Bound to Earth: A CK2 Earthbound Quest in an 8-bit Dystopia

For the record, with Porky's help we're going to roll with a Stewardship bonus of +16, so buying Stock in the Baseball Bat Factory has a 24% chance of leaving us at 4 Funds, 40% chance of 5 Funds, 10% of 6 Funds and 26% of 7 Funds (+/- the SMASH fail/success odds).

Without Porky, those odds change to 33-40-10-17, and given that we are currently in a Funds-draining situation I would say that even that small change is a decent use of our Porky.
Fair. I edited my plan. That works right? Or do I have to make a new post for it to be automatically counted?
 
Another interesting idea if we go the "club" route, just make our group have a vague or Umbrella term name. Like "Eagleland Occult Research Club" or some shit like that.

We go that route, then it's not like we'll have to make it look like we're actually doing shit like in a sports club or something, just go into a room for a couple hours, talk business and shit, then leave.

No commitments or anything, make everything think the weirdos and that one psychotic chic are doing some shit and whatever it is ain't worth the potential for an ass beating.
 
[X] Plan: De-Stress to be Refreshed!
-[X] Vent Your Frustrations
-[X] Found an Organization
-[X] Buy Stock in the Baseball Bat Factory
(Buzz-Buzz)
-[X] Break Into the Hospital
(Porky)
-[X] Obscure Talks with the Treehouse Boys
Buzz Buzz
-[X] Help Around the House
Porky
-[X] Loaf Around
 
ah, turn 5 voting's open, great way to interrupt the argument. not last wording anything, but I just want to reassure people I don't mind back-and-forths, i just hope they're constructive/not a waste of time :)

[X] Plan Build Back Up
build back up with porky on stewardship sounds great to me. satisfies my priorities and putting porky on stewardship is a more important thing to roll for vs intrigue, which is a relatively low DC? might fail but that isn't the end of the world, and it gets us first-hand experience which could be better narratively.
plus, this keeps them safe so they're probably less likely to freak out and porky's personal is to get a mole anyhow so intrigue stuff still happens

(because i already wrote them down, here's my priorities lol)
so long as our plan doesn't have actively bad ideas i'll deal, but hoping for martial option with stat growth (beating up wildlife)
diplomacy has to be faction or we limit options elsewhere.
stewardship's investing seems best, may cause problems but we can get more funds after so should be fine.
intrigue would be best to investigate someone (do the sharks have a real plan? if so getting to the arcade would help, but otherwise no point, worth trying to attempt to investigate the police.)
for research see the films since it's a social and limited time activity related to our faction, books can happen whenever, possibly as a personal
in terms of personals i don't really mind at all, they're all good except porky scheming
buzz buzz helping around to support kart and floppy, porky getting a mole?


Part of me almost wishes Buzz-Buzz will get caught just so he doesn't have to hide anymore, even if the consequences will be dire
this is me exactly, maybe a high success on this would also expose them? revealing secrets sucks, but you never want to reveal things at the worst possible time. so doing it now will prevent that, even if it's a negative result.

if porky manages to get a mole in the sharks, that might lower the need to investigate them? 99% sure we're not getting a mole in the police (HOW), but it could just be a random person which can be helpful in its own way for getting rumours, a feel of how people are doing etc.
 
[X] Plan: De-Stress to be Refreshed!
-[X] Vent Your Frustrations
-[X] Found an Organization
-[X] Buy Stock in the Baseball Bat Factory
(Buzz-Buzz)
-[X] Break Into the Hospital (Porky)
-[X] Obscure Talks with the Treehouse Boys
Buzz Buzz
-[X] Help Around the House
Porky
-[X] Loaf Around
I'm more into reading a book, but otherwise, good plan, and CD does need to get better at...Talking. Also not certain on stealing from a hospital, but eh.
 
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Not being limited to soft power doesn't - despite what you seem to insist on taking away - mean that we are only limited by how much we can argue it's sports themed.

I'm kinda mad at this as well, because it feels like you're hyperfocusing on this idea of "Well why not?"

To be quite honest I did not intend to be this argumentative about what sort of org CD should run, but you've got me riled up. Mostly because I've read your argument as "they totally literally can't do X" and that in my opinion misrepresents the things.
Like if I would read your argument literally it would look like arguing "the news group _obviously_ can't run a fast food chaing" and in previous message you've wrote thing like "corp is inherently stronger a sit can buy the news company and produce propaganda".
And yeah these are little things but they really got me going. Which I am sorry for.

lot of small reasons, I think? for a lot of the more violent stuff, doing so would erode our message. for a lot of the weirder stuff, it would be hard to explain to people when we do it.
want to do it discreetly? possible, but then you run into having far less resources available/harsher limits to operate under
you've mentioned not being able to use funds freely, but using funds for things that are important but also weird like greater security would whiff of being insincere/selfish (if we're fighting against an invasion, that would take more resources than most groups of our sise)
now this isn't a huge issue if people don't find out, but can't bet on that being kept up forever, especially if they get options to investigate. and of course Giygas knows what we're doing regardless

plenty of concerns of getting bogged down building something (physical or not) that it's disproportionately easier to blow up/sabotage, whether it's by a rival faction, animated/possessed stuff, the animals, or someone effected by mind control

This is valid. While there are probably very few things that corp/noncorp/gang could do exclusively, but there are real (if indirect) reasons that would make them better or worse at the things.

I imagine it kinda like this


corp
Martial: Limited by how legitimate this violence is in the eyes of the onlookers (especially the other corps). "illegitimate" violence could make other more eager to attack you and could make their attacks easier to justify.
Diplomacy: Corps are "default entities", even people who dislike corps could be contacted by it and probably few people would reject CD outright.
Stewardship: Corps are reasonably good in gathering the "legitimate income", and CD would be pretty free at deciding where the funds should go (to the security goons, to the brainy research, to erecting some zany building, or as bonus to Porky). That is, unless there would be other shareholders and/or investors, in which case they would want corp to be profitable and would jerk Cass around if there would not be enough money. Probably taking investments from Tom Nook would be less than stellar idea.
Intrigue: Probably unlimited options. My read on setting is that everyone spies on everyone and sabotages everyone. If some really weird sabotage becomes known, probably could make some violence against the group more "legitimate", as with the Martial.
Learning: its expected that corps would sink money on research. Unless Investor Mr. Nook would say "no more than half of the profits could go there", no limits. Could get legitimacy hit if public would learn that CD's corp studies something dangerous to others, like some plague.
Expectations: people involved would expect to get profits for themselves. Would attract characters that would want to get money from working in corp, the more the better. The "internal legitimacy" in the eyes of your own employees would depend on money.


Criminals:
Martial: No limits, except how much retaliation CD would expect to get.
Diplomacy: Would be already "illegitimate" in the eyes of the onlookers. Big difficulties in dealing with "lawful" and "do-good" characters.
Stewardship: Could decide to get any sort of income from anywhere., no morals attached Would not attract any sorts of investors probably. Could take a loan from a loanshark and get beat up by Kiryu later for not paying it back. Anyone could, but for the criminal that would be the only option probably.
Intrigue: Unlimited. Again, the criminals would not have any legitimacy to begin with. The nefarious deeds are even expected from them, and criminals doing crimes probably even attracts less attention than if corp would do the same crime.
Learning: Unlimited. Again, even if the public would learn that the gangster CD researches some new awful "TurboKrokodil" drug, this would not be very newsworthy.
Excpectations: people involved would expect to get profits and opportunity to make profits for themselves by doing crimes (and paying you the boss share). Enforcing some code of honour would be probably not easy. Would attract criminal characters with even more mercenary outlook than corps, would need to filter away unsuitable and dangerous (for CD and other characters) recruits.

Magical sport&culture nonprofit:
Martial: Like corp's, but even more strictly limited in how violence could be dished out. Legitimacy, especially in the eyes of populace, would matter more.
Diplomacy: Should be better with populace but corps would probably think uncharitable things of CD and team. Which could be useful if it would make them underestimate the team. Or not useful. Could make you fly under the radar of some dangerous corp group. Or could make someone refuse to talk to you because your group type is unserious "which shows that you are just a stupid kid".
Stewardship: The org WOULD be expected to put the money where their mouth is. The org WOULD need to fund the sport and/or culture stuff. Good thing, if the org would feel legitimate (that is, if people would accept that the org is useful and not hot air) CD could probably get some donations, on top of more commercial fund-gathering. Downside, people would expect to see the results of the org's work. It would not be impossible for the org to sink more money in the security team, or in some adventuring equipment, but it would require either justification ("we need better security as the gang is threatening our stuff"), real or made up - or juggling the numbers and hiding the secret expenses. Making the deception known would really hurt this org, much more than the usual corp.
Intrigue: Technically unlimited as with the corp, if the secret stuff stays secret. If becomes known, would lead to questions being asked, unless perceived as "legitimate" (as in "the other guy deserved it". A lot of people would "deserve it", but some frustratingly would not).
Learning: Yeah, if it's related to the org's professed goals. Or if the expenses are hidden. Which again could bite CD in the ass.
Expectations: people involved would probably expect less money for their work, this being a non-profit. Would be more important to hide the actual secret stuff from the people not in the known. Even characters informed of Giygas would be less acceptable of "bad actions for the people who do not deserve it", and could refuse CD if she asks something too criminal. Like hurting "civilians". Some people would think that the org, being neither corp nor gang, is stupid, no matter what. Would probably attract more do-gooder members, which also could bring complications. If some character would decide to start some crusade against the unrelated bad guy on their own initiative and expect CD to support that. On other hand, the characters and mooks should be much less likely to betray CD for money than corp or criminals.
On the plus side this org is least likely to "degenerate" into "are we the baddies".

(tl;dr it should be pretty close to corp, but while some diplomatic actions would be easier, some stewardship, martial and intrigue actions would be more difficult and/or complicated, if still doable)

this totally makes a charity seem even more akward, really restricting ability to expand and the like.

Hm, no, I believe it should be easier to expand in terms of membership and income - corps and criminals should underestimate this org and dismiss it as "stupid kids doing unserious stuff". But the conversion rate of membership and funds into hired muscle and weapons would be less good than with other types of orgs. To justify enough security to protect the properties and activities? Yeah, should be doable, though would need some public diplomacy. To justify spending tons of money arming commando team to go after Alien target - would be pretty tricky.

[X] Plan: De-Stress to be Refreshed!
-[X] Vent Your Frustrations
-[X] Found an Organization
-[X] Buy Stock in the Baseball Bat Factory (Buzz-Buzz)
-[X] Break Into the Hospital (Porky)
-[X] Obscure Talks with the Treehouse Boys
Buzz Buzz
-[X] Help Around the House
Porky
-[X] Loaf Around
 
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de-stress might be risky(possible bad results for venting/breaking into the hospital while we're already in a precarious spot), but if it works it works ig? gets the hospital out of the way with before more options open up, but not sure about that in particular

really concerned it might wind up being horrible if rolls go bad though, porky might either need to be bailed out or cause problems. plus we only get one chance with this specific vulnerability
there's the chance some options might be more effective with a faction for more manpower. not sure if that's actually correct, but could apply to going after the hospital in particular.

org comparison above seems pretty legit. criminal organisations might be better off than you fear though, can get legit loans if it's hidden well enough, force people to come to the table for diplomacy etc. may also attract more disenfranchised people depending on how approachable the gang is. maybe if you specifically aim to recruit them?
this totally makes a charity seem even more akward, really restricting ability to expand and the like. this might come off weird, but one advantage of everything being terrible is that some factions are really evil so you don't need to be perfect to help things.
 
Not feeling De-stress to Be Refreshed.
First, it's got CD doing violence without Buzz-Buzz on an unknown DC while in a bad headspace. That has me nervous.
Second, it's pursuing shinies instead of plan goals. Looting the hospital gets us money, medicine, and maybe some scientific equipment. It's all useful, don't get me wrong, but the only thing that's plot critical is maybe getting an easier meteor ID, and that's a problem for future us.
Investing the Sharks, on the other hand, can get us a direct line to either Franky or the Frankystein, either of which is literally key to our initial win con of breaking into the Giants Step, murking Titanic Ant, and claiming our first Sanctuary
 
really concerned it might wind up being horrible if rolls go bad though, porky might either need to be bailed out or cause problems. plus we only get one chance with this specific vulnerability
Thankfully, Porky does have a useful trait, if a bit of a long shot:
  • Conniving Ally: If Porky is assigned to an Intrigue action where the result is a critical failure, a second roll will be made. If the result of that roll is a critical success, it will replace the original result. Otherwise the result of the first roll will be kept.

Investing the Sharks, on the other hand, can get us a direct line to either Franky or the Frankystein, either of which is literally key to our initial win con of breaking into the Giants Step, murking Titanic Ant, and claiming our first Sanctuary
I'm hoping for some diplomacy once we have a formal org backing us up.
 
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[X] Plan Build Back Up

That's probably my favorite of the current plans, I'm less interested in looting the hospital right now.
 
Would like to remind people who just copied Build Back Up that Porky's help got added in, and just doing the plan name is probably safer.
 
[X] Plan Build Back Up
-[X] Fight Local Wildlife [Buzz Buzz]
-[X] Found an Organization
-[X] Buy Stock in the Baseball Bat Factory [Porky]
-[X] Try to Sneak into the Arcade
-[X] Obscure Talks with the Treehouse Boys
-[X] Buzz-Buzz: Help Around The House
-[X] Porky: Try to get a...mole?
 
Oh she still is, but she's a DIFFERENT alien invader, so she'll be on our side. Or at least not on Giygas side.
Well more like alien evil corperate overlord but yeah it fits with MB's desires pretty well.

She prefers domination over random destruction.

Not every evil alien invaders is the same just like not every person or eldrich horror is the same.
 
[X] Plan: De-Stress to be Refreshed!

Martial is CD's greatest stat, so I am not too worried about walking into ??? difficulty checks. Yes, it can go horribly wrong, but so can basically anything. Plus, if we do roll terribly and things do wrong, that gives us a diegetic reason as to why we're raiding the Hospital this particular turn.

Buzz Buzz' Stewardship is only 3 points below Porky's so I am fine with him on the action. Plus, it gives me the mental image of Buzz Buzz just pouring over the records trying to make the household finances work, which I find adorable.

Almost as adorable as imagining him wearing a tiny apron taken from one of Floppy's dolls when he cleans up the house.

this is me exactly, maybe a high success on this would also expose them? revealing secrets sucks, but you never want to reveal things at the worst possible time. so doing it now will prevent that, even if it's a negative result.
The thing is, there are many reasons why we absolutely don't want Kart and Floppy to find out about Buzz Buzz.

  1. It introduces another security risk. Kids are generally not good at keeping secrets, and we don't want the alien in our backyard to be public knowledge
  2. It paints a target on their backs. Giygas has already put out one hit against our mother, I do not want to know what he would do with our siblings if he got the chance.
  3. Finding out about Buzz Buzz means finding out about why he is here, in hiding. Kids their age shouldn't even have to worry about grades yet, much less the looming spectre of an alien invasion.
As much as I like the idea of Buzz Buzz being the closest thing we have to a reasonable adult, it isn't worth the risks involved.
 
Not feeling De-stress to Be Refreshed.
First, it's got CD doing violence without Buzz-Buzz on an unknown DC while in a bad headspace. That has me nervous.
Second, it's pursuing shinies instead of plan goals. Looting the hospital gets us money, medicine, and maybe some scientific equipment. It's all useful, don't get me wrong, but the only thing that's plot critical is maybe getting an easier meteor ID, and that's a problem for future us.
Investing the Sharks, on the other hand, can get us a direct line to either Franky or the Frankystein, either of which is literally key to our initial win con of breaking into the Giants Step, murking Titanic Ant, and claiming our first Sanctuary

The unknown DC is precisely why BB is not joining. I want CD to feel better ASAP sure, but taking into consideration BB's trait that a crit fail can result in their death, it's not a risk I want to take, since we don't know what the threshold for a crit fail can be for this. I would much rather have BB be on a safer action this turn.

As for the Arcade, I fear it may result in a fight with Frankie if he doesn't see reason, so I would prefer to prepare a bit more incase that happens and get some decent backup.
 
Um, something I noticed about plan
De-stress, which is our current leader, it appears to have Buzz Buzz in there twice? On both the venting and the factory? Someone should maybe fix that?
 
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Um, something I noticed about plan
De-stress, which is our current leader, it appears to have Buzz Buzz in there twice? On both the venting and the factory? Someone should maybe fix that?

Noticed that too, which is weird since none of the actual votes for it has Buzz Buzz on venting, atleast from what I can see. Not sure why he's there.
 
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