[X] Give him the dignity to choose between nutrient paste or no Wine, he knows what he did wrong.
[X] Plan: Rolling Stock
[X] Plan: Rolling Stock
To talk about this, the Rapier is Fire Support. It's not meant to hold the line all by itself. If anything, it should be with us to help the Astartes since it has a trait that helps us on the offense.
How the hell should we know? We only just heard they exist a second ago over the Vox
And I disagree, the mortar and frag ammunition allows it to hit and hit hard against the sort of chaff and massed bodies we're seeing the mutants use, and the destroyer ammunition runs a risk of friendly fire with the space marines, especially the phosphex which is fire that hates.To talk about this, the Rapier is Fire Support. It's not meant to hold the line all by itself. If anything, it should be with us to help the Astartes since it has a trait that helps us on the offense.
Because we'd ask. We're not going to instantly teleport to the Astartes' position, so in the meantime we should have access to that kind of info.How the hell should we know? We only just heard they exist a second ago over the Vox
But by itself in any case, the Rapier's going to be boned if the mutants bring up ranged weapons due to one pretty significant detail; the Rapier has no armour save, and only one wound. So the enemy would only have to get lucky with trading shots once, and the main access corridor is left completely bare for their assault.And I disagree, the mortar and frag ammunition allows it to hit and hit hard against the sort of chaff and massed bodies we're seeing the mutants use, and the destroyer ammunition runs a risk of friendly fire with the space marines, especially the phosphex which is fire that hates.
[]Main Access:
You are defending a long hallway and numerous vents and other passages from the riled mutant population inhabiting the habitat. The firing lanes are good, but enough mutants can pass through that a single Section might not be able to hold the enemy at range alone.
[]Starboard wall:
The starboard wall is littered with holes and passages, but these all originate from a central corridor. If you do not guard it, you will have to hope and trust in the barricades and barriers put up by your troops to keep the mutants out.
[]The Depths:
The Revenant Legion squads at the heart of the station have called for assistance, mentioning mutants with relic weapons capable of killing Astartes. A force sent to assist will not be able to aid in holding the main access corridor.
"This is Squad Tertius. We require reinforcements. The mutant overseers have brought up heavy weapons and aberrant beasts. I am down three marines. Transmitting my coordinates."
Your helmet's heads up display shows a hololith of the station. The marines are far ahead of your positions, down labyrinthine passageways and forced into what looks like a dead end. Your orders are to hold the landing zone, but if the marines perish, it will look very badly on your record, and you will be the next target. Cogs turn as you calculate how fast you can get to the marines, and if you should just let them all get eaten or not.
Leaving a fire support unit with no infantry to defend it is an inferior tactical choice. The Rapier has no armor save, so even a single hit will kill it. At the very least you should shift the 2nd unit away from the wall onto the main access.-[X] Main Access:
--[X] First Rapier Destroyer section. Led by Sergeant Philip "Pip" Bernadotte, they are use their Phosphex rounds to seal off sections if the press of mutants becomes a risk of taking the landing zone.
and i'll wait to see what the QM says as I've said before, nothing in the threadmarks or informational gives me any of the information you are discussing and assuming will be in place.Leaving a fire support unit with no infantry to defend it is an inferior tactical choice. The Rapier has no armor save, so even a single hit will kill it. At the very least you should shift the 2nd unit away from the wall onto the main access.
It limits the armaments we can use even further if we don't bring any kind of fire support there at all. Which, y'know, is kind of our cohort's entire niche? The thing we're explicitly good at?and bringing them with to help the space marines limits the types of armaments we can use unless we think the 9th legion enjoys a good phosphex bbq.
You can find it in the drop-down menu in the Cohort Creation post:nothing in the threadmarks or informational gives me any of the information you are discussing and assuming will be in place.
If it flubs a roll and the attacker hits even once, it's dead.Solar Auxilia Destroyer Support Section:
These Rapiers are equipped with Quad Mortars and crewed by combat engineers that use remote-controlled servitors for most of their operations. Firing triple-sealed Phosphex and Rad munitions that are only transported in bulky stasis containers.
Shooting 3+
Armour save: None
Combat effectiveness: 2d6 - 3
Wounds: 1
Trait:
Fire Support: Can not damage Heavy armour.
When Attacking: If the enemy has no Fire Support in the engagement, the attacker shoots fist.
Destroyer weaponry: By deploying this unit to an engagement, it immediately becomes Hostile and every turn you need to do an attrition test or lose a Section of infantry.
Units without an armour save make no tests and are immediately removed.
Armour saves can not be made against this unit.
Ah, that's why i missed it. Ty.If it flubs a roll and the attacker hits even once, it's dead.
As tempting as that is, that's just asking for poisoned relations with the rest of the legion when they find out we left their brethren to die to ensure our own safety, and that's even with the point that they went ahead rather than meet up. With the blame game, we could be blamed for not arriving sooner, be seen as an untrustworthy commander, a coward even.You've gotta love how the Astartes deciding that they knew better and so decided to screw the battle plan put their asses in the fire. Personally I would say screw em. They disobeyed orders, not us. If anything it'll look bad on them for failing to stick to the battle plan without good reason.
So we're going to be regarded as an inferior mortal who will always be at fault for the mistakes the Astartes make no matter what?As tempting as that is, that's just asking for poisoned relations with the rest of the legion when they find out we left their brethren to die to ensure our own safety, and that's even with the point that they went ahead rather than meet up. With the blame game, we could be blamed for not arriving sooner, be seen as an untrustworthy commander, a coward even.