Arc 3 Post 25: Threads of Shadow, Marks of Blood
Threads of Shadow, Marks of Blood
24 of Arodus 4707 A.R. (Absalom Reckoning)
"Get the body clear!" you shout, thinking of all that might be lost to the flames yes, but also of what might be freed. Shamans tend to have all manner of dangerous things tucked away and doubly so those who truck with searing hell-things. Cob is game, alas Cob is also four foot tall, ears and all and not used to leveraging something quite so girthy. All he manages to do is roll the corpse in the baking mud. Thus your next words are a curse into a spell flowing, the shadows to snare the elementals. It's like bidding a snake to swallow a hot coal. The robes catch, thread of gold shinning bright, flesh boils and crackles, no different from any other form of flesh and blood...
Cob Escape Artist: 1d20+10 = 14 (Failure)
Elemental Will Save: 1d20+4 = 17 (Success)
All the while the slaughter in the center continues, two dead on either side by fang, by claw and spear, no quarter asked or given as only trickery can breed. How the warrior who had been on the receiving end of enchanted slumber and goblin steel is still standing you cannot say, but they're bold enough to meet the chief, though either pain or darkness betrays them, steel goes awry with a hiss parting only air as Mina tries to snare the other warrior into slumber.
Men at Arms take 4 Hits for a total of 22 Damage -> 2 Dead and 1 Wounded 11/12
Iruxi warriors take 3 hits for a total of 34 Damage -> 2 Dead and 1 Wounded 8/14
Knight One takes 0 hits from Chief Sirkan
Men At Arms Morale Check: Automatically passed due to presence of the Knights
Chief Sirkan takes 0 hits from Knight One
Knight Two Will Save Against Sleep 1d20+4 = 23 (Success)
You do not need to speak the language to understand the gestures the armored figure is making with mailed fist as he charges and Mina drops the the floor. 'Kill the witches in the back'. Luckily for you, they had not reckoned with Gorok who meets the charge by hooking his axe under the foe's shoulder, cutting though mail and flesh, only battle hardened reflexes keeping them from losing an arm altogether. The answering blow barely parts Gorok's scales, though it oozes more red than it aught. Even twenty feet away you can smell it. The iron garbed warrior is looking at the corpse and they are laughing.
A poor sign that, some distant part of your mind notes dryly, though you do not get to ponder things overlong as Warty leaps forward and slams into the knight to had tried to hurt Cob and had managed to hurt Gorok smashing him into one of the willow tree with a great crack, pinning them in place. He can't be trying to swallow the armored warrior whole, but that's what it looks like.
Knight Two takes 1 hit for a total of 12 Damage from Gorok -> Now at 17/29
Gorok takes 1 hit for a total of 4 Damage and 1 Bleed from Knight Two -> Now at 28/33
Warty Bull Rush against Knight Two: 1d20+4 = 24 (Critical Success) -> Knight Two is now Grappled
Again the spell of shadows flows from your lips, this time the rhythm changed to match the dance of flames, this time the sorcery holds and held fast is the living bonfire just as Cob rolls the body out of the way. There's no time to breathe a sigh of relief, there's hardly any change to breathe at all as the crossbowmen, those who can still see at least shoot wildly at Gorok. While your companion's armor sheds most of the bolts one lodges deep.
Elemental Will Save: 1d20+4 = 15 (Failure)
Crossbowmen Morale Check: 1d20+1 = 21 (Critical Success)
Gorok takes 1 hit from the Crossbowmen for a total of 6 Damage -> Now at 22/33
What do you do?
[] Rush out to heal Gorok
[] Cast Bless to offer some small help to all your allies
[] Write in
OOC: Well you have to hand it to the Chelixians, they do not go down easy.
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