- Location
- Belgium
[X] Seek out the fire of the Ancients and settle the Wound.
How much XP do we have?Next turn is the xp turn where you decide what you want to spend your xp on. Since this vote determines what Turn 2 will be about, I figure that putting this vote here would help you narrow down what Charms you want to purchase next turn.
Have to tally the xp and while you are at a -10xp for the stunt buy. That said, you should have a bit since you did complete a quest.How much XP do we have?
My personal preferred picks are Mind-Hand Manipulation, Essence-Dissecting Stare, Tool-Transcending Constructs and Analytical Modeling Intuition.
Repairing with PRT would require Wholeness Rightly Assumed (Crippling) as well though, while TTC would let us just actually perform repair work without the necessary tools.With regards to the charms, I am still rebalancing them but the repair charm is Pattern Reassertion Touch. Tools are more build/Sorcery charm where it provides tools and a workshop upon each purchase.
Repairing with PRT would require Wholeness Rightly Assumed (Crippling) as well though, while TTC would let us just actually perform repair work without the necessary tools.
Replacing this with the second purchase of Analytical Modeling Intuition as the "make orbital lazor or ring of Iron" charm.It's quite possible that it's like Exalted magitech that requires transhuman understanding that usually only elder exalts can reach.
Yeah, but AMIx2 allows us to develop institutional knowledge rather than forcing our society to rely on the two ubermenschen among them, and TTC lets us build additional tools. Both options would require multiple purchases but while the PRT+WRA set is faster AMIx2+TTC is more thorough.Using TTC to repair something requires reverse engineering and understanding how archeotech works. It's quite possible that it's like Exalted magitech that requires transhuman understanding that usually only elder exalts can reach.
Pattern Reassertion Touch just fixes things.