Actually, @Yzarc, shouldn't Thalassa have two actions because of her Sleepless Mythos Power (plus Mind Partition)?

Also. Poor Dharok. Reduced to uselessness on the strategic scale?
It is complicated. Due to her modular nature, she currently does not.

More on this later but getting more actions for her on a macro level involves something else.

Lorgar was a primarch and Fan, if he gets it, can as well but not those two on the Macro level. Not that route.
If Lorgar uses his assist to help another Circle member with an action that takes 2 Turns, does it still take 2 turns or just 1?
He can cut it in half or take a new project from someones pool.
 
Ok, write-ins to consider before voting:

Thalassa designing upgrades for herself, like a bigger mental multiplier

Fan exploring orbit

Warp-walking to kill daemons for exotics

Dharok mentoring existing space marines
 
6 month turns, and 10 years until emps comes, we have time to set up good infrastructure and maybe explore. A shame though, wish we had more time for ourselves.
 
More Write ins:

Make a new Sorcerery Path (Fan Maybe? he is our best sorcerer bat far)

Talk to the Ad Mech, see if they are willing to send a trade delegation, they do owe us an alliance (Thalassa)
 
So many sweet options

For foundations, I think taking all 3 Lorgar actions is essential. So that's 1 Fan action reserved. Let's give him Machine Spirits Rights

For Dharok it's a tie between Space Marines and PDF for me. I, personally, would like to have Space Marines income early

For Thalassa, Revitalise Production Facilities to rise that Production Cap

For Fan, Construct Sacred Centers for Shaman-Sorcerors as early as possible

Last Fan Action would be either the remaining spirit early warning system or custom action to check in the stuff in orbit via shintai

This plan would not give any immediate army/defence capability, so we would be in trouble if someone attacks this turn, but I believe that's unlikely and it's important to start ramping up as soon as possible along with checking all social actions to nip any negative schisms at the bud
 
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This plan would not give any immediate army/defence capability, so we would be in trouble if someone attacks this turn, but I believe that's unlikely and it's important to start ramping up as soon as possible aling with checking all social actions to nip any negative schisms at the bud

I think that even if all the humans on Colchis decided to sit out a war the spirits are a damn good defensive force for now. Spirits are not just these nice ethereal things that give you access to sorcery, they are nature incarnate red in tooth and claw, they are erupting volcanos and grinding ice sheets.
 
Hm, perhaps a write-in to assess repairing the Ring of Iron around Colchis? Perhaps those shipyards as well? It is going to be crucial to explore and expand, after all.
 
I mean, we could just teach our people Exalted Style Thaumaturgy.

Technically, you don't even need to be capable of using essence to use Thaumaturgy, and the Exalted stuff seems divorced from the Warp in various ways, enough so that it should be all right to spread to our people. . .

@Yzarc can we do this? Does Thaumaturgy in the sense that it was built into Creation by the Primordials still work?
 
@Yzarc I haven't followed this quest very closely since you started so I'm sorry if I'm ignoring some things but while I know that Primarchs are something so big that they usually consume all narratives, don't you think that the presence of Fan as a protagonist , especially being an Infernal, was greatly supplanted by Lorgar?

We started out as leader of our tribe, with plans to control the planet, but after Lorgar arrived we were in the position of more of an advisor to him than anything, if you can understand me? The other two are important, but it still gives the feeling that they are our followers, while we seem to be Lordar's follower a time.

This happened more because those were his formative days, so we had to pay a lot of attention to his needs or was he really the real protagonist all along and not Fan?

Or am I the only one who feels this way? If so, you can ignore my comments.
 
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Duly noted. The house needs to be set in order first.

Hm, for Lorgar, one would like to set him on that philosophy business now, the better to direct him ever closer to the Philosopher Aspect. One supposes that it can wait until machine rights and cultivating loyal factions are finished, but one would like Lorgar to start on the philosophy business by next turn at the latest.
 
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@Yzarc I haven't followed this quest very closely since you started so I'm sorry if I'm ignoring some things but while I know that Primarchs are something so big that they usually consume all narratives, don't you think that the presence of Fan as a protagonist , especially being an Infernal, was greatly supplanted by Lorgar?

We started out as leader of our tribe, with plans to control the planet, but after Lorgar arrived we were in the position of more of an advisor to him than anything, if you can understand me? The other two are important, but it still gives the feeling that they are our followers, while we seem to be Lordar's follower at a time.

This happened more because those were his formative days, so we had to pay a lot of attention to his needs or was he really the real protagonist all along and not a fan?

Or am I the only one who feels this way? If so, you can ignore my comments.

I do not think your comments should be ignored by any means but Fan is still in charge, just from how things work mechanically. We are making the plans, which means Lorgar does what we say, he's our diplo/piety advisor... which will have its own issues down the line when the IoM show up.
 
I do not think your comments should be ignored by any means but Fan is still in charge, just from how things work mechanically. We are making the plans, which means Lorgar does what we say, he's our diplo/piety advisor... which will have its own issues down the line when the IoM show up.
Oh I know that and I agree, mechanically we are still the leader and I have no problems, my doubts are narrative. In several quest scenes it was Lorgar deciding or declaring something with such a large presence that Fan's subsequent contributions felt... smaller, I guess, to me. Even if we were the ones who decided anything in the end.

If it was something that only happened a few times, it wouldn't be a problem, it would just be a way to highlight his importance, but I continued to have this feeling for two to three updates in a row each time, so I was very confused.

I want to see the importance, works and defects of a Fan, not just the actions of a Lorgar who seems to make all the best decisions (again, this was the feeling I have in this situation, not the reality).
 
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Oh I know that and I agree, mechanically we are still the leader and I have no problems, my doubts are narrative. In several quest scenes it was Lorgar deciding or declaring something with such a large presence that Fan's subsequent contributions felt... smaller, I guess, to me.

I get where you are coming from. I think what is happening is Lorgar's skill is talking to people so he does a lot of the leadership stuff and Fan's skill is being a Huge Nerd (TM), so he does the less visible magic options, but he is still the one guiding the ship of state here on a macro level. The decision on if we should have a PDF or use robots which has giant political implications in the future does not belong to Lorgar but to us.
 
@Yzarc can we do this? Does Thaumaturgy in the sense that it was built into Creation by the Primordials still work?

Creation style Thaumaturgy is asking the Little Gods to do something, so I'd expect not. Although I could see something similar involving Machine Spirits.

Make a new Sorcerery Path (Fan Maybe? he is our best sorcerer bat far)

This was previously a collab between Fan and Dharok.

If we can, I think we should do this for the Fortune Path.
 
@Yzarc can we do this? Does Thaumaturgy in the sense that it was built into Creation by the Primordials still work?
No this does not.
Or am I the only one who feels this way? If so, you can ignore my comments.
This is a valid argument but there are a few reasond for it to feel that way. So let me explain.

The first and most basic is that Fan is a defiler and not a Malfactor. So he got the background as a failed Shaman who became Chief to "show them all".

Due to this, his interests are more in the Mystical than governance.

The second is that Lorgar is filling in the role of Zenith. In addition, he like last time with the Oasis, is undergoing the a stages of his growth as a Primarch. See the part where he took command of the Space Marines and visably grew bigger. You even got xp for that.

So, He literally cannot help but assert himself and Fan has an intimacy and trust for Lorgar.

In all Mystical and Supernatural matters Fan calls the shots but Lorgar is current asserting himself until he gets it out of his system.

Finally, He is currentlh close to unlocking an aspect so his Mythos is pushing him hard.
 
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Ah, yes, please let it be the Philosopher Aspect.

Hm, there does not seem to be anything on the list that would steer Lorgar closer towards Nurture as the final Light Aspect.
 
[x] Plan: foundations and forges
-Dharok
—[x] Establish a Planetary Defense Force:
-Lorgar
—[x] Clarify Lorgar's Philosophy:
—[x] Decide Machine Spirit Rights:
—[x] Cultivate Loyal Factions: (assist)
-Thalassa
—[x] Revitalize Production Facilities:
-Fan Morgal:
—[x] Develop an Intelligence Network:
—[x] Construct Sacred Centers for the Worldsoul:
—[x] Cultivate Loyal Factions

Okay so, as much as the other industry choices are important, especially the automata choice, I think setting up a firm foundation for everything is a much wiser choice than going all in on getting our techbase rolling. As such, getting a government established, organizing a defense force, distributing our technology understanding to preempt Mars, and stabilizing our culture is much more important right out of the gate than more marines or spec ops or droid armies. At least that's my view.
 
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Re: this feeling like a Lorgar Quest

I sometimes reread the quest from the beginning just because it's written so well it reads as a good story on its own

While Lorgar has a very big piece of the narrative and mechanical parts of the quest due to his stats and number of actions, this does not feel like a Lorgar quest to me (except for the Vision Quest part, but that was his action so it's natural he was extreme main character there). I did notice that there was less of the Fan's internal thoughts and feelings lately, so that might add to the "This is all about Lorgar" vibe.

For me personally the quest feels like having a team point of view, with Lorgar having more spotlight due to having more actions and stats, but not taking over all of it. He's a Primarch, him having considerable narrative weight and presence is natural - it would be more jarring if he was delegated to the background.

Agree with a point that he's like a diplomacy/piety advisor in this quest, if we're talking in CK terms
 
[x] Plan: foundations and forges
-Dharok
—[x] Establish a Planetary Defense Force:
-Lorgar
—[x] Clarify Lorgar's Philosophy:
—[x] Decide Machine Spirit Rights:
-Thalassa
—[x] Revitalize Production Facilities:
-Fan Morgal:
—[x] Develop an Intelligence Network:
—[x] Construct Sacred Centers for the Worldsoul:
—[x] Cultivate Loyal Factions

Okay so, as much as the other industry choices are important, especially the automata choice, I think setting up a firm foundation for everything is a much wiser choice than going all in on getting our techbase rolling. As such, getting a government established, organizing a defense force, distributing our technology understanding to preempt Mars, and stabilizing our culture is much more important right out of the gate than more marines or spec ops or droid armies. At least that's my view.

I do not think we need a PDF right this moment, within the next six months, but the faster we get marines up the more marines we will have.
 
Other write-ins for Fan;

1) uses VEE to uplift leaders amongst the reincarnates, giving them as variety of skills that will help, including giving some educators the six point Dharma's Voice; and seeing if some of the previously more skilled DAoT returnees can be given Savant ratings in DAoT scientific/engineering topics that correspond to some of their lost memories and skills rather than the sacred mysteries of specific Mechanicum sub-cults like Thalassa can.

2) uses VEE on volunteers who will let themselves be studied to start building up comprehensive genetor upgrade packages
 
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