Teacher of the cursed: A Warhammer 40k Psyker School Quest.

Personally, I'm just going to vote for the clusterfucks. The classic 40k experience is a sector that's too valuable for the Imperium to lose, but also constantly on fire. Bonus points if the fire is also caused by Imperium faction infighting.
 
Thinking through your plan, I would like to see the theme of abhuman coexistence extended and the focus be tightened on the Xenos.

I would suggest downgrading Active Front Mutants to Abhuman labor force and dropping Ordo Malleus in exchange.

I feel two active fronts and two inquisitor ordos muddles the themes you are going for
I could easily fix that by giving more attention to the mutant as the theme is that the *right* abhumans are coexisting, but that coexistence is threatened by the degenerate mutants who endlessly spiral into inhumanity and corruption.

As the Steel line and the Steel Centurions hold the line, as the Knights and Titans battle the threats without, so too does it fall to the Guard and the Sister, the Inquisitor and the Commissar, to hold the line against the rot from within.

Humanity never has a war on only one front. Such a luxury is not for this galaxy.
 
[] Plan: A Storm Of Faith, A Tsunami Of Steel,And A Maelstrom Of Blood
-[] A planetary fief:
-[]Sector Name: Ouroboros
-[]The Dark Age of Technology(8)
-[]Remnants of a Dark Age(2)
-[] The Knights stood tall!((2)
-[] Footsteps of a Primarch(2)
-[] This world is sacred for He set foot there(6)
-[] Remnants of an ancient threat(-6)
-[] Comprehensive naval construction(2)
-[] Abundant civilian shipping(2)
-[] Ave Omnissiah(2)
-[] The Steel Line(2)
-[] Ave Titanica(4)
-[] Elite Imperial guard formations(4)
-[] Abundant Agri-Worlds(4)
-[] Abundant Mining-Worlds(4)
-[] Fortress Worlds(4)
-[] Navigator Houses(2)
-[] A venerable Rogue Trader(-4)
-[] The sector governor has to listen to a democratic assembly(4)
-[]The Frontiers are not secure(-4)
-[] The opportunistic Demiurge(-2)
-[] Active Front: Xenos(-4)

-[] A Craftworld(-4)
-[] A Greenskin presence(-6)
-[] Abhuman labour force(-4)
-[] Active Front: Mutant War(-6)
-[] Stable Warp Currents(6)
 
Your concerns are valid and any autocrat is a risk, but so are the other options in different ways. I believe that unless we try to go into sector politics, we should be okay in most degrees with the sector leader. In Torvat, our priority is helping to ensure that we make a difference, that humanity continues to advance against the wars that plague it, not to try to gather power.
Unfortunately, I do believe that we'll have to go into sector politics in order to make a difference. Pushing to reduce the percentage of witches burned for example. Not to mention how successfully helping humanity will push us into politics whether we like it or not. After all, in the Imperium success on the battlefield tends to result in increased political clout at court, along with jealous rivals seeking to bring the person who succeeded where they failed down. There's a reason why all the options mention "managing relations with the Imperium" as part of the job description.
 
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Unfortunately, I do believe that we'll have to go into sector politics in order to make a difference. Pushing to reduce the percentage of witches burned for example. Not to mention how successfully helping humanity will push us into politics whether we like it or not. There's a reason why all the options mention "managing relations with the Imperium" as part of the job description.
Eh, there's a big difference between trying to become a major power broker and trying to get through the system is what I mean. No kingmaker stunts vs trying to use our advantages to not only get what needs to be done finished.
 
Eh, there's a big difference between trying to become a major power broker and trying to get through the system is what I mean. No kingmaker stunts vs trying to use our advantages to not only get what needs to be done finished.
I think you're seriously underestimating how difficult it will be to bring change to the Imperium even on a Sector level. I honestly think we'll need to become a fairly significant political power in order to get what we need done, done. I suppose we'll find out who's right soon enough once the actual turns get going.
 
I think you're seriously underestimating how difficult it will be to bring change to the Imperium even on a Sector level. I honestly think we'll need to become a fairly significant political power in order to get what we need done, done. I suppose we'll find out who's right soon enough once the actual turns get going.
I think also you're overestimating how much of an impact I expect to have. In the end, this is 40k, and any true and lasting positive change is damn near impossible...but even just making things a little better, the light in the dark a little brighter...that is a worthy goal in and of itself.

If our efforts can ensure less of our brethren fall to the twisting whispers, it will be enough. If our students can save lives when previously those lives would have been snuffed, it will be enough.

Ours is an endless battle, for the moment we stop fighting it, we die.
 
I think also you're overestimating how much of an impact I expect to have. In the end, this is 40k, and any true and lasting positive change is damn near impossible...but even just making things a little better, the light in the dark a little brighter...that is a worthy goal in and of itself.
If helps massively that two Masters of the Astra Telepathica have done most of the hard work actually getting this project approved. All we have to do to make lasting positive change is to be successful and continue to expand our operations.
 
If helps massively that two Masters of the Astra Telepathica have done most of the hard work actually getting this project approved. All we have to do to make lasting positive change is to be successful and continue to expand our operations.
Precisely, and in Torvat, there are PLENTY of ways to do that, especially if we have our own planetary fiefdom.
 
And successfully doing so will likely result in increased political capital and involvement in Sector politics, thus my concern.
Eh, overall the players in Torvat are the Rogue trader dynasty, who's more likely to want to hire our students for his ships, the Governor, arguably the biggest 'threat' in the direct potential authority sense but one who we can ensure finds us more useful than trouble as long as we do not try to supplant him, the inquisition, which we can handle with our own contacts and providing reliable psykers for their efforts, the admech who i cannot see us interacting with much, and the Steel Centurions, who at most might seek to recruit some of our planetary population if the genes are compatible.

None of the above are sure to hate us for succeeding and worrying on that is borrowing trouble imo. Our focus will still be running the school and providing enough psykers for local use AND the black ships.
 
Eh, overall the players in Torvat are the Rogue trader dynasty, who's more likely to want to hire our students for his ships, the Governor, arguably the biggest 'threat' in the direct potential authority sense but one who we can ensure finds us more useful than trouble as long as we do not try to supplant him, the inquisition, which we can handle with our own contacts and providing reliable psykers for their efforts, the admech who i cannot see us interacting with much, and the Steel Centurions, who at most might seek to recruit some of our planetary population if the genes are compatible.

None of the above are sure to hate us for succeeding and worrying on that is borrowing trouble imo. Our focus will still be running the school and providing enough psykers for local use AND the black ships.
Don't forget the Ecclesiarchy and Sororitas. Anyways all this assumes that all parties involved are rational actors unwilling to harm themselves to hurt their political rivals. It just takes one or two for us to be in a rather serious pickle. Given the nature of 40k, that's a risk too great for me to be comfortable. I'm especially uncomfortable with the religious fanatics I just mentioned.
 
If we pick every option available, there will be 12 points left.
(In cases where we can choose only one, I picked: DAOT, The Steel Line, Elite Imperial guard formations, Abundant agri/mine worlds, Venerable rogue trader, Heavy handed sector government, Orkoid empire)
 
There's never going to be a 40k situation where there aren't risks, and the payoffs for Torvat are worth it, as for the religious fanatics, they got bigger fish to fry, literally, and their own rivals so borrowing trouble or making up doomsday assumptions isn't going to help because it's easy to do so for any plan.

We can have both Rogue Traders, I believe.

We can, but i'd need to add more threats to mine and I feel my plan has a reasonable balance of positives and negatives so im not sure what would be worth adding to allow us to take up another rogue trader.
 
There's never going to be a 40k situation where there aren't risks, and the payoffs for Torvat are worth it, as for the religious fanatics, they got bigger fish to fry, literally, and their own rivals so borrowing trouble or making up doomsday assumptions isn't going to help because it's easy to do so for any plan.
I think we're at the point where we'll have to agree to disagree.
We can, but i'd need to add more threats to mine and I feel my plan has a reasonable balance of positives and negatives so im not sure what would be worth adding to allow us to take up another rogue trader.
Someone we could more easily get on our side who might be able to chart safer Warp Routes for us? Not to mention the possibility of obtaining Xenos artifacts.
 
A very pro centralization sector lord would be someone who wants to be on the good side of the teplepathica and be willing to throw resources at them to expand and grow the Astropathic choirs allowing for greater communication across his sector thus better facilitating more centralization and control
That all hinges on said lord actually being reasonable and not making any attempts to suborn us since it explicitly says the dude's a control freak that wants everything under his thumb. It's a negative for a reason, and that reason is if for some reason we piss them off or public opinion turns against us it wouldn't be that hard for them to muster a force against us.

[] Plan Free Market
-[] A fortress on an established world:
-[] Sector Name: Hanzamuse
-[] The Great Crusade
-[] Abundant civilian shipping
-[] Ave Omnissiah:
-[] The Steel Line:
-[] Adeptus Astartes Recruitment Worlds:
-[] Death World:

-[] Abundant Mining-Worlds:
-[] Elite Imperial guard formations:
-[] 'Squats':
-[] Navigator Houses

-[] A venerable Rogue Trader:
-[] The sector governor has to listen to a democratic assembly
-[] The Frontiers are not secure:
-[] The opportunistic Demiurge:
-[] A Craftworld
-[] Xenos Infiltration:
-[] Active Front: Mutant War
-[] Abhuman labour force:
-[] League of Votann:
-[] Inactive Warp Gate
-[] Warp chokepoints
 
There's never going to be a 40k situation where there aren't risks, and the payoffs for Torvat are worth it, as for the religious fanatics, they got bigger fish to fry, literally, and their own rivals so borrowing trouble or making up doomsday assumptions isn't going to help because it's easy to do so for any plan.



We can, but i'd need to add more threats to mine and I feel my plan has a reasonable balance of positives and negatives so im not sure what would be worth adding to allow us to take up another rogue trader.

All of your assumptions rely on the Sector Lord being 'reasonable' with his authority. In 40k. It is a negative, and trying to play it off as 'nothing' will get us shot or 'recruited' by him. Or are we going to forget how easily that Inquisitor was able to conscript us? I don't think Kai would ever want to deal with an overbearing authority figure AGAIN. Torvat is a land of riches that we will never get to see, and if we do see it, we'll wish we didn't, because Torvat being at 'peace' means the sector lord focusing on even MORE centralisation. Slavery with extra steps, in other words.
 
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I could easily fix that by giving more attention to the mutant as the theme is that the *right* abhumans are coexisting, but that coexistence is threatened by the degenerate mutants who endlessly spiral into inhumanity and corruption.

May I suggest taking both Civillian Shipping and Naval construction in exchange for adding in abhuman workforce? I like the idea of voidborn Beastman labor being what makes the shipping industry of this sector this productive and profitable. Plus all those extra shipbuilding definitely helps in a two front war across a sector with unstable warp routes.

I think it would definitely push your theme further.
 
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[X] Plan: Wild Wild Waystations
-[X] A fortress on an established world:
-[X] Sector Name: Asculum Reach
-[X] Age of the Imperium:
-[X] Comprehensive naval construction:
-[X] Abundant civilian shipping:
-[X] Ave Omnissiah:
-[X] Ave Titanica:
-[X] Elite Imperial guard formations:
-[X] An up and coming rogue trader:
-[X] Adeptus Astartes Recruitment Worlds:
-[X] Abundant Mining-Worlds:
-[X] Fortress Worlds:
-[X] Navigator Houses:
-[X] A very light sector Government:
-[X] The Frontiers are not secure:
-[X] A Craftworld
-[X] Active Front: Mutant War
-[X] Abhuman labour force:
-[X] Old Rebellion:
-[X] Warp chokepoints:
 
[X] Plan Free Market
-[X] A fortress on an established world:
-[X] Sector Name: Hanzamuse
-[X] The Great Crusade
-[X] Abundant civilian shipping
-[X] Ave Omnissiah:
-[X] The Steel Line:
-[X] Adeptus Astartes Recruitment Worlds:
-[X] Death World:
-[X] Inquisitorial Fortress, Ordo Xenos:
-[X] Fortress Worlds

-[X] Abundant Mining-Worlds:
-[X] Elite Imperial guard formations:
-[X] 'Squats':
-[X] Navigator Houses

-[X] A venerable Rogue Trader:
-[X] The sector governor has to listen to a democratic assembly
-[X] The Frontiers are not secure:
-[X] The opportunistic Demiurge:
-[X] A Craftworld
-[X] Xenos Infiltration:
-[X] A Greenskin presence:
-[X] Active Front: Mutant War
-[X] Abhuman labour force:
-[X] League of Votann:
-[X] Inactive Warp Gate
-[X] Warp chokepoints
[X] Plan Home of the Replicators
 
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[X]Plan: Hidden Conclave
-[X] A secret fortress:
-[X]Sector Name: Fantasia
-[X]Age of the Imperium:
-[X]Inquisitorial Fortress, Ordo Xenos: (-2)
-[X]Inquisitorial Fortress, Ordo Malleus: (-2)
-[X]Inquisitorial Fortress, Ordo Hereticus: (-2)
-[X] The Steel Line: (-2)
-[X] Ave Omnissiah: (-2)
-[X] Comprehensive naval construction (-2)
-[X] Elite Imperial guard formations: (-4)
-[X] Adeptus Astartes Recruitment Worlds: (-4)
-[X] Fortress Worlds (-4)
-[X] Navigator Houses: (-2)
-[X] 'Squats': (-2)
-[X] Ogryns: (-2)

-[X] Death world: (-2)
-[X] An up and coming rogue trader (-2)
-[X] Quarantine worlds (+2)

-[X] A very light sector Government: (0)
-[X] A Craftworld (+4)
-[X]The Frontiers are not secure (+4)
-[X] Xenos Infiltration: (+4)
-[X] Active cults (+2)
-[X] Mysterious mutants (+2)

-[X] Warp chokepoints: (-6)
-[X] Unstable warp currents (+6)

The Fantasia sector has always been… odd. It has, for many millennia, been isolated from the rest of it's peers in the Imperium, in large part due to the unstable Warp currents that characterize the region. It's one saving grace is that there exists 3 'chokepoints' that possess truly stable Warp currents leading into the sector. These three 'Gates' are manned by the fortress worlds of Camelot, Caernarfon and Cardiff. These fortress worlds are in turn supported by a ring of steel and gene-crafted flesh: Knights, holy in make, and successors of the Dark Angels, holy in purpose! Unfortunately for the Sector, the enemies of the Imperium are insidious, and their malice knows no true limit. In the light, a horde of pirates descends onto the sector in search of plunder: rightfully so, for the sector contains many a Forge-world, and has grown rich from them. these pirates are disparate in origin: Aeldari corsairs, Drukhari ravagers, Ork Freebooters and human traitors and heretics ply the void in search of easy plunder, while blue-skinned Xenos merchants turn loyal imperial subjects against their true saviour, the Emperor, all for the sake of their 'greater good'! In the Darkness, cultists and odd mutants roam the underhives of the Sector, waiting for their time to strike…

Seeing all these threats, the Inquisition has decided to send it's full might to crush these upstarts. All three Ordos are present in the sector, ready to conduct a shadow-war on all who would dare defy Him on Terra. In turn, loyal elements in the sector have had enough! The Forge-worlds (along with their massive shipyards),Navigator houses and Imperial navy have banded together to put an end to the pirate menace, once and for all!

—————————

Hope that my little blurb of writing isn't terrible! But yeah, my Sector features a a Pirates of the Caribbean style conflict, between the not!british of the Imperium against the pirates and corsairs of the sector, a shadow-war between the inquisition, genestealers, heretics and Tau collaborators, and plentiful opportunities for our Psykers to do good work, be it working with the inquisition, Imperial Coaltion against Piracy or that new Rogue Trader on his expedition. The Sector also features a lot of 'fantasy' races, space dorfs (Rock and Stone!), space ogres (Luv me Rippa!), space elves of both flavours and space-Ork freebooters. Don't forget the 'knights' as well! Otherwise, I'm running on a more Celtic/chivalric/british theme, with the names of the Fortress worlds and the inclusion of a Dark Angels successor. I leave it up to @Mayto to do it justice (if it wins the vote, obviously). As for the location of our fortress, i've decided on a hidden one, sicne it fits the Sector themes better in my eyes, and has some good synergy with the unstable Warp Currents.

[X] Plan suffer not the Xenos
 
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[X] Plan Māui
-[X] A planetary fief
-[X] Sector Name: Novus Zealandius
-[X] The Great Crusader (6 points)
-[X] Abundant Agri-Worlds (4 points)
-[X] The Steel Line (2 points)
-[X] This world is sacred for He set foot there (6 points)
-[X] A very light sector Government (0 points)
-[X] Active Front: Heretics (-8 points)
-[X] Adeptus Astartes Recruitment World (4 points)
-[X] 'Squats' (2 points)
-[X] The opportunistic Demiurge (-2 points)
-[X] League of Votann (-2 points)
-[X] Abundant Mining-Worlds (4 points)
-[X] An up and coming rogue trader (2 points)
-[X] Mysterious mutants (-2 points)
-[X] Elite Imperial guard formations (4 points)
 
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