The Way Forward: Helping a mortal navigate the Celestial Bureaucracy (Transmigration Quest)

[X] (65) A fantasy world of magic and swords, the world of Golarion. (Pathfinder setting. Note, not Pathfinder mechanics, per se.) (Difficulty: Normal)
[X] A world of Sith and Jedi, the time of the The Old Republic (SWTOR)
 
World 1: Land of Keria; Part 2.6.1 - Gorpiaos 29 to Hyperberetaios 28, Year 217 of the Peace of Tair; Turn 1, Urgent Times.
Apologies for how late this was. It got away from me..



[X] (75 RP) and magically speed up defenses of Pheonix City + School Upgrades (Gain more healers and support units. Has follow on effects in Urgent Times Actions.)
-[X] Spend Point On:
--[X] Constitution
-[X] Spend Points On:
--[X] 3 Spiritual Arts 3 Resistance
--[X] Covertly Repair the Tree of the Heavens (2 FP 2 AP): This action is repeatable up to Xiaomei's level. (Current Times: 3/6), and can be repaired by approximately 3.65%.[QM Note: Do not take this more than once a turn unless you want negative consequences. Amount repairable is tied to Xiaomei. Also note the slowdown means the Tree will slowly take more damage.] [At 40%, Enemy loses one action permanently]
---[X] (Unlocked) Find the Hall of Histories (2 AP 20 RP)[Leads to ??? Event]
---[X] (Unlocked) Investigate the Labyrinth Oversight Office (2 AP 10 RP)[Leads to ??? Event]
--[X] What has Aphreal been doing (1 AP)
--[X] Bank RP for later-use. (Banked RP caps at the same cap as unspent.) (Cost: 65 RP) Bank for urgent times
--[X] Improve Your Sight.(5 AP), +5 to your rolls on Enemy Action, more Information on action results. Cost increases +1 AP each time.) (Current Roll: +12) (Level 2 Sight)
---[X] Change the history of an organization ( Cost: 5 FP. Please explain the change, and why.
Organisation: some magic school i didnt know about
change: the school of micca has a very eccentric headmaster. the others go along with whatever she says, because she taught most of the teachers and is very powerful. She has shown an interest in the stuff happening in phoenix city and has decided to teleport the campus diectly adjacent to the city use 5 fp for this
--[X] Set One Good Roll to ..(70/3 FP) (Specify if it's one of Xiaomei's rolls, or yours. Default: yours) Xiaomei


Enemy Actions


Roll 1: Attempt to curse Xiaomei
Roll: 1d100+46 vs 1d100+60 => 120 vs 130; Failure

(Good Roll used)

Level Up

You: +1 VIT, +3 Spiritual Arts, +3 Resistance
Xiaomei: +1 DEX, +2 Sense Motive, +2 Melee Attack, +2 Ranged Attack, Tough as the Mountains


Your Actions

- Covertly Repair the Tree of the Heavens: This action is repeatable up to Xiaomei's level. (Current Times: 4/7), and can be repaired by approximately 4.1%.

Roll: 1d100+30 => 92; Success

Repair Progress: 41.52 + 4.1 => 45.62%
No Changes.


- (Unlocked) Find the Hall of Histories (2 AP 20 RP)[Leads to ??? Event]
1d100+30 => 104; Major Success

The Hall of Histories used to be a shining building. Now, it was a mere room in the Department of Flowing Stars.

This will take some time to repair, and you're not even sure where everything went. An old woman looks at your agent, and smiles slightly. "You'll do." You dare not ask what - knowledge gods like this are.. risky to anger without overweening power.

She pushes into your agent a set of instructions - to rebuild the Hall of Histories, with a cryptic "You'll need this to see the past."

This will be.. an endevaour.

(Unlocked) "Rebuild the Hall of Histories." (3 FP 3 AP 80 RP) (10 turns) [Must be Taken Consectively]

"You should let that Xiaomei girl know she's still loved." She says even more cryptically as she leaves. "It's good to have hope."

- (Unlocked) Investigate the Labyrinth Oversight Office (2 AP 10 RP)[Leads to ??? Event]
1d100+30 => 124; Sublime Success

The Oversight Office.. well, after a day, the Celestial Princess came down and killed a majority of the gods there, turning it over to the local panetheon's faction.

Khalia stops your agent, and presses into their hands a crystal. When you look at it, it's a gift for Xiaomei, when she can get it.

[Labryinth Improvements now undertaken, pending repair completion. It will no longer take damage and passively regen at .1%/turn.]

[Xiaomei gains +1 Divine Esscense, use still locked. Labyrinth repair must be 60% or better to unlock this.]

- What has Aphreal been doing (1 AP)

Apparently, she has been working to retrieve another incarnate soul, and so furiously that she's not doing much else. Also, her agents are being trained to be able to more intervene.

- 65 RP banked.

- Improve Your Sight.(5 AP), +5 to your rolls on Enemy Action, more Information on action results. Cost increases +1 AP each time.) (Current Roll: +12) (Level 2 Sight)

1d100+30 => 95; Major Success

Roll +7 => +19, Level 3 Sight

You feel you cannot improve this further at this point. But you do have a good view now of the branching trees of fate, and probabilites.

- Change the history of an organization ( Cost: 5 FP. Please explain the change, and why.
Organisation: some magic school i didnt know about
change: the school of micca has a very eccentric headmaster. the others go along with whatever she says, because she taught most of the teachers and is very powerful. She has shown an interest in the stuff happening in phoenix city and has decided to teleport the campus diectly adjacent to the city use 5 fp for this

The School of Micca, a well known school for mages, has been a prestigious school since the Peace of Eari, back in the fourth era. By the time of the end of the Peace of Tair, it was a floating island with multiple outbuildings of individual schools, with students flying on carpets, brooms, and using teleportation circles. In the year 217, of the Peace of Tair, the headmistress, Miaki, placed the school in what was then the disputed space between the Moncolisan Empire and Grand Duchy of Molia. She was front and center for the rise of the Holy City, Phoenix's Memorial.

In fact, it is said she took inspiration from the small College they set up to train local talent to form what would later become the well known Miakian Academys in the current era. Her prescense was vital to what would later happen there, and became a required staple of classes about defensive war magics.

It is said that she may have even taught the Saintess herself, although it is unlikely as in her time, Martial Artists preferred much more self introspection than use of schools, sects, or elixers.
Magi Tarinahi, History of the School of Micca, Sixteenth Edition, published the year 1312 of the Tranquility of Cilia.

(Phoenix City gains many magical improvements. Magi are the benefit of an initiatve to standarize training and experiments and practical research tests. More extensive anti-bombardment protections. It also gains an attack platform.)

Ongoing Actions

- Some worlds have no gods that intervene. This could be a problem for Xiaomei. You should investigate ways around it. (2 AP, Must be taken 5 times, does not need to be every turn. Taken: 1 Time.)

1d100+52 => 75; One Success (+Sight Bonus)

There are more ways to create a structure aimed at someone that should not be seen. You think you can find a few, the trick is securing them so that a hostile entity doesn't start leeching..

(Ongoing)

- You could use some assistance and resources. (Gain hints as to which actions have what results. But also: gain a slow trickle of resources.) (10 RP and 2 AP per turn, must be taken every turn till completed.) (1/4 Turns)

1d100+30 => 128; Critical Success, Three Successes

You hit a lucky bit. You find a contact willing to discreetly supply you with some resources and information, as long as you continue to work towards restoring Heaven.

They've been worried about infilitration for a while, it seems..

(Gain +10 RP, +1 AP per turn. Actions have more information.)

Training

Melee Attack(Roll: 59, Modifier: 32 => [Tier 3] 91 < DC 130: +2 skill progress; +4 Prof Progress)
Ranged Attack(Roll: 13, Modifier: 35 => [Tier 1] 48 < DC 60: No Bonus; +1 Prof Progress)
Tranquility (Roll: 75, Modifier: 33 => [Tier 3] 108 < DC 130: +4 skill progress)
Integrate Cure (Roll: 19, Modifier: 42 => [Tier 2] 61 < DC 90: 3 spell cast progress)
Integrate Ray of Fire (Roll: 1, Modifier: 42 => [Tier 1] 43 < DC 60: 1 spell cast progress)
Integrate Shield and Magic Armor(Roll: 31, Modifier: 42 => [Tier 2] 73 < DC 90: 3 spell cast progress)
Healing(Roll: 9, Modifier: 34 => [Tier 1] 43 < DC 60: No Skill Progress)
Harvest(Roll: 97, Modifier: 34 => [Tier 4] 131 < DC 180: +6 skill progress)
Know Kerian Mysteries(Roll: 52, Modifier: 38 => [Tier 3] 90 < DC 130: +4 skill progress)
Dodge(Roll: 43, Modifier: 35 => [Tier 2] 78 < DC 90: +2 skill progress)
Block(Roll: 70, Modifier: 32 => [Tier 3] 102 < DC 130: +4 skill progress)
Knowledge Skill(Roll: 9, Modifier: 38 => [Tier 1] 47 < DC 60: No Skill Progress)
Repair Skills(Roll: 23, Modifier: 38 => [Tier 1] 42 < DC 60: No Skill Progress)
Craft Skills(Roll: 71, Modifier: 38 => [Tier 3] 90 < DC 130: +4 skill progress)
Random Craft Skill(Roll: 22, Modifier: 38 => [Tier 2] 60 < DC 90: +2 skill progress)
Stealth(Roll: 27, Modifier: 35 => [Tier 2] 62 < DC 90: +2 skill progress)
Investigation(Roll: 81, Modifier: 38 => [Tier 3] 119 < DC 130: +4 skill progress)
Gains: +1 melee attack, +1 long sword prof, +2 tranquility; cure, shield and magic armor integrated into new techniques ("The Night Winds Bring Relief", "The Armor of Will"), +4 harvest, +2 K(Kerian Mysteries), +4 Block, +1 Dodge, +4 Craft(Weapons, M. Weapons), +2 Craft(Carpentry), +2 Stealth, +4 Investigation

Xiaomei Actions


Week 1
[Quest: The Dark Chapel of Kaliria updated. Curernt Objective: Lead A Party]

Xiaomei was flagged down by an adventurer. She had been spending some time getting to understand what the treatises meant by Artifact Infusion, and by Bardic Magic. It was a good way to spend her downtime while she healed.

But apparently she was being selected to lead a party investigate a chapel that was suspected to be the HQ of the Circle of Silence. She wasn't entirely sure why her, but she just nodded and went to get a table to discuss what she had found so far.

"... so I expect strongly them to have traps. Maybe even ambushes. I'm hoping that I'm wrong with the latter, but the point is: we need to keep vigiliant."

A few look dubious but they can understand the point - organizations that are secret often go to extreme measures to protect themselves.

The party sets forth. Xiaomei conciously slowed herself down to match the party, although she was often circling as she was scouting.

[1d100+56 Situational Awareness vs 1d100+35 Stealth => 149 vs 120; Success]

It was this that led her to spot the ambush, as she activated her Earth-Rending Wave Fist. "Ambush! Spotted around us, all but S and SE. "

The party.. proceeded to demonstrate why A-ranked parties are often considered mini armies, and made short work of the ambush, and after some healing resumed their advance.

[Objective Complete: Survive the Ambush]

They reached the Chapel, and ..

[1d100+49 Perception vs ??? : 139 Success]

The Expert in the party, a quiet elf spoke up. "The chapel's rigged to explode. I think we've found it."

The party stops. "Can you stop it?"

"No, I'm not an expert in this type of magical trap, and I suspect there're also normal accelerants to stop it from being easily disarmed."

Xiaomei made a face. "Does it look like it's triggered by investigating? Could we trigger it?"

The elf shook her head. "It's probably some form of command trap. And, yes, why?"

Xiaomei has a not-nice smile. "I was thinking we could investigate and trigger it, then see who comes out."

The Celebrant barks. "That's efficient, sure, but we should make an effort to bring in live prisoners."

Xiaomei nods. "Well, that makes sense. We'll need to be careful."

And so they enter and begin to search, but being quiet to avoid being heard.

[Search Period 1: 1d100+49 x 2, 1d100+32, 1d100+29 vs DC 80/100/120 => 118]

They find a hidden door that they leave alone for now, but a lot of notes. They feel there should be more, though.

[???? : 20]

For now they hear nothing.. and nervously agree to do a second pass. Two of them post as guards near the door to watch for movement.

[Search Period 1: 1d100+49 x 2 vs DC 60/80/100 => 129]

They find the hidden notes and plans, and Xiaomei stores it in her spiritual sea, but one she spots worries her intensely.

There were plans to assissinate her mother and the Guard Captain, in coordination with Moncolisans. It seems the Templars were getting nervous about Phoenix City..

Still, that's just even more important to finish this up quickly. Xiaomei also grabs weaponry and other things to be returned for investigation.

The party meets up, and Xiaomei holds up the important notes silently. The party makes some wordless arguments for a second, then nods, deciding to go for an alpha strike down the door. There was talk of an elite operative manning this station as a fallback.

[Objectives Complete: Investigate the Ambush, Find the Hidden Door]

[Stealth: 1d100+10 vs 1d100+40 => 70 vs 56]

They do so, moving as quickly as stealth would permit. They find.. an Archmagi, who greets them with a fireball, clearly surprised at them, the party scattering and responding with a flurry of attacks.

[Archmagi vs Party: 12d8 damage to each, Expert takes half. => 53]
[Xiaomei vs Archmagi: [-295 Qi][Smite Chain] 1d100+86 (Melee Attack+True Strike) vs 1d100+60 Dodge => 183 vs 98; Critical Success; Damage is *2]
[Damage: (3d12 normal + 3d12 fire + 10d8 normal + 12d10 holy + 9d8 fire) + 23 * 1.2 Smite * 2 Critical = 241 damage]
The Magi's attack flashed, a peculiar black-red orb, dealing 200 damage
The Expert's knife exploded as it impacted, lashing out with a thousand electircal bolts. 159 damage
The Celebrant just.. sets him on fire. 190 damage, fire damage 30/turn

The Archimagi .. just dies from this, not having time to get any armor or spells up. Xiaomei and them scan the room, before the heal the crackle and boom of the detonation. Xiaomei hurridly shoves stuff into her spiritual sea to look at later, and the party scrambles to get out of the now burning and exploding chapel.

[1d100 => 82]

They.. manage to escape. Xiaomei begins to look at the things shovedinto her sea, giving some of it to party members who can use it as gear, then pales. "The.. they set up a resonating circle. On moonrise, the city will be destroyed. The anchors were laid as part of the city foundations."

The party pales, looking at the setting sun. "Xiaomei, you're a Meditant right? Go ahead. We'll follow as fast we can."

Xiaomei focuses, and then burns her Qi, running out with a thunderclap.

[Xiaomei is Running with Flash Step, incurring a 150 HP penalty.]

[Complete: The Dark Chapel of Kaliria. Rewards deferred until end of the next quest.]

Same Day, Sunset. Four and a half hours to Moonrise

Xiaomei comes to a stop, surprising and dismaying the guards on duty on the Western Gate, before they look at her very grim and worried face.

"W-"

Xiaomei eyes them, her eyes alight with the violet inner fire as the wisps of rainbow fire dance on her.

"The Circle is working with the Moncolisans. They have created a resonating circle to destroy Phoenix City. And they have slipped in assassins to kill the Guard Captain and my mother."

The lead guard swears, but immediately hits the alert button, triggering the alert sirens, which then allows her to broadcast to the civilian and military alert centers. "Cilia has returned at too fast speed - the Circle has hired assassins to target Mayor Ealia and the Guard Captain as well as setting up a resonant circle." There's swearing on the other end.. and sudden combat.

The guards look nervous, but Xiaomei is already beginning to scan for signs of the circles. In a second, the cry comes from the alert sirens.

"Awake! Fear! Fire! Foes! Awake!" Xiaomei reaches the first anchor, and.. of course there's a iron golem there. She just melts it and destroys the anchor, as it was a statue, and moves on. The rest probably won't be as easy, but she sidesteps into the city hall, to the sounds of combat. She couldn't tell who was who, and started relying on her aura reading to move through them, rapidly knocking out some of the spies and rallying the guards to the defense of the main room.

[1d100 => 82]

Thankfully, her mother was still putting up a good fight, with her wife beginning to overpower the assassin squad. Xiaomei saw the sudden blade, and took the blow, [-60 HP]

[-210 HP, -400 Qi so far]

It seemed the squad nearing the Guard Captain had been intercepted by three Black Hawk operatives, and some of the magi working on defensive measures. It was only here, where there had been sheer numbers that they had made any headway.

The assassin was about to gloat when Xiaomei just ignited her blade straight the assasin's heart, and began the bloody dance.

[Under pressure, carbon becomes a diamond. Gain Ability [Combat Style 'The Scarlet Dancer']]

It took here a half hour - a half hour the city didn't entirly have, if she was honest, for her to bring things under control. There were more guards now, and she began to go out, to assist the magi squads looking for the anchors. They had taken one out, but Xiaomei soon discovered that Meditants were rare, and she had to find them via Qi sensing. The third was guarded by a pair of experts, and it took Xiaomei a bit to t ake them down and destroy the third anchor.

The last anchor.. was, as Xiaomei rather suspected, very heavily guarded by now, and over the magical font meant to protect the walls. That explained why getting the wards up was so difficult.

[QM Note: I'm not doing the combat per se, just calculating probabilities via rolls.]

.. And this fight was difficult enough. Xiaomei was soon re-inforced, and that proved to be the key to ending it soon. With a half hour to spare, even! The problem is they now had to find the spy and she was so tired.. and quite injured, but no one had any potions on hand. She had given her droughts to her mother, after all. That proved to be foolish when she realized she was the third priority target and many were striking her before she could react.


[Xiaomei HP: 100, Qi: 300]

And so a second man hunt started.

[1d100+34 (Perception -10 Penalty due to exhaustion) vs 1d100+40 Stealth => Failure]

A sudden blow hit Xiaomei, and she spun to bring her blade up to deflect the second.

[Xiaomei HP: 50]

But she found nothing. She closed her eyes, and reached out with all of her senses, including Qi.

[Perfect Vision activated. Qi now 290 remaining.]
[1d100+51 (Situational Awareness+Qi-10) vs 1d100+40 => Equal Results]

Xiaomei parries the next blow, and uses her Qi to guide her blade to a fire bolt.
[Qi now 240]

Xiaomei sends a bolt into the spy, who goes flying with an 'oof'. It was .. a magi of the college. The two were about to exchange psells when a bolt hits the spy again, the furious headmistress appearing.

"Excuse me, Meditant Cilia." She says. "I would like to handle this - trust me I will get you a report of anything this wretch cares to share..and he will share quite a bit.."

Xiaomei nods.. and decides that discretion is the best part of valour, and returns to get healing. She felt tired, she was exhausted, and she knew she was quite wounded.

On returning to the hospital, she was directed to the makeshift infirmary at city hall, wher healers were running around healing - apparently the spy had started a fire and stirred up a bandit gang in limits, but all of it had been done with.

Xiaomei spent some time making a report, and copies of the information, to ward off sleep until she knows if the magi at the font were able to stablize it. The font being missing.. well, now that she knew that they had worked with the Moncolisan Empire..

Well. She could see the future too well. The Guard Captain walked in, looking dead tired.

"Inspector, report." His voice was dead. Xiaomei handed him her report, and then explained it. He looked utterly tired and white at the end.

"The White Hawk HQ is .. well, quite a few are dead. The Black Hawks prevented more than that, but the three leaders are all dead, and they're having to recall the next in line to take command. That should start tomorrow, but.." He nods grimly at Xiaomei.

"Well. You know as well as I do why that's a problem. Thankfully, we've organized our forces, but we're going to be stocking up as long as we can manage it. We need to do a delaying action, and get what allies we can. But.. you should get a few hours worth of sleep. Good work, Detective-Inspector." He throws a new badge at her.

"I saw your injury reports. We've got a Martial Artist of the Wandering Forest in tomorrow. I was going to surprise you, but.. I think you could use some help."

Xiaomei smiles wryly. "Yes. I need more practice with the basics.. and I had insights into an idea.. but not enough to work it into a technique or style." She looked at her bandaged arm - it needed some natural healing.

"I have had to expend myself far more recently." She sighs. "I need to push harder if I am to protect the city."

Her boss shook his head, saying a bit sternly. "That's why you keep getting tired. Good soliders know how to pace themselves, Cilia. But, again, the Martial Artist is in tomorrow. You should discuss it with him. Oh, and the Magi have found something interesting in the papers and stuff you found. We think we can upgrade our cannonry to be more magical without needing mages.. and quite a few are doing all night experiment with something they're calling a caster gun. I've asked if you could get one of the first prototypes. Maybe you'll be able to avoid blows better if you're not right in front?" He chuckles slightly. "More seriously, rest up. I'll see you tomorow. The hard stuff starts now."

[QM Note: The Black Hawk organization basically stopped this from being two fights. Xiaomei still took damage, of course, but there were active guards and operatives allowing it to be more narrative rather than a few hours of rolls. The White Hawks actually .. gain a bit of effectiveness now.]

[Rewards: +2500 XP *1.2 => 3000 XP; +50 Qi, +100 tc, Pheonix City gains Magical Cannons, Magical Guns, upgrading their defenses and offense. Morale is Steady, as the attack failed. Stability Increase. Artifact supplies, Grades 3 and 4; Gain Epithet: "Xiaomei, the Defender." 'You protected all three, against an organization and nation that would see you founder. You proved that you are willing to stand any storm to defend those you hold dear.' (+4 STR, +6 VIT, +3 Resistance, +3 Tranquility, +40 Reputation(Pheonix City), +40 Reputation Aphrial, +10 Reputation(Keria)), Title "Detective-Inspector of Pheonix City": 'You know that one truth will prevail' (+10 Investigation, +2 WIS), +100 Rep with Adv Guild, (1200 * 1.2 => 1440 XP)]


The next day, Xiaomei began training with the visiting Martial Artist while the city and guard debated who best to send appeals to, and who they'd need to contact, which required some talking to adventurers.

And it was grueling. While the Artist admitted grudgingly she had worked towards her uneven understanding, it was very uneven.

And very peculiar for her to learn how to fight without her sword or any weapon at all.

[Gain Straight-Fist Punch, Holy Spear Kick, Whirlwind Tornado Kick, Bullet Rock-Breaking Fist, Flashing Magic Kick, Blue Sky Crimson Fist at L1, Initiate. (Sheet update on these pending)]

[Perfect Vision now L5, Flash Step now L4]

[Gain feats "Unarmed Fighting", "Evasion"]

Week One Encounter
[125, rewards boosted by 25%; 7]
Even between her training, there were patrols. Especially after what happened, with teams setting up shrines and helping with setting up defenses in outlying farms.

On this farm,she found a glen that had a hidden shrine to Kahria, and restored it. When restored, there was a beam of light into a nearby copse of trees. After some digging, she found a scroll.

In it was a technique called 'Star Clone Technique', and she resolved to look into it later.

[XP: 130]

Week Two

Between training, reading the scroll, and cleaning out her spiritual sea, she was warned this was going to be a major week of activity. It started with her testing a caster gun.

More of an artifact rather than a weapon, the caster gun was a way to utilize elemental mana or Qi. In Xiaomei's case, it'd have to be Qi. There were shells you could make or buy to execute spells, but all of those were going to the military squads.

None were under any illusion what this meant, despite the lack of any word from the Moncolisan Empire. In any case, Xiaomei could likely just make the shells. You just needed to know the spell, even if you couldn't cast it.

She was actually gifted her gun, and asked to practice attuning with it, to see if it was possible to get them to tune faster. Attuned guns were far more efficient in use.

[Xiaomei gains the item "Caster Gun, Mk II Prototype.". She will not have it attuned until Turn 3 of Urgent Times.]

She also had dimly understood the Star Clone Technique, but would need to practice it to gain true understanding.

[Gain Star Clone Technique.]

["To Stand Free": Objectives Unlocked - Either Clear both Pheonix City Nights and Trouble in the Jungle OR Reach Level 8, Unlocked - Send For Aid From Nearby Countries]

The problem faced by the city was pretty straightfoward. They have exactly one possibly ally who can do anything, and maybe a second that might be able to do anything with spells from the river.

So calls were sent out, and Xiaomei was tapped to escort the emissary to the Grand Duchy of Molia.

They got as far as the port city of Finarity, but were turned away, on orders that anyone from Phoenix City was not allowed into the city, and must depart or be chased off.

Decisive answer, that. They left, and Xiaomei and the others..

[105]

Well, they encountered a few ambushes of both nations facing the City. That was a clear message, too, but they saved some farmers fleeing the farms.

Apparently, there was a Crusader Assassination Squad or two. Xiaomei exchanged looks, and the other Meditant sped off at max speed to the city to get evacuation efforts hastened carrying the emissary, as the escort squad broke up to locate the squad and save the farmers.

[Bonus Objective unlocked - Defeat the Crusader Assassination Squad.]

It was, of course,

[87]
.. Xiaomei who found them.
[Stealth 1d100+20-5 => 1d100+15 (Stealth vs 1d100+35 Avg. Perception => 75 vs 79; Failure]

... She couldn't hide, so it erupted into immediate combat. It was here that her new training shown through, as she only a few major hits defeating them. [-55 hp]

The problem was, this was in itself a trap, as ten more appeared and launched a counterattack, forcing her to dance and weave, and unleash a flurry of attacks. This time, her training saw it more in stead, and while she took quite a few hits, the squad went down, the farm now a destroyed and blighted wreck. [Xiaomei now at 200 HP 750 Qi]

Xiaomei got the feeling this had been actually designed to lure her out. She was even more unsettled when all of her squadmates were dead, and she was now really glad the emissary had been sent back at maximum speed.

[Bonus Objective - Successful]

On returning, she found they were grimmer still at the news that Crusaders had been deployed here, instead of where they had been Crusading further northeast. The fact they had been trying to assassinate the leaders was a clear prelude to invasion, and the city moved to war footing fully.

Week 3

The guards, now the Army of the Phoenix were evacuating outlying farms, and in many cases, skirmishing with both Grand Duchy of Molia and Moncolisan Empire forces to escort the farmers and what food and goods they could salvage.

[Due to Phoenix City Upgrades, this phase is resulting in massive loses of enemy skirmishing forces. The scouts are also causing the advancing armies to be unable to properly forage and are nervous about attacks.]

[Bonus Objective - Evacuate the Farmers Complete.]

[1d100+85 => 158 vs 1d100+30 => 87]

[Due to the presence of the School of Micca, the divination of the enemy result in a magical backlash, killing many of the dedicated attacking magi corps.]

[Due to the advanced training, the enemy's marches are limited and communication spotty. This allows Phoenix City time enough to move to Siege Supplies (Good) and set up field fortifications.]

That said, Xiaomei had to sally forth. Many tribes were journeying to stand with Phoenix City, and were massing in it's defense. And they were getting harassed with so called over-the-horizon magical cannon.

[Bonus Objective: Stop the Long Range Magic Artillary from bombarding villages]

Xiaomei was sent through to a likely location, and found it was.. a set of magical circles focusing an concentrating power tied to a scry pool and a magical cast. There were turrets there, and a squad of magi.

And she decided to test out a technique her master had been trying to teach her, but had a -minor- problem of being a bit too explosive. And.. well, dark.

[Xiaomei attempts Forbidden Technique: Megiddo [Expert][Unknowing] [300 Qi]; DC 90 Spellcraft check. 1d100+28 => 123; Success]
[Xiaomei has learnt Forbidden Technique: Megiddo]
[Xiaomei attempts a DC 80 Tranquility check; 1d100+34 => 78; Failure [-300 Qi]]

The circle vanished in a purple-orange flame as the ground around it erupted..

[934 damage]

... and very much further than she anticipated, revealing - and killing, some defense squads. Peculiarly, it intersected the river, forming a new lake.

.. that was way too much. Xiaomei had no control over it. It was too draining. She did have an idea for a weaker technique though, and would be practicing it.

Still.. that sighting mechanism. Xiaomei had a sudden idea, and they didn't have a lot of time to set it up. She ran back, and assured the disturbed guards the river draining would stop.. eventually. But first, she went to the School and started talking about the circles for sighting and how they could use it to lay out a grid for roads and more importantly - divination blocking proof stones for magical counter artillery, by tying them into a magical grid. The magi and her started laying a grid on the roads and in front of the city for the next hour.

[-600 Qi; Bonus Objective Complete. Bonus Objectives Completed. Gain (2750*1.2) 3300 XP, +15 Morale in the ???, +10 Morale with the School of Micca, Gain "Pheonix Strike"]

[Xiaomei has established the starsight stone network. This gives Phoenix City a boost to accuracy.]

[This has slowed their advance. Urgent Times is now the final days of Hyperberetaios, 217. 13th Era (Peace of Tair)]

You incarnate as the third in command of the Phoenix City Guards, a leporibeast (rabbi person), well known for their tactical acumen.


You know that the enemy goddess has incarnated, and is likely to remain on the field. Again. They are trying also trying to create a flood in the river, which would inflict massive casualties in the city and create all forms of hostile weather.

[ ] Interfere with this by stopping it. (1 FP 10 RP) (Good Chance they realize there's a god here and escalate to further means.) (Avert wall and defense damage)
[ ] Set up a channel that will "coincidentally" take the overflow near the city, giving the city a second river. (1 FP 40 RP) (Small Defense Damage, low morale hit)
[ ] Do nothing. (High Morale Damage, Medium Wall and Defense Damage)


The weather would affect the school, but not much. It might start some fires from lightning strikes..

[ ] Ensure the lightning is light, scattered, and only over the enemy. (1 FP 10 RP) (Small chance they realize there's a god here and escalate to further means.)
[ ] Do nothing. (Medium chance of fire strikes during the siege)

They are also attempting to create a flanking maneuver to attack over the relatively unguarded harbor.

[ ] Fortify the harbor, spending some divine resources to bring it to parity. (-90 RP) (No damage from flanking attack.)
[ ] "Fortify" the harbor, but at least it'll be something. (-45 RP) (Some damage from flanking attack.)
[ ] Do nothing. (Medium damage from flanking attack.)


The guards and army are training civilians as a makeshift fyrd, and they're primarily a last line of defense. However..

[ ] ... they have plenty of resources [-2 FP 40 RP]
[ ] ... they have enough resources for a good last stand [-1 FP 20 RP]
[ ] ... they don't have enough resources to do more than potentially act as a rearguard for the civlians to get to safety. (Do Nothing)

On the offense side, you can see a divination block, which may mean magical artillery is off-target. They could even subvert the Starsight Network to make sure things are offtarget.

[ ] Spend some energy setting up ways to pierce that [-2 AP -40 RP] (Very little accuracy loss)
[ ] Push this onto the School of Micca [-1 AP] (Very little accuracy loss, minor effectiveness in damage loss.)
[ ] Do Nothing (Moderate accuracy lost. Some attacks may target friendlies instead.

There's a bunch of small things you can do.
[ ] Arrange for bad luck. (1 FP, max of 2 FP for both enemies)
[ ] Protect the shrines. (1 FP 1 AP 20 RP) (Ensures continuing good relations with the Kerian Pantheon, spooks the enemies (more desertions), gives them bad luck.) (Not doing this might injure relations.)
[ ] Ensure the weather is bad for the reinforcements, preventing the enemy from getting any. (2 AP 1 FP)
[ ] Accelerate shells for caster guns (20 RP 1 AP)



(as we're doing *two levelups, from 7 to 9*)
You add 2 stat point to the pool on level up. See the Mechanics: Stat Growth for how much things cost. If you don't want to spend it, you can add it to the pool for later use.
Pool Status: 0 pts

-[ ] Spend Point On:
--[ ] Write In
-[ ] Add Point to Pool for Later Use

Skills get 12 stat points, with no skill advancing more than 6 ranks. See Mechanics: Skill Growth for how much things cost. You can choose to add unspent points to a pool.

-[ ] Spend Points On:
--[ ] Write In.
-[ ] Save Skill Points for Later Use

You also get to select a feat
[ ] Write In.

You have 325 RP, 16 AP, 10 FP to spend on actions.


  • Main, Defining: Attain the Dream: Be a Defender: You saw once how the dearth of compassion, and the unwillingness in those in power resulted in the death of an entire world. You swore to strive to never let that happen again. Objectives: Gain Level 10, VIT 20, Resolve Quests Survive the Onslaught, Resolve Quests To Stand Free, ??? Successfully, Defend the Weak. Reward: Epithet, Power, Special Item.
  • Main, Defining: Become Who You Were Meant To Be.": You saw a beautiful ten-tailed kitsune in that pool of stars, pretty and strong. You saw your future. Objectives: Gain Level 100, CHA 100. Have Eight Moments of Exceeding Yourself [2/8], ???? , ????. Reward: Epithet, Power.
  • Main: To Stand Free: You have triumphed, and now breathe free air. Yet others will come to attack... Objectives: Either Clear both Pheonix City Nights and Trouble in the Jungle OR Reach Level 8, [locked]Send For Aid From Nearby Countries, [locked]Ambush the S-Class Party, [locked] Stop the Magical Bomb from Detonating or Nearing Pheonix City, [locked]Defend Pheonix City; Bonus Objectives: Stop the Long Range Magic Artillary from bombarding villages; Save or Evacuate Villages on the outskirts; Defeat the Crusader Assassination Squad. Results: +4000 XP, Epithet "Xiaomei, the Founding Mother" Through your arms, you have assisted in the foundation of the United Clans of Keria, and will always be remembered as one of the founding mothers of a new form of government: representative democracy. (+4 CHA, +Reputation with Revolutionaries, +30 Rep with Aphrial, +100 Rep with the Clans of Keria, +20% Damage against Tyranny, -100 Rep with Principality of Yang, Moncolisan Empire); Bonus Rewards: Title("Dawn-seeker: Knowing who deserves death is as important as extending mercy and justice for any righteous warrior. (+5 Perception, +5 Gather Information, +5 Sense Motive),

Relations with Kerian Pantheon: Very Good
AP: 16 (13 from level + 4 from Kerian + 1 celestial -2 ongoing) (4 Bonus AP persists until end of this world.)
RP: +143 190 (30 Bonus RP persists until end of this world)
FP: 10 (17 completed quests.)

RP Storage (Urgent): 0 RP
RP Storage (non-Urgent): 0 RP (1080 RP cap)
Labyrinth of Regret Repair Progress: 3/10 [Enemy takes -8 to all rolls]
Tree of the Heavens Health: 41.53% [Penalties: Many Pantheons unable to intervene locally; Celestial Operatives Have Limited Oversight; Heavenly Resources Constrained; Celestial Bureaucracy Internal Affairs Bureau: Inefficient] (3/6 Times) [Next Tier at 50%]

Incarnation Investigation: 1 Success; 1 Heat Meter


Enemy: Hong Meiling; Rep: Takeda Dachika [Goddess of ???]
[Enemy Stats Unknown]
[3 Actions, +10 bonus to countering on Keria]
Enemy Rolls vs You: +14 (+10 Enemy Bonus +5 Heat Gauge +35 Enemy Bonus -8 Labyrinth Progress -22 Your Sight -6 Enemy Sight Arrays Blocked)
Urgent Times: Know Enemy Actions.
Enemy Rolls vs Xiaomei: +16 (+5 vs Xiaomei directly -10 Xiaomei Defense)
Enemy Chance to Detect Your Action: 80% (1d100 on rolls >20)
You vs Enemy: +92 (+10 Enemy Failure Bonus (last turn) + 22 Sight +10 Enemy Lacking Information +10 [Keria] Senian +35 [Keria] Kerian Pantheon +5 Celestial Intrique Bonus )

Sight: +15 (Mystical) (Gain more information, including the current of Fate, and a +15 to resist enemy.)
[3 turns to attempt to decrease your bonus by (35/2???)]


Ci Xiaomei (Cilia) Awareness: 32/300
Ci Xiaomei Defiance: 9 (Low)
Ci Xiaomei Level: 9 XP: 2590/12500
Event Notes: Certain Events in the Next World Locked; Dao of Luck ??? Event Unlocked


  • Military Strength: Very Good (Aerial Attack Platforms w/ Telescope, Starsight Accuracy Network)
  • Governance: [LOCKED] trending to [LOCKED]
  • Economy Strength: Good
  • Counter-Intelligence Strength: Masterful
  • Adventurer-Guild: Strong, trending to Primary HQ. (The Adventurer's Guild is moving a lot of it's resources here, for various reasons) [++Economic +Military]
  • Temples: Simple, Elegant. [+Luck +++Morale ++Military +++Economic]
  • School L5: Normal, Guards Training, Crafts School, Specialist School, School of Divinity; Training Quality: Good [+++Military +++Economic]
  • Morale: High.
  • Defenses: Extremely Strong Barriers on Walls, Very Strong Anti-Divination Overlay, Guard Post Network, Murder Holes in the Gates, Gates Lv. 2, Walls Lv.3, Lookout Posts, Anti-Air Arrow Repeaters, Mounted Magical Turrets Spread, Patrols Every 4 hours, Civilian Guard Training, Establishing Spy Networks in Nearby Cities, Aggressive Patrol Schedule, Cleared Space (clear sightlines), Farm Patrol, Moat, Fire Resistance Across City, Hospital, Shrines, Magical Batteries Lv. 3, Anti-Bombardment Protections, Wall Overhang, Reinforced Wall
  • Siege Defenses: Good (OK Food)



-[] AP Pool
--[] Send a Omen to the World. (6 AP. ??? Effects, mostly beneficial to Xiaomei.)


--[] Spend resources in aiding someone. (Cost: Variable)
---[] [Keria] A Deity. This will usually be some form of a power up. This could be bad or good. (Insufficient Sight to Have More Information)
---[] [Celestial Bureaucracy] You may be sealed up, but you know the ways of things. Grease palms to get things done. This will primarily have ??? benefits, as you're paying for information or slowing down event chains. (Unlocked by the Intrigue action completing) (Explain the cost and what you're looking for for that cost. Assume you'll need at least 35 RP to get anything useful.)
--[] Spend resources to create very bad luck for someone.. (Write-In, explain. Better explanations decrease cost, may have other benefits.)(Cost: 70 RP)
--[] Urgent Times Only: Write in. (60 RP)


-[] FP Pool
--[] Burn 2 FP for -10 Defiance (Can take as many times as you want.) (Cost goes up every fifth time) (Times Taken: 2)
--[] Burn 2 FP for -5 Awareness (Can take as many times as you want.) (Cost goes up every fifth time)
--[] Bend Fate. (Awareness +5)(This is a visible warping of fate, obvious to Xiaomei and the enemy, as well as anyone of sufficient magical power. Certain things cost more FP.) (1 FP, ??? Effects.)(Spend more FP to increase the effects. Awareness increases by 3 per FP spent.)
--[] Set One Good Roll to .. (30/1 FP, 50/2 FP, 70/3 FP) (Specify if it's one of Xiaomei's rolls, or yours. Default: yours)
--[] Convert Remaining FP to RP (20 RP per FP.) (Urgent Times only.)
--[] Change the Fate of a Character. Note that more blatant displays of divine power will increase Awareness and possibly Defiance. (2 FP)
--[] Cause a sidequest to appear for Xiaomei. (2FP, spend additional FP to make it easier or increase effects.) (Write in quest in *detail.* Note better rewards might make the quest very annoying if you do not also spend more FP, and Xiaomei cannot see the quest details yet. Please make this related to the plan.)
 
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[x] Plan: Tread Carefully
-[x] Set up a channel that will "coincidentally" take the overflow near the city, giving the city a second river. (1 FP 40 RP) (Small Defense Damage, low morale hit)
-[x] Do nothing. (Medium chance of fire strikes during the siege)
-[x] Fortify the harbor, spending some divine resources to bring it to parity. (-90 RP) (No damage from flanking attack.)
-[x] ... they have enough resources for a good last stand [-1 FP 20 RP]
-[x] Spend some energy setting up ways to pierce that [-2 AP -40 RP] (Very little accuracy loss)
-[x] Protect the shrines. (1 FP 1 AP 20 RP) (Ensures continuing good relations with the Kerian Pantheon, spooks the enemies (more desertions), gives them bad luck.) (Not doing this might injure relations.)
-[x] Spend Point On:
--[x] +1 VIT, +1 STR
-[x] Spend Points On:
--[x] +6 Parry, +2 Heal +2 Stealth + 2 Use Magical Device
-[x] Select a Feat
--[x] Deadly Reflex : When your back is open, make a perception roll. You now have a keen alertness and sense of danger. any attacks from behind run the risk of backfiring on your assailant, as your reflex is to protect yourself with a swift attack to kill
-[x] AP Pool
--[x] Send a Omen to the World. (6 AP. ??? Effects, mostly beneficial to Xiaomei.)
---[x] Eclipse the Moon, dim the stars, all except the North Star, the Guiding Star, which should grow 10x as large
- [x] RP pool
--[x] Urgent Times Only: Plague the enemies with quick sand and sink holes
--[x] Set One Good Roll to .. (30/1 FP, 50/2 FP, 70/3 FP) (Specify if it's one of Xiaomei's rolls, or yours. Default: yours)
---[x] 50 x2 xiaomei, 70x1 us
 
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do we regain every ressource( rp ap fp) after every urgent times turn? if only a percentage, how high is it?

[ ] Push this onto the School of Micca [-1 AP] (Very little accuracy loss, minor effectiveness in damage loss.)

i would use this and take a small risk with weather manipulation.

edit: never mind, we need the fp. i hooe we get lucky with the weather
 
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"Deadly Reflex : When your back is open, make a perception roll. You now have a keen alertness and sense of danger. any attacks from behind run the risk of backfiring on your assailant, as your reflex is to protect yourself with a swift attack to kill" Will be rendered as:

"Deadly Reflex: You have a premonition of danger. Any sneak attack triggers an immediate perception roll to make a reaction attack. This attack can have only one technique or spell effect attached at a maximum of 150% strength. If this attack is a success, they do not gain the benefit of surprise."

- Urgent Times Only: Plague the enemies with quick sand and sink holes <- the terrain doesn't really support quick sand, but I can change it to deceptively deep swamps?

@Crawkid
 
we use 9 ap with the plan,we have16 per urgent turn.

we use all fp we get per urgent term,good

the plan uses 210 rp, so i think you want to use the rest of the rp we have access to on the swamps( originally tricksand)?


hey boss, is there anything we can spend the rest of our ap on? since they represent our direct actions,without bending fate or spending divine resources,could we get the option to use our ap to help coordinate the defense efforts better? give a small bonus for preparations done by large groups?
 
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we use 9 ap with the plan,we have16 per urgent turn.

we use all fp we get per urgent term,good

the plan uses 210 rp, so i think you want to use the rest of the rp we have access to on the swamps( originally tricksand)?


hey boss, is there anything we can spend the rest of our ap on? since they represent our direct actions,without bending fate or spending divine resources,could we get the option to use our ap to help coordinate the defense efforts better? give a small bonus for preparations done by large groups?

16 AP is your normal total. If you can write in convincing actions, I'll look at it.
That said, the coordination is pretty good, and if anything, you'd probably want to focus AP on tactics and boosting preperations, yeah.

(Or scouting maneuvers, since you have no idea at present what the enemy strength in numbers is, just what the leader is doing)
 
[x] Plan: Tread Carefully revised by Narasan open for review
-[x] Set up a channel that will "coincidentally" take the overflow near the city, giving the city a second river. (1 FP 40 RP) (Small Defense Damage, low morale hit)
-[x] Do nothing. (Medium chance of fire strikes during the siege)
-[x] Fortify the harbor, spending some divine resources to bring it to parity. (-90 RP) (No damage from flanking attack.)
-[x] ... they have enough resources for a good last stand [-1 FP 20 RP]
-[x] Spend some energy setting up ways to pierce that [-2 AP -40 RP] (Very little accuracy loss)
-[x] Protect the shrines. (1 FP 1 AP 20 RP) (Ensures continuing good relations with the Kerian Pantheon, spooks the enemies (more desertions), gives them bad luck.) (Not doing this might injure relations.)
-[x] Spend Point On:
--[x] +1 VIT, +1 STR
-[x] Spend Points On:
--[x] +6 Parry, +2 Heal +2 Stealth + 2 Use Magical Device
-[x] Select a Feat
--[x] Deadly Reflex: You have a premonition of danger. Any sneak attack triggers an immediate perception roll to make a reaction attack. This attack can have only one technique or spell effect attached at a maximum of 150% strength. If this attack is a success, they do not gain the benefit of surprise.
-[x] AP Pool
--[x] use 3 ap to coordinate defence efforts: we are aware of what is happening in many places, we have the experience in getting powerful beings to work together and we know what changes we have made to the battlefield. use the good reputation for tactics our current body has, to adjust the defensive plans to take advantage of our changes.(send troops that can use the new defences we made to the harbour,send our skirmichers close to the swamps to take advantage when the enemy stumbles knto them,get the scryiers to take advantage of the punctured defences the moment you puncture them. Doublecheck that every unit is where they are supposed to be. ( 3 ap ??? bonus to defence efforts)
--[x] Send a Omen to the World. (6 AP. ??? Effects, mostly beneficial to Xiaomei.)
---[x] Eclipse the Moon, dim the stars, all except the North Star, the Guiding Star, which should grow 10x as large
- [x] RP pool
--[x] Urgent Times Only: Plague the enemies with deceptively deep swamps, use 50 rp
--[x] Set One Good Roll to .. (30/1 FP, 50/2 FP, 70/3 FP) (Specify if it's one of Xiaomei's rolls, or yours. Default: yours)
---[x] 70 x1 30 x1 xiaomei, 70x1 us



wait,boss does xiaomei still have the best of 2 bonus to all her actions? or is that just certain actions? or just once per round?
cause a single 70 could be more useful for her if she always rolls twice. meanwhile two 50s would guarantee us two average rolls.


but i need to know the exact effect applied by the dao of luck


edit,changed a few things, please comment if this is better
 
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The Dao of Luck applies to your rolls. She has Advantage this world, but may lose it. (I'm not going to even start looking at transmigration stuff rn since I'm busy drawing out army strengths and setting up the combat stuff.)

Basically: *right now* both of you roll 2 1d100 and keep the highest.
 
use remaing ap to coordinate defence efforts( all remaining ap for this turn ??? bonus to defence efforts) <- .. please specify. I will flat reject a "throw money at problem" solution if it's literally this. It can be generic, but I will need something suggested here. (Also, this is not a 7 AP task in any situation.)
 
Rp rolls over right? I dont want to use up remaining rp for the sake of just using it all
 
Next World Transmigration Vote
So, Xiaomei *will* hit level 10 next phase. And that means, well, fun times. (You'll see it when I post it, but she did something that resulted in 5500 XP.)

Correspondingly, I'm posting the rolls and votes for this now.

We have 1 primary vote for Pathfinder, 1 for Marvel, 1 equal for SWTOR and Pathfinder.
To make this fair:
0 - 20 Marvel
21 - 40 SWTOR
41- 100 Pathfinder

Then we vote on success, with a +30 modifier vs DC 75 ( for the first world)

So: World is (43) Pathfinder
But Success roll is 41 vs 75; (-34)

So, should I a) reroll or b) apply a stat penalty, or c) go with what I said, which means it's likely going to be Cyberpunk?

Because Cyberpunk, for the record, is your enemies choice.
KNakamura threw 4 100-faced dice. Reason: Transmigration Total: 160
43 43 11 11 73 73 33 33
 
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Im.caught caught between wanting the benefit of a reroll, and wanting to go with the hand we got dealt with

What would B entail?
 
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