Starship Design Bureau

[X] 1: Science Labs
[X] 2: Diplomatic Facilities
[X] 3: Antimatter and Fabrication

The number of times that a problem on Star Trek could be solved just by being able to replicate up a replacement part is probably enough to fill at least one page of an essay. Not to mention, depending on how fast this is, we might also be able to get around the whole "you'll run out of torpedo casings before you run out of antimatter" problem, which would be fun for anyone the Sovereign winds up fighting.
 
I honestly want to vote for them just to push the design into non-combat roles yes. A sort of mini-protest against the more aggressive side of star-fleet.
Honestly, with these advanced prototypes the parts that are likely to fail are probably also the sort that you can't just replicate a replacement for. We know there are certain materials and pieces of tech that you still need traditional manufacturing to replace.
 
[X] 1: Science Labs
[X] 2: Crew Recreation
[X] 3: Scientific Facilities

Industrial Replicator is nice, but, BIG science facility with secondary computer core? Nyummy. Must-have.
And it'd be a little weird if we didn't have the extra cargo bays - the next Enterprise has gotta have big pockets to store all the Macguffins. FUCK IT DOUBLE SCIENCE!!!

The big-boi industrial replicator ship sounds like a large dedicated engineering vessel's job, like the Parliment-class from Lower Decks.
 
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The number of times that a problem on Star Trek could be solved just by being able to replicate up a replacement part is probably enough to fill at least one page of an essay. Not to mention, depending on how fast this is, we might also be able to get around the whole "you'll run out of torpedo casings before you run out of antimatter" problem, which would be fun for anyone the Sovereign winds up fighting.
OTOH, how many times are problems in Star Trek successfully solved through technobabble and sciencing the shit out of it?
 
[X] 1: Science Labs
[X] 2: Diplomatic Facilities
[X] 3: Scientific Facilities

If this was a ship we were sending on five-year long solo missions, then I could get more behind the fabrication facilities, but a battleship implies being kept on a slightly shorter leash so that it can coordinate with other forces and stand ready to strike against the Federation's enemies. There's simply not a good reason for a ship this valuable and expensive to be used as a glorified construction ship.

If we could stick a few industrial replicators in the Cargo Bays - and I don't really understand we can't given the Endeavour-class did just that - then I might be willing to lose the Science Labs for them. But as things stand, losing Scientific Facilities when it's likely to add more than a letter grade's worth of scientific capability? It makes no sense given what this ship will be doing for most of its service life when it isn't killing our enemies.
 
[X] 1: Science Labs
[X] 2: Diplomatic Facilities
[X] 3: Scientific Facilities

If this was a ship we were sending on five-year long solo missions, then I could get more behind the fabrication facilities, but a battleship implies being kept on a slightly shorter leash so that it can coordinate with other forces and stand ready to strike against the Federation's enemies. There's simply not a good reason for a ship this valuable and expensive to be used as a glorified construction ship.

If we could stick a few industrial replicators in the Cargo Bays - and I don't really understand we can't given the Endeavour-class did just that - then I might be willing to lose the Science Labs for them. But as things stand, losing Scientific Facilities when it's likely to add more than a letter grade's worth of scientific capability? It makes no sense given what this ship will be doing for most of its service life when it isn't killing our enemies.

+1

[X] 1: Science Labs
[X] 2: Diplomatic Facilities
[X] 3: Scientific Facilities
 
Almost every single episode.
No, technobabble solutions are a minority of episodes, and they stand out because they are usually bad episodes, where the problem was fake, and the solution was fake. Star Trek is at its best when the technobabble patter fades into the background, like the verbal equivalent of a visual prop to indicate this is happening on a future spaceship.

IMO, the episodes where the week's plot hangs on technobabble are not only bad episodes, they feel like they're frequently the same episode with a lazy remake and switching out a few words. It's hard to get the viewer to care whether you used the Korchison Principle or the Herblitz Symmetry to solve a technobabble shortage or a technobabble overload.
 
[X] 1: Science Labs
[X] 2: Diplomatic Facilities
[X] 3: Antimatter and Fabrication

A generalist ship so that it has a longer lifespan than a pure warship.
 
No, technobabble solutions are a minority of episodes, and they stand out because they are usually bad episodes, where the problem was fake, and the solution was fake. Star Trek is at its best when the technobabble patter fades into the background, like the verbal equivalent of a visual prop to indicate this is happening on a future spaceship.

IMO, the episodes where the week's plot hangs on technobabble are not only bad episodes, they feel like they're frequently the same episode with a lazy remake and switching out a few words. It's hard to get the viewer to care whether you used the Korchison Principle or the Herblitz Symmetry to solve a technobabble shortage or a technobabble overload.

Eh most of Star trek episodes do rely on technobabble it at least appears in every episode, buts its usually framed in a way were they present two choices in a moral dilemma fashion, and the characters have to pick between options. They mix in the technobabble with more coherent plots usually, but sometimes its used for minor things in-episode like 'making the ship go faster'.
 
No, technobabble solutions are a minority of episodes, and they stand out because they are usually bad episodes, where the problem was fake, and the solution was fake. Star Trek is at its best when the technobabble patter fades into the background, like the verbal equivalent of a visual prop to indicate this is happening on a future spaceship.

IMO, the episodes where the week's plot hangs on technobabble are not only bad episodes, they feel like they're frequently the same episode with a lazy remake and switching out a few words. It's hard to get the viewer to care whether you used the Korchison Principle or the Herblitz Symmetry to solve a technobabble shortage or a technobabble overload.
You'll have to take my technobabble imagination engagers from my cold, dead tri-dimensional graspers! :mad:
 
[X] 1: Science Labs
[X] 2: Diplomatic Facilities
[X] 3: Scientific Facilities

Can't shoot anything if you don't have science.
 
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