We've weathered plenty of negative events before and overcome them, and continued to face heaven alone.
Meh. Ants are communal beings.
Cultivating collectives are a new interesting thing.

If we want to check out another colony, let's do it from a position of being able to choose, rather than feeling forced by food insecurity.
This attempt is coming from a position of choice, not by being forced.
 
I mean, this could be true, but we have no evidence that it is, and it feels a bit like wishful thinking?

If our colony farmed fungus then given the way ant colonies/species work the null hypothesis is that other similar colonies have it.

Unless they're a completely different species to us, like we were a leafcutter and they're army ants. But given how different ant species tend to interact: in that case we probably aren't integrating; we're conquering.

The point is though that we have no idea. We don't know if they would have onerous requirements, or if we could slack off. We don't know if we would have to defend them or if they have enough soldiers. We just don't know anything about what integrating into a colony would or would not give us. So there isn't much point speculating for or against it.

I mean we literally know more about the risks of depositing the black gunk far away, and that information is just that it's a ??? predator chance.

We've weathered plenty of negative events before and overcome them, and continued to face heaven alone.

Let's not give up now when we're at the brink of victory over food insecurity forever, in only another few turns of hard work.

If we want to check out another colony, let's do it from a position of being able to choose, rather than feeling forced by food insecurity.



Might want to add Qi Burst to the cultivation here as well?

We're not being forced. We're doing it because we have a stockpile of food right now.

I will also note that the farm plan is predicated on the farm being relatively easy to build once we've expanded the shelter. But we don't actually know what the DC of building one is. We died before we could try it, and got it automatically this time.
 
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Right now we have a chance to switch tracks but whatever we choose we need to commit to it for a few turns. Regardless if we get our farms up an running I don't see joining a colony being very attractive anymore.
 
[X] Plan: Using our stored food to buy time to make friends

Hopefully even if we bite it we would have gone far enough this run to unlock some interesting perks for the next run. I want to see if we cna get laser eyes next run.
 
Hopefully even if we bite it we would have gone far enough this run to unlock some interesting perks for the next run. I want to see if we cna get laser eyes next run.
Or instead of going through dying of starvation simulator again, we could take the option that might stabilize our food situation so that we can actually do stuff soon?

TBH Starvation perks seem better than basically anything else, ours lets us actually do actions that aren't foraging or cultivation for example.

If we got a combat perk like laser eyes we would be relying on good event rolls to spawn predators, and if one didn't deign to show itself we would die another slow death of starvation.

We actually have a run that might not death spiral this time and people want to throw it away for a mystery box.
 
I feel like people are really dumping on the join a colony option for no reason. We've basically determined that even larger non cultivating predators are not a threat to us, and in fact are good opportunities for food. So why exactly would a regular ant colony be a threat. They can't hurt us, and if they end up wanting something more than we want to do we can leave. At worst we will waste a bit of time. Which is exactly why we can afford to do it now when we have a good stockpile of food built up.
 
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[] Cultivate the Poison Qi (0/?)(Spends 10 Cultivation XP per action)(Gains 1 Poison Qi per completion)
-[] (Why would you do this? Are you a suicidal ant?)
Coming out of lurking, but is it possible to mutate/evolve with said Qi if done carefully?
 
The point is though that we have no idea. We don't know if they would have onerous requirements, or if we could slack off. We don't know if we would have to defend them or if they have enough soldiers. We just don't know anything about what integrating into a colony would or would not give us. So there isn't much point speculating for or against it.

I mean we literally know more about the risks of depositing the black gunk far away, and that information is just that it's a ??? predator chance.

This is a fair point.

The main things we know, I think, are:
(1) It's a ?? progress action.
(2) Food insecurity is a major design element of the early game, taking significant effort (multiple ?? actions) to overcome.

This should set our expectations in terms of what it can achieve. Given how big a deal acquiring new food has been, I think that it that while integrating with a new colony will likely provide added food security in some form, it is unlikely to come without tradeoffs.

That's all we can really say for definite.
 
This is a fair point.

The main things we know, I think, are:
(1) It's a ?? progress action.
(2) Food insecurity is a major design element of the early game, taking significant effort (multiple ?? actions) to overcome.

This should set our expectations in terms of what it can achieve. Given how big a deal acquiring new food has been, I think that it that while integrating with a new colony will likely provide added food security in some form, it is unlikely to come without tradeoffs.

That's all we can really say for definite.

I expect it will be something like we need to trade some actions of our for food. With the sheer number of ants meaning that food gathering becomes statistically averaged and there is less randomness in the per turn output. We'd also likely need to deal with bigger threats like very large predators and rival colonies.

But of course that's just speculation.
 
Adhoc vote count started by Tam Lin on Aug 28, 2023 at 8:42 PM, finished with 84 posts and 26 votes.

  • [X] Plan: Second Farm Time
    -[X] Day 35: Try to expand your meager shelter (9/30)
    --[X] beetle charge: Try to expand your meager shelter (9/30)
    -[X] Day 36: Work towards expanding your fungus farm.
    -[X] D37: Cultivate outside your lair (Medium chance of summoning a ?? Level predator)
    --[X] Qi Burst.
    [X] Plan: Using our stored food to buy time to make friends
    -[X] D35: Try to integrate into a new colony (0/??)
    -[X] D36:Try to integrate into a new colony (0/??)
    -[X] D37: Cultivate outside your lair (Medium chance of summoning a ?? Level predator)
    [X] Deposit the black tarry substance far from your lair (0/??)(Medium chance of encountering ??? Level predator. Predator encountered will fight to the death)
    [X] Plan: Second Farm Time with cultivation time
    -[X] Day 35: Try to expand your meager shelter (9/30)
    -[X] Day 36: Try to expand your meager shelter (9/30)
    -[X] D37: Cultivate outside your lair (Medium chance of summoning a ?? Level predator)
    [X] Purge the Poison Qi from your Meridians (0/?)


Quadruple post go brrrr

Also I'm back to work and I hate work reeeee
 
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