical precog based surprise negator (or perfect defence, I forget).
 
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If it's precog based t shouldn't, if not just because we are outside of fate then with Sufficient Ebon Dragon (TM) charms. Anyway what do you think of the Akuma? The Demon's a bit of a placeholder, but I can't think of anything else that is worth going up to 8 on.
Well can't predict the the usage and uses of essence but someone throwing a nuke at your head isn't really Essence based the outcome of someone throwing a nuke at you is pretty predetermined I would think. Or to put another way being outside of Fate means he won't be able to see us if we try to sneak up on him it won't stop him from being able to see 5 seconds in the future when the entire landscape is an actively on fire irradiated hellscape.
 
Well can't predict the the usage and uses of essence but someone throwing a nuke at your head isn't really Essence based the outcome of someone throwing a nuke at you is pretty predetermined I would think. Or to put another way being outside of Fate means he won't be able to see us if we try to sneak up on him it won't stop him from being able to see 5 seconds in the future when the entire landscape is an actively on fire irradiated hellscape.

Being outside of Fate means that he can't ask the Loom of Fate what we're going to do next.

However, as Psyker precognition isn't based on the Loom of Fate, being outside of Fate or not shouldn't matter. By default, everyone in this universe should be outside of Fate, as there doesn't seem to be a Loom of Faith anymore. Daemons, as creatures of the Warp/Wyld, should certainly be Outside of Fate, and have no connection to the Loom, and they can both use and be perceived with Psyker Precognition.

And the universal laws have changed. Time travel is possible again. Psyker precognition is a form of time travel, it's not Exalted style simulating the future based on the present and trying to make your guess on what's going to happen based on that.
 
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Well can't predict the the usage and uses of essence but someone throwing a nuke at your head isn't really Essence based the outcome of someone throwing a nuke at you is pretty predetermined I would think. Or to put another way being outside of Fate means he won't be able to see us if we try to sneak up on him it won't stop him from being able to see 5 seconds in the future when the entire landscape is an actively on fire irradiated hellscape.

It is if it's an artifact nuke that runs on Essence.
 
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