[X] Plan Money is Awesome
-[X] Renegotiate the Deal
-[X] Focus on Consumer Goods
-[X] Focus on Infrastructure
-[X] Les Gardes Payés
-[X] Pay: 17%, Salvage: 25%, Free Lance of Shadow hawks from Factory plus discounted parts for a period of 10 years from the end of the contract DC: 7
-[X] The Finsterwalde Finishers
-[X] Pay: 7%, Salvage: 25%, Free Lance of Shadow hawks from Factory plus discounted parts free Lance of Shadowhawks from Factory plus discounted parts for a period of 10 years from the end of the contract DC: 7
Frankly, the Lyrans are probably the best trading partners you can get among the successor houses and money talks louder then words in their hilariously corrupt society, so establishing trade ties with them can have a worth more then it's weight in gold. The contract isn't forever, and frankly, a 10% chance of our economy going up every year for free is a pretty good deal if the options we got on the first turn are anything to go by.
In lieu of that, Lyran society is always hungry for more consumer goods built by cheap periphery labor and rich enough to buy a lot of them, so this is a great trade good to invest in. Plus, i'm sure our citizens will love being able to get a hold of cheaper goods due to not having the shipping/tarriff costs fobbed on to them. Who doesn't like microwaves, ACs, and smartphones? It'll stimulate the local economy, provide people with relatively decent jobs, and the taxes/tarriffs should provide a good revenue to pursue other then state projects without overly burdening the citizenry.
Projects like improving our roads, public transportation, education, healthcare, access to water and power, ect. Huge things that will not only end up making itself up in terms of GDP and state capacity that private intrests are very unlikely to fund themselves, but it'll be one more source of good jobs for the people, b) great for our popularity and most importantly, and C) genuinely make our citizens life better.
Grabbing two lances, one of which has some experienced mechwarriors with heavy hardware (look at that awesome) and a dropship for rapid repositioning should be a decent deterrent for most pirate band raids when coupled with our existing military. Talked with Fully about using the Shadowhawk Factory to grab a discount already, but I'll ping her to make sure this write in works out.
@Fullyautomagic
I figure it's worth it even if it delays our domestic Mechwarrior corps by a little bit. It bulks up the merc company thats already defending us and gives them a reason to care about what happens to this place after their contract run dries. If we ever need them again in the next decade post contract, well, I'm sure losing their source of cheap parts for a entire lance will be a huge factor in how cheaply their willing to sell themselves in our defense in the future, and depending on how things go, battletech is full of merc units with close relationships with various governments ending up house units in all but name as time goes on.
Plus, it drops the economy lowering chance pretty low on both counts, which is always appreciated when we're risking two chcecks.
As for the GSAF, I'll second this vote
[X] Plan Safe and Secure
-[X] Landung / Westforge Industries
-[X] 1st National Guard, Beta Company
-[X] 1st Armored Regiment, Beta Battalion
-[X] 1st AeroSpace Wing
-[X] Rockton / Stone Hearth Industries
-[X] 1st National Guard, Alpha Company
-[X] 1st Armored Regiment, Alpha Battalion
-[X] Oasis
-[X] 1st Infantry Regiment, Alpha Battalion
-[X] 1st National Guard, Gamma Company
-[X] Daisy
-[X] 1st Infantry Regiment, Beta Battalion
-[X] 1st Armored Regiment, Gamma Battalion
-[X] Festival
-[X] 1st Infantry Regiment, Gamma Battalion