Teacher of the cursed: A Warhammer 40k Psyker School Quest.

It really depends on the Inquisitor. Some Inquisitors will just use the existing methods to expose the cultist, have them impeached, and then hang them publicly.

Others might see the whole system as an offense against the Lex Imperialis and attempt to dissolve the entire sector Government at gunpoint.

The latter either don't live very long, or live for far too long.
Fascinating. A good sign, somewhat. The Inquisition in this sector actually polices itself quite well.
 
ofc. Always good to murder some Greenskins!
So yeah, it'd actually tie into the history better and it wouldn't require that much change on the xenos front.

But I'd need people to follow through on voting for it if I make that major a change. As we've seen I've already been burned on this quest and I am burned out by the behavior on this site in general. This would be the last change I'll be offering without needing to be convinced in debate and the change requested needing to be *proven* to be better.

So if you're willing to vote in support for that change, actually respond comment on this. I need to see who would support and how many.

Fascinating. A good sign, somewhat. The Inquisition in this sector actually polices itself quite well.

Yeah, as funny as TTS can be, it actually did a LOT of harm to people's awareness of the setting for the sake of the lols. inquisitors that act like they do in TTS do not last long.
 
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I wonder what the Inquisition thinks of this stuff. I imagine their issues aren't "We can't allow for a democracy to exist" but the issue "If just one cultist to get on the sector parliament and suddenly it's game over!"

Like the security apparatus at sector capital must be something else completely.

I'd argue that a parliamentary body is much more resistant to chaos corruption and the like. with an autocrat, there's 1 point of failure, the sector lord himself. If he's corrupted, it's game over for the sector government. With a parliament, you'd have to corrupt quite a few people to get things going, and that would massively increase the risk of discovery.
 
So yeah, it'd actually tie into the history better and it wouldn't require that much change on the xenos front.

But I'd need people to follow through on voting for it if I make that major a change. As we've seen I've already been burned on this quest and I am burned out by the behavior on this site in general. This would be the last change I'll be offering without needing to be convinced in debate and the change requested needing to be *proven* to be better.

So if you're willing to vote in support for that change, actually respond comment on this. I need to see who would support and how many.
If you change it, I will keep my vote for it.
 
Yeah, as funny as TTS can be, it actually did a LOT of harm to people's awareness of the setting for the sake of the lols. inquisitors that act like they do in TTS do not last long.
I also base my expectations from Dark Heresy depictions of the Inquisition within the Calixis Sector. Plenty of nutjobs over there, but the vast bulk of the IQ and its leadership is displayed as being aggressively competent.
 
So yeah, it'd actually tie into the history better and it wouldn't require that much change on the xenos front.

But I'd need people to follow through on voting for it if I make that major a change. As we've seen I've already been burned on this quest and I am burned out by the behavior on this site in general. This would be the last change I'll be offering without needing to be convinced in debate and the change requested needing to be *proven* to be better.

So if you're willing to vote in support for that change, actually respond comment on this. I need to see who would support and how many.
You're probably ignoring me at this point, and rightly so. I know that my word is probably worth zilch at this point, again, not without reason. For what little it's worth, I support this decision.
 
If you change it, I will keep my vote for it.
ty. at this point im just trying to drum up any support but it feels like a futile effort. Ah well, Mayto is free to use what bits of my history can fit in either way.

I also base my expectations from Dark Heresy depictions of the Inquisition within the Calixis Sector. Plenty of nutjobs over there, but the vast bulk of the IQ and its leadership is displayed as being aggressively competent.
agreed, even All Guardsman party does a good job of showing that it's usually the *trainees* that are the memers and there's a reason they're in training and not fully rosario'd yet.
 
Oh. Do think of this.

As the represenative of the Astra Telepathica in the sector, you could actually sanction the Votann by recognizing them as being Homo Sapiens Rotundus. A recognized abhuman species.

And anyone who disagrees can taste lightning, or lodge a formal complaint about it.

If they are already recognized by the Administratum, then you'd have two imperial agencies, both influential, saying the League ships shouldn't be attacked.
 
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Oh. Do think of this.
As the represenative of the Astra Telepathica in the sector, you could actually sanction the Votann by recognizing them as being Homo Sapiens Rotundus. A recognized abhuman species.

And anyone who disagrees can taste lightning, or lodge a formal complaint about it.
"Ugh, you can't be serious with those two options. Well I don't want to suffer too much, so I'll take the lightning to the face."
 
After having some thought about it, while the double dose of knights Suffer Not has is attractive…argenten is the one who has built up the history and concept of his sector the most, and that's honestly admirable.

[X]Plan: Breadcrumbs to a better future
 
Oh. Do think of this.
well this negates all the concerns I was convinced of for the votann negative options and means I'd only need another -2 to make the switch for the neutral which is a lot more manageable...but considering people are just going for suffer not and nobody has said they'd support my plan if I change the sector government, i honestly dont see the point.
 
I've seen the amazing stuff Mayto can do with lore. I think putting all three "space dwarf" analogues into the same area as breadcrumbs does will make it rife for fascinating stories and possibilities. We've already got a real solid foundation from all Argenten has said about it.

And with some work, we might not turn them into allies but we can turn an enemy into solely an enemy of our enemy, ala the Orks.
 
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Oh. Do think of this.
As the represenative of the Astra Telepathica in the sector, you could actually sanction the Votann by recognizing them as being Homo Sapiens Rotundus. A recognized abhuman species.

And anyone who disagrees can taste lightning.
Well, given our abilities, I think they'd receive Force Chokes, but I agree that it appeals.
 
I've seen the amazing stuff Mayto can do with lore. I think putting all three "space dwarf" analogues into the same area as breadcrumbs does will make it rife for fascinating stories and possibilities. We've already got a real solid foundation from all Argenten has said about it.

And with some work, we might not turn them into allies but we can turn an enemy into solely an enemy of our enemy, ala the Orks.
I took out the negative votann options because i'd been convinced of the issues that having them in would present along with everything else.

Honestly if I added them back in, i'd only need one more -2 malus to ensure that the switch from autocrat to defense focus government could be made without adding the orks.

If I added in the orks im not sure what else to add that isn't already in.
 
We will be the head of a school and should above all concentrate on the school.
That's right, but in the end the priority for people is the sector government apparently. I tried to create a sector that our school could flourish and *matter* in, even offered to adjust the sector government in light of the squat options being less doomy but...I feel like people already made their choice and aren't looking to actually engage on it, just justify them.
 
That's right, but in the end the priority for people is the sector government apparently. I tried to create a sector that our school could flourish and *matter* in, even offered to adjust the sector government in light of the squat options being less doomy but...I feel like people already made their choice and aren't looking to actually engage on it, just justify them.

switch over the form of government and I WILL APPROVAL VOTE YOUR PLAN. We will matter, no matter the plan proposed. The questers here are allowed to engage at whatever level they want, and you being depressed about it isn't changing anything. I understand where you're coming from, but instead of posting about it and staring at your screen, I'd recommend taking a walk, or working out. Just get off your damn computer. This all might sound harsh, but I think it needs to be said.

[X] Plan suffer not the Xenos
[X]Plan: Breadcrumbs to a better future
 
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[X]Plan: Breadcrumbs to a better future
-[X] A planetary fief
-[X] Sector Name: Torvat (latin for Grim)
-[X] The Dark Age of Technology: 8
-[X] Under an alien yoke: 2
-[X] Remnants of a Dark Age: 2
-[X] The Knights stood tall!: 2
-[X] Footsteps of a Primarch: 2
-[X] This world is sacred for He set foot there: 6

-[X] Remnants of an ancient threat: -6
-[X] Ave Omnissiah: 2
-[X] Inquisitorial Fortress, Ordo Xenos: 2
-[X] Inquisitorial Fortress, Ordo Malleus: 2
-[X] Inquisitorial Fortress, Ordo Hereticus:
-[X] The Deathwatch: 2
-[X] The Steel Line: 2

-[X] Ave Titanica: 4
-[X] Elite Imperial guard formations: 4

-[X] Abundant Agri-Worlds: 4
-[X] Abundant Mining-Worlds: 4
-[X] Comprehensive naval construction: 2
-[X] Abundant civilian shipping: 2

-[X] 'Squats': 2
-[X] Quarantine worlds: -2
-[X] Death world: 2
-[X] Navigator Houses: 2
-[X] Ogryns: 2
-[X] Adeptus Astartes Recruitment Worlds: 4

-[X] A venerable Rogue Trader: -4
-[X] Abhuman labour force: -4
-[X] A very light sector Government: 0
-[X] The opportunistic Demiurge: -2

-[X] Active Front: Xenos: -4
-[X] A Craftworld: -4
-[X] A Greenskin presence: -6

-[X] Active Front: Mutant War: -6
-[X] League of Votann: -2
-[X] Active cults: -2

-[X] Old Rebellion: -4
-[X] Unstable warp currents: -6
-[X] Inactive Warp Gate: 6

=================================================================================

So! Logic for the sector (and subject to debate and change if people convince me)

The theme I am going for is that this was a sector of immense value...for both humans and Xenos. Hence why even HE came here long ago to ensure its Compliance...but because of its value, it is a system that is contested most hotly.

This is a system that is *worth* the investment by the Imperium to keep and maintain it.

it has Dark Age tech.

It has Knights and Titans.

It has xenos artifacts and psy active crystals on a death world.

It has squats and Ogryns that provide valuable support despite their abhuman status. The fact that the demiurge, the squats and the leagues are all the same group just makes it all the more fun and shows how contested this sector is. They have Eldar and orks to hate and bond with the Imperial humans to grumble atgainst

It has mining and agriworlds to feed the machines both inorganic and organic of the Imperial war industries.

It even has navigators to help ensure that the unstable warp currents are not that much of a problem.

The downside, the Mutants are most active thanks to the xenos artifacts clearly, as are the xenos we are an active front in dealing with. Perhaps these are the remnants of the ancient threat that the Emperor once purged from these lands all those eons ago.

Clearly the xenos are the source of the rebellion that once took place here, for no loyal servants of the Imperium would betray the rule of He who once walked the world. One of His Sons also strode forth, but it is not named...perhaps it was one of the fallen, who's works must be redeemed by those that remain.

It also has a grumpi trader house who got here first and is VERY annoyed at their sector being filled with everyone trying to jump THEIR claim :p

BUT! Most importantly, it has a warp gate to allow us to get reinforcements, supplies and more if needed, and WE will be the one controlling it, so the Heavy handed Imperial leadership will have to at least work with us...and they'll probably be busy keeping the various threats under wraps and keeping the Rogue Trader house in line.

I have made several alterations to my plan, including removing the autocratic ruler in favor of a neutral government that is more light handed and prioritizes ensuring trade is secure, the defenses are manned, and that the factions do not devolve into infighting. This is the last time I will do so in an effort to meet others halfway when I have received little to no reciprocity on those same matters.

To be blunt I am tired of the SV hypocrisy of people expecting me to change my plans for the slightest concerns while regularly offering excuses as to why they will not take mine nearly as seriously.

I have reached out, adapted, and considered feedback far more than anyone who's criticized my plan or excuses another one has done and as usual on SV that has meant nothing. I will not continue to do so if this is the level of return I will recieve.


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History of the Torvat Sector


The Sector of Torvat is an old one, settled in the hallowed days before Humanity's fall in the Dark Age of Technology. It is a land of plenty, with several planets bearing great agricultural fertility, a wealth of asteroid fields and barren mining worlds for exploitation, and a wealth of Humanity's forgotten crafts...

Which is why the Imperium has had to defend it from the Xenos...and the Mutant

When the Emperor's legions strode forth amongst the stars, first one of his sons came forth, to lead the battered remnants and his own genesons against the perfidious alien. Grim of visage and cold of mein, this primarch refused to leave until every planet was secure, and so built up a series of fortifications that would cost the xenos great blood to take.

Yet even this was not enough, and this hallowed Son of He required HIS aid. The Emperor himself, shining and just, personally stepped foot on the only planet in the sector WORTHY of HIS majesty to lead his legions against those that would have rent the galaxy from its true inheritors.

Where His son had held the line, He lead them on the attack, clearing a swatch of sub-sectors that became a no man's land for humanity to claim in His wake.

Eventually He had to leave the sector, and a line of Knight Worlds were established, and a sub-sector devoted to those worthy sons deemed guardians of the sector. They were to be the Steel Line that would bulwark the Imperium's faithful against the enemy. Even the name of the legion, the Steel Centurions, became synonymous with the valiant knightly houses and magnificent Titans that guarded the frontiers of the sector.

The Mechanicum soon after established a presence, a whole subsector being devoted to their works, and the priests therein ensuring that the blessed machines were kept in good and holy order. The Forge world of Magnorae holds the mighty God Machines when they need repairs to their venerable metal or are required in battle. Entire sagas are played out by the surrounding Knightly Houses to ensure their standing with the Archmagos of Magnorae remains high and their steeds in good repair.

Several Agriworlds provide the war machine of the Imperium with all the sustenance that its hive worlds and fortress moons might require, some even proving to be paradise worlds for the nobility and 'deserving middle class' (they don't exist) to luxuriate in...

Yet even this jewel of a sector has its flaws, and in the Horus Heresy did some of the sub-sectors rise in rebellion, and there are unsubstantiated rumors that the Steel Centurions had to purge their number of traitorous ilk. Clearly these myths are false, else the loyal astartes would not still serve the Emperor in near daily combat, but such was the shame of the sector that to this day, the line of the Lord General of the sector needs pay an additional tithe until the dishonor has been expunged.

The Emperor's most Holy Inquisition, the Echlesiarchy, and the pure Sisters of Battle have all ensured that the shrine worlds blessed by HIS presence and that of HIS son are kept untainted and uncorrupted. Their agents work tirelessly with the Line of the Lord General Ozmandus to keep the Imperial citizens safe in mind and body from all threats.

The Line of Ozmandus has ever placed the lives of the Imperial citizen at the forefront of its affairs, devoting its efforts to maintaining the armies and logistics needed at the fronts as well as funding trade to prevent the sector from becoming Isolated. Rather than seeking to dominate the holy Adeptus Astartes, Mechanicus, Navis Nobilis, or any of the other powers in the sector, the Lord Generals of Ozmandus have instead ensured that any disagreements do not spiral into fratricidal waste, while ensuring the authority of their line is strong enough that they need not depend on those same factions to maintain power.

A fine balancing act, but one that has allowed them to remain in power and to focus on the true threats.

They are aided in their efforts by the Regiments of the Torvat Tribunes, Imperial Guard disciplined beyond compare and adept at using the local terrain to their advantage in battle. Their training is not complete until they are able to attack and defend on every terrain presented in the sector, to ensure that they can follow any orders presented to them, and they are much sought after as a tithe by the wider imperium at large to hold the line of lesser regiments.

After its formation, the most fell and resolute DeathWatch set up a sector base in the region, to better prepare for the times when the Xenos make their way across the 'disputed lands' into good human space. Many times have entire veteran companies of the Steel Centurions sworn themselves to the DeathWatch to ensure that its numbers remain sufficient.

We must indeed speak more of the Steel Guardians, selfless and loyal, who dwell in the Fermentum sub-sector. Theirs is an eternal crusade. Like the Black Templars, they never rest in their efforts to fight for the Imperium, but whereas the noble Black Templars are devoted to ensuring the Purity of Humanity, the Steel Centurions are wholly given to the Crusade against the Xenos.

Bearing a sigil of a steel shield on a field of red, their companies stride against the xneos time and time again. Hundreds fall in battle but hundreds more are recruited to replace their ranks, with any company that reaches 20% fighting strength returning to the Fermentum sub-sector to train the next group of holy warriors.

Joined are they by the Sisters of the Clarion Call, who call on the Emperor's name as they purge the mutants that try to endlessly drown the untainted genes of the Imperial citizen with their filth. They also provide a fervent guard against the sub-sector [REDACTED].

These degenerates endlessly assault the sector in a wave of weakness and impurity. As the Steel line and the Steel Centurions hold the line, as the Knights and Titans battle the threats without, so too does it fall to the Guard and the Sister, the Inquisitor and the Commissar, to hold the line against the rot from within.

Would that the Sector had the luxury of only a single front, but this galaxy shows no mercy to the Emperor's Chosen people, and so must the Faithful cleanse their sector time and time again from the hideous and the abominable.

What's more, there is word that there are dark and unholy cults originating in not only these mutant hordes, but also sympathizers in the Imperial populations foolish enough to think that these subhuman leavings are still members of His chosen species. The Ordo Malleus and Hereticus have had to maintain a consistent presence in the sector to ensure that such cults ever meet the true and deserved fate for their kind: Failure and death. Their normal disputes are put aside in the common cause of protecting the very souls of the Imperial citizens under their care, an unusual arrangement but one that has proven useful for when the acts of The Enemy prove greater than their preparations.

Yet not all the abhumans of the system are the perfidious mutant.

Indeed, on the planet of "Carg's Hold." is it possible to find both the genial and brawny Ogryn, as well as the industrious Squat. The former are the native dwellers of the planet, born of penal populations earning their redemption through honest toil and labor. They and fresh recruits on what many would call a frigid deathworld, mine the psi-active crystals and hunt the enormous Kuluk bearsen.

The Ogryns of Carg's Hold provide valuable and loyal service to not only the Imperial Guard but also to the true squats of the Imperium as well, the former often fielding numberous Ogres alongside not only Commissars but also worthy high ranking officers and other notables of the sector. They are often prized for being more intuitive, if not more intelligent, than the overage Ogryn. Whether this is the result of exposure to the psy-active crystals of their home planet or simply fond, anecdotal confirmation bias remains unsure.

The Squats that live on Carg's hold provide the technological knowledge needed to maintain the dwellings, habs, and other mechanical assistance for the dim-witted Ogryn in return for bodyguard duties for many of their clan thanes and noted merchants. This has often lead to outsiders to the sector assuming the shorter abhuman strain are weaker than their brethren, only to receive a devastating and quickfired lesson to the contrary from the squat in question before the Ogryn can even register the threat.

The Squats of Sector Torvat have an uneasy alliance with the Admech priests in the region, but serve as valuable aids to the many mining and industry planets that keep the sector maintaining its quota. The works of the Omnisiah are endless in their need for care, and so as long as all seems in order, the red robed priests do not question if the abhumans have performed the needed rites, if only so that they can assume that they were.

The Clans of Torvat, the Clans of the League of Hammersteel, have a history as long as that of humanity in the sector or so they claim. Their records, although considered suspect by the Administratum due to the presence of the Demiurge in the sector, claim a lineage of an outpost by the Leagues of Votann or the squats at large for millennia. It is said they had kept to themselves originally, but after betrayal by the conniving Eldar and assault from the greenskin, they accepted the benefits of Imperial rule.

Speaking of the most deceitful of Xenos, it is rumored that there is an Eldar Craftworld in the sector, although no auspex has been able to hone in on them. Only the League of Hammersteel and the Steel Centurions have any consistent sightings of the psyker race in the region, but their plans will never serve humanity's benefit, and so a kill on sight order is ever present in the sector.

Both these strains have earned their right to live from the Inquisition and the Imperium at large, rights that the subhumans that even now battle with the Imperial guard have forsaken. The Ordos Malleus toils ever to ensure that their debauched rituals and rites do not tempt the warp.

Although it needs must be said that there is some disagreement over the validity of the Squat race's place in the sector. While many in the sector claim that the abhumans are loyal to the Imperium and its citizens, there are those in the Administratum and the Arbites that claim they are instead 'demiurge' or 'renegade league of votann' members. This inconsistency has lead to some tension, tension that an enterprising leader of the Astra telepathica could settle with his patronage. Patronage that could lead to those same abhumans being VERY grateful for providing.

The Venerable and storied Rogue Trader dynasty of Chromus has ruled its own fiefdom in the sector ever since its founder discovered the region in the Great Crusade. Profiting greatly by the Emperor's remit to trade and explore, it is often their ships working with the Navigator houses of Tular, Gorchek, and Ventor that were responsible for braving the choppy currents of the Warp around the sector.

The Lines of Ozmandus and Chromus often butt heads over jurisdiction and other matters, but the most Holy Inquisition has verified that the Rogue Trader Dynasty is loyal time and time again...even to the point of sending unworthy heads of house to the Emperor if need be. Many of the more valuable goods salvaged from the Dark Age of technology come from their sector, examined in detail by the most holy inquisition of course.

Perhaps the greatest gem of the Sector is its most dim, a fallow Warp Gate that in the height of the Great Crusade ensured swift and easy transport and travel to the holy Sector Solar. Yet for many generations has its light remained dim, no psyker born of the sectors lines proving strong enough to bring it to life once more.

If one were strong enough to do so...much of the Sector's fortunes would be changed.

This is the Torvat Sector.

A region of wealth, blood, and the will to keep it. May it remain ever in Humanity's hands! May it ever honor THE EMPEROR!
 
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