Teacher of the cursed: A Warhammer 40k Psyker School Quest.

I have seen the bit in babylon five when the shadow vessel gets crunched by Jupiter's gravity and all too easily can imagine our fortress looking like a compressed can of tomato sauce @_@

and as funny as that test is, odds are we aren't going to get only telekinetics :p
 
Especially when that very same fortress is filled to the brim with people that make the laws of physics crap themselves.

I mean, knowing the Imperium's notable paranoia, we likely have a dozen failsafes if that happens. Considering our fortress will be built with psykery in mind…

Edit:

Why not have that be in place on a non-gas planet? I think they're called orbital plates. Terra had them pre-Heresy.

It means you can have most of your people on solid ground while some of the testing can be conducted up above

Because gas Giants are cool as fuck. Simple as. :D

This is all flavour really. Gas Giants are just awesome in my mind, there's no solid ground, they're absolutely massive, and the views must be crazy.
 
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I feel it does, at least to the extent that compared to the sector vote, the planet vote is going to directly impact our school a lot more in terms of available resources, direct population access, potential advantages and threats, location near allies and rivals, and so on.

So this is a case where fluff has impact and distinction can make big differences.
 
I feel it does, at least to the extent that compared to the sector vote, the planet vote is going to directly impact our school a lot more in terms of available resources, direct population access, potential advantages and threats, location near allies and rivals, and so on.

So this is a case where fluff has impact and distinction can make big differences.

Yeah, fair points, but flavour should be just as important, if not more. This is a story first, after all. If I had my way, our fortress would be in the upper atmosphere because we'd be able to breathe outside, instead of getting sucked out into the cold void of space. Besides, It's a more original aesthetic.
 
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I am not denying flavor isn't important but that leads into more opinion and preference and while those are factors, we cannot ignore the other factors. It's going to have to be a balance as most things are.
 
I am not denying flavor isn't important but that leads into more opinion and preference and while those are factors, we cannot ignore the other factors. It's going to have to be a balance as most things are.

Never denied that, but being on a gas giant, for example, will likely bring us unique opportunities and problems in spades, and I'm here for that. Mayto isn't likely to screw us over for an original idea or thought. He's proven himself to be a great QM all around, and I feel comfortable not taking 'optimal' or 'usual' choices. Once we get to the actual Planet creation phase, We'll see what we can do. At this point, it's too early to tell how things will go.
 
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So... thoughts on the earthlike moon orbiting a gas giant idea?

I am all for an habitable exomoon, perhaps the locals building an economy of deturium and tritium gas extraction from their local gas giant ever since the misty distant past of the DaOT. Perhaps there is even a squat enclave alongside a mechianus outpost in the system on other exomoons.

Intact I have two ideas to propose. @Mayto Could literally starting in the same system as the inactive warp gate be a starting option? Could make for one of the more expensive potential options.

Snowball Exomoons, Oceanic Exomoons , Terrestial Exomoon and Dry Exomoons are all interesting variations of the exomoon idea.
 
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I have seen the bit in babylon five when the shadow vessel gets crunched by Jupiter's gravity and all too easily can imagine our fortress looking like a compressed can of tomato sauce @_@

and as funny as that test is, odds are we aren't going to get only telekinetics :p
Eh, I trust that our Fortress would be able to handle it. After all, in Paradox's fluff there would also be several other cities that likely have been active for millennia without failing.
Moon called Pandora with blue humanoid xenos on it? We will call them....the Tau :V
Nah, Pandora is a death world that's mainly arid badlands and inhabited by a lot of killer fauna (and some flora), bandit clans, and several ancient Xenos vaults :tongue:
 
wait, does the leading plan have a death world option, the one with psi active crystals? a unobtanium substance that the native xenos use to connect their mind tendrils to trees and creatures?
 
A reminder that our principal source of non-low-grade psykers will come from the planetary populace. Sticking ourselves on a gas giant will greatly curtail that. Besides, schlepping precious gasses on a station that may suffer a long drop at any given moment is for penal workers, not psykers.

Also there would be no continents to blow up with our triple nuke surprise
 
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Vote closed
Scheduled vote count started by Mayto on Jul 14, 2023 at 7:40 PM, finished with 276 posts and 56 votes.
  • 62

    [X]Plan: Breadcrumbs to a better future
    -[X] A planetary fief
    -[X] Sector Name: Torvat (latin for Grim)
    -[X] The Dark Age of Technology: (-8)
    -[X] Under an alien yoke: 2
    -[X] Remnants of a Dark Age: (-2)
    -[X] The Knights stood tall: (-2)
    -[X] Footsteps of a Primarch: (-2)
    -[X] This world is sacred for He set foot there: (-6)
    -[X] Remnants of an ancient threat: (6)
    -[X] Ave Omnissiah: (-2)
    -[X]Inquisitorial Fortress, Ordo Xenos: (-2)
    -[X]Inquisitorial Fortress, Ordo Malleus: (-2)
    -[X] Inquisitorial Fortress, Ordo Hereticus:
    -[X] The Deathwatch: (-2)
    -[X] The Steel Line: (-2)
    -[X] Ave Titanica: (-4)
    -[X] Elite Imperial guard formations: (-4)
    -[X] Abundant Agri-Worlds: -4
    -[X] Abundant Mining-Worlds: (-4)
    -[X] Comprehensive naval construction (-2)
    -[X] Abundant civilian shipping: (-2)
    -[X] 'Squats': (-2)
    -[X] Quarantine worlds (+2)
    -[X] Death world: (-2)
    -[X] Navigator Houses: (-2)
    -[X] Ogryns: (-2)
    -[X] Adeptus Astartes Recruitment Worlds: (-4)
    -[X] A venerable Rogue Trader: (4)
    -[X] Abhuman labour force: (4)
    -[X] A very light sector Government: (0)
    -[X] The opportunistic Demiurge: (2)
    -[X] Active Front: Xenos: (4)
    -[X] A Craftworld (+4)
    -[X] A Greenskin presence: (6)
    -[X] Active Front: Mutant War +6
    -[X] League of Votann: (2)
    -[X] Active cults (+2)
    -[X] Old Rebellion: -4
    -[X] Unstable warp currents (+6)
    -[X] Inactive Warp Gate (-6)
    [X] Plan suffer not the Xenos
    -[X]Sector Name: Fantasia
    -[X] A planetary fief
    -[X] The Dark Age of Technology: (-8)
    -[X] Remnants of a Dark Age: (-2)
    -[X] This world is sacred for He set foot there: (-6)
    -[X] Footsteps of a Primarch: (-2)
    -[X] Ave Omnissiah: (-2)
    -[X]Inquisitorial Fortress, Ordo Xenos: (-2)
    -[X] 'Squats': (-2)
    -[X] The sector governor has to listen to a democratic assembly: (-4)
    -[X] Abundant Mining-Worlds: (-4)
    -[X] Inactive Warp Gate (-6)
    -[X] Comprehensive naval construction (-2)
    -[X] Abundant civilian shipping: (-2)
    -[X] Navigator Houses: (-2)
    -[X] The Knights stood tall: (-2)
    -[X] The Steel Line: (-2)
    -[X] Fortress Worlds (-4)
    -[X] Elite Imperial guard formations: (-4)
    -[X] Ave Titanica: (-4)
    -[X] Adeptus Astartes Recruitment Worlds: (-4)
    -[X] The Deathwatch: (-2)
    -[X] Death world: (-2)
    -[X] League of Votann: (2)
    -[X] The opportunistic Demiurge: (2)
    -[X] Xenos Infiltration: (+4)
    -[X] Abhuman labour force: (4)
    -[X] A Craftworld (+4)
    -[X] A venerable Rogue Trader: (4)
    -[X]The Frontiers are not secure (+4)
    -[X] Quarantine worlds (+2)
    -[X] Remnants of an ancient threat: (6)
    -[X] Active Front: Xenos: (4)
    -[X] A Greenskin presence: (6)
    -[X] Unstable warp currents (+6)
    [X]Plan: Remnants of an Age & Barbarians at the Gate
    -[X] A planetary fief
    -[X]Sector Name: Normandy
    -[X]The Dark Age of Technology: (-8 points)
    -[X]Under an alien yoke: (-2 points)
    -[X]Remnants of a Dark Age: (-2 points)
    -[X] Comprehensive naval construction: (-2 points)
    -[X] Abundant civilian shipping: (-2 points)
    -[X] Ave Omnissiah: (-2 points)
    -[X] Elite Imperial guard formations (4 points)
    -[X] Abundant Mining-Worlds (4 points)
    -[X] Fortress Worlds: (-4 points)
    -[X] Navigator Houses: (-2 points)
    -[X] A heavy-handed sector government: (+6 points)
    -[X]The Frontiers are not secure: (+4 points)
    -[X] The opportunistic Demiurge (-2 points)
    -[X] Xenos Infiltration: (+4 points)
    -[X] Active Front: Xenos (+4 points)
    -[X] Old Rebellion: (+4 points)
    -[X] Orkoid Empire on the border: (+10 points)
    -[X] League of Votann (-2 points)
    -[X] Stable Warp Currents: (-6 points)
    -[X] Inactive Warp Gate: (-6 points)
    -[X] Warp chokepoints: (-6 points)
    [X] Plan: A Storm Of Faith, A Tsunami Of Steel,And A Maelstrom Of Blood
    -[X] A planetary fief
    -[X]Sector Name: Ouroboros
    -[X] The Dark Age of Technology: (-8)
    -[X] Remnants of a Dark Age: (-2)
    -[X] The Knights stood tall: (-2)
    -[X] Footsteps of a Primarch: (-2)
    -[X] This world is sacred for He set foot there: (-6)
    -[X] Remnants of an ancient threat: (6)
    -[X] Comprehensive naval construction (-2)
    -[X] Abundant civilian shipping: (-2)
    -[X] Ave Omnissiah: (-2)
    -[X] The Steel Line: (-2)
    -[X] Ave Titanica: (-4)
    -[X] Elite Imperial guard formations: (-4)
    -[X] Abundant Agri-Worlds: -4
    -[X] Abundant Mining-Worlds: (-4)
    -[X] Fortress Worlds (-4)
    -[X] Navigator Houses: (-2)
    -[X] A venerable Rogue Trader: (4)
    -[X] The sector governor has to listen to a democratic assembly: (-4)
    -[X]The Frontiers are not secure (+4)
    -[X] The opportunistic Demiurge: (2)
    -[X] Active Front: Xenos: (4)
    -[X] A Craftworld (+4)
    -[X] A Greenskin presence: (6)
    -[X] Abhuman labour force: (4)
    -[X] Active Front: Mutant War +6
    -[X] Stable Warp Currents: 6
    [X] Plan Free Market
    -[X] A fortress on an established world:
    -[X] Sector Name: Hanzamuse
    -[X] The Great Crusade
    -[X] Abundant civilian shipping:
    -[X] Ave Omnissiah:
    -[X] The Steel Line:
    -[X] Adeptus Astartes Recruitment Worlds:
    -[X] Death World:
    -[X] Inquisitorial Fortress, Ordo Xenos:
    -[X] Fortress Worlds:
    -[X] Abundant Mining-Worlds:
    -[X] Elite Imperial guard formations:
    -[X] 'Squats':
    -[X] Navigator Houses:
    -[X] A venerable Rogue Trader:
    -[X] The sector governor has to listen to a democratic assembly
    -[X] The Frontiers are not secure:
    -[X] The opportunistic Demiurge:
    -[X] A Craftworld
    -[X] Xenos Infiltration:
    -[X] A Greenskin presence:
    -[X] Active Front: Mutant War
    -[X] Abhuman labour force:
    -[X] League of Votann:
    -[X] Inactive Warp Gate
    -[X] Warp chokepoints:
    [X]Plan: A new sector's Rise.
    -[X] A planetary fief
    -[X] Sector Name: Vinland
    -[X] Age of the Imperium: 0
    -[X] Comprehensive naval construction (-2)
    -[X] Abundant civilian shipping: (-2)
    -[X] Ave Omnissiah: (-2)
    -[X]Inquisitorial Fortress, Ordo Xenos: (-2)
    -[X]Inquisitorial Fortress, Ordo Malleus: (-2)
    -[X]Inquisitorial Fortress, Ordo Hereticus: (-2)
    -[X] The Deathwatch: (-2)
    -[X] The Steel Line: (-2)
    -[X] Ave Titanica: (-4)
    -[X] Elite Imperial guard formations: (-4)
    -[X] Abundant Mining-Worlds: (-4)
    -[X] Fortress Worlds (-4)
    -[X] Quarantine worlds (+2)
    -[X] Adeptus Astartes Recruitment Worlds: (-4)
    -[X] Death world: (-2)
    -[X] Navigator Houses: (-2)
    -[X] A venerable Rogue Trader: (4)
    -[X] The sector governor has to listen to a democratic assembly: (-4)
    -[X]The Frontiers are not secure (+4)
    -[X] The opportunistic Demiurge: (2)
    -[X] Active Front: Xenos: (4)
    -[X] Orkoid Empire on the border: -10
    -[X] Abhuman labour force: (4)
    -[X] Active Front: Mutant War +6
    -[X] Warp chokepoints: (-6)
    -[X] Stable Warp Currents: 6
    [X] Plan Home of the Replicators
    -[X] A fortress on an established world:
    -[X]Sector Name: Ewnay Ingaporesay
    -[X]The Dark Age of Technology: Costs 8
    -[X]Under an alien yoke: Costs: 2
    -[X]Remnants of a Dark Age: Costs: 2
    -[X] Footsteps of a Primarch: Costs: 2
    -[X] Built on the ruins of an alien empire: Costs: 2
    -[X] Abundant civilian shipping: Costs: 2
    -[X] Ave Omnissiah: Costs: 2
    -[X] Food insecurity: Costs -2
    -[X] 'Squats': Costs: 2
    -[X] Abhuman labour force: Costs: -4
    -[X] Fortress Worlds: Costs: 4
    -[X] Navigator Houses: Costs: 2
    -[X] A venerable Rogue Trader: Costs: -4
    -[X] A heavy-handed sector government: Costs: -6
    -[X] Orkoid Empire on the border: Costs: -10
    -[X] Stable Warp Currents: Costs: 6
    -[X] Inactive Warp Gate Costs: 6
    -[X] Warp chokepoints: Costs: 6
    [X]Plan: Oops, all Xenos!
    -[X] A fortress on an established world:
    -[X]Sector Name: Seltsam
    -[X]The Dark Age of Technology
    -[X]Under an alien yoke
    -[X] Built on the ruins of an alien empire
    -[X] This world is sacred for He set foot there
    -[X] Inquisitorial Fortress, Ordo Xenos:
    -[X]The Deathwatch
    -[X] Comprehensive naval construction:
    -[X] Abundant civilian shipping:
    -[X] Ave Omnissiah:
    -[X] The Steel Line:
    -[X] Elite Imperial guard formations:
    -[X] Ave Titanica:
    -[X] Abundant Mining-Worlds:
    -[X] Death World:
    -[X] Purified of Xenos Filth
    -[X] Remnants of an ancient threat
    -[X] The Frontiers are not secure:
    -[X] Active Front: Xenos
    -[X] A Craftworld
    -[X] Xenos Infiltration:
    -[X] Quarantine worlds
    -[X] Food insecurity
    -[X] A heavy-handed sector government
    [X]Plan: Hidden Conclave
    -[X] A secret fortress:
    -[X]Sector Name: Fantasia
    -[X] Age of the Imperium:
    -[X]Inquisitorial Fortress, Ordo Xenos: (-2)
    -[X]Inquisitorial Fortress, Ordo Malleus: (-2)
    -[X]Inquisitorial Fortress, Ordo Hereticus: (-2)
    -[X] The Steel Line: (-2)
    -[X] Ave Omnissiah: (-2)
    -[X] Comprehensive naval construction (-2)
    -[X] Elite Imperial guard formations: (-4)
    -[X] Adeptus Astartes Recruitment Worlds: (-4)
    -[X] Fortress Worlds (-4)
    -[X] Navigator Houses: (-2)
    -[X] 'Squats': (-2)
    -[X] Ogryns: (-2)
    -[X] Death world: (-2)
    -[X] An up and coming rogue trader (-2)
    -[X] Quarantine worlds (+2)
    -[X] A very light sector Government: (0)
    -[X] A Craftworld (+4)
    -[X]The Frontiers are not secure (+4)
    -[X] Xenos Infiltration: (+4)
    -[X] Active cults (+2)
    -[X] Mysterious mutants (+2)
    -[X] Warp chokepoints: (-6)
    -[X] Unstable warp currents (+6)
    [X] Plan: Humanity Stands
    -[X] A planetary fief
    -[X] Sector Name: Achaea
    -[X]The Dark Age of Technology: (-8 points)
    -[X]Remnants of a Dark Age: (-2 points)
    -[X] The Knights stood tall!: (-2 points)
    -[X] Built on the ruins of an alien empire: (-2 points)
    -[X]Under an alien yoke: (-2 points)
    -[X] Remnants of an ancient threat: (+6 points)
    -[X] Comprehensive naval construction: (-2 points)
    -[X] Abundant civilian shipping: (-2 points)
    -[X] Ave Omnissiah: (-2 points)
    -[X]Inquisitorial Fortress, Ordo Xenos: (-2 points)
    -[X]Inquisitorial Fortress, Ordo Hereticus: (-2 points)
    -[X]The Deathwatch: (-2 points)
    -[X] The Steel Line (2 points)
    -[X] Ave Titanica: (-4 points)
    -[X] Elite Imperial guard formations (4 points)
    -[X] Abundant Agri-Worlds (4 points)
    -[X] Abundant Mining-Worlds (4 points)
    -[X] Fortress Worlds: (-4 points)
    -[X] Quarantine worlds: (+2 points)
    -[X] Adeptus Astartes Recruitment Worlds: (-4 points)
    -[X] Death world: (-2 points)
    -[X] Navigator Houses: (-2 points)
    -[X] The sector governor has to listen to a democratic assembly: (-4 points)
    -[X]The Frontiers are not secure: (+4 points)
    -[X] The opportunistic Demiurge (-2 points)
    -[X] Active Front: Xenos (+4 points)
    -[X] A Craftworld (+4 points)
    -[X] Xenos Infiltration: (+4 points)
    -[X] Orkoid Empire on the border: (+10 points)
    -[X] Abhuman labour force: (+4 points)
    -[X] League of Votann (-2 points)
    -[X] Active Front: Mutant War (+6 points)
    -[X] Unstable warp currents: (+6 points)
    -[X] Inactive Warp Gate: (-6 points)
    -[X] Warp chokepoints: (-6 points)
    [X] Plan: Wild Wild Waystations
    -[X] A fortress on an established world:
    -[X] Sector Name: Asculum Reach
    -[X] Age of the Imperium:
    -[X] Comprehensive naval construction:
    -[X] Abundant civilian shipping:
    -[X] Ave Omnissiah:
    -[X] Ave Titanica:
    -[X] Elite Imperial guard formations:
    -[X] An up and coming rogue trader:
    -[X] Adeptus Astartes Recruitment Worlds:
    -[X] Abundant Mining-Worlds:
    -[X] Fortress Worlds:
    -[X] Navigator Houses:
    -[X] A very light sector Government:
    -[X] The Frontiers are not secure:
    -[X] A Craftworld
    -[X] Active Front: Mutant War
    -[X] Abhuman labour force:
    -[X] Old Rebellion:
    -[X] Warp chokepoints:
    [X] Plan Māui
    -[X] A planetary fief
    -[X] Sector Name: Novus Zealandius
    -[X] The Great Crusader (6 points)
    -[X] Abundant Agri-Worlds (4 points)
    -[X] The Steel Line (2 points)
    -[X] This world is sacred for He set foot there (6 points)
    -[X] A very light sector Government (0 points)
    -[X] Active Front: Heretics (-8 points)
    -[X] Adeptus Astartes Recruitment World (4 points)
    -[X] 'Squats' (2 points)
    -[X] The opportunistic Demiurge (-2 points)
    -[X] League of Votann (-2 points)
    -[X] Abundant Mining-Worlds (4 points)
    -[X] An up and coming rogue trader (2 points)
    -[X] Mysterious mutants (-2 points)
    -[X] Elite Imperial guard formations (4 points)
    [X] Plan: Good Mix of Allies and Threats
    -[X] A planetary fief
    -[X] Sector Name: Gotland
    -[X] Age of the Imperium: 0
    -[X] Comprehensive naval construction (-2)
    -[X] Abundant civilian shipping: (-2)
    -[X] Ave Omnissiah: (-2)
    -[X]Inquisitorial Fortress, Ordo Xenos: (-2)
    -[X]Inquisitorial Fortress, Ordo Malleus: (-2)
    -[X]Inquisitorial Fortress, Ordo Hereticus: (-2)
    -[X] Elite Imperial guard formations: (-4)
    -[X] Abundant Agri-Worlds: -4
    -[X] Abundant Mining-Worlds: (-4)
    -[X] Fortress Worlds (-4)
    -[X] Adeptus Astartes Recruitment Worlds: (-4)
    -[X] Death world: (-2)
    -[X] Navigator Houses: (-2)
    -[X] An up and coming rogue trader (-2)
    -[X] A very light sector Governmen: 0
    -[X] Quarantine worlds (+2)
    -[X] A Greenskin presence: (6)
    -[X] Active Front: Mutant War +6
    -[X] Active Front: Heretics: +8
    -[X] Active cults (+2)
    -[X] Warp chokepoints: (-6)
    [X] Plan Free Market
    -[X] A planetary fief
    -[X] Sector Name: Hanzamuse
    -[X] The Great Crusade
    -[X] Abundant civilian shipping:
    -[X] Ave Omnissiah:
    -[X] The Steel Line:
    -[X] Adeptus Astartes Recruitment Worlds:
    -[X] Death World:
    -[X] Inquisitorial Fortress, Ordo Xenos:
    -[X] Fortress Worlds:
    -[X] Abundant Mining-Worlds:
    -[X] Elite Imperial guard formations:
    -[X] 'Squats':
    -[X] Navigator Houses:
    -[X] A venerable Rogue Trader:
    -[X] The sector governor has to listen to a democratic assembly
    -[X] The Frontiers are not secure:
    -[X] The opportunistic Demiurge:
    -[X] A Craftworld
    -[X] Xenos Infiltration:
    -[X] A Greenskin presence:
    -[X] Active Front: Mutant War
    -[X] Abhuman labour force:
    -[X] League of Votann:
    -[X] Inactive Warp Gate
    -[X] Warp chokepoints:
    [X] Plan in His Footsteps
    -[X] A planetary fief: Shandrakor
    -[X] Sector Name: +20
    -[X] The Great Crusade -6
    -[X] Footsteps of a Primarch: (-2)
    -[X] This world is sacred for He set foot there: (-6)
    -[X] Remnants of an ancient threat: (6)
    -[X] Comprehensive naval construction (-2)
    -[X] Abundant civilian shipping: (-2)
    -[X] Ave Omnissiah: (-2)
    -[X]Inquisitorial Fortress, Ordo Xenos: (-2)
    -[X]Inquisitorial Fortress, Ordo Malleus: (-2)
    -[X]Inquisitorial Fortress, Ordo Hereticus: (-2)
    -[X] The Deathwatch: (-2)
    -[X] The Steel Line: (-2)
    -[X] Ave Titanica: (-4)
    -[X] Elite Imperial guard formations: (-4)
    -[X] Abundant Agri-Worlds: -4
    -[X] Abundant Mining-Worlds: (-4)
    -[X] Fortress Worlds (-4)
    -[X] Quarantine worlds (+2)
    -[X] League of Votann: (2)
    -[X] The opportunistic Demiurge: (2)
    -[X] 'Squats': (-2)
    -[X] Adeptus Astartes Recruitment World: -4
    -[X] A heavy-handed sector government: +6
    -[X]The Frontiers are not secure (+4)
    -[X] Active Front: Xenos: (4)
    -[X] A Craftworld (+4)
    -[X] A Greenskin presence: (6)
    -[X] Active Front: Mutant War +6
    -[X] Old Rebellion: -4
    -[X] Stable Warp Currents: -4
    -[X] Inactive Warp Gate (-6)
    [X] Greenskins at the Gates
    -[X] Hardrada
    -[X] A planetary fief
    -[X] The Dark Age of Technology: (-8)
    -[X] Remnants of a Dark Age: (-2)
    -[X] Remnants of an ancient threat: (6)
    -[X] Comprehensive naval construction:
    -[X]Inquisitorial Fortress, Ordo Xenos: (-2)
    -[X] The Deathwatch: (-2)
    -[X] Fortress Worlds (-4)
    -[X] Ogryns:
    -[X] Adeptus Astartes Recruitment Worlds: (-4)
    -[X] Orkoid Empire on the border: -10
    -[X] Active Front: Heretics: +8
    -[X] The sector governor has to listen to a democratic assembly: (-4)
    -[X] Inactive Warp Gate (-6)
    -[X] Warp chokepoints: (-6)
    [X] Plan: War on All Fronts
    -[X] Sector Name: Ploutonion
    -[X] Quarantine worlds (+2)
    -[X]The Frontiers are not secure (+4)
    -[X] Active Front: Xenos: (4)
    -[X] Orkoid Empire on the border: -10
    -[X] Active Front: Mutant War +6
    -[X] Active Front: Heretics: +8
    -[X] Age of the Imperium: 0
    -[X] Comprehensive naval construction (-2)
    -[X] Abundant civilian shipping: (-2)
    -[X] Ave Omnissiah: (-2)
    -[X]Inquisitorial Fortress, Ordo Xenos: (-2)
    -[X]Inquisitorial Fortress, Ordo Malleus: (-2)
    -[X]Inquisitorial Fortress, Ordo Hereticus: (-2)
    -[X] The Deathwatch: (-2)
    -[X] The Steel Line: (-2)
    -[X] Ave Titanica: (-4)
    -[X] Elite Imperial guard formations: (-4)
    -[X] Abundant Agri-Worlds: -4
    -[X] Abundant Mining-Worlds: (-4)
    -[X] 'Squats': (-2)
    -[X] Fortress Worlds (-4)
    -[X] Adeptus Astartes Recruitment Worlds: (-4)
    -[X] Death world: (-2)
    -[X] Navigator Houses: (-2)
    -[X] An up and coming rogue trader (-2)
    -[X] A very light sector Government: (0)
    -[X] Inactive Warp Gate (-6)
    -[X] Unstable warp currents (+6)
    -[X] Warp chokepoints: (-6)
    [X] Plan: Trade and Ships:
    -[X] A planetary fief
    -[X] Sector Name: Fenero
    -[X] Age of the Imperium: 0
    -[X] Comprehensive naval construction (-2)
    -[X] Abundant civilian shipping: (-2)
    -[X] The Steel Line: (-2)
    -[X] Fortress Worlds (-4)
    -[X] Adeptus Astartes Recruitment World: -4
    -[X] Navigator Houses: Costs: 2
    -[X] Ogryns: (-2)
    -[X] A very light sector Government: (0)
    -[X] Xenos Infiltration: (+4)
    -[X] Stable Warp Currents: 6
 
@Mayto With the unstable warp currents is that in any way going to impact how our Psyker tithes are recieved? for example, according to Psyker Recruitment and Training we get value according to the psykers delivered, does that mean psykers that arrive to their destination or psykers that leave our Schola.
Black Ships cut through unstable warp currents like a hot knife through butter.

Every Psyker delivered to the Administratum.
 
Quests that are set in Warhammer usually fail to capture tone of the setting. After a few turns the imperium has radically changed. DAoT STC are found every other turn. There is a fully functioning democracy being implemented and every species is well integrated into the Imperium. Daemons are barely worth mentioning because any well trained imperial guard can kill them with ease. Millenia old Chaos plots are quickly derailed and Chaos Gods are defeated with a bit more effort.
It fails to capture the "grim darkness of the far future".
Oh don't worry there. I will keep to that glorious 40k fun.
 
Quests that are set in Warhammer usually fail to capture tone of the setting. After a few turns the imperium has radically changed. DAoT STC are found every other turn. There is a fully functioning democracy being implemented and every species is well integrated into the Imperium. Daemons are barely worth mentioning because any well trained imperial guard can kill them with ease. Millenia old Chaos plots are quickly derailed and Chaos Gods are defeated with a bit more effort.
It fails to capture the "grim darkness of the far future".
Generally, I find the opposite. On this forum alone, good places to start are:

Torroar's quests (Dynasty of Drunken Alcoholism has Ostland tech up and revolutionise its economy, but the Empire's still generally one bad Waaagh from exploding again) (his Blood Ravens Quest has the Imperium's only real W so far be the result of literal Divine Intervention, and the Blood Ravens themselves have had no punches pulled on them)

Mayto's other quests (which do not shy from the darkness of Warhammer)

Durin's Embers in the Dusk (upteching happens, but it happens for everyone, and honestly even when things are going well it could change at any moment)

Rhunrikki Strollar, taking place during the Dawi Golden Age, is much more peaceful and less war focused than other Warhammer quests, but soulcake does not shy from the bad things that can and do still happen

And there are others worth mentioning, which I can't bring up off the top of my head and can't check with my current piss poor mobile data.
 
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