Solar Auxilia Officer Quest. A 30k Early Great Crusade quest.

So we're going to be regarded as an inferior mortal who will always be at fault for the mistakes the Astartes make no matter what?
Welcome to the Imperial Gua-I mean, Army!

Especially for pre primarch space marine legions like the 9th which reveled in how barely human they were.


Although, to be fair, this sort of thing happened a LOT IRL, shining example, Rommel, who'd turn off his radio so he could sally forth until the fuel ran out -_-
 
[X] Withhold his wine ration for three days. One for each word.
[X] Plan: Rolling Stock

The Rapier section is just the big mortars AFAIK, so I'm not really sure about sending them to hold anything by themselves without infantry support even with some good sight lines. Kind of leery about leaving the starboard wall open but it does talk about main access maybe needing more than one to hold.
 
The Rapier section is just the big mortars AFAIK, so I'm not really sure about sending them to hold anything by themselves without infantry support even with some good sight lines. Kind of leery about leaving the starboard wall open but it does talk about main access maybe needing more than one to hold.
I won't lie, if the wall and the hallways are indeed separate, then it'll probably be best to switch to stock plan if only so there's greater odds of the landing zone holding out, if they are connected...it might be worth the risk switching in my plan the rapier and the 2nd section so that the landing zone has effective defense while the rapier holds the wall.

Then again that's risking them needing ot hold against a hidden threat and they aren't tanky as has been pointed out.

I am wishing marine support had won for the troop makeup, we could use the ogryns.
 
Heavy armour is referring to actually heavy armour like vehicles and the like.

Unless I miss my guess, the situation with the weakened wall and the landing zone, they're both facing the same central corridor and can fire at targets in it correct?
Each engagement area is far enough away from each other that troops sent to one, can not easily support each other
 
Heavy armour is referring to actually heavy armour like vehicles and the like.
So the heavy weapons are weapons teams and not vehicles? Like our Rapier section?

Each engagement area is far enough away from each other that troops sent to one, can not easily support each other

Interesting use of qualifier there.

Can you speak as to the concerns/issues raised about whether rapier section can hold territory or not on its own? Because I feel like my logic still holds even with the reveal of the mechanics tab, and how artillery works in general, let alone having "Fire that Hates." as an option for closing off enemy approach.
 
So the heavy weapons are weapons teams and not vehicles? Like our Rapier section?

Just... Heavy weapons. Heavy stubbers, missile launchers, etc.
_

I'm not going to tell you if a plan is going to work.

With your Rapier section, the rules are this:

You roll to hit.

3+ means to hit.

Anything without an armour save in that ENGAGEMENT dies instantly and then a wound is allocated to any unit with an armour save that remains.

If there's more than one unit able to make a save against the Destroyer, you'll need to hope it becomes a shootout and it fails its attack, so you can shoot it again.
 
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Just... Heavy weapons. Heavy stubbers, missile launchers, etc.

That's what I thought, and wanted WoG to confirm on as there was some...'confusion' on the matter.

I'm not going to tell you if a plan is going to work.

With your Rapier section, the rules are this:

You roll to hit.

3+ means to hit.

Anything without an armour save in that ENGAGEMENT dies instantly and then a wound is allocated to any unit with an armour save that remains.

If there's more than one unit able to make a save against the Destroyer, you'll need to hope it becomes a shootout and it fails its attack, so you can shoot it again.

I don't expect you to :p

Thanks for the rules clarification and yeah, it looks like both leading plans are valid...but it comes down to what the thread thinks is the greater risk/likelyhood of being more dangerous to do/not to do.

Which, y'know what? Fair dues, Didn't think the other plan was bad, mostly just wanted to make sure I got mine right and didn't have big errors.
 
Do keep in mind.

With the Rapier, you can choose to just use it as a normal frag launcher, which is a 3+ to hit normally. And not need to risk collateral.
 
It's a real shame we can't split sections up further along squad lines, if only so we can assign at least a couple of them to protect the rapiers while they do the work. As it is, I'll just have to hope that the destroyer ammunition does it's job.


[X] Plan: A Bold Move Forward

I believe this is the best option, considering the circumstances. The Space Marines are still alive and well down in the depths, and they are far from a liability in combat. Their issue is that they're pinned down, something a single section of infantry should be able to rectify by splitting their attention. Otherwise, having another section watching the barricades makes sense, due to mutants being wily bastards. They know these tunnels better than us after all. Beyond that, the Rapier section is going to have a field day in the main access, but that doesn't change the fact that if they fuck up at some point, we need some infantry to hold the line until they can fully neutralize the threat.

Are my conclusions sound?
 
Do keep in mind.

With the Rapier, you can choose to just use it as a normal frag launcher, which is a 3+ to hit normally. And not need to risk collateral.
My impression was that mode is it's default unless otherwise ordered and in which case it acts only as ordered in the use of the firey hug delivery devices?
 
Yeah. That is the normal mode.

Destroyer Weaponry are a mix of Phosphex, Rad Phages, and chemical weaponry used by the crew's best judgement.
That's what I thought, so my order of "Use the nasty only if there's a risk of being overrun." would not trigger if only one group came through, which they could womp with frags...but WOULD trigger if TWO came through? as an example because the other plans didn't give orders and I did so I want to make sure i got it right, especially with the IC caveat of 'you have little time to give them.'
 
That's what I thought, so my order of "Use the nasty only if there's a risk of being overrun." would not trigger if only one group came through, which they could womp with frags...but WOULD trigger if TWO came through? as an example because the other plans didn't give orders and I did so I want to make sure i got it right, especially with the IC caveat of 'you have little time to give them.'
Yeah. That is a fair enough order to give.
 
@Mayto Could you answer this question ^ from earlier?

And just for future reference, is it alright to bring up an unanswered question or is the lack of an answer itself meant to be taken as "I will not comment on this"?
They're not armoured enough for it to be immediately brought up. But an armour save can be from armour, or just from a really tough biology like armour.
Sometimes I forget to answer something.

Asking for a reminder is always fine.
 
@Mayto Could you answer this question ^ from earlier?

And just for future reference, is it alright to bring up an unanswered question or is the lack of an answer itself meant to be taken as "I will not comment on this"?

They're not armoured enough for it to be immediately brought up. But an armour save can be from armour, or just from a really tough biology like armour.
Sometimes I forget to answer something.

Asking for a reminder is always fine.
And with that, I humbly apologize to Mr Brooks for so rudely dismissing his prior inquiry. It was a pretty shitty thing to do and I must work better on not lashing out at people I think are asking "useless questions".
 
I'm really hoping they aren't mutants with heavy bio armor though, as even assuming basic competence, what might not be worthy of comment for space marines could still be tougher than anticipated.

It's another reason i want to send 2 sections, massed fire will have a better chance of ensuring the heavy weapons cannot survive.

As our regular lasgun squads have a basic armor save, so that might be about what the mutants have, or they can be like the rapier with none.
 
[X] Give him the dignity to choose between nutrient paste or no Wine, he knows what he did wrong.

[X] Plan: Monstrous Magnificence


Now, just to keep in mind.

I do not like Quantum Ogres.

The threat posed by the wall, if it does or doesn't exist, IS set down. It might be used to flank, or it might be completely ignored.

I know. You don't. And I am not above a bit of psychological playing. :D

Good luck.
…I don't get it?
 
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Quantum Ogres is a joke from DND where you have a hallway leading into two directions, and the first they enter, they will run into a group of Ogres.

Instead of the Ogres being in a fixed location and behind one door, the ogres appear where the party goes.

It means when the threat is not set beforee players decide what they do, but it is basically conjured out of thin air.
 
Ngl, Im a bit surprised my plan is still winning, as the concerns about the Rapier section **are** valid about them being a glass canon, so I am curious as to its appeal despite the risk.

Quantum Ogres is a joke from DND where you have a hallway leading into two directions, and the first they enter, they will run into a group of Ogres.

Instead of the Ogres being in a fixed location and behind one door, the ogres appear where the party goes.

It means when the threat is not set beforee players decide what they do, but it is basically conjured out of thin air.
Ah, I know that as the 'Magician's Choice'.
 
So it's interesting that mortals were part of a call for reinforcements from the Revenants.
Quantum Ogres is a joke from DND where you have a hallway leading into two directions, and the first they enter, they will run into a group of Ogres.

Instead of the Ogres being in a fixed location and behind one door, the ogres appear where the party goes.

It means when the threat is not set beforee players decide what they do, but it is basically conjured out of thin air.
Ah. Appreciate it.
 
Imagine being some hiver regiment stationed near the Francs. You get your 'slab' and 'concentrated vegetable mash' from a servitor field kitchen.

And the Francs are eating beef tartare cooked with actual butter, a fresh half baguette, a carton of synth-wine, and a dairy dessert.
 
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