Architect's Workshop (Girls' Frontline design quest)

Vote closed
Scheduled vote count started by Solark on Jan 7, 2024 at 3:45 PM, finished with 12 posts and 7 votes.

  • [X] Apologize for the limited use of the proximity fuse option, but point out that it does allow for engagement of aerial targets, especially observing drones. It is also a strict upgrade that did not remove the direct fire ability and the explosive power of the grenades was also improved. If she installs a way to precisely judge the range to small targets, you can change the grenades to time delay fuses.
    [x] Sorry ! I... I guess I dont have as much combat experience as you, with me... you know... being stuck here...
    [X] Suggest to Destroyer that, with her in-built fire control computers and ballistic trajectory calculations, the proximity fuse rounds can give her a safer way to blow up targets from a distance. Safer = less dying. If that doesn't work out, the high-brisbane rounds are still an improvement - we can make production run of those with the old impact fuses.
 
So nobody but me went for the "Sowwy uwu" answer :rofl:
I wonder if it's because you ruined the mood with the Johnson joke 😅

Personally I liked you vote very much tbh: it was what I was looking for (direct speech as opposed to notions), it was well-written, in-character, fit the mood I was trying to set, and emphasized fixing the mistake instead of making excuses. It'd make a great transition to the next chapter.
 
I wonder if it's because you ruined the mood with the Johnson joke 😅

Personally I liked you vote very much tbh: it was what I was looking for (direct speech as opposed to notions), it was well-written, in-character, fit the mood I was trying to set, and emphasized fixing the mistake instead of making excuses. It'd make a great transition to the next chapter.
I really hope that my joke answer didn't spoiled my serious one...
As for the tone, thank you, I was trying to stay in character because I assumed that we were supposed to do that
 
Proximity fuses grenades are useless, the sensors are too small and too simple to distinguish between the targets and random clutter, and their anti-air use is debatable because of the grenades slow velocity and pronounced ballistic arc.
Timed fuses would have been better.
The Worst news is that redesigning the grenade for a programmable time fuse will probably take more time than designing the grenade in the first place as these timed fuse are more mechanically complex and are installed diffethan proximity fuses.

Honestly the real problem that destroyer has is innacurracy. She is the smallest and,logically, lightest ringleader we have but paradoxically is equipped with some of the heaviest infantry weapons that we have, a pair of fully automatic grenade launchers directly attached to her, the amount of felt recoil must be, literally, staggering, her zero must be jumping like crazy.
The solution is obvious, engineer a method of recoil mitigation either a soft mount to dampen the recoil which is very heavy but excellant for long burst or simply add a tripod to her grenade launcher which is light, simple, cheap, and will augment her long range accuracy but can't be used on the move.
The actual solution is actually a bigger and heavier body for her but thats a longer term project.
 
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Proximity fuses grenades are useless, the sensors are too small and too simple to distinguish between the targets and random clutter, and their anti-air use is debatable because of the grenades slow velocity and pronounced ballistic arc.
Timed fuses would have been better.
The Worst news is that redesigning the grenade for a programmable time fuse will probably take more time than designing the grenade in the first place as these timed fuse are more mechanically complex and are installed diffethan proximity fuses.
We have to do it, for Big Sis Destroyer !
 
Chapter 4
[X] Apologize for the limited use of the proximity fuse option, but point out that it does allow for engagement of aerial targets, especially observing drones. It is also a strict upgrade that did not remove the direct fire ability and the explosive power of the grenades was also improved. If she installs a way to precisely judge the range to small targets, you can change the grenades to time delay fuses.

You slowly exhale and open your eyes. Destroyer is sitting on the wall, facing away from you. That's actually nice, it'll make what comes next easier for you.

"Alright, I admit this fuse type might not be the best for you. My bad. But it's still useful! For example..."

You come up with an anti-drone idea and run a simulation in you head. The results are... yeah, major failure is a nice way of putting it. While it's true that proximity fuses are used in AA artillery, those shells travel at huge speeds, often much higher than 1000 m/s, and proximity detonation is used mostly for transforming a solid projectile into buckshot that continues to travel at the same speed and strikes the target. Destroyer's grenades have muzzle velocity just over 100 m/s, and thus the shrapnel they produce doesn't have forward speed necessary to do any significant damage. They have to be detonated not ahead, but abreast the target, and rely on orthogonal dispersion of fragments resulting from explosive forces. So, introducing delay then? Ah, and also widening the detection cone of the radar? And adjusting the delay based on the angle the target is detected? And wider cone would make grenades fired at ground targets at flat trajectories explode prematurely as the fuse would be triggered by ground itself? And... no, stop. This is not going anywhere.

"...you can still use contact mode?" - you bite your lip.

"Yep, just like before."

"But your grenades are more powerful now!"

Destroyer's back twitches. Was it a snort?

"That they are. I'm sure Griffin dolls will be impressed in their trenches. "Hey, listen! Those explosions that can't get us, don't they sound, like, 20% louder to you than those that couldn't get us before? Oh no, what do we do!"

You freeze. What'd been a shadow at the edge of your neural cloud is staring you in the face now. You failed to meet Destroyer's expectations. Failed to give her the edge she needs. You disappointed her to the point where she's mocking you. Destroyer. Is. Mocking. You.

She jumps off the wall and dusts off her skirt.

"I should be going. Sorry to have wasted your time." She's about to walk past you. You can't have that.

"Wait."

"Hm?"

"How good are you with distances?"

"SF Ringleader-grade artillery suite. Why?"

That's very good. More than enough to efficiently utilize time-based fuse. That's why...

Do not disturb mode deactivated.
You have 2 new messages.
From: Agent
From: Intruder


Shit.

[x] You're not done with Destroyer yet.
[x] Others need your help.
 
Yeah, I didn't really think the anti-drone thing would pan out. At least Architect herself saw the problem and avoided embarrassing herself further on that count.
 
[x] You're not done with Destroyer yet.

Baby need actual, useful, weapon. We cant expect her to push back the Kruggies with slightly louder firecracker, we need to whip out that time-based fuse. Intruder can wait a few days.
 
[x] You're not done with Destroyer yet.
I feel a successful proof of concept would be more important than risking failures in multiple assignments. The former makes us look diligent, at risk of being slightly slow. The latter is just incompetence. (also Destroyer's attitude annoyed me so I want Architect to prove her wrong)
Also, cool quest! I was surprised when I saw your face in the similar quests section.
 
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[X] You're not done with Destroyer yet.

This kind of thing is exactly what we have live fire testing for, and that's what we said we invited Destroyer to. Agent and Co. might be a little peeved about us working on Destroyer for another day, but hopefully we can smooth much of it over if we establish these kind of after-test tweaks and fixes to make sure what we hand out is useful as a pattern, rather than just snubbing them.

On our end though, with spending 5 days on Destroyer alone (assuming the 1 day for fuses still holds up) we really should work to keep in mind the time budget we have for everyone else's projects. IIRC there's 11 other ringleaders after Destroyer we'll need to work with, and at 25 days left that gives us just 2 days for each of them before the deadline is up, with 3 days of "flex time" to slot in here or there.

That's not particularly good, but even at the beginning of the quest with 30 days and 12 projects we would still have only had 2 days each.
 
[X] You're not done with Destroyer yet.

Side note, I would kill and die for Mr. Spinny. I would sunder a thousand worlds in his name.
 
Y'all are so eager to help out someone to mocked us to our face. Ouroboros would never have stood for that. :V
 
At least Architect herself saw the problem and avoided embarrassing herself further on that count.
Just barely. OOC I considered that, but held back since it'd have required bashing poor Architect way too much, and probably adding another level of incompetency which'd have slowed down R&D even more.

Tripods we need tripods.
Don't worry about that - Destroyer's launchers are attached with stabilized hinged arms that efficiently dissipate recoil. I'd have elaborated on that in "increase grenade size" route, but with the current setup there's no issue with accuracy.

Also, cool quest! I was surprised when I saw your face in the similar quests section.
Thanks, and welcome! I'm shamelessly taking advantage of @Mechasaurian's quest it seems.

assuming the 1 day for fuses still holds up
Demotivated status still applies, so it's 2 days, unfortunately.

Y'all are so eager to help out someone to mocked us to our face. Ouroboros would never have stood for that.
Maybe Ouro will have a chance to visit and educate Architect on the dangers of compassion... if I'm able to pull it off. For instance, Destroyer's personality ended up having way more drift than I initially planned.
 
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