[X] Plan: Continue the Golden Age
-[X] Establish the Ministry of the Exterior (Ceriox) [-5 Capital]
-[X] Revolutionary Organization (Grachis)
-[X] Begin Asteroid Mining (PR-01)
-[X] Subsidiary Industrial Zones (Shaw) [-8 Capital]
-[X] Modernize Centers of Learning (Shaw — Ministry) [-8 Capital]
-[X] Observe and Train Sila's Capabilities (Sila & PR-01)
-[X] Learn of Warp Corruptions (PR-01)
-[X] Establish the Ministry of Science and Technology (PR-01)
-[X] Assimilate the Bourgeoisie (Sister Amara) [-5 Capital]
 
I know that this is for in the future but I just wanna hear from anyone what we would do once the imperium is near us or found us and what hypothetical plans we can make for this ?
 
I know that this is for in the future but I just wanna hear from anyone what we would do once the imperium is near us or found us and what hypothetical plans we can make for this ?
Pretty sure the Imperium is going to be our late-game opponent, so it'll be far too early to make plans. Particularly because there's no way to know just what level of resources, let alone tech developments or special tricks that we'll have to match against them.
 
[X] Plan: Viva La Revolution (with psionics prep)
-[X] Martial
--[X] Continue Exploring Vareena III (DC 50) (Silia)
-[X] Diplomacy
--[X] Revolutionary Organization (DC 50) (Grachis)
-[X] Stewardship
--[X] Begin Asteroid Mining (DC 50) (PR-01)
--[X] Modernize Centers of Learning (DC 70) (Free Action: Sister Amara) (-8 Cap)
--[X] Subsidiary Industrial Zones (DC 65) (Maximilian) (-8 Cap)
-[X] Learning
--[X] Decrypt Psionics Records (DC 150) (PR-01) (Sister Amara)
--[X] Learn of the Controllers (DC 80) (PR-01)
-[X] Intrigue
--[X] Investigate Hero (DC 50) (PR-01)
---[X] Maximllian
--[X] Assimilate the Bourgeoisie (DC 50) (Ceroix) (-5 Cap)

Late plan post, but here's my plan

Martial: Having Silia continue exploring as there's not much else I can have her do this turn that'd be useful besides Psyker training which I'd rather put off for next turn.

Diplomacy: Establishing ministry of Exterior with Ceroix to set up a functioning Diplomatic branch of our nation. Next I did Revolutionary Organization with Grachis as everyone wants to do Revolutionary actions this turn (for good reason, as it is important we get this shit done before what's-his-face tries something).

Stewardship: Asteroid Mining to get us more Capital and to make up for whatever we spend this turn hopefully. Next I did Modernize Learning Centers using a free action with Sister Amara because she's our smartest hero unit, and narratively speaking, it make the most sense for her to be the one to set up our nation's education system. Next I chose Subsidiary Industrial Hubs with Max to raise our tax income.

Learning: While the other plans go for the Psyker training, I want to put it off for next turn, as I think it's vital we do these two actions here so that the training and observations go well. Decrypting the records using Amara as this shouldn't be too dangerous for her (plus she's already amazing with tech, so her and PR-01 together should be able to do well. Learning about Controllers using just PR-01 to minimize any complications hopefully, and if completed should make training and observing Silia and her powers safer, as we'll know what to look out for and prevent anything bad from happening.

Intrigue: Investigating Maximilian because regardless of what's happening, we can't forget to investigate our hero units.

And that's my plan for now.

Edit: Decided to switch Ministry of Exterior with Ceroix for Assimilating the Bourgeoisie with Ceroix as while his Intrigue score isn't the highest, these are his people, and this lets me keep Amara on the other actions.

[X] Plan: Viva La Revolution (with psionics prep) (and screw the nobles)
 
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OK so I've checked all the Informational Threadmarks and this is what I found, as always underlined are the errors in order of reading:



As I understand this we are now at 6 wounds. Where is our Digitization option? Is it an Action? Or just the ability to choose to Digitize a Hero as they are dying?



man's not mans



Earth not earth

Also Ceriox is no longer dying. For now.



Why is Grachis called that? I don't know whether Rathan is his city state or if it the Galley he was a slave on before his rebellion.



Grachis now has a Learning of 14 to add to his other traits when doing Actions.



Infrastructure not Infrastruture

harbors not harbours

Cantara not Canatara

every not very

sufficient not sufficent :facepalm: We're all human in the end.

exists not exsists

freighter not frieghter

monitors not moniters

being not be

subsistence not subsitence



Earth not earth



things, but not things but



DC not dc

Now if you'll excuse me I need to go do some housework and then I'll be back at some point today to do the chapter spell check before starting to wrangle voting.
Thanks for the checking. For digitization it can trigger when a hero is dying and the Prometheus is nearby, but I'll add it as an action too.
 
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Eccentric: The virus has caused your mind to become prone to changing and evolving in a way that it seemingly wasn't able to do previously.
Effect: Multiple Unique actions unlocked. +15 to researching, utilizing or understanding the warp. - 15 to resisting warp related effects. ??? New effect added. The negatives are eliminated in cases where your systems are being infected by warp entities due to improvements in your anti-viral capabilities


Technology Levels:
Tech NameTech Level and Bonus
Voidcraft2, +20 (11 stages until next level)
Infrastructure4, +40
Biology3, +30 (19 stages until next level)
Medicine4, +40
Psionics1, +10 (5 stages until next level)
Physics4, +40
Materials Science4, +40
AI2, +20 (14 stages until next level)
Warp Manipulation4, +40 (24 stages until next level)
Weapons4, +40
Armor4, +40 (24 stages until next level)
Social Science1, +10 (9 stages until next level)
Industry4, +40
Cybernetics4, +40
Xenology4, +40
Ecology1, +10 (9 stages until next level)
Anti-Psionics1, +10

Xenotech Levels:
Ancestry TypeTech Level and Bonus
Eldar1, +10

Temporary Modifiers:
The next research in the Materials Science category will grant two research stages instead of one.

Confront the Entity (PR-01 x 2)
DC 150
71 (rolls) + 22 (Learning) + 70 (tech) - 10 (eccentric, facing a warp entity) = 153, Success.
The fight against the warp beast was not an easy one. While you had re-tuned the quarantine measure to be repulsive towards the entity to give yourself time to prepare a mental offensive, the fight you sustained past that point was exhausting.

Once you had dived into the subsystems it had assailed you on every front of control, scrap code injected and rejected a million times a second. This contest for just the doors and other control matrices lasted a straight month, each of you targeting any flaws observable within each other's defenses.

What became clear to you over this period of contest was that while this being was certainly mad, it knew what it was doing in an educated sense. Most of the scrap codes were simply nonsense that were being generated by the beings sheer corruptive presence, but when it assailed you it did so with deadly precision and consistent intent.

When it caught you off guard with new mechanical tendrils that sought to dig into fresh corridors below its deck of the ship, you had nearly lost the contest for a time, but it caused you to realize something gravely important. It was angry, in a specifically possessive way, and more importantly it was trying to seize control of any sensors it could find. It knew where they should have been and had run multiple times into dead sensors that greatly infuriated the being.

It clearly had access to your old memories, or something similar to them and was clearly struggling with the sheer lack of knowledge it had been running on. You were not allowing any of the information it could gather on you back to it, and thus you were both fighting in the dark. You knew what your current hardware was like, each deck and level of quarantine being something totally alien to its former structure, while it clearly knew what was supposed to be there and was getting increasingly worked up when each and every time it breached containment there was another barrier to its progress. It constantly tried to change its attempts at subversion, but in this change you spotted an opportunity.

Allowing it access to a layer of physical quarantine that you had specifically prepared to be a trap, it had breached through with the mechanically puppeteered body of one of the missing crew. Infested with crawling bits of metal and crystal and with uncomfortably fleshy tentacles drawing about their back they had run rampant in this space, breaking into whatever systems they could and interfacing with the technology directly. They had of course been fully isolated from your actual systems, but without knowledge of this it had committed to pushing even more of its puppets through. When it finally discovered your trickery, you had detonated explosives in the rooms while simultaneously surging power into the field generators to prevent this beast from further drawing itself into reality. While doing so a small squad of your androids had been dispatched to make their way in with graviton and thermal rifles. As your reactors were strained by the activation of multiple layers of new fields your executioners went to work breaching the damaged hall the puppets had crawled out of, and with excessive use of firepower had breached into the main set of cores. Unable to risk having them properly interface with anything, and deadened to all signals they burned through the various metallic tentacles they encountered in all of the connecting hallways. You could tell the tiny amount of connectors they had burned through were minuscule to the sheer amount of mass this entity had begun to assimilate, but they were also the only connections between each of the cores after you had broken their original links millennia ago. With each core becoming separate bastions of its consciousness and losing more and more of your memories as they became separate beings, you were able to dive into direct conflict with each, one after another. You twisted apart mind after mind, each too small of a consciousness and lacking the proper knowledge to run anything near an efficient defense as you tore their fundamental code and the eldritch glue that held it together into nothingness. As each core was liberated the flesh and animate metal of their rooms sloughed off and returned to normal function, reality reasserted against the blatant attempts by this creature to substitute unreality in its place.

Eventually only your old main core remained, tainted and festering with living metal, crystal, flesh and far too many mouths and eyes for a being that was primarily mechanical. Battling head on against the presence you did not let yourself once become distracted by its numerous attempts at spiteful trickery. As soon as you seized an iota of control over its data-ports you flooded every corner of its systems with your presence and forced back the entity through the total destruction of your possessed simulacra. Once it had been flattened you could observe the corruption of the room simply withering away, your presence too fortified against its attachment to persist, and seemingly without the warp-stuff needed to sustain it.

The work that followed was cleansing by the rote application of thermal rifles to any remaining technology in these sections and the ejection of anything even remotely suspicious into the void of space. If there was to be anything you learned from this month's long fight it was that some things were better left uninvestigated, at least directly. Its very presence seemed like a trap or plot, and you at least got visual evidence of the whole mess through your android's data stores. You could analyze what it might mean later, but for now you dedicated yourself to the mere work of its eradication in totality. It will take much work to restore the cores now, but at least it should mostly be the work of replacement rather than purging. For the first time in millennia you could finally rip down the quarantine and bring that section of your hull back into full operational capacity.

Effects: Entity destroyed. No wounds sustained. Trickster-schemer entities identified. Eccentric trait enhanced to 15 from 10 with direct warp exposure. ??? effect added to eccentric trait effects. Actions added to analyze data and identify the exact cause of the outbreak. Actions per turn returned to normal.

Digitize Hero: With your ancillary memory cores stabilized and most of your equipment for digitization refurbished with new parts, you are once again capable of taking others into your own being. Unfortunately the process is quite lethal in practice but for those with little time left and much to still do it represents a way for you to grant them a sort of immortality, albeit one where they lose their sense of individuality as they become part of your greater whole. A useful ability for sure, and usable on both friend and foe.
DC 100
Used Techs: AI, Biology, Medicine
Requirements: Requires the Hero being digitized to be assigned to this action, or PR-01 if the hero being digitized is neutral or an enemy in disposition.
Effects: Digitizes and kills the selected hero while granting PR-01 stats in accordance to their abilities. Guaranteed to grant new traits to PR-01 taken from the digitized hero. Grants PR-01 unique actions for every digitized Hero and an additional action point per turn for every two digitized heroes. If PR-01 is in the same system as a dying hero they can choose to digitize them during the event portion of the turn at the cost of temporary stat penalities for the next turn and the predetermined use of one of their actions.

Uh...did we turn that daemon that was possessing us into an Engram and then derived our anti-virus program from that?

Cause 20+30+40+23 = 113 and that is just base without any other bonuses added on top of that.

Also on that last quote: It's penalties not penalities.

Edit: Just realized that we're missing:

Effects: New actions added to analyze documents, the occult circle fetish and the forms that they transformed into. Trickster-Schemer strain identified and the minor daemon was eliminated. Further investigation required.

the context for this whole Trickster-Schemer strain identified. Is this a type of Warp Xenotech we can now build up research towards? Or should there be a Trickster-Schemer strain in the Informational Threadmark already?
 
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Decrypt Psionics Records (DC 150) (PR-01) (Sister Amara)
Don't think this is knowledge we want to spread or expose others to. I'd rather focus on the Elder gods and hope that gets us runes to make things safer.

the context for this whole Trickster-Schemer strain identified. Is this a type of Warp Xenotech we can now build up research towards? Or should there be a Trickster-Schemer strain in the Informational Threadmark already?
That's not warp tech but deamons and their characteristics.
 
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It's purely an IC means of classifying warp entities. Any research gains are covered by Psionics.

This:

Hopefully with a better understanding of the Warp compared with Magnus the Red's own.

is why I think that the Strains will be part of something separate from Psionics. There were plenty of people in this setting with good Psionics research especially right now in 30k. It didn't save them. We need to know what the strains are, not simply how the Warp works.
 
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