Aranfan
Team Plasma Grunt
I believe that we still have enough grain for the grain ration for now?
Correct.
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I believe that we still have enough grain for the grain ration for now?
Sounds like we also need more light wizards to purge more Dhar right? And integration of the new territory.[] Lay of the Land: You have new neighbors, who are they?
[] Train Necromancers
[] Set up patrols to guard your borders. (Locks 1 die onto this permanently.)
[] Purge Dhar from Territories
Figuring out our new neighbors, reduce the strain on the bottleneck of necromancy, establish a permanent defensive scouting operation that can hopefully get better for not being a constantly shifting ad-hoc effort, and get Gretchen purging more of the Dhar from our territories to help reduce the strain on our existing necromancers further.
Changes are: from Minor Barony to Major Barony, and from Extreme to Extreme!Prestige: Who?
Territory: Major Barony
Population: Rounding Error
Manpower: Undead Legions
Infamy: Extreme!
Food: Stable
Enforce laws, collect taxes, get + 1 resource die. Strigani republic taxes are light, our Food is Stable, so we don't need additional measures to prevent rebellions.
Not getting a dice locked in patrols would be fantastic. We need to train necromancers and a bunch of other things, we have like, 6-8 worth of pretty important "do it quickly" backlog actions. If I am overestimating the dangers of leaving borders unpatrolled, tell me, and I'll swap it for other things.
[X] Plan New Territories
-[X] Promulgate laws
-[X] Train More Arbitrators
-[X] Set up patrols to guard your borders.
-[X] Brainstorm Dhar Countermeasures
So, I think this is what we should do this turn.
Overall, most important stuff to do is prepare for "Collecting Taxes" action because that gives us more dice and we need a lot more dice to start sorting out our shit. I'd do it now, but we need to promulgate law(1 die) and enforce laws (1 die) before even attempting that. Additionally, we need to secure the new territories, so that is another 1 die on patrols. Permanent, even, which sucks bad, but we need to do it. Unguarded territories get chunks bitten out of them. We seen that happen before.
Oh, and "brainstorm countermeasures", instead of "purge dhar" because... Frankly, it is a long-term problem. It has been a problem for twenty years already. Don't panic, and approach it as long-term problem it is.
If we had more dice, getting a second wizard would be the perfect solution, but, alas. There is like, 6-8 points worth actions that needs to get done ASAP but... we simply can't do them all.
Enforce laws, collect taxes, get + 1 resource die. Strigani republic taxes are light, our Food is Stable, so we don't need additional measures to prevent rebellions.
Not getting a dice locked in patrols would be fantastic. We need to train necromancers and a bunch of other things, we have like, 6-8 worth of pretty important "do it quickly" backlog actions. If I am overestimating the dangers of leaving borders unpatrolled, tell me, and I'll swap it for other things.
[X] Plan: New Territories, New Problems
-[X] Brainstorm Dhar Countermeasures
-[X] Improve Defenses throughout the Republic (costs 2 dice, lasts 3 turns)
-[X] Train Necromancers
-[X] Improve farmland
Ok, so I'm going with Improve Farmland since we have more folks to feed and train necromancers since we need more of those.
Next turn, we should extend our Bathouses and Libraries into the new territories.
I didn't vote for new farms because new farms means even more demand for necromancers. Additionally, the Game Runner has confirmed our food supplies are still stable even with the new additions.
Stable doesn't mean we have a surplus. A surplus would go a long way toward either feeding future expansions or for trade.
Also, we're training more necromancers this turn in my plan, so we will have the necromancers.
Eh fair enough, I just place a higher priority on ensuring the new region has more time to adjust to the new laws of the land and such before we actually starting asking for their dead. I also figure more farmland is more land to cleanse once we actually invest more actions on cleanup.
Future expansions and trade are not our current priorities. Future expansions in particular are very not our current priorities.Stable doesn't mean we have a surplus. A surplus would go a long way toward either feeding future expansions or for trade.