[X] Plan: First Draft of the Future
Going to have to disallow this for this turn as you are still setting up the planet. With the Infrastructure unot yet finalised and that juicy Mars tech right there, it makes no sense that she would take a personal project when the tech is unsecured.-- [X] Write-In: develop artifacts version of her implants, starting with her Cortex implants
You do not have any at the moment.
Actually, I need to consult with my notes befor saying the action is allowed or not. Give me time to check. Will confirm by evening.
Due to her body being made of Moonsilver, she can freely design and shape Moonsilver into implants and weapons and as such, does not need to build them but has to design them.
So on this. She can freely shape things she has designed and has the capacity to make. Even tech like those of necrons that seem magical but are not. Even magical artifacts.To explain where I was coming from, I thought she didn't need to build her implant artifacts. She just had to design them, which she could, and then she shapeshifted her body into them:
I took this to mean no other materials were required and she could design 'freely', I.e. without Fan.
In terms of motivation, my view was that with better Cortex implants she'd be much better at everything, and so Fan could pick up the slack on industry this first turn and then she could continue while doing a much better job.
Ok, will change my vote to just say superior rather than artifact. Sadly, I think this means that we're never going to make her any more artifact implants. Fan's time is just too valuable.
Eh, we are going to have 4 Fan actions starting next turn as we give him mind partition too. I think we can spare it, just not right now.
Even so, we have a lot of work to do on the planet, and a lot of research to that's much more widely distributable. For example, I think a new sorcery path we can reach Dharok and the marines is likely to be more valuable than an artifact only Thalassa can use.
Oh I mean artifact making in general. We are not likely to give her another round of implants after spending an action for that this turn I think.
Agreed on that. For example, before we start diving into the Warp to Wyldshape there, we probably want to make an artifact to boost that.
About diving into the warp we might want to play into the narrative of being heroes out on the sea of monsters. I mean yeah, it makes sense pragmatically to do that big hangar plan you suggested, let the warp into a section of the ship then spray the daemons with lasers and render them down for reagents, but I feel that much like taking a mortal crew with us that opens those automatic protections up to subversion. I think we should make an artifact ship, call it the Argo if we still know the name and take nothing but Circle Members, we beat up whatever comes at us and translate back into real space.
One other thing I've thought of. In my 'A Thousand Shrines for a Thousand Heroes' stunt, I've just specified that Fan can use VEE should try granting them the Past Life Background so they can recall their original selves' stories.
I've currently put that down as five dots, but I realise that this may be excessive, and that a single use of VEE could grant them Past Life 3 and the ability to Shapechange into a single form, that of their original self.
In some ways then remembering their origin and being able to adopt that form work well together, as does them becoming able to adopt that form as part of the consecration of the shrine dedicated to that origin.
On the other hand, Past Life 3 is a lot less than Past Lives 5 in terms of what they'd learn from their original self (although that may not be entirety a bad thing depending on the hero in question), and it may seem like I'm trying to squeeze too much into the stunt.
What do people think?
I don't think they have original life stories, they are echoes of what it means to be an Imperial Herald in general, an amalgamate. That said VEE is meant to retroactively kick reality in the shins when it is not looking so they might have them if they ask. That would be a question for @Yzarc.
Depends on the intent. What do you want out of it? Give them personalities? Very possible.
But not through past lives as these guys are echos and not former people.
So past life, which you CAN give them, will not work for this.
What it would do is give them the dlite tag where they permandnt roll max dice caps. You can train them to have this but it is AP heavy.
They do roll max dice currently but only on Primary specialization, i.e physical.
Depends on the intent. What do you want out of it? Give them personalities? Very possible.
But not through past lives as these guys are echos and not former people.
So past life, which you CAN give them, will not work for this.
What it would do is give them the dlite tag where they permandnt roll max dice caps. You can train them to have this but it is AP heavy.
They do roll max dice currently but only on Primary specialization, i.e physical.