As far as Wyld shaping in the quest goes, it could just be too difficult because of the copious amounts of demons everywhere? Idk, random thoughts.
So, outside of high level sorcery and fate of reality stuff, does anyone have a problem with adopting Persian aesthetics as a culture group? I suppose we could do Babylonian as well? Would require finding a river though.
To be fair the Wyld had copious amounts of Rhaska in it, which were not really that different in terms of danger, they were just weirder and less ideologically coherent. That said there is all one of Fan Morgal, no Exalted Host to fall back on, I am not suggesting we walk into the Warp and try to punch it into coherence, I was just musing about the nature of magic and the creation of Creation.
To be honest, I will have to go back and check a few things. But this would not change much tbh. With regards to Wyld Shaping charm, I will have to see if I can incorporate it into the quest as I do have issues with it.
Oh I really just noting that while the sorcerous prowess of the primordials is massive they made Yu Shan before they made Creation probably with sorcery because as far as the myth does they make the place by pulling a bunch of wyld matter into a sphere and disappearing from everyone's senses. Which reeks of sorcery because the creation of the heavens in that story unsettles everyone around it but it doesn't do anything they just completely disappear and then they come out of nowhere and stab in infinite pillar of reality into the universe. Probably made from that Wyld matter they took when they formed the Heaven in the first place.
Which really matches what we know about sorcery in comparison to Wyld shaping they create a seemingly unreachable pocket dimension in which they wyld shape a massive construct that they then extrude out of said hidden Pocket dimension. They set up a minor realm beforehand that permanently allows them to set up base and plan to make Creation away from prying eyes. Which is adamant Circle working if I've ever seen one to be able to occlude the eyes of everything able to see everywhere and make a completely hidden space in unreality that lasts seemingly forever.
Wyld Shaping is way to temporary for that. From what I remember of 2E mechanics, and lore, the Solars used Wyld Shaping to expand creation, only for all of it to dissolve back into the Wyld when maintenance stopped and when the Fey attacked.
Technically, Creation is only sort of self sustaining anyway. The constant effort of Least Gods, and the broader systems of Essence interactions like the trade routes of white jade are required to keep it from just spontaneously dissolving, and the Sun and Moon have to keep the Raksha and the Wyld out even then.
You already have access to proper Exalted Sorcery, the circles and what nnot. The thing is that every time you try and cast a spell from any of the circles, you keep getting the equivalent of a 404 Error.
This is something that Fan's past life memories say is supposed to be impossible. Something somewhere has gone really, really wrong.
Well yes but we can't cast spells and since redoing the Salinan Working is going to be beyond us for the foreseeable future, I was wondering if we could learn local spellcasting methods at all.
To be honest, I will have to go back and check a few things. But this would not change much tbh. With regards to Wyld Shaping charm, I will have to see if I can incorporate it into the quest as I do have issues with it.
It should also be noted that time isn't self sustaining either. It's the combined effort of the Loom of Fate (a Primordial Artifact powered by five Incarnae and manned by millions of gods) and Karma (which bears some resemblance to MtA's Consensus Reality). This is seen with the way things get freaky deaky during Calibration when they turn the Loom off for maintenance.
Anyway, most of what I would want Constructive Convergence of Principles for we can do in a much cooler way with Principle Invoking Onslaught anyway so I don't have significant opinions one way or the other.
Does Lorgar's planet Aesthetic wise Eastern Influenced? Chinese, Indian and Japanese?
Is it possible to bind himself or a group of people to a concept similar like Rubric of Ahirman using Sorcery? In case of rubric their conceptual binding element was change which led to the catastrophic Aftermath. But is it possible to bind oneself to order or other concepts that are antithesis of Gods of Chaos?
Well yes but we can't cast spells and since redoing the Salinan Working is going to be beyond us for the foreseeable future, I was wondering if we could learn local spellcasting methods at all.
Is it possible to bind himself or a group of people to a concept similar like Rubric of Ahirman using Sorcery? In case of rubric their conceptual binding element was change which led to the catastrophic Aftermath. But is it possible to bind oneself to order or other concepts that are antithesis of Gods of Chaos?
So, much like Mages automatically convert Sorcery into Magecraft, we're incapable of using the local method of spellcasting because we just convert it into Primordial Sorcery, which, for whatever reason, can't currently cast spells?
So, much like Mages automatically convert Sorcery into Magecraft, we're incapable of using the local method of spellcasting because we just convert it into Primordial Sorcery, which, for whatever reason, can't currently cast spells?
You would have to reinvent it, but he can learn Infernal Monster Style, though how useful that may be, is another question. Depending on how things go, I am also open to Solar Hero Style, but that can only be unlocked through game play.
For the rest? You will need to spend multiple projects to learn/reinvent them. No Sidereal MA though.
That said, Votes closed.
Adhoc vote count started by Yzarc on Apr 20, 2024 at 3:44 AM, finished with 46 posts and 10 votes.
[X] Intimidate them into submission and bind them to the tribe. But word of Lorgar's existence gets out.
[X] Intimidate them into submission and bind them to the tribe. But word of Lorgar's existence gets out.
-[x] Intimidate them into submission by flaring your anima. They are very god fearing people and you can bind them into your tribe, boosting your tribe greatly. Not only do you get a lot of trained professionals, you also get the Caravan completely undamaged, complete with the guns and other weapons. But Lorgar's existence gets out.
Colchis - 830.M30 In the wake of Kor Phaeron's demise, you unleash the full force of your essence, a radiant beacon of emerald light that pierces the dark sky. The desert quivers beneath your power, and all who witness your manifestation are struck with a mix of terror and reverence.
The tribesmen and the caravan alike stand frozen in awe and fear, their eyes wide as they behold the towering figure of brilliance before them. It casts shadows that dance across the shifting sands, a testament to the authority it wields over the land.
As you channel your iconic display, the wind itself seems to bow to your command, whispering ancient secrets and carrying them across the desert. The onlookers are held in thrall, their very souls quaking in the presence of your divine power.
But amidst this spectacle, the earth trembles with a primal fury. At first, it is but a faint rumble beneath their feet, a warning of the chaos to come. Then, with a thunderous roar, the sand explodes, and monstrous forms emerge from the depths below.
The Ambulls burst forth with primal rage, their massive frames dwarfing all who stand before them. Their armored shells gleam in the dying light of the campfires, and their roars shake the very foundations of the desert.
Chaos descends upon the caravan, screams mingling with the sounds of thundering footsteps as the Ambulls charge forward. The guards and slaves scramble in panic, their futile attempts at escape only serving to fuel the beasts' relentless pursuit.
Amidst the turmoil, you stand resolute, your mind racing as you assess the situation. The Ambulls are a force of nature, unstoppable in their fury, and the caravan stands no chance against their relentless onslaught.
"Harag!" you cry out to your trusted companion, his eyes wide with shock at the unfolding chaos. "Evacuate the tribe! Get our kin to safety!"
With a determined nod, Harag springs into action, rallying the tribe and directing them to safety. Meanwhile, you turn your attention to the caravan, determined to protect your people from the Caravan.
The Ambulls rampage through the caravan, their monstrous forms cutting through the chaos with savage efficiency. But you refuse to yield, your resolve unwavering in the face of adversity. With every fiber of your being, you vow to protect your tribe, whatever the cost may be.
As the chaos of the Ambull attack unfolded and the caravan scrambled in fear, Lorgar stepped forward. His presence seemed to fill the air, a palpable force that demanded attention. With a voice that echoed in the minds of all present, he spoke a single word:
"Kneel."
In an instant, the entire scene transformed. The Ambulls halted in their tracks, their massive forms frozen mid-step. The guards, slaves, and even Harag and a few tribesmen who had taken up arms and refused to run, all dropped to their knees in the sand. They bowed their heads, unable to resist the command that seemed to emanate from Lorgar.
You, however, remained standing, unaffected by the compulsion that gripped the others. You watched in awe as Lorgar's power asserted itself over the entire scene. The caravan, once a frantic mess of fleeing individuals, was now a picture of submission, brought to its knees by a single word from a child.
Lorgar turned his gaze towards you, his eyes meeting yours. There was a depth to his gaze, a wisdom and power far beyond his years.
"Rise," Lorgar commanded, and as one, the caravan obeyed. They stood, their eyes wide with wonder and fear, unsure of what had just transpired. The Ambulls, sensing the change in atmosphere, disappeared back into the sands.
As the dust settled, Lorgar approached you, his small form radiating with an aura of authority. He looked up at you, his gaze unwavering.
"You are different from them, father," he said, his voice soft but filled with certainty. "You are not bound like the others. You are free."
With those words, Lorgar gave you a hug, the two of you standing amidst the bewildered people. You wanted to ask him what he meant by that. But as Lorgar let go, you drove such thoughts out of your mind as you stepped forth with a presence that commanded attention.
The caravan, slaves and guards alike, now standing in the sand, looked at you with a mixture of fear and curiosity. You raised your hand, gesturing for silence, and then spoke, your voice carrying across the desert.
"People of the caravan," you began, your tone firm yet compassionate, "you have encountered hardship and cruelty at the hands of Kor Phaeron. But I offer you a new path, a path of redemption and loyalty."
Your voice rose, filled with conviction and determination. "Kor Phaeron was a tyrant, a man who sought power through fear and force. But we are different. We offer you a chance to rebuild, to live in peace and harmony. You will not be slaves but equals, as members of our tribe."
The caravan members listened intently, and you could see hope flickering in their eyes. You continued your speech, outlining your vision for a better future, one where everyone is valued and respected.
As you finished speaking, a sense of unity filled the air. The caravan members, once strangers, now considered your words, but they were still hesitant. They had agreed to swear oaths, but loyalty through fear was not true loyalty.
Knowing this, Lorgar made his way before the assembled caravan. His presence was commanding, and his words carried a weight that drew the attention of all present.
"People of the caravan," he began, his voice resonating with power and conviction, "we find ourselves at a pivotal moment, a moment where the past meets the future, and choices must be made. For too long, you have known the harshness of slavery, the indignity of being treated as property. But I say to you now, no more! No more will you suffer under the chains of oppression."
Lorgar's words were met with murmurs of agreement from the caravan members. He continued, his voice growing stronger with each word.
"We offer you a new beginning, a chance to rebuild your lives with dignity and respect. But this path requires your commitment, your loyalty. Not to us, but to each other, to the vision of a better future that we share."
The caravan members listened, their faces reflecting a mix of hope and uncertainty. But one thing was clear: Lorgar had sparked something within them, a glimmer of hope for a better tomorrow. Despite the long night, the caravan members knew that they stood at the dawn of a new era, one filled with promise and possibility.
Lorgar's gaze swept over the crowd, locking eyes with each person, his words touching their hearts. "Every man and woman deserves to live with dignity, to be free to make their own choices. If you are willing to work alongside us, to contribute to our community, I promise you this: you will never again fear the chains of slavery."
"In this new society, we must strive for balance," he continued, his words painting a vision of cooperation and community. "Together, we can create a society where everyone has a place, where everyone is valued for their contributions."
The caravan members listened intently, some nodding in agreement, while others seemed moved to tears.
"Together, we can build a new society, one where all are valued, where all have a voice. But we must stand together, united against the old ways of oppression. We must forge a new path, one of freedom and equality for all."
As he finished speaking, a sense of hope filled the air. The caravan members looked at each other, a spark of determination in their eyes. Your words and those of Lorgar had ignited a fire within them, a desire for a better future.
With the speech concluded, you stepped forward and walked among the figures. Your gaze locked with each of them in turn.
"Swear to me, swear an oath of loyalty, and you shall be welcomed among us. We will provide you shelter, food, and protection. But know this, any betrayal will be met with swift and just punishment."
The caravan members exchanged uncertain glances, but one by one, they nodded in agreement, recognizing the opportunity for a fresh start. They stood, and as a group, they swore their oath of loyalty to you.
Lost 5 Essence -> Now at 05/10. Sanctifying oaths. You and Lorgar then turn towards the guards, who were being secured by the tribesmen and held under watch, some looking defeated, others defiant.
"These guards," Lorgar begins, his voice low and thoughtful, "some were little more than slaves themselves, following orders without question. But others... they are monsters, the Ambulls I commanded are more human than them."
You nod, understanding the gravity of the situation even as you note that Lorgar had managed to keep the power out of his voice.
"What do you propose we do with them?" you ask, knowing that Lorgar's decision will set the tone for how your tribe deals with such individuals in the future.
"We cannot simply let them go," Lorgar replies, his gaze distant as he considers his words. "Their actions have caused harm, and they must be held accountable. But at the same time, we must strive for mercy and understanding."
Lorgar pauses, and you can feel the weight of his gaze upon you, his eyes searching for answers. His question hangs in the air, heavy with expectation and curiosity. But you have no answer to give and instead shake your head, the silence stretching until Lorgar speaks again.
"What is the truth about faith and the Powers?" he asks, his voice earnest.
You look at Lorgar, the child who had grown at an unnatural pace, who had shown an almost impossible affinity for spirits, and who now stood before you, asking about faith and the Powers. The spirits had called him "Holy," a title not lightly given, and now you began to understand why.
You take a moment to gather your thoughts, knowing that your answer could shape Lorgar's understanding of the world around him.
"Faith," you begin, "is a deeply personal belief, a conviction in something greater than ourselves. It can give us strength, guide our actions, and provide comfort in times of need."
"As for the Powers that Kor Phaeron spoke of, they are... complex," you continue, choosing your words carefully. "Some believe them to be divine beings, while others see them as manifestations of natural forces. Regardless of how they are perceived, they hold great power over the realm of chaos and those who inhabit it."
"But faith," you emphasize, "is not just about believing in the Powers or any powers really. It is also about believing in ourselves, in our ability to make a difference and to shape our own destinies. It is about finding meaning and purpose in our lives, even in the face of uncertainty."
Lorgar listens intently, absorbing your words. "So faith is about more than just belief in Gods?" he asks, seeking clarification.
"Yes," you affirm, "it is about finding meaning and purpose in our own lives, and in the lives of others. It is about living true to our beliefs and staying on our paths, regardless of the hardships faced. Of sticking to our convictions in the face of adversity."
As Lorgar ponders what you say, you look at him and you finally see it. You see what you have been missing all along, as the pieces finally fall into place, forming the picture that you had missed for the pieces.
"Lorgar," you begin, once again choosing your words very carefully, "faith is a powerful force, much like the sorcery I wield. It is something that guides our actions and gives us strength. But for you, Lorgar, faith seems to be more than just a belief. It is a need, a necessity."
You pause, trying to find the right words to explain what you mean. "To many, faith is something apart, something that forms a part of the whole" you continue, "but for you, it is not just a part of who you are. You have a special connection to Faith, one that goes beyond mere belief."
Lorgar listens intently, his eyes shining with a deep understanding. "I have always felt a need to believe," he admits, his voice soft but with power unconsciously leaking into it. "It is as if faith is a part of me, as natural as breathing."
"You are unique, Lorgar," you say, placing a hand on his shoulder. "Your connection to faith is special, and it is something to be cherished. Embrace it, and let it guide you on your path."
Lorgar says nothing at first, then looks at you, his eyes shining with a fervent light. In a voice filled with determination, he asks, "Please grant me knowledge in faith, similar to how you granted Raheem knowledge in sorcery." KNOWLEDGE:
Lorgar has a URGE to believe. He has a special connection to Faith and seems to wield it like a Sorcerer wields magic. He is a natural conduit of not spirits and gods but of Faith and worship.
PENDING ACTIONS:
Fate of the Guards CHOICE:
[] Stunt Buy Bestowal Of Accursed Fortune and grant Lorgar Background dots in "True Faith". (Lorgar Unlocks: Miracles but this will start Lorgar on Religion.)
—This will put you in xp debt of 10xp but it will allow you to purchase the charm I have listed below. While the Philosophy is something Lorgar will develop on his own, it is not a dice roll and you will be able to influence and shape it in the next update.
[] Do not stunt buy the charm. You tell Lorgar that you are currently not able to do so.
—No xp debt and you and Lorgar explore faith manually by spending AP. You can still debate philosophy with him but it has a slower ramp up time. Religion is something Lorgar is going to pursue so you will not be able to stop this but choosing this puts it off for some time but potentially gives you less influence over it.
Bestowal Of Accursed Fortune
This Charm expands the scope of its prerequisite, Verdant Emptiness Endowment, allowing that Charm to bestow dots of Backgrounds as an alternative to other traits.
External dots, things that change the World, take a number of weeks equal to the character's new rating in the raised Background to appear and do so through a strange conjunction of coincidences that appear implausible but well within the bounds of possibility.
The number of External Dots this charm can grant is capped by Essence and if the current rating exceeds the Infernal's Essence rating, then the wish cannot be granted.
With regards to Internal Background Dots, things that change a person, this charm has no Essence cap and is granted instantly.
As a Training effect, each Background dot provided by this Charm costs three experience points. Targets of this Charm may not be given Backgrounds they are normally unable to possess for whatever reason.
Infernals can now purchase Background ratings with this charm by spending xp.
However, ALL background dots purchased via this charm for ANY character is subject to GM approval.
Trying to keep Lorgar from the path of Faith is like trying to hold a ship steady next to a black hole, you are going to lose power eventually and Gods (not the good ones) know what will fall in then.
[X] Stunt Buy Bestowal Of Accursed Fortune and grant Lorgar Background dots in "True Faith". (Lorgar Unlocks: Miracles but this will start Lorgar on Religion.)
[X] Stunt Buy Bestowal Of Accursed Fortune and grant Lorgar Background dots in "True Faith". (Lorgar Unlocks: Miracles but this will start Lorgar on Religion.)
[X] Stunt Buy Bestowal Of Accursed Fortune and grant Lorgar Background dots in "True Faith". (Lorgar Unlocks: Miracles but this will start Lorgar on Religion.)
[X] Stunt Buy Bestowal Of Accursed Fortune and grant Lorgar Background dots in "True Faith". (Lorgar Unlocks: Miracles but this will start Lorgar on Religion.)
Rather we have some weapon against the chaos gods. Heck, if Lorgar can help make gods, Humanity has something batting for them in the warp other than the Emperor.
I do not think we can, he is not an Exalt, Prayer Eating is a manifestation of the fact that all Exalted are literally as gods since they have a god-machine glued to their soul
True Faith is a power held by the truly devout. With True Faith, for example, a brandished cross can have an effect on a vampire, fallen, mage, werewolf, wraith or changeling instead of being merely an empty symbol of the creed. Faith can come from many different beliefs, such as Christianity...
[X] Stunt Buy Bestowal Of Accursed Fortune and grant Lorgar Background dots in "True Faith". (Lorgar Unlocks: Miracles but this will start Lorgar on Religion.)
"But faith," you emphasize, "is not just about believing in the Powers or any powers really. It is also about believing in ourselves, in our ability to make a difference and to shape our own destinies. It is about finding meaning and purpose in our lives, even in the face of uncertainty."
I completely agree with stunt-buy, but I want to greatly emphasize this part. We must hammer in Lorgar that one can have Faith without religion. Otherwise Big E will cause issues. On the other hand, I think that this interpretation is not too far from the core concept of Imperial Truth: that humanity is capable of mastering the universe and becoming the best version of itself.
I completely agree with stunt-buy, but I want to greatly emphasize this part. We must hammer in Lorgar that one can have Faith without religion. Otherwise Big E will cause issues. On the other hand, I think that this interpretation is not too far from the core concept of Imperial Truth: that humanity is capable of mastering the universe and becoming the best version of itself.
Next turn you debate with Lorgar on his beliefs. But not to worry, true faith encompases all, even non-god beliefs.
This characteristic is not necessarily increased through experience. Certainly, it may arise as a result of a person's experience, but it is more vital than that, more a measure of conviction and strength of mind. Nor is it necessarily something that comes from outside the individual, from some God or angel. Whether or not their beliefs are correct, these people believe so unwaveringly that their own conviction protects them. Other beings might develop True Faith based on forces that hold a special relation to the believer. A Mokolé might develop True Faith in the Sun.
How True Faith effect the Worshipper and Object of his Or her Faith? For example does True Faith of a Buddhist provide same benefits and drawbacks of a Hindu or Christian with True Faith? Hypothetically if one Have True Faith of concept of Order or human Spirit will he have the same miracles and powers as one who have True Faith which focused on chaos Gods?
I completely agree with stunt-buy, but I want to greatly emphasize this part. We must hammer in Lorgar that one can have Faith without religion. Otherwise Big E will cause issues. On the other hand, I think that this interpretation is not too far from the core concept of Imperial Truth: that humanity is capable of mastering the universe and becoming the best version of itself.
I agree with most of what is in here, I do not want to be an enemy of the Golden Man if we can help it but it should be noted that history proved that the Imperial Truth was not just misguided, but possibility the most idiotic ideological decision that galaxy had seen since the Necrontyr's alliance with the C'tan.