Finding the Spark (Pathfinder 1E Quest)

Okay, I am not vey interested in meddling with Cheliax buisness, but we are already meddling with them.

[x] Persuade Gorok to spare the last knight, they might know something of use about why their master was so hellbent on getting his hands on Click
 
[X] Strip anything magical off the Inquisitor's body before throwing it to the elemental to sate its rage (If not taken Mina will handle this after she is done healing the wounded Iruxi; magical items may be lost)
 
We can and should leave Cheliax soon though.

One short trip underground with the halflings and then we can go back in the Underdark again, where every surface nation is far away and scrying for unknownsis nearly impossible
 
We can and should leave Cheliax soon though.

One short trip underground with the halflings and then we can go back in the Underdark again, where every surface nation is far away and scrying for unknownsis nearly impossible
Or we can evacuate on the ship headed for Andoran.
 
[X] Strip anything magical off the Inquisitor's body before throwing it to the elemental to sate its rage (If not taken Mina will handle this after she is done healing the wounded Iruxi; magical items may be lost)
 
[X] Strip anything magical off the Inquisitor's body before throwing it to the elemental to sate its rage (If not taken Mina will handle this after she is done healing the wounded Iruxi; magical items may be lost)
 
Vote closed.
Adhoc vote count started by DragonParadox on Nov 30, 2023 at 9:27 AM, finished with 15 posts and 9 votes.

  • [X] Strip anything magical off the Inquisitor's body before throwing it to the elemental to sate its rage (If not taken Mina will handle this after she is done healing the wounded Iruxi; magical items may be lost)
    [x] Persuade Gorok to spare the last knight, they might know something of use about why their master was so hellbent on getting his hands on Click
 
Arc 3 Post 27: Bloodstained Trinkets
Bloodstained Trinkets

24 of Arodus 4707 A.R. (Absalom Reckoning)

With the fighting done, all that's left is the grim work of killing and the scaled warriors take to it with the same brutal skill they that had allowed them to make these swamps home for time out of mind. They do not slit throats in malice, though something tells you the men of Cheliax take no comfort in that fact as they are pushed into the churning grey silt of the River of Souls. As you tour own gruesome works, a ring and a small lead statuette streaked with red is what you recover from the body of the inquisitor before throwing his body to the hungry flames.

Mina Knowledge (Arcana): 1d20+9 = 19 (Success)
Mina Knowledge (Religion): 1d20+11 = 17 (Failure)


According to Mina they hold powers of flight and fortune, though the latter work leaves her lips with no small amount of reluctance. "That this is... not cursed, but evil. My best guess is that it's some kind of devil's work, though I do not know enough of fiends to be sure. Why else would a man like that be carrying it around though?"

Gained Ring of the Stirge
Description: Pieced together from chips of chitin harvested from a dozen of the blood-drinkers and mortared with gold laid in thick syrupy droplets, this ring buzzes uncomfortably against the flesh when it is filled with magic and feels eerily cold and clammy when it is spent for the day. Still, one can well imagine why a man who so valued his own skin might carry such a thing.
Abilities: Once per day as a swift action, the Ring of the Stirge grants you a 30-foot fly speed with perfect maneuverability for 5 rounds. While activated, you also gain the benefits of the Flyby Attack feat. When the duration expires, you gently float to the ground as if under the effects of a feather fall spell. While wearing the Ring of the Stirge, you may cast known or prepared fly or overland flight spells as a swift action, so long as the ring's daily use has not been expended.
Caster Level: 5

Gained Eerie Statuette
Description: Wrought of lead and heavier in the hand that it has any right to be, this statuette is streaked with red, almost like rust, save of course that which is not iron cannot rust. For those who would call upon its power a sacrifice is called for, though whatever power the faceless, feminine figure is invested with it does not seem in the least discerning. Blood collected from the gutted corpse of a dead heron will do as well as the cooling blood of Inquisitor Vicio.
Ability: If a creature spends one minute covering the Eerie Statuette in fresh blood, each creature within 20 feet of the statuette may apply a +2 morale bonus on one attack roll, saving throw, skill check, or ability check in the next 24 hours. This bonus can be applied after the die is rolled, but before the results of the check are revealed.

Pepper looks up from his meal, salted meat snatched from the pocket of corpse, and half sniffs, half sneezes at his mistress, which she seems to understand fine just the same.

"He just told me off for making assumptions and made a pun that doesn't translate very well into this language."

In response, the cat sniffs and continues to lick the oiled paper packaging for any remains of meat or salt, but you pay them no mind. The pair of spell scrolls you had liberated from the mines speak of 'weighing wicked things against the axis of the world'. Little enough power is bound in ink and parchment though, so if you make use of them and learn what Mina already suspects you are poorer than you had been.

Or am I looking for a reason to keep the thing? you wonder.

Time and again a dash of good fortune had been all that lay between one of your companions and death. What harm is there to smear some blood on it? The blood of beasts will do and do you not hunt those?

After all, Chief Sirkan had made it clear that his people would be keeping the weapons and armor and dark below knows they'll need it. With their pact broken and the inquisitor's skull now adorning the chief's armor there can be little but war between the tribe and the subjects of Darellus Fex.

What do you do?

[] Use a Scroll of Detect Evil on the Statuette

[] Do not use the Statuette, keep it for trade, it's magic and rather potent magic at that

[] Argue that you should keep and use the Statuette, after all you could use all the luck you can get. You're sure Cob and Gorok will agree

[] Drop the thing in a bog

[] Write in


OOC: Yes, every creature within 20 ft means you can pack dozens of people in there and they will all get the boon.
 
Last edited:
... there was that priest who was helping the halflings. Maybe we can ask him. I am almost sure that that thing is evil.
 
Damn, despite being a relatively minor effect, that statuette is surprisingly powerful. It honestly seems too powerful for the price needed to activate it. That makes me suspicious.

I doubt the results will convince me to do anything but vote to drop it in the bog and leave the area ASAP, but it would be a mistake not to at least try to learn more about it. Detect Evil scrolls are pretty cheap, all things considered, and there isn't much point in having them but never using them.

[X] Use a Scroll of Detect Evil on the Statuette
 
My guess is that the statue used to house an utterly vile spirit responsible for many atrocities many centuries ago, but that this was so long ago that we're well past the point where we can really hold that against it

Thst's right, it's a
Statue of Limitations
 
[X] Use a Scroll of Detect Evil on the Statuette

Yeah, I'd rather waste a scroll to make sure a powerful magical item doesn't have some horrible downside to it, and I would really like to keep and use it if possible.
 
My guess is that the statue used to house an utterly vile spirit responsible for many atrocities many centuries ago, but that this was so long ago that we're well past the point where we can really hold that against it

Thst's right, it's a
Statue of Limitations
Well, if it wasn't Evil before, it definitely is now after being exposed to such vile Punomancy. :p
 
What's Detect Evil supposed to do here?

I'm assuming the devilish item is probably evil, but what does it help us to know that?
It might not be Evil at all, though this is unlikely.

It could, however, be extremely, pants wettingly Evil. The spell can let us learn how powerful the aura of Evil associated with the statuette actually is, so we can then decide whether it's safe enough to carry to that priest we met earlier, if we need to leave it behind, if we need to leave it behind NOW and warn the Iruxi that they should also leave the area immediately, etc.
 
There is no way that the item can provide such a buff to everyone in 20ft radius via the sacrifice of a heron.

It probably takes something from the user or all the people getting the buff, the 'sacrafice' is more making a statement of permission to whatever magics are imbued into the item to feed on the user in sone subtle way.
 
I don't know how much it helps us to know if the statue is evil.

If side effects are suspected, you can just sell the accursed thing.

[x] Do not use the Statuette, keep it for trade, it's magic and rather potent magic at that
 
I don't know how much it helps us to know if the statue is evil.

If side effects are suspected, you can just sell the accursed thing.

[x] Do not use the Statuette, keep it for trade, it's magic and rather potent magic at that

I think some people might have a moral objection to selling a potentially evil magic item without knowing how evil it might be, not to mention that it might not be evil, or it might not be evil enough to be worrying about, I don't know what each individual calculus might be.
 
Arc 3 Post 28: A Riddle Answered, an Offer Made
A Riddle Answered, an Offer Made

24 of Arodus 4707 A.R. (Absalom Reckoning)

According to Iolda, trying to hasten you back to her people, most of those who walk under the hollow 'sky' cannot see heat and must instead grasp blindly for it as a babe might reach into a flame. As you intone the words of evocation laid down by some long dead spirit wrangler who found his end down a moldman's noisome hole, you feel yet another sense opening, not heat, not light, but alignment along an axis that slides through nameless dimensions, ever-present, never truly named, a sound that rots, a silence that freezes, a mirror that reflects only itself, a steady poisonous flame.

Detect Evil Scroll Lost
Eerie Statuette has a Moderate Evil Aura (Caster level 10-15)


"Ye complete here?" the sorceress, not quite tall enough to reach your chest, asks in very poorly accented duergar tongue. Hadn't Cob mentioned something about dwarfs up here as well? Maybe she learned it from another source? Perhaps another time you might have been annoyed at her, but between winning the fight with not a lasting mark between all your friends and Click being safe for now at least you are in too good a mood to do more than offer an affirmative grunt and hoist yourself off the ground.

Much to your relief, and Mina's too, the chief remains pleased with the outcome of the raid even once he has had time to count his losses. All those who had fallen had been elders of the tribe, and while their wisdom would be missed they had died a warrior's death and now the young would have the chance to feast upon their flesh one last time, mixed in with the flesh of their fallen foes.

Gorok seems almost uneasy to share in that... morsel, not so much because he finds fault with the customs of his tribe, but because he knows you and Mina might. She remains tight lipped though, whether out of sympathy for your scaled friend or because she dare not open her mouth while the pot is on the flame you neither know nor seek to.

"So what now?" you ask, half dreading that with his mission done he will return to his tribe.

"Vowed to deliver the hairy-feet to their great raft," he says, tipping his head to the side as though worried that you're getting forgetful. "Not enough room."

Mina still looks confused, but you find yourself nodding along with Gorok. "Chief Sirkan said you were a bit too popular eh?" you ask as the little goblin giggles.

"I'm not a hatchling." He stops abruptly. "Regretful of tone, we have have misunderstandings, speaking with grumbling stone tongue. I realized it myself, not enough room for both in tribe. But the chief still has many years ahead of him..." he motioned to the massive warrior, who far from lounging on a pile of treasure somewhere has put his head together with the tribe's tinkers of weapons and repairers of armors to figure out how best to use this last windfall from Inquisitor Vicio.

"Speaking of not enough room, have you... has the tribe considered moving? Cheliax is vast and the Church of Asmodeus vicious beyond reason when one of their own falls," Mina points out. "I mean, we are already going to take the halflings south to Andoran and thanks to them no one will question us... hopefully. There are plenty of swamps out east of here and ones with better neighbors than these. The Republic of Andoran was built on the principles of equality, and while no one's considered iruxi in that, no one's excluded them either."

"If we had lost maybe I could have moved them, now with blood on their claws and meat in their bellies easier to move a strangler snake off a sunning stone."

That would have been the end of that had Iolda not been listening in. "The girl speaks sense. Stay in the oven, get choked and roasted, that's what my old mam used to say. Look, how many of you are there?" The question is obviously rhetorical as she looks around the bright cookfires counting heads.

Of course, Gorok also knew his people well enough to be correct that they would not leave their ancestral lands for a a song and a promise, but chief Sirkan is willing to send a trio of warriors with you through the sunless passages to see if the promises of a new home are true and if by the time they return leaving seems safer than staying then so they shall do.

Iolda Diplomacy: 1d20+8 = 24 (Success)
Gained 3 Lizardman Warriors [Warrior lvl 2]


What do you do with your new magic items?

[] [STATUETTE] Now drop it in a bog
[] [STATUETTE] Keep it to sell, it'll be worth a decent price to someone
[] [STATUETTE] Keep it to use, it's too useful to let go just for its vague origins
[] [STATUETTE] Write in

[] [RING] Give it to Cob, as much of a menace as he is on the ground he'd be even more of a one able to fly
[] [RING] Mina can hang onto it, a way to get out of danger while she uses her magic
[] [RING] Write in


OOC: Not the most interesting vote, but after this we are getting back in Nar Voth and on to Andoran.
 
Last edited:
I am in favor of giving the ring to Mina. She is the most fragile of our group so far, and Cob is deadly enough.

The statuette should be dropped in a bog. I do not trust it not to fuck with us later.

I really like how we are indirectly helping the migration of the Iruxi. I hope that later on we can settle down somewhere and use that place as a base of operations, sorta like Cauldron.
 
Back
Top