Counterpoint: Going bigger has c h o c n k y vibes. And we can probably spin going maximum internal space into getying more tactical score somehow.
Counterpoint, the American Standard class. A battleship that out runs its escorts is going to be in trouble. Especially since we took the slow option for the saucer, speed doesn't really seem to be a priority for this design.In reality, the Sovereign class is going to be asked to do exploration missions for most of its service life. Making it better at that job is directly useful, and making the fastest possible ship makes it the best demonstrator of the Federation's technological prowess, able to project power further afield. It can be the big stick that we wave in front of prospective allies and enemies of the Federation.
However, if we want to focus on only the military aspects, then being faster also makes it an objectively better warship. A faster battleship can get to emergencies quicker, outrun enemy forces, and chase down foes. There is a reason that HMS Dreadnought redefined naval combat because it both outgunned and could outrun any battleship in service. It means your enemy has nowhere to run.
Adding extra internal space on top of the additional internal space we already have from the Endeavour-type saucer is great if we want to pack in more science labs and Cetacean Ops, but does literally nothing for the Sovereign as a warship. Giving up speed is actively counter to every naval thinker since Themistocles, who have grasped the basic truism that a faster warship is a vastly more dangerous warship.
But that doesn't really matter for the federation because outside of important stations or planets their ships mostly operate independently.battleship that out runs its escorts is going to be in trouble
Counterpoint, the American Standard class. A battleship that out runs its escorts is going to be in trouble. Especially since we took the slow option for the saucer, speed doesn't really seem to be a priority for this design.
Unless it's a war we're fighting...But that doesn't really matter for the federation because outside of important stations or planets their ships mostly operate independently.
Counterpoint, the American Standard class. A battleship that out runs its escorts is going to be in trouble. Especially since we took the slow option for the saucer, speed doesn't really seem to be a priority for this design.
Problem with that, is that efficiency doesn't seem like it will influence max safe sprint speed, which is the part that effects outrunning and chasing opponents, the only part efficiency will effect is max Efficient cruise speed, which would mostly affect speed of covering long distances, rather than fleeing or chasing or quick positioning. The streamlined hull would be the better choice for say a long range science vessel like our endeavor, but will not have much affect on combat usages of the ship. Where-as extra internal space will allow us more leeway to pick space consuming tactical options/prototypes without falling in to the Defiant trap where as long as there are not active wars on it is abandoned.In reality, the Sovereign class is going to be asked to do exploration missions for most of its service life. Making it better at that job is directly useful, and making the fastest possible ship makes it the best demonstrator of the Federation's technological prowess, able to project power further afield. It can be the big stick that we wave in front of prospective allies and enemies of the Federation.
However, if we want to focus on only the military aspects, then being faster also makes it an objectively better warship. A faster battleship can get to emergencies quicker, outrun enemy forces, and chase down foes. There is a reason that HMS Dreadnought redefined naval combat because it both outgunned and could outrun any battleship in service. It means your enemy has nowhere to run.
Adding extra internal space on top of the additional internal space we already have from the Endeavour-type saucer is great if we want to pack in more science labs and Cetacean Ops, but does literally nothing for the Sovereign as a warship. Giving up speed is actively counter to every naval thinker since Themistocles, who have grasped the basic truism that a faster warship is a vastly more dangerous warship.
Unless it's a war we're fighting...
View: https://youtu.be/3SDNWRDtzEI?si=mQURvhj3erkqiRQx
View: https://youtu.be/jQ_UJ7TCe2k?si=A3kuBaL0bRkbK0yK
When operating independently, Sublight speed and agility would seem to be desirable, but we chose to sacrifice that meaning we're more likely to need to rely on escorts.
Saucer, at least so far, is a sized up Endeavor(our version of Intrepid). So somewhere between the sovereign and odyssey. Longer and thinner than Cannon Sovereign, but not quite to the extent that Odyssey is.
Problem with that, is that efficiency doesn't seem like it will influence max safe sprint speed, which is the part that effects outrunning and chasing opponents, the only part efficiency will effect is max Efficient cruise speed, which would mostly affect speed of covering long distances, rather than fleeing or chasing or quick positioning. The streamlined hull would be the better choice for say a long range science vessel like our endeavor, but will not have much affect on combat usages of the ship. Where-as extra internal space will allow us more leeway to pick space consuming tactical options/prototypes without falling in to the Defiant trap where as long as there are not active wars on it is abandoned.
Max sprint time for ships in star trek is often half a day or more, and those chases you are talking about usually range from slightly below the max sprint to above it, they are almost never closer to the efficient velocity than the max sprint velocity. And I agree that efficient velocity is also really good to have, but we are already doing better on that in our current gen ships compared to cannon ones, so I was saying I think we should focus elsewhere as we already have that area covered to an extent.It depends on the timescale.
A higher efficient means we can outrun or chase down enemies over longer distances. This is very relevant over the long haul, and provides superior strategic mobility. It's not uncommon for chases in Star Trek to play out over hours rather than minutes - keep in mind that this ship will likely have extremely good sensors because of all the astrogation equipment it will have, so it will be able to see prey a long distance away.
We absolutely want a high sprint speed too, though. They're both objectively great to have for a dreadnought.
Max sprint time for ships in star trek is often half a day or more, and those chases you are talking about usually range from slightly below the max sprint to above it, they are almost never closer to the efficient velocity than the max sprint velocity. And I agree that efficient velocity is also really good to have, but we are already doing better on that in our current gen ships compared to cannon ones, so I was saying I think we should focus elsewhere as we already have that area covered to an extent.
Correct, and we have it. Thanks for the wonderful pun dear sir.So I guess you guys are saying that we need, sufficient velocity?