Finding the Spark (Pathfinder 1E Quest)

Sounds good.

Only downside is that we will have to deal with his naked ass as the satchel loots all his clothes too, lol.
Only works on magical stuff, fortunately/unfortunately.

That means Cob is going to have to strip him manually to make sure he's not carrying anything dangerous or valuable.
Looter's Satchel
Description: A large leather bag marked with smoldering runes and a few fades spotches of what might have once been blood before an alchemical cleaning
Ability: The satchel functions as a bag of holding (type I). Additionally, as long as the satchel is not overloaded, the bearer can hold it over an adjacent creature that is dead or unconscious and speak a command word. When the command word is spoken, the satchel removes any magic items from the creature's person (such as magic weapons and armor, potions, scrolls, and wondrous items) and deposits them into the bag. This process takes 1 uninterrupted round. If the bearer moves into a different space while the satchel is gathering items in this way, no items are moved into the satchel and the bearer must start the process over. If the satchel would become overloaded from the creature's magic items, it transports as many magic items as it can, from smallest to largest, until it would become overloaded, at which point it stops gathering items.
CL 9th Weight 15 lbs.; Aura moderate conjuration
Price 3,200 gp
Can you add our new satchel to the front page when you get a chance, DP?
 
Only works on magical stuff, fortunately/unfortunately.

That means Cob is going to have to strip him manually to make sure he's not carrying anything dangerous or valuable.
Eh, considering its Cob he likely sees the personal looting as a plus side.
Can you add our new satchel to the front page when you get a chance, DP?
Other loot too like the mutli-tool and other magic bag @DragonParadox so we don't loose track of our new magical gear.
 
Knock him out at the end point of his journey so that we might know his goal here.

[x] Follow him further, it's a guarantee that you will not have to deal with any traps at least
-[X] If no one else is inside the chamber, once he reaches his destination or if our Invisibility is about to expire, knock him out, use the satchel to loot anything magical he might be carrying, then securely bind, blindfold, and gag him.
 
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Only works on magical stuff, fortunately/unfortunately.

That means Cob is going to have to strip him manually to make sure he's not carrying anything dangerous or valuable.

Can you add our new satchel to the front page when you get a chance, DP?

Will do

Eh, considering its Cob he likely sees the personal looting as a plus side.

Other loot too like the mutli-tool and other magic bag @DragonParadox so we don't loose track of our new magical gear.

I already added those.
 
Knock him out at the end point of his journey so that we might know his goal here.

[x] Follow him further, it's a guarantee that you will not have to deal with any traps at least
That's more of what in was thinking, I just didn't articulate it well.

Is this better?

[X] Follow him further, it's a guarantee that you will not have to deal with any traps at least
-[X] If no one else is inside the chamber, once he reaches his destination or if our Invisibility is about to expire, knock him out, use the satchel to loot anything magical he might be carrying, then securely bind, blindfold, and gag him.
 
Seems too villiancly for me.

[X] Wait for him to leave then continue through one of the other doors
-[X] The Door of Death
 
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Seems too villianlcly for me.

[X] Wait for him to leave then continue through one of the other doors
-[X] The Door of Death
The more I think about it, the more I'm tempted to change my vote to this option as well.

Not so much because of the villainy angle, but because I want us to do this as cleanly and quietly as possible. The best outcome would be for no one to ever know we were here.
 
The more I think about it, the more I'm tempted to change my vote to this option as well.

Not so much because of the villainy angle, but because I want us to do this as cleanly and quietly as possible. The best outcome would be for no one to ever know we were here.
I understand the desire to pursuit a sudden lead, I also was tempted to vote for your plan. But both course of actions have their own risks, and risks of knocking seems greater (what if we do not manage with non-lethal knock in one round? What if he has some emergancy amulets? I do not doubt in our victory, but will it be swift and silent enaugh?)

(and also more villain argument)
 
Okay, changing my vote. Let's do the job we were paid for ASAP. If opportunities to enrich ourselves present themselves afterward, that's great, but we've got a guaranteed payday waiting for us if we succeed.

[X] Wait for him to leave then continue through one of the other doors
-[X] The Door of Death
 
You know... if we turn burglars we can make a fuckton of money.

But so far we are not common burglars, and as such we will only steal in the places whose ruling population we don't like.
 
[X] Wait for him to leave then continue through one of the other doors
-[X] The Door of Death


Fair enough, and if we can we can always loot the other crypts likely in there of anything good.
 
This being a PnP campaign, I can't be sure if the guy isn't down here just because our DM wanted to show us something. Normally, I wouldn't believe it a coincidence that on a day they sent a party of burglars to the crypt there'd be another unplanned visitor. I would naturally be suspicious the two are related somehow. But if this is a DM offering us a plot hook, the guy would be here on any day we decided to show up.

The reason I want to investigate him is because I think there is a connection to the conspiracy, but just as easily there might not be one.
 
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This being a PnP campaign, I can't be sure if the guy isn't down here just because our DM wanted to show us something. Normally, I wouldn't believe it a coincidence that on a day they sent a party of burglars to the crypt there'd be another unplanned visitor. I would naturally be suspicious the two are related somehow. But if this is a DM offering us a plot hook, the guy would be here on any day we decided to show up.

The reason I want to investigate him is because I think there is a connection to the conspiracy, but just as easily there might not be one.

Do keep in mind this this is not some abandoned dungeon, they keep the stuff they sell down here. This guys is acting jumpy, but the simple fact that he is here is not exceptional.
 
Vote closed.
Adhoc vote count started by DragonParadox on Apr 4, 2024 at 1:35 AM, finished with 27 posts and 6 votes.

  • [X] Wait for him to leave then continue through one of the other doors
    -[X] The Door of Death
    [X] Follow him further, it's a guarantee that you will not have to deal with any traps at least
    -[X] If no one else is inside the chamber, once he reaches his destination or if our Invisibility is about to expire, knock him out, use the satchel to loot anything magical he might be carrying, then securely bind, blindfold, and gag him.
 
Arc 5 Post 22: Through the Keyhole, Past the Veil
Through the Keyhole, Past the Veil

26st of Rova 4707 A.R. (Absalom Reckoning)

It is tempting to follow along, but there is a time and a place for opportunism and that is not when silence and speed are paramount. Those answers are worth more than a thousand gold pieces and they don't way a single gram. Inwardly you can 'hear' Sirim's amusement. Though the wizard approves, he seems to find the notion of weighing knowledge novel. So the five of you wait while the door opens with a click then swigs shut behind the man. It does not take long after for the glamor to fade as Cob gets to work on the rightmost door, springs and spikes clanking from his new tool as you mutter words of good fortune again and again and again until it feels like your tongue is going to fall asleep doing it.

Then a clink and a frankly worryingly enthusiastic 'ooh' from Cob as the door swings open and he scampers around it to something on the other side. "You got jar 'r pot?"

"I'll have to look through my pockets," Sirim answers sarcastically as Gorok asks a more neutral "Why?"

"For the acid, take all." So saying he twists the tool in his hand into a somewhat crooked metal tube and sure enough twists and pulls until a clear liquid flows from inside the lock and into the jar Gorok had handed him. "Trap for them that pick the lock wrong. Break glass, make acid drip into lock, squirt into face, burned face, lock not work anymore."

Cob Disable Device: 1d20 + 11 +2 (Masterwork Tools) +1 (Guidance) = 30 (Success)

Gained 1x Acid Flask


"Which inherently would preclude using yet more acid to open the way," Sirim adds, his tone unreadable though he's certainly scrutinizing Cob more carefully.

Ahead the corridor opens into another fork with one path descending into long shallow stairs and the other veering even more to the left. As you and Cob move ahead along the path there is a crack like a heavy stone shifting and a strange figure appears. Like onto an grizzled man it is with a face like soot, curling ram's horns, and curled the snail shall upon its back that streams with incense into the air. As it leans upon a staff topped with a silver cage with a wailing ghostly face within it booms: "Halt! Thief! The dead rest here by the charge of the Lady of Graves! Take but one more step and your earthly life is forfeit!" It motions to the chamber to the left. "Stand ye upon the mark of Penitence and ye may be forgiven!"


At these words Mina pales, eyes growing wide. "Please, no...!" Her expression shifts into a frown, though before she can say one thing more Cob had taken out one of the last of the duergar sausages and hurled it clean though the strange creature.

"Magic trick! See, more traps."

Will Saves (Akorian, Cob, Gorok, Mina, Sirim DC 15): 12, 22, 22, 23, 12 (Failure, Success Success, Success, Failure)

"Clever," Sirim notes, as Mina gets her breath back, very much not in agreement.

"That's... that's blasphemy! Using one of Her servants as a cheap trick to scare people!"

"The Lady of Graves would presumably approve of the purpose of dissuading unauthorized access to the tombs, if she were to even notice so petty a spell," the shadow mage counters. "A clever illusion to weave in such a place."

"The smoke does not move right," Gorok offers and only then do you notice he is right, the smoke from the various censers the illusion is trailing back as if in a light wind, though the air is not moving.

Still, you are curious about where it would have lead so you cautiously poke your head in the doorway to the left to find a semicircle of benches arrayed around one wall facing a list of carved names, the honored dead one assumes, and on the other side an alcove about ten feet wide carved into the wall marked with a rune upon the floor. It does not take a lot of looking to notice either the pressure pad or the iron portcullis that would doubtlessly have come crashing down once the penitent intruder stepped on it.

Akorian Perception (DC 15) : 1d20+8 = 27 (Success)

Cob gains 800 XP; All other characters gain 200 XP


In more welcome news, Mina had stumbled upon a stash of scrolls inside an opening in the center of the memorial wall. For once she does not even have to struggle to translate the magic script, for whoever was using these was either in the habit of mixing up their scrolls or a bit too neat for their own good. The first is a scroll to inspire hope in the grieving, the second a bane against the risen dead, and the third and perhaps strangest grants one the seeming and something of the protections of an angelic spirit.

"Loot?" Cob asks, pocking his head in.

"I can't learn the invocation of hope, that's divine magic and of a particular sort..." Mina starts, though it's clear from her hesitation that she is not sure if she should take any of the others either.

"Our goblin companion stole the vitriol from the lock entering this place. Passing in and out like ghosts is out of the question regardless," Sirim points out aloud in a raspy whisper.

What does Kori think the party should do?

[] Take some of the scrolls
-[] Write in which

[] Take none of the scrolls

[] Write in


OOC: If all the players had all failed their saves against the illusion that would have been an... interesting debate.
 
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Cob continues to be the surprisingly skilled goat of the team! So glad he is getting so much out of that multi-tool.

Hehehe, love how he gets excited about the weirdest things, like wanting to collect acid in lock trap.

As mentioned, we've already left evidence of being here by stealing acid, so why not take all we can and potentially use?

[X] Take all of the scrolls
 
Also amusing concept about that Angelic Aspect spell, it has the good descriptor and is on the wizard list... which means it is technically corrupting to arcane casters, it turns them good. Sirim is going to be very much of two minds about casting it, on the one hand it would be one of the best protection spells in his spellbook and not an opposing spell, on the other he would start having Jiminy Cricket thoughts. :V
 
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