STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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To be fair, in my head canon, it's a mostly psychic ability
I admit my head canon is that vulcan strength is also a psychic rather than physical ability, which are accessed and enhanced by Vulcan spirituality. It's why Romulans are seldom depicted as super strong despite the their being less than a hundred generations between their separation from the Vulcans.
 
And caught up!

Hm.

Disguises seem like they probably wouldn't work all that well here (In a secret research base like this, how likely is it that a lot of people just know each other personally and are likely to check the credentials of those they don't? The disguises might well not fail immediately, but there's an opportunity cost to putting them together.), and getting to the labs is of limited use if we can't leave after. So:

[X] Gather the repair supplies for Torres to beam up once she's fixed the shuttle
[X] Torres can do it, but it'll break real soon (Complication: That Conduit Won't Hold...)

The ground team gets supplies together to fix the shuttle, Torres gets the shuttle just operational enough to beam up the supplies, and then while Torres uses the supplies to fix the shuttle more thoroughly, we go for the labs.
 
[X] Gather the repair supplies for Torres to beam up once she's fixed the shuttle
[X] Torres can do it, but it'll break real soon (Complication: That Conduit Won't Hold...)
 
[X] Gather the repair supplies for Torres to beam up once she's fixed the shuttle
[X] Torres can do it cause she's fucking awesome. (Spend 2 Momentum to buy off the complication, lol.)
 
[X] Gather the repair supplies for Torres to beam up once she's fixed the shuttle
[X] Torres can do it cause she's fucking awesome. (Spend 2 Momentum to buy off the complication, lol.)

I do question the wisdom of using our momentum for this... But Torres is fucking awesome.
 
[X] Gather the repair supplies for Torres to beam up once she's fixed the shuttle
[X] Torres can do it cause she's fucking awesome. (Spend 2 Momentum to buy off the complication, lol.)
 
It can be true that both Torres is awesome and it really isn't possible to fix up the federation shuttle any better with fusion rocket parts.
 
[X] Gather the repair supplies for Torres to beam up once she's fixed the shuttle
[X] Torres can do it, but it'll break real soon (Complication: That Conduit Won't Hold...)
 
Adhoc vote count started by DragonCobolt on Aug 16, 2023 at 8:51 PM, finished with 20 posts and 11 votes.


A tie!?

That means I can continue to lounge around, with a string around my toe, leading into the lazy river flowing past my home.
 
Well, I did vote for drama.

[X] Torres can do it, but it'll break real soon (Complication: That Conduit Won't Hold...)
 
All right! That's 3d20, diff 2, but with an 18-20 complication range due to the ominous danger under which Kes and Tuvok are operating under!
 
INITIATIONS (0.6)
As the Stardancer and the shuttle floated together, Torres frowned and considered, as she often did at times like this, how she had gotten into this place. She had taken every step that had made sense and seemed reasonable at the time - with the only alternatives being cowardice, disgrace and dishonor - and yet, she still found herself elbows deep in a fantastically ancient fusion reactor that was kept together with duct tape, floating above an alien space base that was preparing to test torpedoes that would, in a single shot, end her and the lives of everyone she cared about, with no help but a stupid alien teenager, all while being seventy thousand light years from home...

It made one almost want to reconsider the ethics of fighting fascism.

"Don't even know if the Cardassians are still fascists," she muttered under her breath. "Maybe, hah, maybe they rose up against their masters. Maybe there's a trial right now. Maybe Gul Dukat's on trial." She wrenched hard at a bolt, groaning. "Maybe...hah!"

"What's that?" Kar asked over the com.

"Nothing," Torres muttered.

The moon floated by as she took the component she was trying to free. Then she kicked off the Stardancer and came to the shuttle - her space suited figure moving through the void with grace and agility. She came up to the busted connector between the nacelle and the rest of the ship and started to get to work. "See, the problem is, your magnetic systems will work to divert energy flow between the main hull of the shuttle and our nacelle. But you don't have nearly the right energy containment topography, we're going to leak everywhere."

"You mean we'll be obvious on sensors and radioactive!?" Kar asked.

"...yeah," Torres said, lifting her head to peer at him through her faceplate - his face was pressed against the glass canopy of the shuttle. "You followed that?"

"I'm not a moron!" he snapped.

"You are mooning after a girl who's a subjective light minuet away when you mine monopoles," Torres said. "Long distance relationships don't work, not when you're a teenager."

"Love can overcome anything!" Kar said, defensively.

"Sure, love can. But teenagers don't fall in love. They fall in stupid and then hormones hit you," Torres said. "If you're preposterously lucky or have really good parents..." She grunted as she tugged free a mangled chunk of Federation technology, then beamed it into her transport waste buffer, where it would get processed down into feedstock. "...then you may live long enough for stupid to become love. But love takes time. And it takes knowing what you're about. It takes the world kicking you in the head a few times."

"...whoa..." Kar whispered.

Torres lifted her head and saw that he was looking at her, like, really looking at her.

Ah shit, Torres thought.

She ducked her head and started to get back to work. "Keep watching the sensors, or the kicking won't be metaphorical, kid!"

"Y-Yes ma'am!"

***
Tuvok and Kes started to search the components. "We need a flux magnitar and a triple threaded condensor coil, according to Torres," Kes said, frowning as she walked along the boxes. "Will the universal translator translate engineering speak between- oh, hey, triple threaded condensor coil!" She brightened as she took hold of the box and yanked it down off the shelf as Tuvok continued his searching.

She scowled.

"Empty," she said.

"It appears that the magnitar container is also empty," Tuvok said. "Curious. This is the storeroom. One would imagine spares would be held. Save that those components are required for the moderation and control of warp fields and dilithium matrixes. While speculation may be ill founded...I cannot be remember that this is a base for the experimentation and creation of transwarp prototypes."

"Shit, you think they're using all the bits we need?" Kes asked, frowning as she walked around to come to the front of the storage habitat. There was a low window here, situated right before a console that contained the inventory for the entire base. The only reason she and Tuvok had used their mark one eyeballs rather than checking the far faster registry was simplicity itself: The console was locked in its sleep mode, with a password-pin request on the front. It might have been as simple as 1234 or the birthday of the guard - they didn't know, and inputting random numbers into a secure console seemed like the best way to draw attention to themselves.

"It is-"

Tuvok was cut off by a subliminal rumbling, felt through the floor. Kes and he turned and saw that the white lunar regolith that made up the center of the base was starting to buzz, vibrate, then pull aside as formerly concealed doors began to swing wide. A large, articulated elevator-arm combination came sliding silently into the air, the only hint that it was moving at all coming through the soles of Tuvok and Kes' feet. It locked into place, and perched atop it were a trio of long, bulbous, beetle shaped devices that looked more in common with primitive chemical rockets than any kind of torpedo Kes had seen on the Voyager or the Val Jean. Tuvok immediately pursed his lips.

"No warheads," he said. "Test models."

"They have nacelles," Kes whispered.

Each rocket had a quartet of nacelles, in fact, formed in a perfect radiator pattern and each linked with a circular curve like the discus shape that she had seen on holos of Vulcan science ships in the Voyager's computer banks. She turned back to Tuvok.

"How long do you think we have until they launch?" she asked.

"Test in T-minus six minutes and thirty two seconds," the PA said, the excited sounding Kazon voice echoing off the walls.

Tuvok inclined his head to the side for a moment. "I would say approximately five meklars, the Kazon unit of time most analogous to the Terran minute."

Kes nodded. "Yeah, I figure that too," she said, quietly.

--
MOMENTUM: 3
CURRENT TRAITS
T-Minus Five Meklars (Tier 1)
Countdown: 5 rounds to torpedo launch.​
We're Hot... (Tier 1)
Countdown: 5 rounds to detection​
Aww, mom, why does he have TWO ticking clocks!?

What's your plan?

[ ] Time to maximalize this: Sneak to the launch room, stun everyone from ambush, shut down the launch, steal everything, and leave.
[ ] Lets try some sabotage. A stealthed phaser shot at a precisely chosen component, just enough to weaken it, to cause the whole launch to fail. In the confusion, sneak to the computer bay and start deleting stuff
[ ] Write In!
 
I mean, it's not a ship, it's a bunch of torpedoes, lol

Pshaw, we've all seen Dreadnought to know the difference is semantic. I'm all for grand theft torpedo.

[ ] There's our ride! Hack into the Ogla computers and drop in a nasty virus – after stealing whatever data you can of course – then reprogram the target for the test torpedoes before sneaking aboard, stuffing yourselves into where the warheads would have gone, for extract. It'll be just like one of your Japanese holodeck programs!

How doable is this?
 
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Pshaw, we've all seen Dreadnought to know the difference is semantic. I'm all for grand theft torpedo.

[ ] There's our ride! Hack into the Ogla computers and drop in a nasty virus – after stealing whatever data you can of course – then reprogram the target for the test torpedoes before sneaking aboard, stuffing yourselves into where the warheads would have gone, for extract. It'll be just like one of your Japanese holodeck programs!

How doable is this?

It's doable!

The hard part will be programming the virus before the count down timers!
 
Oh, what's a plan without a hint of risk.

[X] There's our ride! Hack into the Ogla computers and drop in a nasty virus – after stealing whatever data you can of course – then reprogram the target for the test torpedoes before sneaking aboard, stuffing yourselves into where the warheads would have gone, for extract. It'll be just like one of your Japanese holodeck programs!
 
[] I saw a button, I pressed it. This is the evidence you needed, with these recordings, and the Stardancer's newly repowered broadcast array, you can unveil the truth and stop the Ogla plans before they get anywhere.As they say good news waits, but bad news needs to hurry. At least this time, it can be bad news for the Ogla.
 
[X] There's our ride! Hack into the Ogla computers and drop in a nasty virus – after stealing whatever data you can of course – then reprogram the target for the test torpedoes before sneaking aboard, stuffing yourselves into where the warheads would have gone, for extract. It'll be just like one of your Japanese holodeck programs!
 
[X] Time to maximalize this: Sneak to the launch room, stun everyone from ambush, shut down the launch, steal everything, and leave.

I vote to haul monteys, I don't know how long programming a virus takes for future people, but now seems like a bad time to find out.
 
[X] Time to maximalize this: Sneak to the launch room, stun everyone from ambush, shut down the launch, steal everything, and leave.

I can't help but think of Kar describing this plan with Nimora style doodles
 
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