Teacher of the cursed: A Warhammer 40k Psyker School Quest.

We can literally act out knights and mages vs monsters in the far future with Draco.

Slavery and hateful mechanicus included. Let's not sugarcoat plan Draco. It literally has most of the negatives you can get from a planet all stacked into one place. Considering it's also a feudal world world that's mostly uninhabitable… Good luck actually making it work, if it wins.

edit: Can't forget the Mechanicus xeno enclave that'll basically also take away any chance of getting some cool xenos artifacts for ourselves.
 
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We can literally act out knights and mages vs monsters in the far future with Draco.
And titans, don't forget the titans, oh and there will be space marines there too.

And it amuses me how people will try to pretend the setting doesn't exist in 40k quests, or that the things they so decry aren't going to be present in their super special quests or systems. QM has gone on record that this WILL be an imperial system for better or worse even if the top two win and they have their own dangerous combos.

Xenotech disposal specialists:
For the last ten thousand years, an order of Magi has been hard at work removing every last trace of xenotech from the system, and they're not about to stop. They will remove all of it, even out from under your feet if necessary.

Actually hateful admech that will remove all tech in an area.

The Adeptus Mechanicus has historically butted heads with the Voidborn and their technicians and private technological traditions. They have not attempted to seize the technology by force, knowing the Voidborn have rigged their technology for rapid destruction. Negotiations are pained, and there are some Magus convents and Voidborn groups who will actively shoot each other on sight.
The system has its own technological traditions among the voidborn, to the scorn of the Mechanicus.

Admech butting heads with the voidborne that were the main force of resistance in the system and have to play ball/pay up if they want the tech as opposed to getting to just come in and take.0

Somewhere in the larger sector is a group of Mechanicus Adepts that are actively studying any alien technology they can find. Their survival so far hints at powerful backers.
There are Mechanicus Magos active in the system who hoard xenotech for 'safe disposal', they'll be willing to provide assistance in exchange for silence during their excavations.

and boy howdy are they willing to pay and 'dispose' of xenotech.

It would help if people wouldn't flagrantly lie in an attempt to poison the well but I suppose that's too much to ask from would be moralists trying to ignore the setting.
 
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Sorry, I'm a bit late. Here's the year.

Astra Telepathica Survey.
Torvum Sector, Ultima Segmentum.
Conducted:
3.111.500M41 Macragge calendar.
1.142.600M41 Primary Terran Calendar.
1.142.700M42 Terran Primary Calendar.
1.157.700M39 Primary Terran Calendar. Polar Hives
1.142.249M40 Ordo Chronos Calendar. *

*Current version by Ordo Chronos Inquisitorial Conclave Edict issues on:
1.142.521M41 Primary Terran Calendar.
1.142.651M42 Terran Primary Calendar.

*Previous Version by Ordo Chronos Inquisitorial Conclave Edict was:
1.142.245M40 Ordo Chronos Calendar.
Issued on:
1.114.517M41 Primary Terran Calendar.
1.142.646M42 Terran Primary Calendar.
So, if I'm reading this right the date is past 42,646? That's like 600 years post Game Workshops latest stuff.
 
And titans, don't forget the titans, oh and there will be space marines there too.

And it amuses me how people will try to pretend the setting doesn't exist in 40k quests, or that the things they so decry aren't going to be present in their super special quests or systems. QM has gone on record that this WILL be an imperial system for better or worse even if the top two win and they have their own dangerous combos.



Actually hateful admech that will remove all tech in an area.



Admech butting heads with the voidborne that were the main force of resistance in the system and have to play ball/pay up if they want the tech as opposed to getting to just come in and take.0



and boy howdy are they willing to pay and 'dispose' of xenotech.

It would help if people wouldn't flagrantly lie in an attempt to poison the well but I suppose that's too much to ask from would be moralists trying to ignore the setting.

@argenten, stop being so quick to accuse people of lying when they disagree or argue with you. It's extremely rude.You're not credible when you talk like that. For one, the relations the mechanicus have with the local voidborn DOES affect us. Getting in the cross-fire of their conflict is certain. I don't think you realize how crazy the Admech are for new tech, and the lengths they'd go to get it. Secondly, the disposal of xenotech also means they'll be taking anything they find with them. it also makes them liable to become overzealous in their pursuit, as most admech boys are, and awaken a xenotech monstrosity in their dark curiosity. They are both NEGATIVES. And large ones at that, with both of them providing a +4 points. I almost forgot this, but the sale of Xenotech is also SUPER FUCKING ILLEGAL. We're also psykers. We are getting that charge put on us if people find out, and it's very likely, considering the alien ruins are right there where anyone can see them, with little secrecy. I don't want an inquisitor murdering us and all our students because of that. Or did you forget that the Astra Telepathica is very keen on watching us because of our Terran origin, or the 3 different inquisitor fortresses in the sector?
 
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Slavery and hateful mechanicus included. Let's not sugarcoat plan Draco. It literally has most of the negatives you can get from a planet all stacked into one place. Considering it's also a feudal world world that's mostly uninhabitable… Good luck actually making it work, if it wins.

edit: Can't forget the Mechanicus xeno enclave that'll basically also take away any chance of getting some cool xenos artifacts for ourselves.
Yes, but it has knights, and psykers, fighting monsters as a past-time. That's cool. Arguably the most Knights of the top three plans, even if it doesn't have a mysterious, ancient Freeblade.
 
Looking over my Draco plan, I'm going to remove the ratling element as it doesn't add enough to be worth the drama, going to change the archipelago as was requested...but I also noticed something else.

By dint of it already being a megafauna deathworld, the Steel Centurions can still recruit there. I'd goofed and put feudal world level there for the 'recruiting world' aspect.

If people want, I can switch that with Frontierworld for world type and it will actually play into the world lore for Draco **better** because then it's very much a case the planet itself being reclaimed while the void is where the people survived and thrived.

it also fits with the way the admech have had to make deals in order to get access to local tech with the void borne and why there is such a heavy emphasis on the fleet presence in teh system, because that's what was most needed.

it even works with why the orks got to feral level, the frontierworld is only freshly resettled, so it needs to have the greenskins culled.
 
Yes, but it has knights, and psykers, fighting monsters as a past-time. That's cool. Arguably the most Knights of the top three plans, even if it doesn't have a mysterious, ancient Freeblade.

They're cool, yes. But I hope people realize the ruinous cost of taking those, rather than just jumping on a hype-train to disaster. I don't think it's worth the cost personally, but if people want that large risk just for that, so be it. But really, if you want a safer plan with knights in it, vote for Lapis Citadel. They have the freeblade.
 
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Looking over my Draco plan, I'm going to remove the ratling element as it doesn't add enough to be worth the drama, going to change the archipelago as was requested...but I also noticed something else.

By dint of it already being a megafauna deathworld, the Steel Centurions can still recruit there. I'd goofed and put feudal world level there for the 'recruiting world' aspect.

If people want, I can switch that with Frontierworld for world type and it will actually play into the world lore for Draco **better** because then it's very much a case the planet itself being reclaimed while the void is where the people survived and thrived.

it also fits with the way the admech have had to make deals in order to get access to local tech with the void borne and why there is such a heavy emphasis on the fleet presence in teh system, because that's what was most needed.

it even works with why the orks got to feral level, the frontierworld is only freshly resettled, so it needs to have the greenskins culled.
I'm fine with all that, and actively prefer Frontier to feudal.
 
I'm fine with all that, and actively prefer Frontier to feudal.
Yeah, Feudal was very much an erroneous concession to the needs of it being a space marine recruiting world.

Plus, it's a great way to flesh out the Ogryns and beastmen as the last remaining originals on the planet, devolution. It fits in nicely with the fluff for the hid in teh belt "Will not affect the starting development of the starting world. The Voidborn prefer the planetbound to be submissive." Of course the voidborn will prefer the planetbound to be submissive, they're used to the planet bound being literal abhumans and mutants!


So yeah, it's a ratling free frontier world now.
 
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Awww, I actually thought it being Feudal was unique and while others don't really like them I thought Ratling mafia drama would be interesting.
I mean, i can change it back if other people want, both those things don't change the point amounts but i'm trying to see what will work for getting engagement beyond snide, hypocritical comments from detractors.
 
I mean, i can change it back if other people want, both those things don't change the point amounts but i'm trying to see what will work for getting engagement beyond snide, hypocritical comments from detractors.
Well, its sad to see them go, as its really just way overdramatizing of their flaws, I can understand not wanting them with all of the other problems thrown at our feet, I guess. I do hope we can get more people around to try and win for the Megafauna plan tho. Its just sad we miss out on our Blue star.
 
Well, its sad to see them go, as its really just way overdramatizing of their flaws, I can understand not wanting them with all of the other problems thrown at our feet, I guess. I do hope we can get more people around to try and win for the Megafauna plan tho. Its just sad we miss out on our Blue star.
i mean, if I get no engagement for having removed the ratlings or changed out of it being a feudal world, I can put them back in. No reason to keep the change permanent if nobody is going to contemplate it for those changes.

Because as is canon, the ratling mafias are no joke, full on needing inquisition purges at time...but that's true for ANY criminal grouping in the imperium that has access to ogryns so...yeah, it's free but it makes the criminal element more certain. that's the trade off.
 
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i mean, if I get no engagement for having removed the ratlings or changed out of it being a feudal world, I can put them back in. No reason to keep the change permanent if nobody is going to contemplate it for those changes.
Ah yeah, thats fair. Im not going to try and ruin a moment from you when you have a chance to get a plan you worked on for hours, and trying to get discussion going on your plan, be stabbed in the gut by being a critic for not getting my one thing. It just annoys me that thanks to the threads over reaction to Ratlings, it has forced multiple people to rethink their plans/votes and cause not a whole lot of positives out of the situation.
 
i mean, if I get no engagement for having removed the ratlings or changed out of it being a feudal world, I can put them back in. No reason to keep the change permanent if nobody is going to contemplate it for those changes.

Because as is canon, the ratling mafias are no joke, full on needing inquisition purges at time...but that's true for ANY criminal grouping in the imperium that has access to ogryns so...yeah, it's free but it makes the criminal element more certain. that's the trade off.
I am really tempted to vote for Draco, but blue Star seems like such a cool world, also Godzilla being smited tower of babel style is just a... stunning visual
 
Ah yeah, thats fair. Im not going to try and ruin a moment from you when you have a chance to get a plan you worked on for hours, and trying to get discussion going on your plan, be stabbed in the gut by being a critic for not getting my one thing. It just annoys me that thanks to the threads over reaction to Ratlings, it has forced multiple people to rethink their plans/votes and cause not a whole lot of positives out of the situation.
Pretty much, same for the sermonizing for the beastmen, 40k is a setting where refueling a ship is a deadly, 100%fatal process where they need drugs just to make the trip. The beastmen laborers thing is such a nothingburger in the overall horribleness of the setting that it is purely an attempt to moral strong arm people imo.

Automation has been taken away from humanity thanks to the corruption of machine intelligences and scrap code, so on and so forth. This means that human, physical labor needs to take the place of what we take for granted...this means that the Imperium functions in many ways like ancient rome and sparta...with a massive slave caste making it possible for the other castes to do their jobs.

edit: put in a link to show that this is just what they have to do to FILL UP THE TANK. If anything, presence of beastmen will mean less human lives being lost in jobs like this. Which to the Imperium is a legitimate net benefit considering the ruinous losses they take.

I am really tempted to vote for Draco, but blue Star seems like such a cool world, also Godzilla being smited tower of babel style is just a... stunning visual

I mean, in draco you have kaiju battles from outright polarized environments, with the blue star, it's basically a hot house kept at w/e temperature is chosen so you arguably have less variety of megafauna species.

I mean, imagine a massive hot blooded and fur covered beast of a snow world megabeast, it's gotten cool enough on the equator that it feels like getting some of the big fish that live there...however...there is a thing, something long, scaled, wrong. in ITS new hunting grounds! A battle ensues, two worlds in terms of environment clashing in majestic battles each spring and autumn...and that doesn't include the Space marines facing off against them, the knights or the titans.

This is a world where here be dragons, giants walk, and legends battle.

Draco, the adventure begins now.
 
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I get the appeal of the beeg spez lazor, but it felt hard to impossible to really sell the voidborne culture in a solar system centering around a blue star with how much extra work is needed to make ships and void installations survive such an environment.
 
i mean, if I get no engagement for having removed the ratlings or changed out of it being a feudal world, I can put them back in. No reason to keep the change permanent if nobody is going to contemplate it for those changes.

Because as is canon, the ratling mafias are no joke, full on needing inquisition purges at time...but that's true for ANY criminal grouping in the imperium that has access to ogryns so...yeah, it's free but it makes the criminal element more certain. that's the trade off.

You're not getting any engagement over it because removing the ratlings only removes one of the problems of your plan. Besides, you can't exactly adjust your plan to fit everyone's desires. Unless you'd be somehow willing to rethink the megafauna and red star? Or remove the Xeno-tech mechanicus cult and get the ruins hidden? But then you'd alienate your current base of voters, which wouldn't work either. You see what I mean? I think you should just calm down.


Pretty much, same for the sermonizing for the beastmen, 40k is a setting where refueling a ship is a deadly, 100%fatal process where they need drugs just to make the trip. The beastmen laborers thing is such a nothingburger in the overall horribleness of the setting that it is purely an attempt to moral strong arm people imo.

Automation has been taken away from humanity thanks to the corruption of machine intelligences and scrap code, so on and so forth. This means that human, physical labor needs to take the place of what we take for granted...this means that the Imperium functions in many ways like ancient rome and sparta...with a massive slave caste making it possible for the other castes to do their jobs.


Draco, the adventure begins now.

Also, I think you misunderstand that the reasons people don't want beastmen are also pragmatic. They're bound to be rebellious, and them basically holding the reins over your extraction industry and farming is a recipe for disaster. You just accusing people of not understanding the setting fails because of that. Not everyone wants an absolute hellhole like you do, and that's fine. The imperium isn't just it's deadly death worlds, or it's degenerate hive cities. There are plenty of perfectly normal, and dare I say, peaceful worlds. In that, you fail to understand the daily reality of the Imperium.
 
I get the appeal of the beeg spez lazor, but it felt hard to impossible to really sell the voidborne culture in a solar system centering around a blue star with how much extra work is needed to make ships and void installations survive such an environment.
...okay i will admit its mostly about beeg spez lazor, but you have to understand... i love the idea of godzilla being considered a non issue

"sir, another class 2 threat is approaching the city climbing up mount Challenger"

"fire the laser"

"yes sir,"

*WUB WUB WUB WUB*

"sir, Mount Challenger has been evaporated"

"acceptable"


[X] Plan: New Switzerland on the frontier of a Blue star
[X] Plan: Draco
 
I get the appeal of the beeg spez lazor, but it felt hard to impossible to really sell the voidborne culture in a solar system centering around a blue star with how much extra work is needed to make ships and void installations survive such an environment.
I was thinking more of a Fenris type situation. Where it's always cold (warm in this case) but there are degrees of it. Like, there were actual summers on Fenris, while it was still covered in ice! And considering how much of a big deal everyone makes about the slightest of changes of heat on a global scale, like the oceans getting warmer by seven degrees, you can still have those types of situations coming out.

From the slightest of fluctuations to the sun's heat, you can have massive ecosystems completely change, causing massive migrations of 30 ft tall monkeys start try to move over to the next mountain range yonder and start trying to live their own to find massive slimy creatures emerge from their dark and damp, and cool environment to repel their invaders.

When it comes to megafauna, any change will always lead to new conflict, which if it weren't so horrific, would be the most awesome place to live tbh.
 
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