Barriers!? I head the sound of Barriers being erected. Lloyd has something to say about that!


EDIT: To be more serious though and to not just clog up the forum with memes, the Espurr being as strong as it is and having a plot thread connected to it really weighted it. Even if it was 0-badge level and took bonding to use, it'd still probably be picked due to its potential. I was very much on board with the 'leave' option because Natu is right there as a better Psychic type Pokemon within this current system. Mostly because Flying STAB is really good and it doesn't affect the Pokemon that much having several weaknesses due to reduced Super Effective damage (not to mention it still has about the same amount of resistances). But then: a 'mon that can get a special attack for literally every type, the usually mediocre stats don't matter, get a vast movepool and the Competitive ability just to really double-down on damage. Still think we should get another 'mon before we take on the gym or really focus on Roland's training, because this is an investment.
 
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I believe Espurr is fine, if by getting them we will have to face foes with similar strengths as a direct result. If they come from a secret research lab, we better end up fighting them as they come after us with their own stronger experimented on Pokemon.

I'm now excited to get our own secret research lab. Or do some extensive looting.

For the clothes I didn't think it was an embarrassed by our culture thing, it felt like a mix between having a really good ice cream, not putting extra wear and tear on clothes we've got some sentimental value towards, and getting an incognito mode for wandering around the city. Blending in is useful for stealth missions (and also just being ignored when you want the human equivalent of a repel).

Edit: Teleport is also very useful and I'll beeline that over a lot, even flight. It will make visiting our family and hiding our brand new centrifuges and state of the art computer systems much easier.
 
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Even in Trails canon, the way you know a threat is serious is if they teleport outie after taunting you.

Runner up is jumping off of, or onto, a multi-story building to do the same, of course.
 
[X] Teach It
[X] Buy them. The constant stares are getting to you. -2000 Pokedollars (Lowered from 4000 due to Mela Random Event Roll.)
[X] An Espurr

Honestly, Espurr being Tiny Mewtwo is balanced by the genuinely absurd AP cost, which I think people underestimate.

Also, I wonder is Terapagos is on the actual divinity or demi-god scale. I imagine Miraidon/Koraidon are on demi-god scale, since they are technically just super powerful normal pokemon.
 
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Also, I wonder is Terapagos is on the actual divinity or demi-god scale. I imagine Miraidon/Koraidon are on demi-god scale, since they are technically just super powerful normal pokemon.
I hope the Raidon's are just not even legendaries, they're just pseudos with a really low catch rate. Since like you said, they are just normal Pokémon who are unusually strong. No mystical gimmick to be seen!
 
Honestly, I look at "Legendary" like I look at "Disney Princess" - it's an out of universe marketing term more than an in-universe category (Mulan didn't even marry into royalty for God's sake).

In-universe, there's Pokémon that are unique existences, or have Legends or myths about them, or have some observable ability to affect the universe in a paracausal manner, but in a wide variety of ways and degrees. The Raidons, notably, are none of these things. They're just especially powerful Paradox Pokémon.
 
That's actually a good solution. Interacting with Espurr will cost AP and a Bond Point.
That might actually be too big a nerf tbh. That's 40% of our actions per turn for nine turns to make a Pokémon usable. I'd rather dial back the special abilities than have a mon entirely alter the action economy of the quest.

Maybe instead of coming with a move of every type naturally it can learn any TM, Mew style?
 
Nerfed Espurr's trait from Complex to Advanced. Building up for Bonds 1 and 2 with them will cost 1 AP and a Bonding Point each. Which should be around 5 AP and BP
 
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Nerfed Espurr's trait from Complex to Advanced. Building up for Bonds 1 and 2 with them will cost 1 AP and a Bonding Point each. Which should be around 5 AP and BP
You should probably make a bigger announcement about that so everyone who voted knows the change. And extend the voting period to longer so people can change if they want.
 
[X] Teach It
[X] Buy them. The constant stares are getting to you. -2000 Pokedollars (Lowered from 4000 due to Mela Random Event Roll.)
[X] An Espurr
 
Ffff, crap. If it costs AP we're never gonna get it done with how many other pressing AP sinks we already have.
...We having pressing AP sinks?
Most of our AP sinks right now are "Train, Study, Explore." Train can be done whenever, and will basically be done now until forever, study as someone suggested, only needs to be done twice (2AP) and then passive KNOW gain can light the rest of the way, and then Explore is only important for 8 more AP and then doesn't become that pressing anymore.

Point being, we have at least 5 AP to spare on an Espurr aha.
 
[x] Save it for Later.
[x] An Alolan Rattata
[x] Buy them. The constant stares are getting to you. -2000 Pokedollars (Lowered from 4000 due to Mela Random Event Roll.)


On balance, I guess I'm more interested on the poaching sidequest. It'd work better with our background and be a more concrete issue to work against compared to the Wild Hunt issue.
 
Barriers son! They protect us in response to pokemon-on-human violence!

A psychic is the ultimate utility pick, shields, teleportation, and communications. The fact this is also an offensive powerhouse with an expanded move pool is just the cherry on top.
I was mostly thinking of a psychic protector in case any particularly rabid noble or nationalist gets a bit too worked up by Mariana existing and having a position of prominence in her new extra special class and decides to take things into their own hands and push her down a long flight of stairs or something. Also espurr and meowstic are cute.
 
Probably still want to continue working on know while still having that bonus.
Alright lets put some study KNOW EXP maths on the table.
A study action currently gets us 660 EXP. So 2 Study Actions over 2 weeks gets us 1320 EXP. Plus the already existing 280 we have is 1600 EXP. Plus passive EXP from 2 weeks is another 660 (330 each week) after bonuses, which totals 2260 EXP.

That would put us (1060/1400 EXP) into KNOW 7 on the start of week 4. Meaning we only have 340 EXP until KNOW 8. So you let one more Weekly Passive EXP tick, giving another 330 EXP, placing the EXP at 1390/1400 EXP. Which means Week 5 you double down on Study Actions, which lets you keep the Study Bonus for an additional 600 (+300 if the Weekly Passive is still on, for 900EXP) to truly game the system and start KNOW 8 with 590 or 890 EXP! (The 10% EXP bonus goes away on Week 5 which is why the numbers went down.)

...Is what I would say but the theoretical Week 5 is our first Field Exercise, also no plan survives contact with the enemy and Arvis might give out a KNOW bonus for something between now and Week 4.

Really the Point is we want to get right up near that KNOW 8 Barrier and then Pile-On study actions hard that week. To try gain as much KNOW EXP as possible aha~
 
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