Colchis - 831.M30
"Behold, the Chieftain returns!" The cry went up as you rode into camp, the setting sun casting a fiery glow over the desert sands. Torches blazed to life, illuminating the faces of your people, who cheered and applauded your arrival.
Dismounting from your Grox, you felt the weight of your armor as you surveyed the scene before you. The camp was alive with the sounds of celebration, drums beating rhythmically, fires crackling, and voices raised in song.
The celebration was not just for the victory, but also for Thalassa and her retinue, who had chosen to join your ranks. They were being welcomed into the tribe with open arms as per Tradition.
Lorgar stood at the center of the festivities, overseeing the integration of Thalassa and her retinue. He had taken to the task with a natural ease, his charisma and charm evident as he welcomed the newcomers into the fold.
As you moved through the crowd, you were greeted with smiles and embraces. The people hailed you as the Great Chieftain.
The celebration continued late into the night, a testament to the resilience and strength of your people. As you raised your cup in a toast to the future, you knew that no matter what challenges lay ahead, as long as you had your tribe at your side, you would face them with courage and determination. Lorgar smiled at you and stood up.
"As we celebrate this victory," Lorgar's voice rang out, cutting through the jubilant clamor of the festivities, "let us also prepare for the trials that await us."
His words echoed across the camp, drawing the attention of all who were gathered. The fires flickered, casting long shadows that danced across the sand as he continued, his gaze unwavering. "The coming days will test our strength and our unity. But I have faith that together, we will emerge victorious."
As the celebration continued, you found yourself lost in thought, contemplating the decisions that lay ahead. The recent victory had been a significant one, but it was just the beginning. There were more battles to be fought, more challenges to be overcome.
Lorgar had grown so much since the day you had found him, a small child. Now, he stood tall and proud, ready to take on whatever challenges came his way.
"You have guided us well, Father" Lorgar said, approaching you with a smile. "But the true test of leadership is yet to come."
His words were like a balm to your soul, reassuring you that you were on the right path. With Lorgar by your side, you felt confident that you could lead your tribe through whatever trials lay ahead.
As the night wore on, you found yourself surrounded by friends and allies, each one ready to face the future together. The fires burned brightly, illuminating the faces of those who had fought beside you, their expressions filled with determination and hope.
The coming days would be challenging, of that there was no doubt. But as you looked around at the faces of your tribe, you knew that as long as you stood together, there was nothing you could not overcome.
CONCLUSION OF TURN 2
- Teach the Archmagos the root language from the charm - 1xp
- Translated STC Language - 1xp
- Changed the fate of Archmagos Zabius Seroniaz - 1xp
- Changed the fate of Milhand - 1xp
- The Archmagos offered the favor in spite of failing to teach him - 1xp
- Refine the Faith of the Mechanicum - 3xp
- Hid Prayer Eating from the Archmagos - 1xp
- Indirectly Tutored Lorgar in Faith Crafting - 1xp
- Changed the fate of the Mechanicum - 3xp
- Translate Enuncia - 3xp
- Trading for the Savant Background - 2xp
- Gained a new Circle member - 3xp
- Transform people into Sorcerers for the Archmagos - 1xp
Total: 22xp +1xp (Previous turn) = 23xp
Costs
New Ability/Background - 3xp per Dot
Attribute - current rating *4xp
Ability - current rating *2xp
Caste or Favored Charm Charm - 8xp
Other Charm Charm rating - 10xp
Merit - 3xp per dot
Mutation - 3xp per dot
Charm list
CECELYNE CHARM CHARM CONCEPT: PLACE OF DESOLATION Many Charms known to Cecelyne can only be activated in a place of desolation. Any climate or environment inhospitable to human life qualifies, meaning glaciers and inhospitable islands just as much as sandy deserts or rocky wastes. A good rule...
forums.sufficientvelocity.com
Mutation List
Fomori do not have to be cut and dry, or follow any particular set of rules. Let your imagination run wild. As long as it's creepy and wild, and as long as your players have fun, you can generate them however you'd like. However there are some who prefer more cut-and-dry stats, and this is a...
darkforcesmush.fandom.com
Merit List
Any Wod Merit - Subject to ST Approval
(1 point) [Mage: Revised - Mental Merit] For every human ability, there are those who have a natural flair for it. Within your character's specific Aptitude, reduce all difficulties by two. A natural linguist picks up languages easily, speaking without any trace of accent, and a crack driver can...
denvermage.fandom.com