So I will be making a variety of plan using the options we have available and will be detailing them as Triton focused, Proteus Focused, or general use. This way people can vote for the one they think fits best for the planet they want to go to.
I won't be making any for the former pleasure world as that is a hard nope from me, the 9th legion can have their private beach day imo tyvm!
Logic will be its own section underneath.
[X]Proteus, the living moon
General Use Plans.
[X] Plan the Maginot
-[X] Veletaris Storm-Axe Support Section:
-[X] Solar Auxilia Charonite Ogryn Section:
[X] Plan Second Verse
-[X] Solar Auxilia Lasrifle Section:
-[X] Solar Auxilia Lasrifle Section:
-[X] Solar Auxilia Lasrifle Section:
-[X] Solar Auxilia Rapier Support Section:
[X] Plan of mice and Men
-[X] Solar Auxilia Lasrifle Section:
-[X] Solar Auxilia Lasrifle Section:
-[X] Solar Auxilia Charonite Ogryn Section:
[X] Plan Jungle Jelly
-[X] Solar Auxilia Lasrifle Section:
-[X] Solar Auxilia Rapier Support Section:
-[X] Solar Auxilia Flamer Section:
Triton specific plans
[X[ Plan Cleansing Flame
-[X] Solar Auxilia Lasrifle Section:
-[X] Solar Auxilia Flamer Section:
-[X] Veletaris Volkite Support Section:
[X] Plan Shock Grenade
-[X] Solar Auxilia Lasrifle Section:
-[X] Solar Auxilia Rapier Support Section:
-[X] Veletaris Volkite Support Section:
[X] Plan Falcon Pawnch!
-[X] Solar Auxilia Flamer Section:
-[X] Solar Auxilia Charonite Ogryn Section:
[X] Plan Clean Sweep
-[X] Solar Auxilia Lasrifle Section:
-[X] Veletaris Volkite Support Section:
-[X] Veletaris Rotor-Cannon Support Section
Proteus specific plans
[X] Plan Kaybar Toss
-[X] Solar Auxilia Rapier Support Section:
-[X] Solar Auxilia Charonite Ogryn Section:
[X] Plan Big and Tall
-[X] Solar Auxilia Lasrifle Section:
-[X] Veletaris Storm-Axe Support Section:
-[X] Veletaris Rotor-Cannon Support Section
[X] Plan Broiled Lobster
-[X] Solar Auxilia Lasrifle Section:
-[X] Solar Auxilia Flamer Section:
-[X] Veletaris Volkite Support Section:
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So, the overall logic of these is going to be simple but effective hopefully.
General plan logic
The Maginot is simple: Like the fortifications that made the Germans take one look and go "NOPE!" This is about getting an addition to our forces that will allow our already present troops to be able to worry only about who they are shooting and how badly they want to puncture them. Between the ogres and the storm axes, we got a solid front line that can hold off anything to prevent our ranged units from getting into melee too soon and be able to tank hits for them too.
2nd Verse is equally simple: Doubling down on what we started with so we can bury the enemy in massed fire and twice the artillery. It is simple, effective, and will give us enough guns to point in one direction that anything charging us will need numbers, armor, or weapons that can shred us faster than we can them.
Mice and Men is a variation of the above: This is us getting the ogres for the melee front while also getting a couple more lasgun units so we can ensure we have a lot of balanced covering fire to hold the flanks if need be. This is for those that want the punch of the ogres but feel we need more firepower.
Had a plan here called "Shock and Awe" but a quick look at the tally showed it was the same as 'heavy fire support' and so it got deleted.
These plans overall are designed to be useful either on Triton or Proteus as both will have need of firepower and staying power.
Triton specific plan logic
Cleansing flame has one goal: Fuck the chaff and taskmasters. If there is one thing I learned facing the gene patriarchs of the mutants, is that we cannot rely on our ranged weaponry alone. 2nd section due to bad rolls got savaged by the task masters the moment they hit melee, and things are only going to get worse as the mutant swarms are given ranged weapons. This plan allows us to keep the swarms back so our forces can hit the mutant heavy hitters where it hurts.
Shock Grenade has a similar goal: The main difference with this one is switching the flamers with more arty to double down on being able to blast the enemy with arty or phosphex as needed, both of which will be useful in the battlefields of triton. With the increased swarms odds are good we'll be using phosphex regularly and it'll be good to have one on phosphex and one on frag to ensure no swarms or heavy hitters have a break, with the volkite clearing the chaff especially well.
Falcon Pawnch! is very simple: Purge them with fire. The advantage of Falcon Pawnch is that it synergies the advantages of the Ogryns and the flamers. If/when a general melee is started, the ogryns tank the damage and the enemy swarms...and then the flamers burn them all. It more or less creates a tarpit...but made of fire. This also has the advantage of creating a Warhammer total war cheese strat which is to put a very tough lord in a swarm of enemies...and then hit the mass with artillery.
Clean sweep is equally focused: It is all about putting as much firepower on the enemy as possible. This plan is pure anti chaff so that our now four lasgun sections and the arty can handle the heavy hitters which we saw they could already (when the dice allowed of course). It forces our lasguns to hold the line as melee but considering the swarms will be charging through volkite AND the machineguns...I don't think many of them will be getting through.
Proteus specific plan logic:
Kaybar toss is simple and direct: The ogryns are there to tank the spooder suited heavies and any light melee humanoid shells while the extra arty is there to crack the shells with more frag or use the phosphex as needed. There's going to be a more variety similar to our units so I feel having the ability to take a punch and delivery one is veddy important.
Crab Cracker is a similar plan: This one switches the ogryns for a storm axe section and lasguns for the added firepower and potential for being able to hit their heavies but this is mainly for those that don't want to put everything on the ogres.
gah, ended up repeating 'shock and awe' by accident. removed.
Big and tall recognizes we're likely to see more than we know right now: This switches the arty from crab cracker to the machine guns which puts the focus of the heavies on the arty we have as well as the storm axes, while our lasguns and the machine guns handle the lights.
Broiled Lobster goes hard on making sure the enemy bleeds: We put flamer and volkites with an extra lasgun to make sure that anyone that tries to get close is roasted alive and shocked into oblivion. Our arty will be taking the lion's share of the heavies I imagine but between the arty and our flamers, they should be hit coming or going.
[X] Plan: Wall of Bullets & Meat
[X]Plan: Ogryn shields for P, and T
Going to add an honorable vote for these as I like the logic of having the ogres with the volkites or the machine guns, similar logic to plans i'd have made if they hadn't gotten there first.