Red Rationalist
Spinning in eternity
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Thank you for the clarification, I should have read the mechanics section to the end.
Thank you for the clarification, I should have read the mechanics section to the end.
When charging a routed unit, can the movement spent on the charge be used to enter the units hex?
I guess we will have to yell slightly less at Jean after the battle.-[X] Plan Aggressive Advance, With Cavalry Shenanigans
This plan seems good to me, time to charge in traditional Arnese fashion!
I checked the lines of sight already. The 31st and 84th can shoot against the hussars long-range, only the 10th can't. With this in mind, it's better to let the 10th rout the 14th Half Jäg this turn and save the 19th ambush for the cavalry. The 10th can hopefully fire on subsequent rounds.
251st Hob: Resupply 5th Hob H Art [necessary for 3 shots and art. experience is invaluable]
84th Elv Art: Fire at 14th Half Jäg [medium range, increases chance of rout]
5th Hob. H. Art.: Fire at 1st Hum Hsr [66% for 4+ cohesion dmg.]
I guess we will have to yell slightly less at Jean after the battle.
That is why I also put the 31st on it. With them in medium range, they also have 47% chance of routing, bringing us up to a 87% chance. I can add the 19th ambush, though there is an issue of this potentially routing them again via triggering ready fire. But at some point we need to accept a slim chance for failure.With a 20% chance not to rout the halflings this turn again, i feel like shooting them with the 19th too is quite important. If the jaegers dont rout our entire southern manouvre would fail.
I want to use them to move NW for the sake of giving the retreating 16th a way to rest without screwing up our rear. They are probably not participating in this battle anyways.why not move NE, NW, which does not lock us into a movement next turn and is just as fast when it comes to getting to the front
If the 10th moves and no unit moves into the space, which I find unlikely.If the 20th moves, this charge will run into nothing, I would definitely prefer something that ensure we deal damage somehow
This would end with the 108th in the forest, right? If so, I can add it in.With Photo confirming, we can do a driveby charge at the 10th, moving first into the hill normally and then charging and moving into the 100th hex east of the hill
I don't see the advantage in refilling an infantry unit 2 turns before the battle ends.Do we want to resupply the 148th instead? the artilleries are still going to be supplied anyway next turn and even these two munitions may allow for one more shot in the front where ammunition problems are starting to pop up
That is why I also put the 31st on it. With them in medium range, they also have 47% chance of routing, bringing us up to a 87% chance. I can add the 19th ambush, though there is an issue of this potentially routing them again via triggering ready fire. But at some point we need to accept a slim chance for failure.
I want to use them to move NW for the sake of giving the retreating 16th a way to rest without screwing up our rear. They are probably not participating in this battle anyways.
If the 10th moves and no unit moves into the space, which I find unlikely.
This would end with the 108th in the forest, right? If so, I can add it in.
I don't see the advantage in refilling an infantry unit 2 turns before the battle ends.
Not really, he charged too early. Timing is everything.I guess we will have to yell slightly less at Jean after the battle.
Okay, why? A long range shot at -50 will only deal one or two damage, which doesn't matter against the hussars or infantry. A med. ranged at disadvantage reduces our odds of failure further.My proposal is not putting the 31st on the halflings and using them to shoot the hussars or enemy infantry line instead.
Sorry, I hit the wrong key. I meant NE,NE.Are you agreeing with me? the 28th on moving NE,NW instead of NE,NE would be less cumbersome when trying to ensure the 16th has a good retreat path
You mean after 2 of the enemy artillery units started packing up? Yeah, I'm really sure a general route is about to come.Huh, you are completely sure that the battle ends in 2 turns? And yall called me hubristic!
Ok, but why would he do that? This feint lowered damage against our cavalry during a crucial moment, letting the moment for fending them via artillery damage off pass for no discernible benefit. I can't see a way that makes sense, especially with his line being really close to the maps edge. He needs 4 turns to evacuate the artillery and it's not like his army is in good shape. The only reasonable explanation for not shooting at our cavalry the moment they enter is he started retreating with his artillery.Yes, we will likely be moving into the capturing stage in 2 turns if everything works correctly, but it must be kept in mind that our charging manouvre this turn will be opening up a small opportunity for Wachenheim to get back into the fight again - if the interruption to his artillery was a feint well be fighting a bloody slog on the road that would drag for quite a bit more time.
His artillery might also have been out of ammo, and thus they were forced to spend last turn resupplying. Durand herself mentioned this possibility in the update, actually.The only reasonable explanation for not shooting at our cavalry the moment they enter is he started retreating with his artillery
Ok, but why would he do that? This feint lowered damage against our cavalry during a crucial moment, letting the moment for fending them via artillery damage off pass for no discernible benefit. I can't see a way that makes sense, especially with his line being really close to the maps edge. He needs 4 turns to evacuate the artillery and it's not like his army is in good shape. The only reasonable explanation for not shooting at our cavalry the moment they enter is he started retreating with his artillery.
Okay, why? A long range shot at -50 will only deal one or two damage, which doesn't matter against the hussars or infantry. A med. ranged at disadvantage reduces our odds of failure further.
That also doesn't make sense. They have fired since round 4 [5*2], with 2 of them being at the roadside and having plenty of infantry available as munitions carriers. During all of this time, they weren't resupplied to prolong the battle? Two units just so happen to run out of ammo at turn 11, with both of these being the artillery units who need the most time for a retreat. I don't think that holds water.His arillery might also have been out of ammo, and thus they were forced to spend last turn resupplying. Durand herself mentioned this possibility in the update, actually.
My point is: What advantage is there in feinting over just shooting the cavalry? If they fired, we would have possibly just pulled the hussars back, leaving him plenty of time for an orderly retreat. By comparison, he's giving us the incentive to actually charge, making any retreat tougher and potentially loosing more by putting us into a position where we can move further with the hussars.He would do the feint because like i said our reaction to it opens up a possibility for him to salvage the battle because if he has working artillery he is suddenly in a situation where he can win this battle again.
One or two damage against the 1st hussars doesn't matter. Any reduction of the chance for the key element in our hussar charge to fail is valueable. We can shoot plenty more at the hussars, especially once they move into the line of fire. I don't see damaging the hussars as our biggest priority, especially since we don't know where they will actually position themselves.Because at some point we need to accept a bit of risk and 1-2 damage could very well be the deciding factor.
You mean the routing unit, who will be pulling back further? I just think 2*NW keeps us quite flexible, allowing us to move into the forest or south of the forest without blocking the road. Same amount of movement costs, but keeps the road free.Then i dont understand your argumentation. If we move NE,NE we will be walking into the retreating 28th
You mean the routing unit, who will be pulling back further? I just think 2*NW keeps us quite flexible, allowing us to move into the forest or south of the forest without blocking the road. Same amount of movement costs, but keeps the road free.
My point is: What advantage is there in feinting over just shooting the cavalry? If they fired, we would have possibly just pulled the hussars back, leaving him plenty of time for an orderly retreat. By comparison, he's giving us the incentive to actually charge, making any retreat tougher and potentially loosing more by putting us into a position where we can move further with the hussars.
One or two damage against the 1st hussars doesn't matter. Any reduction of the chance for the key element in our hussar charge to fail is valueable. We can shoot plenty more at the hussars, especially once they move into the line of fire. I don't see damaging the hussars as our biggest priority, especially since we don't know where they will actually position themselves.
I agree, which is why I am willing to risk the charge. However, we can't know for sure. Wahhenheim might be inexperienced commanding artillery, and may have just made a mistake when it comes to keeping them supplied.During all of this time, they weren't resupplied to prolong the battle? Two units just so happen to run out of ammo at turn 11, with both of these being the artillery units who need the most time for a retreat. I don't think that holds water.
We will need to move next turn anyways to hit anything with them. I'm not going discuss this point about a single change in movement of a unit 9 tiles away from the enemy any further.Who do you think will be using the road?
I actually consider NE, NW more flexible myself, because it does not force us into a movement next turn.
There isn't anything resembling a victory for Wachenheim. He needs to retreat, his units are badly damaged and backed into a corner.The point of feinting would be an attempt to still be able to win the battle by baiting our charge and meeting us on the road like he wanted.
Well, yeah. I prioritize destroying his field artillery, since that might add to our own arsenal.I guess we have different priorities there - I want to try capturing some of the northern forces too, for which we need to destroy the screening cavalry
Well, we have to see about that. If they weren't fleeing before, they will likely flee now that the artillery is threatened.I agree, which is why I am willing to risk the charge. However, we can't know for sure. Wahhenheim might be inexperienced commanding artillery, and may have just made a mistake when it comes to keeping them supplied.
Then we have simply different outlooks at the battlefield - I believe that Wachenheim could achieve a victory if he sucessfully fainted and drew us into overextending this turn, cause our units are damaged too and we have less of them and he does not really have a problem of being unable to manouvre, he still has enough space.There isn't anything resembling a victory for Wachenheim. He needs to retreat, his units are badly damaged and backed into a corner.
Well, yeah. I prioritize destroying his field artillery, since that might add to our own arsenal.
Well, we have to see about that. If they weren't fleeing before, they will likely flee now that the artillery is threatened.
I don't have anywhere near the study in this part of history to say whether or not it's true, but maybe this'll help further solidify the combat mechanics.Iirc Rapid innovation of tactics/strategies, armies becoming increasingly larger, and coalition armies generally not having as much trained officers in the beginning of the war led to a large amount of men dying/capitulating after battles; officers were not used to the "napoleonic" way of war yet.
That's why you kind of see (from my perspective) sporadic fighting with very early on in french revolutionary wars before you see the age of decisive battles ushered by napoleon, coalition haphazard coordination and incompetence, and other talented french generals for like a decade and half. This entire era, generals were sort of trying to relearn warfare while also trying to recreate what napoleon has done.
And then after the war of the fifth coalition and the invasion of russia, the coalition wisened up to the new way of fighting and armies got even bigger and french maneuverability with small separate corps got diminishing returns—armies got too big and the war front too wide for interior lines strategies—and the coalition beat back the french over long campaigns instead of allowing decisive battles unless it was on their own terms.
Speaking of what a mess this battle has been, here's what someone else said about early French Revolution battles most being less decisive crushing victories, but more indecisive slugfests where the casualties were often equal, compared to more decisive battles of the Napoleonic era.
I don't have anywhere near the study in this part of history to say whether or not it's true, but maybe this'll help further solidify the combat mechanics.