Votes closed.
Adhoc vote count started by Yzarc on Jul 1, 2024 at 9:19 AM, finished with 109 posts and 11 votes.

  • [X] Fight the Champions. Each of you face one Champion: Our magic vs Your magic
    -[X] Before the battle starts grant wishes to your companions:
    --[X] Lorgar Synergy 4 (14 XP); Psychic Vampirism 2 (4 XP) Psychic Invisibility 1 (2 XP)
    --[X] Thalassa Psycoportation 4 (14 XP) Psychic Vampirism 2 (4 XP) Precognition 1 (2 XP)
    --[X] Dharock Psycoportation 4 (14 XP) Psychic Vampirism 2 (4 XP) Biocontrol 1 (2 XP)
    -[X] Usirian vs Lorgar: Try to use True Faith to exorcise any bound undead it may summon, Steel mind against any fear effect of its scream then Solar Hero Style, try to finish it off with Enuncia
    --[X] Meeting the construct's burning eye, Lorgar speaks his Truth, his Faith unshakable, "No, Gods. No Masters. Only Man!" In the light those words call up the gold of the necrosphinx is revealed for what it is, tarnished, stained, the vessel for the fragment of a evil god far from its home and from its time, and, so, vulnerable before the power of a demigod of the present. Even as its magic struggles, the malicious will embodied in the construct sends it leaping forward, its wings carrying it through the great clouds of sands cast up by its weight as if fired from a cannon, but Lorgar is forewarned, his glimpse of the future through the warp telling how he can safely leap forward to meet it, where he can turn its great momentum against it, for with its great speed it triggers his refractor field. The archeotech device can turn away the macroshell fired by one of the God-Machines of the Mechanicum, and compared to that even the Necrosphinx's great speed and mass is as an arrow against a stone wall. The moment of shock, of the sudden stop is all he needs, as he reaches out with claws wreathed in the golden lightning of a disruption field to carve himself deep enough into the construct where he can reach some vital component that can be disassembled with Syann or unmade with Vorien.
    -[X] Sutekh vs Fan: Use EGO-INFUSED PATTERN PRIMACY to ignore its reality warping, MHM to fly and rip it apart. Enuncia as a finisher to render them down to parts. Use CCC and Willpower to enhance attacks with MHM. Try to kill it quickly.
    --[X] Reality buckles like a pool into which a a stone has been cast, it shimmers with the somber colors of the underworld, from the mouth of a dead god judgement on the interloper who would trespass. But Fan Morgal is not still upon the ground but free as a leaf on the wind whistling with the sounds of far off industry. The wind is shaped into the weapons of war, the tools of disassembly
    -[X] Ankhaten vs Dharok: Psycoportation to get into position then Solar Hero Style to pound the thing into the ground
    --[X] Avoiding Ankhaten's tail spike as it whips through the space he occupied miliseconds ago, Dharok reappears in this darkened layer of the Umbra with screaming whisps of the Warp still clinging to his armour, but he refuses to let that slow him down as he adopts the Form of the Solar Hero, a living echo of the heroes of the dawn. This construct is tough, solid stone reinforced with some unknown sorcery, but the Solar Hero does not care, for his Fists are Iron, and his psycoportation has taken him to where his power fists can strike true
    -[X] Kharatep vs Thalassa, make herself immune to poison then use a combination of Psycoportation and sheer speed to keep away while she blasts the enemy apart (Action 1: Preternatural Awareness, Action 2: Psycoportation to be as far away from the thing as she can Action 3 Death by a Thousand Cuts to get more actions; Use willpower with Iron Resolve on Preternatural Awareness to take away as many dice as you can for the scene)
    -[X] Kharatep vs Thalassa, make herself immune to poison then just try to run laps around the thing shooting it (Death by a Thousand Cuts Preternatural Awareness, Invisible means Undodgeble)
    --[X] For the Mechanicum, war is another of the sacred mysteries of the machine, and although Thalassa has not been initiated into its highest circles of the martial Ordos, she is no neotype. She knows Ninety Nine of the Calibrations of the Photonic Avalanche. She knows the First through third Resonant Orders of the Micro-Lase Matrix, and how to make them sing in harmony. And for the first time, she has the greater gifts of her god flowing through her mind, knowledge beyond knowledge of how those truths should be used, and a target before her to engrave them upon. So as she performs the final tests and tuning of the Machine God's Holy design, she to sings along to a harmony no one else can hear, ready to unleash both the laser and the maser, calibrated in pulse and electromagnetic frequency to perfectly match what her new senses told her was optimum to destroy the machine in front of her.
    -[X] Anyone whose Temporary Willpower drops below 4 uses Sap willpower on the enemy to get more
    [X] Fight the Champions. Each of you face one Champion: Our magic vs Your magic
    [X] Fight the Champions. Each of you face one Champion: Our magic vs Your magic
    -[X] Usirian vs Lorgar: Try to use True Faith to exorcise any bound undead it may summon, Steel mind against any fear effect of its scream then Solar Hero Style, try to finish it off with Enuncia
    -[X] Sutekh vs Fan: Use EGO-INFUSED PATTERN PRIMACY to ignore its reality warping, MHM to fly and rip it apart. Enuncia as a finisher to render them down to parts
    -[X] Ankhaten vs Dharok: Solar Hero Style to pound the thing into the ground
    -[X] Kharatep vs Thalassa, make herself immune to poison then just try to run laps around the thing shooting it (Death by a Thousand Cuts Preternatural Awareness, Invisible means Undodgeble)
 
Turn 7: The First Fight
Colchis - 831.M30

The black sun hung low in the sky, casting a golden hue over the ancient arena. Dharok, clad in the imposing Aegis Pattern Power Armor, stepped forward, his gaze fixed on the massive construct before him. Ankhaten, the Sentinel of Eternity, a Khemrian Warsphinx, towered above, its form a blend of intricately carved stone and ancient enchantments. Its eyes glowed with an otherworldly light, and the hieroglyphs etched into its body seemed to pulse with latent power.

Settra's voice echoed across the arena. "Let the battle begin!"

With a surge of determination, Dharok activated his Psychoportation, blinking out of existence only to reappear beside Ankhaten. He used the Solar Hero Style, his fists radiating with raw, destructive energy. He struck with the force of a meteor, aiming to shatter the construct's stony hide. The air crackled as his punches collided with Ankhaten, each blow sending out shockwaves.

Ankhaten, undeterred, reacted with terrifying speed, twisting its massive body to face Dharok. Its eyes flared, and it unleashed a torrent of scorching breath. Dharok barely managed to evade the worst of the flames, but the intense heat still washed over him, causing his armor to sizzle. He leaped backward, seeking to reposition himself.

The Warsphinx lunged, its claws tearing through the sand with frightening precision. Dharok darted to the side, narrowly avoiding the deadly strike. He launched another series of devastating punches, each one aimed at the joints and weak points of the construct. The impact reverberated through the arena, but Ankhaten's stone body endured, showing only minor cracks.

With a roar, Ankhaten countered, its massive paw swiping at Dharok with bone-crushing force. Dharok tried to dodge, but the blow caught him, sending him sprawling across the arena floor. Before he could recover, the Warsphinx's tail lashed out, striking him with a powerful thud. Dharok grunted in pain but forced himself back to his feet, his resolve unbroken.

He focused, and with another burst of Psychoportation, he closed the gap again, this time aiming for the head of the Warsphinx. He landed several precise blows, each one chipping away at the construct's defenses, but Ankhaten retaliated with a ferocity that took Dharok by surprise.

Ankhaten's breath attacks and swift counters kept Dharok on the defensive, its claws and teeth seeking to tear him apart. Dharok's fists continued to blur with the speed and power of Solar Essence, but the construct matched him blow for blow. Each strike from the Warsphinx was calculated and devastating, leaving Dharok with little room to maneuver or retaliate effectively.

The battle raged on, with Dharok struggling to maintain his footing. His attacks were relentless, but the Warsphinx's defenses were nearly impenetrable. Ankhaten's lightning speed and breath attacks kept him at bay, and the few strikes that did land seemed to have minimal effect. Dharok's armor bore the marks of the onslaught, and he could feel his energy waning.

Ankhaten pressed its advantage, its massive claws slashing through the air with deadly precision. Dharok ducked and weaved, but the construct's relentless assault began to take its toll. Each breath attack and swipe pushed him further back, leaving him struggling to find an opening.

With every passing moment, the disparity in their power became more apparent. The Solar Hero Style allowed him to strike with immense force, but it offered little in the way of defense. Ankhaten's counters were swift and brutal, and Dharok found himself constantly on the back foot, unable to gain the upper hand.

As the battle continued, Dharok was driven back, his breaths coming in ragged gasps. Ankhaten's eyes gleamed with a cold, unyielding light, and the construct seemed to sense its impending victory. Dharok's mind raced, searching for a way to turn the tide, but each attempt was met with the Warsphinx's unwavering might.

The Sentinel of Eternity advanced, its presence overwhelming. Dharok's strikes grew weaker, his movements slower, as the relentless assault continued. The ground beneath him was scarred from their battle, but it was clear that the advantage lay with Ankhaten. Dharok could feel the weight of the fight pressing down on him, and for the first time, doubt began to creep into his mind.

Ankhaten's massive form loomed over him, its eyes burning with an eerie, almost malevolent glow. Dharok braced himself, knowing that the next moments would be critical. The construct reared back, preparing to deliver the final, crushing blow.

Dharok, clad in his Aegis Pattern Power Armor, was a combat monster. He had faced countless foes and emerged victorious, but this battle was proving to be one of his greatest challenges. Ankhaten was not just any opponent. Its nature as a construct meant it was devoid of the malevolence that Dharok's abilities were designed to counter. The advantage was Ankhaten's, and it pressed this advantage with relentless ferocity.

But Dharok was not one to give up easily. He knew he had one last card to play. Beneath the construct's formidable exterior, there was a lifeline, a Liche Priest whose soul animated the Warsphinx. Dharok had been subtly channeling his power, siphoning the essence from the Priest even as he fought. It was a risky gambit, one that left him vulnerable, but it was his only chance.

As Ankhaten's massive paw descended, Dharok's mind reached out, grasping the soul of the Liche Priest. He could feel the death energy pulsing within the construct, the malevolent force that held it together. With a final, desperate effort, Dharok drew on his power, pulling the soul towards him.

The Warsphinx's blow struck, sending Dharok sprawling. Pain lanced through his body, but he did not let go. He tightened his mental grip, siphoning more of the soul's essence. Ankhaten staggered, its movements growing sluggish. The glow in its eyes flickered as the soul animating it weakened.

Dharok forced himself to his feet, every muscle screaming in protest. He summoned the last reserves of his strength, focusing entirely on the Liche Priest's soul. With a final, agonizing pull, he drained the last of its energy.

Ankhaten's eyes dimmed, and the massive construct shuddered. Cracks appeared along its stone form, spreading rapidly. The Warsphinx let out a final, echoing roar before collapsing in on itself, the ancient magic binding it unraveling.

Dharok stood amidst the crumbling remains, breathing heavily. The battle had pushed him to the brink, but he had triumphed. The construct had fallen, its animating force extinguished.

The field was silent for a moment, the only sound the settling dust and debris. Dharok knew he had been at a disadvantage, fighting a foe that his powers could not easily defeat. But he had relied on his determination, his skill, and a risky strategy that had ultimately paid off.

As he looked around at the remains of Ankhaten, Dharok knew that the victory had come at a great cost. Yet, he had proven his worth and his resilience, standing tall even when the odds were against him. Dharok, battered but unbroken, stood amidst the ruins of his foe, his breath coming in heavy gasps.

Settra's towering form approached Dharok, each step resonating with authority. His eyes, burning with an intensity born from millennia of conquest, were fixed on the victorious warrior. He stopped a few paces away, his imposing presence casting a long shadow over Dharok.

"You have done well," Settra's voice boomed, carrying a tone of grudging respect. "Ankhaten, the Sentinel of Eternity, was a formidable adversary, one that has felled countless foes. Yet, you stand victorious."

Dharok straightened, meeting Settra's gaze. He could feel the weight of the Pharaoh's words, the acknowledgment of his prowess. Settra continued, his voice steady and commanding.

"You fought with honor and tenacity, demonstrating not just strength, but the will to overcome even the most dire of challenges. It is not often that one earns my regard, but today, you have done so."

Dharok nodded, accepting the compliment. "It was a hard-fought battle," he replied, his voice hoarse but resolute. "Ankhaten was indeed a worthy opponent."

Settra's eyes narrowed slightly. "Worthy indeed. But the trial is not yet over. There are still more champions to face. Tell me, who will be the next to fight?"

CHOICE: Who is next?
[] Write in (Name only)

DHAROK
Dharok: Lost 3 Essence. 4/7 Essence left.
Hlvl: 6/23 Lethal Damage.

OVERVIEW:
Dharok was getting his ass kicked. The being was not evil so no stacking bonus and he was unable to do enough damage or get past his hardened stone flesh which was specifically designed to take on hits from bone giants and shrug it off. The Construct also was fast, having the same "mutation" for multi attack and aced all of its reaction rolls.

Ultimately, you guys were nearly screwed over by the rolls as the 1s really hurt you. But what saved you was, ironically enough, the Vampirism, in which you rolled 3 sux, 5 sux and finally 10 Sux.

You roll Willpower for Psychic powers. Needless to say, the soul animating the construct was out of the fight at that point.

My recommendation? Get charmed Existence so you do not need to fear 1s again. Also use Lore of Light more. It would have helped here.
 
Last edited:
Whoops. Missed that when updating the sheet. Really sorry. That said Awe would not have helped in the fight.

Not even the second part?

System: The Garou rolls Appearance + Empathy (difficulty of the target's Willpower). If successful, the difficulties for all Social rolls made by the Garou against that target are reduced by one, and the target's difficulty to hit the Garou in combat is increased by one.
 
Not even the second part?

System: The Garou rolls Appearance + Empathy (difficulty of the target's Willpower). If successful, the difficulties for all Social rolls made by the Garou against that target are reduced by one, and the target's difficulty to hit the Garou in combat is increased by one.
Would not have changed much in this case, you were loosing consistently.

The issue was that the Soak of the Construct was boosted greatly as it was originally made to act as an armored mount for Settra and even with Solar Hero Style, you could not get past it as its Soak boost was too high and its sux were boosted while yours was not.

On the other side, you were rolling 1s a lot and it subtracted sux. So it got 2 good hits in and you were doing nowhere near enough damage, due to it not being Evil.

So you could not do enough damage, while it could, when it actually hit you, which was not too often but agains 1s made things harder.

All things considered, Dharok did well as this was not an Evil opponent.
 
Would not have changed much in this case, you were loosing consistently.

The issue was that the Soak of the Construct was boosted greatly as it was originally made to act as an armored mount for Settra and even with Solar Hero Style, you could not get past it as its Soak boost was too high and its sux were boosted while yours was not.

On the other side, you were rolling 1s a lot and it subtracted sux. So it got 2 good hits in and you were doing nowhere near enough damage, due to it not being Evil.

So you could not do enough damage, while it could, when it actually hit you, which was not too often but agains 1s made things harder.

All things considered, Dharok did well as this was not an Evil opponent.

Ah... OK so awe does work, it just would not have had much of an impact in this instance. I was worried that it did not work on undead or something. Kind of funny that we defeated a Nehekaran unit with vampirism of all things. :V

As for the vote:

[X] Fan Morgal

Lets see what we can do.
 
Just read the new charms and I have to say Heuristic Logos Shintai is absolute bullshit and I love it. :)

Don't get me wrong, it has a lot of prerequisites, I don't think we will get it anytime soon, but that is about the level of charm I imagine we would need to unveil our dark glory before the Emperor and have him sit down and have a Serious Talk instead of just instinctively trying to kill Fan
 
Ultimately, you guys were nearly screwed over by the rolls as the 1s really hurt you. But what saved you was, ironically enough, the Vampirism, in which you rolled 3 sux, 5 sux and finally 10 Sux.

It makes no difference now, but in our armour with Incarnated Machine Spirits we ignore 1s:
Machine Spirit, 2 Dots and the Relic version can host a 4 Dot Machine Spirit. On top of the an Incarnated Spirit's powers, it also allows the user to ignore -1s and lowers difficulty by 1. Relic version lowers difficulty by -2.

Just read the new charms and I have to say Heuristic Logos Shintai is absolute bullshit and I love it. :)

Don't get me wrong, it has a lot of prerequisites, I don't think we will get it anytime soon, but that is about the level of charm I imagine we would need to unveil our dark glory before the Emperor and have him sit down and have a Serious Talk instead of just instinctively trying to kill Fan

Consider the synergy of it, the voice charms, and Enuncia…
 
Last edited:
It makes no difference now, but in our armour with Incarnated Machine Spirits we ignore 1s:
Yeah. This was a miss on my part. I will need to recalculate how much damage you actually took to make things fair, so expect your hlvl damage to go down.

But even wigh this you still ultimately do no meaningful damage so the statue still dies to psychic vampire.
 
Yeah. This was a miss on my part. I will need to recalculate how much damage you actually took to make things fair, so expect your hlvl damage to go down.

But still ultimately do no meaningful damage so the statue still dies to psychic vampire.

Since we are going to heal him after this the precise level of HLs lost also does not matter I suspect. A day is more than enough to heal him either with Fan's charm or psychic healing and recover all resources lost.
 
Ah, Hollow Mind Possession and Noumena-Seizing Assimilation will be of great use, AI and all.

Hopefully, the next time that XP is spent, Essence-Dissecting Stare will finally be purchased.

While it is not strictly necessary now, restoring the Men of Stone would still be quite useful.
 
Just rereading the last update; that Warsphinx was unusual. Normally, it's Hierotitans and Tomb Scorpions that have a liche priest's inside. Other Nehekharan war statuary are animated by the soul of a dead hero.

The exception is the Necrosphinx, which are animated by the will of an evil god.

Reviewing future matches, I think we have a serious issue. If the stronger Dharok can't injure the weaker warsphinx, the weaker Lorgar seems very unlikely to be able to do so to the stronger Necrosphinx.

If it's allowable I think we may need to heal Dharok up and have him sub in for Lorgar. The Necrosphinx is very likely even so Dharok hits at x11 rather than Lorgar's x5. Aggravated damage is also vastly harder to soak for most opponents than Lethal damage is.

If not, we should substitute Thalassa for Lorgar. Her heavy weapons should be able to hit much harder than Lorgar's fists, she has extra actions and a multi-attack charm, her Psychoportation should make it easier for her to dodge, and, frankly, if she's killed it's less of a loss. The fact that she has ranged weapons and the enemy does not is also a huge, huge advantage.

Otherwise, Lorgar is completely dependent on Psychic Vampire or True Faith, and if the Necrosphinx also has Extra Speed he's likely to get speedblitzed to death. Next priority for XP spending for him has to be Lore of Light 2 and Double strength Extra Speed.
 
Last edited:
Just rereading the last update; that Warsphinx was unusual. Normally, it's Hierotitans and Tomb Scorpions that have a liche priest's inside. Other Nehekharan war statuary are animated by the soul of a dead hero.

The exception is the Necrosphinx, which are animated by the will of an evil god.

Reviewing future matches, I think we have a serious issue. If the stronger Dharok can't injure the weaker warsphinx, the weaker Lorgar seems very unlikely to be able to do so to the stronger Necrosphinx.

If it's allowable I think we may need to heal Dharok up and have him sub in for Lorgar. The Necrosphinx is very likely even so Dharok hits at x11 rather than Lorgar's x5. Aggravated damage is also vastly harder to soak for most opponents than Lethal damage is.

If not, we should substitute Thalassa for Lorgar. Her heavy weapons should be able to hit much harder than Lorgar's fists, she has extra actions and a multi-attack charm, her Psychoportation should make it easier for her to dodge, and, frankly, if she's killed it's less of a loss. The fact that she has ranged weapons and the enemy does not is also a huge, huge advantage.

Enuncia should not care about soak since it is s shaping attack and Lorgar has more HL to take hits.
 
Enuncia should not care about soak since it is s shaping attack and Lorgar has more HL to take hits.

We were told that Enuncia is too small in terms of area effect so only suitable for a finishing blow. That means that Lorgar can't use it to whittle down the enemy.

Not having extra speed or psycoportation is the killer here. All else being equal he has a third of the damage output as Dharok, and all else isn't equal, as Dharok can also hit twice as hard against an evil opponent and does aggravated rather than lethal damage, That means that Lorgar can simply get pinned down and beaten to death very quickly, as he won't be able to do much damage and the Necrosphinx can likely do a lot of damage very quickly. Once that happens it's very hard for Lorgar to do engage.

To give an example. When Dharok resorted to psychic vampirism, he could make those three mental attacks in a single turn. After which the battle was over. Lorgar would have had to survive three times as long draining willpower, and he has no where near three times as much health as Dharok does (30 versus 23). In his place, Lorgar would probably have died against the Warsphinx, and the Warsphinx is less dangerous than the Necrosphinx against single targets.
 
Last edited:
Back
Top