Attempting to Fulfil The Plan: ISOT Edition

Man, isn't working for a government where feeding the peasants gains rather than looses Party Support great?

The dice have not been favorable, the noose closes tighter and tighter against the proletariat. Poor NPRA, and after seemingly making a great comeback too. Just how did the air force turn the tide so hard? This is gonna suck. Tell me, how many anti-shipping weapons does the air force have? I'm worried about the low quality roll on the 2nd stage of officer training, does that mean many of those evacuated American officers are less skilled than we thought?

Regarding the Alliances: I'm skeptical of allying with New Washington- It's not guaranteed we'll actually get the option to ignore their territorial claims, and if we backstab them we'll become a diplomatic pariah. And sure we don't want long-term peace with the reactionaries, but being distrusted by everyone will make the reconstruction of the air force territories all the more tense.

Regarding the drugs: I'm confused why "Extensive Export" doesn't have much the same risk of the drugs washing back up on our markets and peasants as Differential Controls would?
 
Poor NPRA, and after seemingly making a great comeback too. Just how did the air force turn the tide so hard? This is gonna suck.
Spectacularly bad luck. NCA rolled like, a 98 while New Pueblo rolled a 2. I think New Pueblo rolled a 3 on the "how are things going internally?" roll as well.
Regarding the Alliances: I'm skeptical of allying with New Washington- It's not guaranteed we'll actually get the option to ignore their territorial claims, and if we backstab them we'll become a diplomatic pariah.
Thing is, we exist in an age where conventional diplomacy just...isn't really something that exists. Like, half of the nations that exist right now exist because someone made a deal and then went back on their word once they'd secured their own powerbase. Agreements only matter so long as the ability exists to enforce them.

Also, no one likes New Washington. The various 2nd Wave States see New Washington as everything they left to get away from (what precisely that was differs, but everyone sees something in New Washington that reminds them why they decided to leave the 1st Wave Nations.)

There's also the fact that the parts of Anatolia that New Washington is claiming (it's not literally all extending to the Hittite Empire, they're talking about the CKE, Troy, Lukka, Broken Coast, and NPRA/FRA/NC if the first two fall), all of which well, we honestly can't really project force into even in the best of cases.

In fact, I get the feeling that New Washington's demand for "recognition" is more of an internal consumption/prestige thing than anything else. They can look on a map to and realize they're next in line to get invaded if New Monthan keeps pushing forward.
 
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Regarding the drugs: I'm confused why "Extensive Export" doesn't have much the same risk of the drugs washing back up on our markets and peasants as Differential Controls would?

It's not a "risk" because it's guaranteed, every option except Differential Controls is setting the same standard of laws for both what we legalize domestically and what we sell abroad. Differential Controls has a "risk" of the "export only" drugs spilling over into our domestic markets, because let's be honest, if we start up giant meth and fentanyl factories they're pretty much guaranteed to have some product disappear between the reactor and the docks. Although making the really hard stuff officially illegal at home would let us crack down on it and probably reduce the severity of our domestic meth/fent habits compared to full legalization, it definitely wouldn't eliminate them.
 
Spectacularly bad luck. NCA rolled like, a 98 while New Pueblo rolled a 2. I think New Pueblo rolled a 3 on the "how are things going internally?" roll as well.

Thing is, we exist in an age where conventional diplomacy just...isn't really something that exists. Like, half of the nations that exist right now exist because someone made a deal and then went back on their word once they'd secured their own powerbase. Agreements only matter so long as the ability exists to enforce them.

Also, no one likes New Washington. The various 2nd Wave States see New Washington as everything they left to get away from (what precisely that was differs, but everyone sees something in New Washington that reminds them why they decided to leave the 1st Wave Nations.)

There's also the fact that the parts of Anatolia that New Washington is claiming (it's not literally all extending to the Hittite Empire, they're talking about the CKE, Troy, Lukka, Broken Coast, and NPRA/FRA/NC if the first two fall), all of which well, we honestly can't really project force into even in the best of cases.

In fact, I get the feeling that New Washington's demand for "recognition" is more of an internal consumption/prestige thing than anything else. They can look on a map to and realize they're next in line to get invaded if New Monthan keeps pushing forward.
Thanks for the explanation. But about not being able to project power on the Anatolian coast: I dunno, I expect we'll be quite able to enforce our will on the Anatolian coast once we get our ironclads up and running. We'll rely on naval logistics a lot in general I expect, with how much heavy equipment we're due to roll out and our lack of good roads.
 
Thanks for the explanation. But about not being able to project power on the Anatolian coast: I dunno, I expect we'll be quite able to enforce our will on the Anatolian coast once we get our ironclads up and running. We'll rely on naval logistics a lot in general I expect, with how much heavy equipment we're due to roll out and our lack of good roads.
Our ironclads are coastal monitors rather than anything rated for sea travel, even on the Mediterranean (doesn't help that we're a bunch of amateurs at "how to make ship work.") Longest non-coastal travel they're trusted with is escorting transports on a hop from our new naval base to Apulia.
 
Is anybody willing to explain why they're voting for Moderate Exports instead of Extensive Exports to me? I genuinely don't understand why we'd intentionally limit our trade income and give up the market share to rival states when the nat 100 means we can just do it - not only at zero political cost, but actively being rewarded for it politically as well.

Not going for Unrestricted Exports, sure, that makes perfect sense. Don't want to turn our own population into a bunch of crackheads to make a quick buck, and Differential Controls is just doing the Opium Wars on Egypt but with fentanyl. But why the aversion to Extensive Exports when we got both a nat 100 on the drug politics and a double 100 on acquiring what's possibly THE most sophisticated pharmaceutical industry in the WORLD? We can absolutely meet the demand in a way maybe only 2-3 other states can, the Central Committee will give us a medal for doing it, and leaving the demand for those rival states to capture instead just funnels resources to our enemies.
 
My reasoning is that we need the Political Support to survive the Plan failing so I chose Moderate Export to get some money and the Political Support necessary to counter the support loss of agreeing to Crete and New Washington's terms. Although I do admit that my choice to vote Moderate Export isn't locked in and can change.
 
TBH, 80 Political Support is kind of dangerously high. It's when characters start feeling so secure they might get IDEAS about what they could do to their political opposition.

And our character has a trait about being willing to purge if she sees it as necessary (necessary according to her own biases.)

Future work will spend some of that, but also get more of that. We're looking at probably finishing up the main Ironworks and possibly shocking out the next stage of Prometheus next turn. That's an additional 5-10 PS. 75 PS from Extensive Exports + Agree to Both is plenty.
 
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Our PS is so high that we're in danger of either having to do stupid nonsense just to burn it off, or risk getting close to 100. Granted, exceeding 100 PS in this quest probably isn't the death sentence it was under Stalin in MNKh Quest, but even if that's not the magical breakpoint for making enemies because we became too powerful, sitting at high PS can be nearly as dangerous as sitting at low PS. It makes other characters start to fear we're accumulating too much favor, and makes our own player character potentially come up with Good Ideas because they're obviously so secure that they can start getting real crazy with it.

And the Plan was already re-negotiated to something pretty achievable, I don't think we're going to have to tank a huge PS hit for failing it. Even if we do fail some targets, which isn't guaranteed now that Ag in particular has come down, we also have the excuse of the crash militarization and the ongoing hellwars against right wing psychos on all fronts to point to about it.

Hellwars that will be easier to win if we sell molly to the Egyptians, lol
 
Our ironclads are coastal monitors rather than anything rated for sea travel, even on the Mediterranean (doesn't help that we're a bunch of amateurs at "how to make ship work.") Longest non-coastal travel they're trusted with is escorting transports on a hop from our new naval base to Apulia.
If we can support a naval base in Apulia in the Apeninne Peninsula, we can sure as hell ascort convoys to the western coast of Anatolia.
[X]Extensive Exports
C'mon comrades we're almost swimming in PC, surely 5 less is no serious hurt?
[X]Agree to Cretan terms
 
Drugs count as Consumer Goods by the way, so we can achieve that plan goal with the power of mass-producing drugs to sell to Egypt.
 
[X] Agree to Both
[X]Extensive Exports

TBH, 80 Political Support is kind of dangerously high. It's when characters start feeling so secure they might get IDEAS about what they could do to their political opposition.

And our character has a trait about being willing to purge if she sees it as necessary (necessary according to her own biases.)

Future work will spend some of that, but also get more of that. We're looking at probably finishing up the main Ironworks and possibly shocking out the next stage of Prometheus next turn. That's an additional 5-10 PS. 75 PS from Extensive Exports + Agree to Both is plenty.

We're probably going to burn most of it on not meeting the plan objectives honestly.
 
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